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authorCampbell Barton <ideasman42@gmail.com>2013-04-27 21:41:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-27 21:41:10 +0400
commit1fe4a273053abaa22a7d4b8af2475f1a05728b47 (patch)
treebb4656e352ef9f7e7de2e36041a9ecfda762197f /source/blender/blenlib/intern/math_color_blend_inline.c
parent6a04ff11afe5e59b29169e2466152028a9d8e904 (diff)
quiet warning, color blend c file was missing own include, also minor style tweaks.
Diffstat (limited to 'source/blender/blenlib/intern/math_color_blend_inline.c')
-rw-r--r--source/blender/blenlib/intern/math_color_blend_inline.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/math_color_blend_inline.c b/source/blender/blenlib/intern/math_color_blend_inline.c
index 876ed6acf07..ccc9f355d57 100644
--- a/source/blender/blenlib/intern/math_color_blend_inline.c
+++ b/source/blender/blenlib/intern/math_color_blend_inline.c
@@ -23,13 +23,13 @@
* ***** END GPL LICENSE BLOCK *****
* */
-/** \file blender/blenlib/intern/math_color_inline.c
+/** \file blender/blenlib/intern/math_color_blend_inline.c
* \ingroup bli
*/
-
#include "BLI_math_base.h"
#include "BLI_math_color.h"
+#include "BLI_math_color_blend.h"
#include "BLI_utildefines.h"
#ifndef __MATH_COLOR_BLEND_INLINE_C__
@@ -329,7 +329,7 @@ MINLINE void blend_color_lighten_float(float dst[4], const float src1[4], const
* src1 and src2, then blend it with src1 */
const float t = src2[3];
const float mt = 1.0f - t;
- const float map_alpha = src1[3]/src2[3];
+ const float map_alpha = src1[3] / src2[3];
dst[0] = mt * src1[0] + t * max_ff(src1[0], src2[0] * map_alpha);
dst[1] = mt * src1[1] + t * max_ff(src1[1], src2[1] * map_alpha);
@@ -373,7 +373,7 @@ MINLINE void blend_color_erase_alpha_float(float dst[4], const float src1[4], co
if (src2[3] != 0.0f && src1[3] > 0.0f) {
/* subtract alpha and remap RGB channels to match */
const float alpha = max_ff(src1[3] - src2[3], 0.0f);
- const float map_alpha = alpha/src1[3];
+ const float map_alpha = alpha / src1[3];
dst[0] *= map_alpha;
dst[1] *= map_alpha;
@@ -394,7 +394,7 @@ MINLINE void blend_color_add_alpha_float(float dst[4], const float src1[4], cons
if (src2[3] != 0.0f && src1[3] < 1.0f) {
/* add alpha and remap RGB channels to match */
const float alpha = min_ff(src1[3] + src2[3], 1.0f);
- const float map_alpha = (src1[3] > 0.0f) ? alpha/src1[3] : 1.0f;
+ const float map_alpha = (src1[3] > 0.0f) ? alpha / src1[3] : 1.0f;
dst[0] *= map_alpha;
dst[1] *= map_alpha;