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authorCampbell Barton <ideasman42@gmail.com>2016-10-26 12:11:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-10-26 12:11:09 +0300
commit3e36cbb3deb317c903c32c7361bbcca9535a1aa9 (patch)
tree149a3f188e89363d7db9aeca15cae4917b8e2da1 /source/blender/blenlib/intern/math_geom.c
parenta1f137767fe7bf7213543a54e1e73e8cc5f29f07 (diff)
Cleanup: move bitmap drawing into its own module
Bitmap drawing is out-of-scope for a general math API, move to BLI_bitmap_draw_2d.
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c136
1 files changed, 0 insertions, 136 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index dd30f267f78..f31d0935b77 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2885,142 +2885,6 @@ bool clip_segment_v3_plane_n(
return true;
}
-void plot_line_v2v2i(const int p1[2], const int p2[2], bool (*callback)(int, int, void *), void *userData)
-{
- int x1 = p1[0];
- int y1 = p1[1];
- int x2 = p2[0];
- int y2 = p2[1];
-
- int ix;
- int iy;
-
- /* if x1 == x2 or y1 == y2, then it does not matter what we set here */
- int delta_x = (x2 > x1 ? ((void)(ix = 1), x2 - x1) : ((void)(ix = -1), x1 - x2)) << 1;
- int delta_y = (y2 > y1 ? ((void)(iy = 1), y2 - y1) : ((void)(iy = -1), y1 - y2)) << 1;
-
- if (callback(x1, y1, userData) == 0) {
- return;
- }
-
- if (delta_x >= delta_y) {
- /* error may go below zero */
- int error = delta_y - (delta_x >> 1);
-
- while (x1 != x2) {
- if (error >= 0) {
- if (error || (ix > 0)) {
- y1 += iy;
- error -= delta_x;
- }
- /* else do nothing */
- }
- /* else do nothing */
-
- x1 += ix;
- error += delta_y;
-
- if (callback(x1, y1, userData) == 0) {
- return;
- }
- }
- }
- else {
- /* error may go below zero */
- int error = delta_x - (delta_y >> 1);
-
- while (y1 != y2) {
- if (error >= 0) {
- if (error || (iy > 0)) {
- x1 += ix;
- error -= delta_y;
- }
- /* else do nothing */
- }
- /* else do nothing */
-
- y1 += iy;
- error += delta_x;
-
- if (callback(x1, y1, userData) == 0) {
- return;
- }
- }
- }
-}
-
-/**
- * \param callback: Takes the x, y coords and x-span (\a x_end is not inclusive),
- * note that \a x_end will always be greater than \a x, so we can use:
- *
- * \code{.c}
- * do {
- * func(x, y);
- * } while (++x != x_end);
- * \endcode
- */
-void fill_poly_v2i_n(
- const int xmin, const int ymin, const int xmax, const int ymax,
- const int verts[][2], const int nr,
- void (*callback)(int x, int x_end, int y, void *), void *userData)
-{
- /* originally by Darel Rex Finley, 2007 */
-
- int nodes, pixel_y, i, j, swap;
- int *node_x = MEM_mallocN(sizeof(*node_x) * (size_t)(nr + 1), __func__);
-
- /* Loop through the rows of the image. */
- for (pixel_y = ymin; pixel_y < ymax; pixel_y++) {
-
- /* Build a list of nodes. */
- nodes = 0; j = nr - 1;
- for (i = 0; i < nr; i++) {
- if ((verts[i][1] < pixel_y && verts[j][1] >= pixel_y) ||
- (verts[j][1] < pixel_y && verts[i][1] >= pixel_y))
- {
- node_x[nodes++] = (int)(verts[i][0] +
- ((double)(pixel_y - verts[i][1]) / (verts[j][1] - verts[i][1])) *
- (verts[j][0] - verts[i][0]));
- }
- j = i;
- }
-
- /* Sort the nodes, via a simple "Bubble" sort. */
- i = 0;
- while (i < nodes - 1) {
- if (node_x[i] > node_x[i + 1]) {
- SWAP_TVAL(swap, node_x[i], node_x[i + 1]);
- if (i) i--;
- }
- else {
- i++;
- }
- }
-
- /* Fill the pixels between node pairs. */
- for (i = 0; i < nodes; i += 2) {
- if (node_x[i] >= xmax) break;
- if (node_x[i + 1] > xmin) {
- if (node_x[i ] < xmin) node_x[i ] = xmin;
- if (node_x[i + 1] > xmax) node_x[i + 1] = xmax;
-
-#if 0
- /* for many x/y calls */
- for (j = node_x[i]; j < node_x[i + 1]; j++) {
- callback(j - xmin, pixel_y - ymin, userData);
- }
-#else
- /* for single call per x-span */
- if (node_x[i] < node_x[i + 1]) {
- callback(node_x[i] - xmin, node_x[i + 1] - xmin, pixel_y - ymin, userData);
- }
-#endif
- }
- }
- }
- MEM_freeN(node_x);
-}
-
/****************************** Axis Utils ********************************/
/**