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authorCampbell Barton <ideasman42@gmail.com>2015-03-23 14:51:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-03-23 14:52:33 +0300
commitb8a6cd0140cae6d4da1d17577f60dc7b854fdff1 (patch)
tree0791fbe37027c9545870d624540dc422c9c05ca5 /source/blender/blenlib/intern/math_color_inline.c
parentc48ebb44ae15b1238a6d86e98fee6cd1ff0cba73 (diff)
Cleanup: comments, style
Diffstat (limited to 'source/blender/blenlib/intern/math_color_inline.c')
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index 93977a796f5..45466226e72 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -219,7 +219,7 @@ MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack)
* ``Y = 0.2126390059(R) + 0.7151686788(G) + 0.0721923154(B)``
* according to: "Derivation of Basic Television Color Equations", RP 177-1993
*
- * But this is sums slightly above 1.0, the document recommends to use:
+ * As this sums slightly above 1.0, the document recommends to use:
* ``0.2126(R) + 0.7152(G) + 0.0722(B)``, as used here.
*
* The high precision values are used to calculate the rounded byte weights so they add up to 255: