diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenlib/intern/math_geom.c | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 8329 |
1 files changed, 4276 insertions, 4053 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 7c9c3844843..7d7ff3f450f 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -36,54 +36,55 @@ void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]) { - float n1[3], n2[3]; + float n1[3], n2[3]; - n1[0] = v1[0] - v2[0]; - n2[0] = v2[0] - v3[0]; - n1[1] = v1[1] - v2[1]; - n2[1] = v2[1] - v3[1]; - n1[2] = v1[2] - v2[2]; - n2[2] = v2[2] - v3[2]; - n[0] = n1[1] * n2[2] - n1[2] * n2[1]; - n[1] = n1[2] * n2[0] - n1[0] * n2[2]; - n[2] = n1[0] * n2[1] - n1[1] * n2[0]; + n1[0] = v1[0] - v2[0]; + n2[0] = v2[0] - v3[0]; + n1[1] = v1[1] - v2[1]; + n2[1] = v2[1] - v3[1]; + n1[2] = v1[2] - v2[2]; + n2[2] = v2[2] - v3[2]; + n[0] = n1[1] * n2[2] - n1[2] * n2[1]; + n[1] = n1[2] * n2[0] - n1[0] * n2[2]; + n[2] = n1[0] * n2[1] - n1[1] * n2[0]; } float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]) { - float n1[3], n2[3]; + float n1[3], n2[3]; - n1[0] = v1[0] - v2[0]; - n2[0] = v2[0] - v3[0]; - n1[1] = v1[1] - v2[1]; - n2[1] = v2[1] - v3[1]; - n1[2] = v1[2] - v2[2]; - n2[2] = v2[2] - v3[2]; - n[0] = n1[1] * n2[2] - n1[2] * n2[1]; - n[1] = n1[2] * n2[0] - n1[0] * n2[2]; - n[2] = n1[0] * n2[1] - n1[1] * n2[0]; + n1[0] = v1[0] - v2[0]; + n2[0] = v2[0] - v3[0]; + n1[1] = v1[1] - v2[1]; + n2[1] = v2[1] - v3[1]; + n1[2] = v1[2] - v2[2]; + n2[2] = v2[2] - v3[2]; + n[0] = n1[1] * n2[2] - n1[2] * n2[1]; + n[1] = n1[2] * n2[0] - n1[0] * n2[2]; + n[2] = n1[0] * n2[1] - n1[1] * n2[0]; - return normalize_v3(n); + return normalize_v3(n); } -float normal_quad_v3(float n[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3]) +float normal_quad_v3( + float n[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3]) { - /* real cross! */ - float n1[3], n2[3]; + /* real cross! */ + float n1[3], n2[3]; - n1[0] = v1[0] - v3[0]; - n1[1] = v1[1] - v3[1]; - n1[2] = v1[2] - v3[2]; + n1[0] = v1[0] - v3[0]; + n1[1] = v1[1] - v3[1]; + n1[2] = v1[2] - v3[2]; - n2[0] = v2[0] - v4[0]; - n2[1] = v2[1] - v4[1]; - n2[2] = v2[2] - v4[2]; + n2[0] = v2[0] - v4[0]; + n2[1] = v2[1] - v4[1]; + n2[2] = v2[2] - v4[2]; - n[0] = n1[1] * n2[2] - n1[2] * n2[1]; - n[1] = n1[2] * n2[0] - n1[0] * n2[2]; - n[2] = n1[0] * n2[1] - n1[1] * n2[0]; + n[0] = n1[1] * n2[2] - n1[2] * n2[1]; + n[1] = n1[2] * n2[0] - n1[0] * n2[2]; + n[2] = n1[0] * n2[1] - n1[1] * n2[0]; - return normalize_v3(n); + return normalize_v3(n); } /** @@ -93,67 +94,73 @@ float normal_quad_v3(float n[3], const float v1[3], const float v2[3], const flo */ float normal_poly_v3(float n[3], const float verts[][3], unsigned int nr) { - cross_poly_v3(n, verts, nr); - return normalize_v3(n); + cross_poly_v3(n, verts, nr); + return normalize_v3(n); } float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) { - const float verts[4][3] = {{UNPACK3(v1)}, {UNPACK3(v2)}, {UNPACK3(v3)}, {UNPACK3(v4)}}; - return area_poly_v3(verts, 4); + const float verts[4][3] = {{UNPACK3(v1)}, {UNPACK3(v2)}, {UNPACK3(v3)}, {UNPACK3(v4)}}; + return area_poly_v3(verts, 4); } -float area_squared_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) +float area_squared_quad_v3(const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3]) { - const float verts[4][3] = {{UNPACK3(v1)}, {UNPACK3(v2)}, {UNPACK3(v3)}, {UNPACK3(v4)}}; - return area_squared_poly_v3(verts, 4); + const float verts[4][3] = {{UNPACK3(v1)}, {UNPACK3(v2)}, {UNPACK3(v3)}, {UNPACK3(v4)}}; + return area_squared_poly_v3(verts, 4); } /* Triangles */ float area_tri_v3(const float v1[3], const float v2[3], const float v3[3]) { - float n[3]; - cross_tri_v3(n, v1, v2, v3); - return len_v3(n) * 0.5f; + float n[3]; + cross_tri_v3(n, v1, v2, v3); + return len_v3(n) * 0.5f; } float area_squared_tri_v3(const float v1[3], const float v2[3], const float v3[3]) { - float n[3]; - cross_tri_v3(n, v1, v2, v3); - mul_v3_fl(n, 0.5f); - return len_squared_v3(n); + float n[3]; + cross_tri_v3(n, v1, v2, v3); + mul_v3_fl(n, 0.5f); + return len_squared_v3(n); } -float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]) +float area_tri_signed_v3(const float v1[3], + const float v2[3], + const float v3[3], + const float normal[3]) { - float area, n[3]; + float area, n[3]; - cross_tri_v3(n, v1, v2, v3); - area = len_v3(n) * 0.5f; + cross_tri_v3(n, v1, v2, v3); + area = len_v3(n) * 0.5f; - /* negate area for flipped triangles */ - if (dot_v3v3(n, normal) < 0.0f) { - area = -area; - } + /* negate area for flipped triangles */ + if (dot_v3v3(n, normal) < 0.0f) { + area = -area; + } - return area; + return area; } float area_poly_v3(const float verts[][3], unsigned int nr) { - float n[3]; - cross_poly_v3(n, verts, nr); - return len_v3(n) * 0.5f; + float n[3]; + cross_poly_v3(n, verts, nr); + return len_v3(n) * 0.5f; } float area_squared_poly_v3(const float verts[][3], unsigned int nr) { - float n[3]; + float n[3]; - cross_poly_v3(n, verts, nr); - mul_v3_fl(n, 0.5f); - return len_squared_v3(n); + cross_poly_v3(n, verts, nr); + mul_v3_fl(n, 0.5f); + return len_squared_v3(n); } /** @@ -164,69 +171,69 @@ float area_squared_poly_v3(const float verts[][3], unsigned int nr) */ float cross_poly_v2(const float verts[][2], unsigned int nr) { - unsigned int a; - float cross; - const float *co_curr, *co_prev; + unsigned int a; + float cross; + const float *co_curr, *co_prev; - /* The Trapezium Area Rule */ - co_prev = verts[nr - 1]; - co_curr = verts[0]; - cross = 0.0f; - for (a = 0; a < nr; a++) { - cross += (co_curr[0] - co_prev[0]) * (co_curr[1] + co_prev[1]); - co_prev = co_curr; - co_curr += 2; - } + /* The Trapezium Area Rule */ + co_prev = verts[nr - 1]; + co_curr = verts[0]; + cross = 0.0f; + for (a = 0; a < nr; a++) { + cross += (co_curr[0] - co_prev[0]) * (co_curr[1] + co_prev[1]); + co_prev = co_curr; + co_curr += 2; + } - return cross; + return cross; } void cross_poly_v3(float n[3], const float verts[][3], unsigned int nr) { - const float *v_prev = verts[nr - 1]; - const float *v_curr = verts[0]; - unsigned int i; + const float *v_prev = verts[nr - 1]; + const float *v_curr = verts[0]; + unsigned int i; - zero_v3(n); + zero_v3(n); - /* Newell's Method */ - for (i = 0; i < nr; v_prev = v_curr, v_curr = verts[++i]) { - add_newell_cross_v3_v3v3(n, v_prev, v_curr); - } + /* Newell's Method */ + for (i = 0; i < nr; v_prev = v_curr, v_curr = verts[++i]) { + add_newell_cross_v3_v3v3(n, v_prev, v_curr); + } } float area_poly_v2(const float verts[][2], unsigned int nr) { - return fabsf(0.5f * cross_poly_v2(verts, nr)); + return fabsf(0.5f * cross_poly_v2(verts, nr)); } float area_poly_signed_v2(const float verts[][2], unsigned int nr) { - return (0.5f * cross_poly_v2(verts, nr)); + return (0.5f * cross_poly_v2(verts, nr)); } float area_squared_poly_v2(const float verts[][2], unsigned int nr) { - float area = area_poly_signed_v2(verts, nr); - return area * area; + float area = area_poly_signed_v2(verts, nr); + return area * area; } float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]) { - float a[3], b[3], c[3], c_len; + float a[3], b[3], c[3], c_len; - sub_v3_v3v3(a, v2, v1); - sub_v3_v3v3(b, v3, v1); - cross_v3_v3v3(c, a, b); + sub_v3_v3v3(a, v2, v1); + sub_v3_v3v3(b, v3, v1); + cross_v3_v3v3(c, a, b); - c_len = len_v3(c); + c_len = len_v3(c); - if (c_len > FLT_EPSILON) { - return dot_v3v3(a, b) / c_len; - } - else { - return 0.0f; - } + if (c_len > FLT_EPSILON) { + return dot_v3v3(a, b) / c_len; + } + else { + return 0.0f; + } } /********************************* Planes **********************************/ @@ -237,8 +244,8 @@ float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float */ void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]) { - copy_v3_v3(r_plane, plane_no); - r_plane[3] = -dot_v3v3(r_plane, plane_co); + copy_v3_v3(r_plane, plane_no); + r_plane[3] = -dot_v3v3(r_plane, plane_co); } /** @@ -246,17 +253,19 @@ void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const */ void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]) { - mul_v3_v3fl(r_plane_co, plane, (-plane[3] / len_squared_v3(plane))); - copy_v3_v3(r_plane_no, plane); + mul_v3_v3fl(r_plane_co, plane, (-plane[3] / len_squared_v3(plane))); + copy_v3_v3(r_plane_no, plane); } /** * version of #plane_to_point_vector_v3 that gets a unit length vector. */ -void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[3], float r_plane_no[3]) +void plane_to_point_vector_v3_normalized(const float plane[4], + float r_plane_co[3], + float r_plane_no[3]) { - const float length = normalize_v3_v3(r_plane_no, plane); - mul_v3_v3fl(r_plane_co, r_plane_no, (-plane[3] / length)); + const float length = normalize_v3_v3(r_plane_no, plane); + mul_v3_v3fl(r_plane_co, r_plane_no, (-plane[3] / length)); } /********************************* Volume **********************************/ @@ -264,96 +273,107 @@ void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[ /** * The volume from a tetrahedron, points can be in any order */ -float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) +float volume_tetrahedron_v3(const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3]) { - float m[3][3]; - sub_v3_v3v3(m[0], v1, v2); - sub_v3_v3v3(m[1], v2, v3); - sub_v3_v3v3(m[2], v3, v4); - return fabsf(determinant_m3_array(m)) / 6.0f; + float m[3][3]; + sub_v3_v3v3(m[0], v1, v2); + sub_v3_v3v3(m[1], v2, v3); + sub_v3_v3v3(m[2], v3, v4); + return fabsf(determinant_m3_array(m)) / 6.0f; } /** * The volume from a tetrahedron, normal pointing inside gives negative volume */ -float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) +float volume_tetrahedron_signed_v3(const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3]) { - float m[3][3]; - sub_v3_v3v3(m[0], v1, v2); - sub_v3_v3v3(m[1], v2, v3); - sub_v3_v3v3(m[2], v3, v4); - return determinant_m3_array(m) / 6.0f; + float m[3][3]; + sub_v3_v3v3(m[0], v1, v2); + sub_v3_v3v3(m[1], v2, v3); + sub_v3_v3v3(m[2], v3, v4); + return determinant_m3_array(m) / 6.0f; } - /********************************* Distance **********************************/ /* distance p to line v1-v2 * using Hesse formula, NO LINE PIECE! */ float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]) { - float closest[2]; + float closest[2]; - closest_to_line_v2(closest, p, l1, l2); + closest_to_line_v2(closest, p, l1, l2); - return len_squared_v2v2(closest, p); + return len_squared_v2v2(closest, p); } float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]) { - return sqrtf(dist_squared_to_line_v2(p, l1, l2)); + return sqrtf(dist_squared_to_line_v2(p, l1, l2)); } /* distance p to line-piece v1-v2 */ float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]) { - float closest[2]; + float closest[2]; - closest_to_line_segment_v2(closest, p, l1, l2); + closest_to_line_segment_v2(closest, p, l1, l2); - return len_squared_v2v2(closest, p); + return len_squared_v2v2(closest, p); } float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]) { - return sqrtf(dist_squared_to_line_segment_v2(p, l1, l2)); + return sqrtf(dist_squared_to_line_segment_v2(p, l1, l2)); } /* point closest to v1 on line v2-v3 in 2D */ -void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]) +void closest_to_line_segment_v2(float r_close[2], + const float p[2], + const float l1[2], + const float l2[2]) { - float lambda, cp[2]; + float lambda, cp[2]; - lambda = closest_to_line_v2(cp, p, l1, l2); + lambda = closest_to_line_v2(cp, p, l1, l2); - /* flip checks for !finite case (when segment is a point) */ - if (!(lambda > 0.0f)) { - copy_v2_v2(r_close, l1); - } - else if (!(lambda < 1.0f)) { - copy_v2_v2(r_close, l2); - } - else { - copy_v2_v2(r_close, cp); - } + /* flip checks for !finite case (when segment is a point) */ + if (!(lambda > 0.0f)) { + copy_v2_v2(r_close, l1); + } + else if (!(lambda < 1.0f)) { + copy_v2_v2(r_close, l2); + } + else { + copy_v2_v2(r_close, cp); + } } /* point closest to v1 on line v2-v3 in 3D */ -void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]) +void closest_to_line_segment_v3(float r_close[3], + const float p[3], + const float l1[3], + const float l2[3]) { - float lambda, cp[3]; + float lambda, cp[3]; - lambda = closest_to_line_v3(cp, p, l1, l2); + lambda = closest_to_line_v3(cp, p, l1, l2); - /* flip checks for !finite case (when segment is a point) */ - if (!(lambda > 0.0f)) { - copy_v3_v3(r_close, l1); - } - else if (!(lambda < 1.0f)) { - copy_v3_v3(r_close, l2); - } - else { - copy_v3_v3(r_close, cp); - } + /* flip checks for !finite case (when segment is a point) */ + if (!(lambda > 0.0f)) { + copy_v3_v3(r_close, l1); + } + else if (!(lambda < 1.0f)) { + copy_v3_v3(r_close, l2); + } + else { + copy_v3_v3(r_close, cp); + } } /** @@ -367,62 +387,62 @@ void closest_to_line_segment_v3(float r_close[3], const float p[3], const float */ void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]) { - const float len_sq = len_squared_v3(plane); - const float side = plane_point_side_v3(plane, pt); - madd_v3_v3v3fl(r_close, pt, plane, -side / len_sq); + const float len_sq = len_squared_v3(plane); + const float side = plane_point_side_v3(plane, pt); + madd_v3_v3v3fl(r_close, pt, plane, -side / len_sq); } void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3]) { - const float side = plane_point_side_v3(plane, pt); - BLI_ASSERT_UNIT_V3(plane); - madd_v3_v3v3fl(r_close, pt, plane, -side); + const float side = plane_point_side_v3(plane, pt); + BLI_ASSERT_UNIT_V3(plane); + madd_v3_v3v3fl(r_close, pt, plane, -side); } void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3]) { - const float len_sq = len_squared_v3(plane); - const float side = dot_v3v3(plane, pt); - madd_v3_v3v3fl(r_close, pt, plane, -side / len_sq); + const float len_sq = len_squared_v3(plane); + const float side = dot_v3v3(plane, pt); + madd_v3_v3v3fl(r_close, pt, plane, -side / len_sq); } void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3]) { - const float side = dot_v3v3(plane, pt); - BLI_ASSERT_UNIT_V3(plane); - madd_v3_v3v3fl(r_close, pt, plane, -side); + const float side = dot_v3v3(plane, pt); + BLI_ASSERT_UNIT_V3(plane); + madd_v3_v3v3fl(r_close, pt, plane, -side); } float dist_signed_squared_to_plane_v3(const float pt[3], const float plane[4]) { - const float len_sq = len_squared_v3(plane); - const float side = plane_point_side_v3(plane, pt); - const float fac = side / len_sq; - return copysignf(len_sq * (fac * fac), side); + const float len_sq = len_squared_v3(plane); + const float side = plane_point_side_v3(plane, pt); + const float fac = side / len_sq; + return copysignf(len_sq * (fac * fac), side); } float dist_squared_to_plane_v3(const float pt[3], const float plane[4]) { - const float len_sq = len_squared_v3(plane); - const float side = plane_point_side_v3(plane, pt); - const float fac = side / len_sq; - /* only difference to code above - no 'copysignf' */ - return len_sq * (fac * fac); + const float len_sq = len_squared_v3(plane); + const float side = plane_point_side_v3(plane, pt); + const float fac = side / len_sq; + /* only difference to code above - no 'copysignf' */ + return len_sq * (fac * fac); } float dist_signed_squared_to_plane3_v3(const float pt[3], const float plane[3]) { - const float len_sq = len_squared_v3(plane); - const float side = dot_v3v3(plane, pt); /* only difference with 'plane[4]' version */ - const float fac = side / len_sq; - return copysignf(len_sq * (fac * fac), side); + const float len_sq = len_squared_v3(plane); + const float side = dot_v3v3(plane, pt); /* only difference with 'plane[4]' version */ + const float fac = side / len_sq; + return copysignf(len_sq * (fac * fac), side); } float dist_squared_to_plane3_v3(const float pt[3], const float plane[3]) { - const float len_sq = len_squared_v3(plane); - const float side = dot_v3v3(plane, pt); /* only difference with 'plane[4]' version */ - const float fac = side / len_sq; - /* only difference to code above - no 'copysignf' */ - return len_sq * (fac * fac); + const float len_sq = len_squared_v3(plane); + const float side = dot_v3v3(plane, pt); /* only difference with 'plane[4]' version */ + const float fac = side / len_sq; + /* only difference to code above - no 'copysignf' */ + return len_sq * (fac * fac); } /** @@ -430,54 +450,54 @@ float dist_squared_to_plane3_v3(const float pt[3], const float plane[3]) */ float dist_signed_to_plane_v3(const float pt[3], const float plane[4]) { - const float len_sq = len_squared_v3(plane); - const float side = plane_point_side_v3(plane, pt); - const float fac = side / len_sq; - return sqrtf(len_sq) * fac; + const float len_sq = len_squared_v3(plane); + const float side = plane_point_side_v3(plane, pt); + const float fac = side / len_sq; + return sqrtf(len_sq) * fac; } float dist_to_plane_v3(const float pt[3], const float plane[4]) { - return fabsf(dist_signed_to_plane_v3(pt, plane)); + return fabsf(dist_signed_to_plane_v3(pt, plane)); } float dist_signed_to_plane3_v3(const float pt[3], const float plane[3]) { - const float len_sq = len_squared_v3(plane); - const float side = dot_v3v3(plane, pt); /* only difference with 'plane[4]' version */ - const float fac = side / len_sq; - return sqrtf(len_sq) * fac; + const float len_sq = len_squared_v3(plane); + const float side = dot_v3v3(plane, pt); /* only difference with 'plane[4]' version */ + const float fac = side / len_sq; + return sqrtf(len_sq) * fac; } float dist_to_plane3_v3(const float pt[3], const float plane[3]) { - return fabsf(dist_signed_to_plane3_v3(pt, plane)); + return fabsf(dist_signed_to_plane3_v3(pt, plane)); } /* distance v1 to line-piece l1-l2 in 3D */ float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]) { - float closest[3]; + float closest[3]; - closest_to_line_segment_v3(closest, p, l1, l2); + closest_to_line_segment_v3(closest, p, l1, l2); - return len_squared_v3v3(closest, p); + return len_squared_v3v3(closest, p); } float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]) { - return sqrtf(dist_squared_to_line_segment_v3(p, l1, l2)); + return sqrtf(dist_squared_to_line_segment_v3(p, l1, l2)); } float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]) { - float closest[3]; + float closest[3]; - closest_to_line_v3(closest, p, l1, l2); + closest_to_line_v3(closest, p, l1, l2); - return len_squared_v3v3(closest, p); + return len_squared_v3v3(closest, p); } float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]) { - return sqrtf(dist_squared_to_line_v3(p, l1, l2)); + return sqrtf(dist_squared_to_line_v3(p, l1, l2)); } /** @@ -503,55 +523,56 @@ float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]) * x - also outside * </pre> */ -float dist_signed_squared_to_corner_v3v3v3( - const float p[3], - const float v1[3], const float v2[3], const float v3[3], - const float axis_ref[3]) -{ - float dir_a[3], dir_b[3]; - float plane_a[3], plane_b[3]; - float dist_a, dist_b; - float axis[3]; - float s_p_v2[3]; - bool flip = false; - - sub_v3_v3v3(dir_a, v1, v2); - sub_v3_v3v3(dir_b, v3, v2); - - cross_v3_v3v3(axis, dir_a, dir_b); - - if ((len_squared_v3(axis) < FLT_EPSILON)) { - copy_v3_v3(axis, axis_ref); - } - else if (dot_v3v3(axis, axis_ref) < 0.0f) { - /* concave */ - flip = true; - negate_v3(axis); - } - - cross_v3_v3v3(plane_a, dir_a, axis); - cross_v3_v3v3(plane_b, axis, dir_b); +float dist_signed_squared_to_corner_v3v3v3(const float p[3], + const float v1[3], + const float v2[3], + const float v3[3], + const float axis_ref[3]) +{ + float dir_a[3], dir_b[3]; + float plane_a[3], plane_b[3]; + float dist_a, dist_b; + float axis[3]; + float s_p_v2[3]; + bool flip = false; + + sub_v3_v3v3(dir_a, v1, v2); + sub_v3_v3v3(dir_b, v3, v2); + + cross_v3_v3v3(axis, dir_a, dir_b); + + if ((len_squared_v3(axis) < FLT_EPSILON)) { + copy_v3_v3(axis, axis_ref); + } + else if (dot_v3v3(axis, axis_ref) < 0.0f) { + /* concave */ + flip = true; + negate_v3(axis); + } + + cross_v3_v3v3(plane_a, dir_a, axis); + cross_v3_v3v3(plane_b, axis, dir_b); #if 0 - plane_from_point_normal_v3(plane_a, v2, plane_a); - plane_from_point_normal_v3(plane_b, v2, plane_b); + plane_from_point_normal_v3(plane_a, v2, plane_a); + plane_from_point_normal_v3(plane_b, v2, plane_b); - dist_a = dist_signed_squared_to_plane_v3(p, plane_a); - dist_b = dist_signed_squared_to_plane_v3(p, plane_b); + dist_a = dist_signed_squared_to_plane_v3(p, plane_a); + dist_b = dist_signed_squared_to_plane_v3(p, plane_b); #else - /* calculate without the planes 4th component to avoid float precision issues */ - sub_v3_v3v3(s_p_v2, p, v2); + /* calculate without the planes 4th component to avoid float precision issues */ + sub_v3_v3v3(s_p_v2, p, v2); - dist_a = dist_signed_squared_to_plane3_v3(s_p_v2, plane_a); - dist_b = dist_signed_squared_to_plane3_v3(s_p_v2, plane_b); + dist_a = dist_signed_squared_to_plane3_v3(s_p_v2, plane_a); + dist_b = dist_signed_squared_to_plane3_v3(s_p_v2, plane_b); #endif - if (flip) { - return min_ff(dist_a, dist_b); - } - else { - return max_ff(dist_a, dist_b); - } + if (flip) { + return min_ff(dist_a, dist_b); + } + else { + return max_ff(dist_a, dist_b); + } } /** @@ -560,220 +581,220 @@ float dist_signed_squared_to_corner_v3v3v3( * \param ray_direction: Normalized direction of the line. * \param co: Point to which the distance is to be calculated. */ -float dist_squared_to_ray_v3_normalized( - const float ray_origin[3], const float ray_direction[3], - const float co[3]) +float dist_squared_to_ray_v3_normalized(const float ray_origin[3], + const float ray_direction[3], + const float co[3]) { - float origin_to_co[3]; - sub_v3_v3v3(origin_to_co, co, ray_origin); + float origin_to_co[3]; + sub_v3_v3v3(origin_to_co, co, ray_origin); - float origin_to_proj[3]; - project_v3_v3v3_normalized(origin_to_proj, origin_to_co, ray_direction); + float origin_to_proj[3]; + project_v3_v3v3_normalized(origin_to_proj, origin_to_co, ray_direction); - float co_projected_on_ray[3]; - add_v3_v3v3(co_projected_on_ray, ray_origin, origin_to_proj); + float co_projected_on_ray[3]; + add_v3_v3v3(co_projected_on_ray, ray_origin, origin_to_proj); - return len_squared_v3v3(co, co_projected_on_ray); + return len_squared_v3v3(co, co_projected_on_ray); } - /** * Find the closest point in a seg to a ray and return the distance squared. * \param r_point: Is the point on segment closest to ray (or to ray_origin if the ray and the segment are parallel). * \param r_depth: the distance of r_point projection on ray to the ray_origin. */ -float dist_squared_ray_to_seg_v3( - const float ray_origin[3], const float ray_direction[3], - const float v0[3], const float v1[3], - float r_point[3], float *r_depth) -{ - float lambda, depth; - if (isect_ray_seg_v3( - ray_origin, ray_direction, v0, v1, &lambda)) - { - if (lambda <= 0.0f) { - copy_v3_v3(r_point, v0); - } - else if (lambda >= 1.0f) { - copy_v3_v3(r_point, v1); - } - else { - interp_v3_v3v3(r_point, v0, v1, lambda); - } - } - else { - /* has no nearest point, only distance squared. */ - /* Calculate the distance to the point v0 then */ - copy_v3_v3(r_point, v0); - } - - float dvec[3]; - sub_v3_v3v3(dvec, r_point, ray_origin); - depth = dot_v3v3(dvec, ray_direction); - - if (r_depth) { - *r_depth = depth; - } - - return len_squared_v3(dvec) - SQUARE(depth); +float dist_squared_ray_to_seg_v3(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + float r_point[3], + float *r_depth) +{ + float lambda, depth; + if (isect_ray_seg_v3(ray_origin, ray_direction, v0, v1, &lambda)) { + if (lambda <= 0.0f) { + copy_v3_v3(r_point, v0); + } + else if (lambda >= 1.0f) { + copy_v3_v3(r_point, v1); + } + else { + interp_v3_v3v3(r_point, v0, v1, lambda); + } + } + else { + /* has no nearest point, only distance squared. */ + /* Calculate the distance to the point v0 then */ + copy_v3_v3(r_point, v0); + } + + float dvec[3]; + sub_v3_v3v3(dvec, r_point, ray_origin); + depth = dot_v3v3(dvec, ray_direction); + + if (r_depth) { + *r_depth = depth; + } + + return len_squared_v3(dvec) - SQUARE(depth); } - /* Returns the coordinates of the nearest vertex and * the farthest vertex from a plane (or normal). */ -void aabb_get_near_far_from_plane( - const float plane_no[3], const float bbmin[3], const float bbmax[3], - float bb_near[3], float bb_afar[3]) -{ - if (plane_no[0] < 0.0f) { - bb_near[0] = bbmax[0]; - bb_afar[0] = bbmin[0]; - } - else { - bb_near[0] = bbmin[0]; - bb_afar[0] = bbmax[0]; - } - if (plane_no[1] < 0.0f) { - bb_near[1] = bbmax[1]; - bb_afar[1] = bbmin[1]; - } - else { - bb_near[1] = bbmin[1]; - bb_afar[1] = bbmax[1]; - } - if (plane_no[2] < 0.0f) { - bb_near[2] = bbmax[2]; - bb_afar[2] = bbmin[2]; - } - else { - bb_near[2] = bbmin[2]; - bb_afar[2] = bbmax[2]; - } +void aabb_get_near_far_from_plane(const float plane_no[3], + const float bbmin[3], + const float bbmax[3], + float bb_near[3], + float bb_afar[3]) +{ + if (plane_no[0] < 0.0f) { + bb_near[0] = bbmax[0]; + bb_afar[0] = bbmin[0]; + } + else { + bb_near[0] = bbmin[0]; + bb_afar[0] = bbmax[0]; + } + if (plane_no[1] < 0.0f) { + bb_near[1] = bbmax[1]; + bb_afar[1] = bbmin[1]; + } + else { + bb_near[1] = bbmin[1]; + bb_afar[1] = bbmax[1]; + } + if (plane_no[2] < 0.0f) { + bb_near[2] = bbmax[2]; + bb_afar[2] = bbmin[2]; + } + else { + bb_near[2] = bbmin[2]; + bb_afar[2] = bbmax[2]; + } } /* -------------------------------------------------------------------- */ /** \name dist_squared_to_ray_to_aabb and helpers * \{ */ -void dist_squared_ray_to_aabb_v3_precalc( - struct DistRayAABB_Precalc *neasrest_precalc, - const float ray_origin[3], const float ray_direction[3]) +void dist_squared_ray_to_aabb_v3_precalc(struct DistRayAABB_Precalc *neasrest_precalc, + const float ray_origin[3], + const float ray_direction[3]) { - copy_v3_v3(neasrest_precalc->ray_origin, ray_origin); - copy_v3_v3(neasrest_precalc->ray_direction, ray_direction); + copy_v3_v3(neasrest_precalc->ray_origin, ray_origin); + copy_v3_v3(neasrest_precalc->ray_direction, ray_direction); - for (int i = 0; i < 3; i++) { - neasrest_precalc->ray_inv_dir[i] = - (neasrest_precalc->ray_direction[i] != 0.0f) ? - (1.0f / neasrest_precalc->ray_direction[i]) : FLT_MAX; - } + for (int i = 0; i < 3; i++) { + neasrest_precalc->ray_inv_dir[i] = (neasrest_precalc->ray_direction[i] != 0.0f) ? + (1.0f / neasrest_precalc->ray_direction[i]) : + FLT_MAX; + } } /** * Returns the distance from a ray to a bound-box (projected on ray) */ -float dist_squared_ray_to_aabb_v3( - const struct DistRayAABB_Precalc *data, - const float bb_min[3], const float bb_max[3], - float r_point[3], float *r_depth) -{ - // bool r_axis_closest[3]; - float local_bvmin[3], local_bvmax[3]; - aabb_get_near_far_from_plane( - data->ray_direction, bb_min, bb_max, local_bvmin, local_bvmax); - - const float tmin[3] = { - (local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0], - (local_bvmin[1] - data->ray_origin[1]) * data->ray_inv_dir[1], - (local_bvmin[2] - data->ray_origin[2]) * data->ray_inv_dir[2], - }; - const float tmax[3] = { - (local_bvmax[0] - data->ray_origin[0]) * data->ray_inv_dir[0], - (local_bvmax[1] - data->ray_origin[1]) * data->ray_inv_dir[1], - (local_bvmax[2] - data->ray_origin[2]) * data->ray_inv_dir[2], - }; - /* `va` and `vb` are the coordinates of the AABB edge closest to the ray */ - float va[3], vb[3]; - /* `rtmin` and `rtmax` are the minimum and maximum distances of the ray hits on the AABB */ - float rtmin, rtmax; - int main_axis; - - if ((tmax[0] <= tmax[1]) && (tmax[0] <= tmax[2])) { - rtmax = tmax[0]; - va[0] = vb[0] = local_bvmax[0]; - main_axis = 3; - // r_axis_closest[0] = neasrest_precalc->ray_direction[0] < 0.0f; - } - else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) { - rtmax = tmax[1]; - va[1] = vb[1] = local_bvmax[1]; - main_axis = 2; - // r_axis_closest[1] = neasrest_precalc->ray_direction[1] < 0.0f; - } - else { - rtmax = tmax[2]; - va[2] = vb[2] = local_bvmax[2]; - main_axis = 1; - // r_axis_closest[2] = neasrest_precalc->ray_direction[2] < 0.0f; - } - - if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) { - rtmin = tmin[0]; - va[0] = vb[0] = local_bvmin[0]; - main_axis -= 3; - // r_axis_closest[0] = neasrest_precalc->ray_direction[0] >= 0.0f; - } - else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) { - rtmin = tmin[1]; - va[1] = vb[1] = local_bvmin[1]; - main_axis -= 1; - // r_axis_closest[1] = neasrest_precalc->ray_direction[1] >= 0.0f; - } - else { - rtmin = tmin[2]; - va[2] = vb[2] = local_bvmin[2]; - main_axis -= 2; - // r_axis_closest[2] = neasrest_precalc->ray_direction[2] >= 0.0f; - } - if (main_axis < 0) { - main_axis += 3; - } - - /* if rtmin <= rtmax, ray intersect `AABB` */ - if (rtmin <= rtmax) { - float dvec[3]; - copy_v3_v3(r_point, local_bvmax); - sub_v3_v3v3(dvec, local_bvmax, data->ray_origin); - *r_depth = dot_v3v3(dvec, data->ray_direction); - return 0.0f; - } - - if (data->ray_direction[main_axis] >= 0.0f) { - va[main_axis] = local_bvmin[main_axis]; - vb[main_axis] = local_bvmax[main_axis]; - } - else { - va[main_axis] = local_bvmax[main_axis]; - vb[main_axis] = local_bvmin[main_axis]; - } - - return dist_squared_ray_to_seg_v3( - data->ray_origin, data->ray_direction, va, vb, - r_point, r_depth); -} - -float dist_squared_ray_to_aabb_v3_simple( - const float ray_origin[3], const float ray_direction[3], - const float bbmin[3], const float bbmax[3], - float r_point[3], float *r_depth) -{ - struct DistRayAABB_Precalc data; - dist_squared_ray_to_aabb_v3_precalc(&data, ray_origin, ray_direction); - return dist_squared_ray_to_aabb_v3(&data, bbmin, bbmax, r_point, r_depth); +float dist_squared_ray_to_aabb_v3(const struct DistRayAABB_Precalc *data, + const float bb_min[3], + const float bb_max[3], + float r_point[3], + float *r_depth) +{ + // bool r_axis_closest[3]; + float local_bvmin[3], local_bvmax[3]; + aabb_get_near_far_from_plane(data->ray_direction, bb_min, bb_max, local_bvmin, local_bvmax); + + const float tmin[3] = { + (local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0], + (local_bvmin[1] - data->ray_origin[1]) * data->ray_inv_dir[1], + (local_bvmin[2] - data->ray_origin[2]) * data->ray_inv_dir[2], + }; + const float tmax[3] = { + (local_bvmax[0] - data->ray_origin[0]) * data->ray_inv_dir[0], + (local_bvmax[1] - data->ray_origin[1]) * data->ray_inv_dir[1], + (local_bvmax[2] - data->ray_origin[2]) * data->ray_inv_dir[2], + }; + /* `va` and `vb` are the coordinates of the AABB edge closest to the ray */ + float va[3], vb[3]; + /* `rtmin` and `rtmax` are the minimum and maximum distances of the ray hits on the AABB */ + float rtmin, rtmax; + int main_axis; + + if ((tmax[0] <= tmax[1]) && (tmax[0] <= tmax[2])) { + rtmax = tmax[0]; + va[0] = vb[0] = local_bvmax[0]; + main_axis = 3; + // r_axis_closest[0] = neasrest_precalc->ray_direction[0] < 0.0f; + } + else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) { + rtmax = tmax[1]; + va[1] = vb[1] = local_bvmax[1]; + main_axis = 2; + // r_axis_closest[1] = neasrest_precalc->ray_direction[1] < 0.0f; + } + else { + rtmax = tmax[2]; + va[2] = vb[2] = local_bvmax[2]; + main_axis = 1; + // r_axis_closest[2] = neasrest_precalc->ray_direction[2] < 0.0f; + } + + if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) { + rtmin = tmin[0]; + va[0] = vb[0] = local_bvmin[0]; + main_axis -= 3; + // r_axis_closest[0] = neasrest_precalc->ray_direction[0] >= 0.0f; + } + else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) { + rtmin = tmin[1]; + va[1] = vb[1] = local_bvmin[1]; + main_axis -= 1; + // r_axis_closest[1] = neasrest_precalc->ray_direction[1] >= 0.0f; + } + else { + rtmin = tmin[2]; + va[2] = vb[2] = local_bvmin[2]; + main_axis -= 2; + // r_axis_closest[2] = neasrest_precalc->ray_direction[2] >= 0.0f; + } + if (main_axis < 0) { + main_axis += 3; + } + + /* if rtmin <= rtmax, ray intersect `AABB` */ + if (rtmin <= rtmax) { + float dvec[3]; + copy_v3_v3(r_point, local_bvmax); + sub_v3_v3v3(dvec, local_bvmax, data->ray_origin); + *r_depth = dot_v3v3(dvec, data->ray_direction); + return 0.0f; + } + + if (data->ray_direction[main_axis] >= 0.0f) { + va[main_axis] = local_bvmin[main_axis]; + vb[main_axis] = local_bvmax[main_axis]; + } + else { + va[main_axis] = local_bvmax[main_axis]; + vb[main_axis] = local_bvmin[main_axis]; + } + + return dist_squared_ray_to_seg_v3( + data->ray_origin, data->ray_direction, va, vb, r_point, r_depth); +} + +float dist_squared_ray_to_aabb_v3_simple(const float ray_origin[3], + const float ray_direction[3], + const float bbmin[3], + const float bbmax[3], + float r_point[3], + float *r_depth) +{ + struct DistRayAABB_Precalc data; + dist_squared_ray_to_aabb_v3_precalc(&data, ray_origin, ray_direction); + return dist_squared_ray_to_aabb_v3(&data, bbmin, bbmax, r_point, r_depth); } /** \} */ - /* -------------------------------------------------------------------- */ /** \name dist_squared_to_projected_aabb and helpers * \{ */ @@ -782,290 +803,287 @@ float dist_squared_ray_to_aabb_v3_simple( * \param projmat: Projection Matrix (usually perspective * matrix multiplied by object matrix). */ -void dist_squared_to_projected_aabb_precalc( - struct DistProjectedAABBPrecalc *precalc, - const float projmat[4][4], const float winsize[2], const float mval[2]) +void dist_squared_to_projected_aabb_precalc(struct DistProjectedAABBPrecalc *precalc, + const float projmat[4][4], + const float winsize[2], + const float mval[2]) { - float win_half[2], relative_mval[2], px[4], py[4]; + float win_half[2], relative_mval[2], px[4], py[4]; - mul_v2_v2fl(win_half, winsize, 0.5f); - sub_v2_v2v2(precalc->mval, mval, win_half); + mul_v2_v2fl(win_half, winsize, 0.5f); + sub_v2_v2v2(precalc->mval, mval, win_half); - relative_mval[0] = precalc->mval[0] / win_half[0]; - relative_mval[1] = precalc->mval[1] / win_half[1]; + relative_mval[0] = precalc->mval[0] / win_half[0]; + relative_mval[1] = precalc->mval[1] / win_half[1]; - copy_m4_m4(precalc->pmat, projmat); - for (int i = 0; i < 4; i++) { - px[i] = precalc->pmat[i][0] - precalc->pmat[i][3] * relative_mval[0]; - py[i] = precalc->pmat[i][1] - precalc->pmat[i][3] * relative_mval[1]; + copy_m4_m4(precalc->pmat, projmat); + for (int i = 0; i < 4; i++) { + px[i] = precalc->pmat[i][0] - precalc->pmat[i][3] * relative_mval[0]; + py[i] = precalc->pmat[i][1] - precalc->pmat[i][3] * relative_mval[1]; - precalc->pmat[i][0] *= win_half[0]; - precalc->pmat[i][1] *= win_half[1]; - } + precalc->pmat[i][0] *= win_half[0]; + precalc->pmat[i][1] *= win_half[1]; + } #if 0 - float projmat_trans[4][4]; - transpose_m4_m4(projmat_trans, projmat); - if (!isect_plane_plane_plane_v3( - projmat_trans[0], projmat_trans[1], projmat_trans[3], - precalc->ray_origin)) - { - /* Orthographic projection. */ - isect_plane_plane_v3( - px, py, - precalc->ray_origin, - precalc->ray_direction); - } - else { - /* Perspective projection. */ - cross_v3_v3v3(precalc->ray_direction, py, px); - //normalize_v3(precalc->ray_direction); - } + float projmat_trans[4][4]; + transpose_m4_m4(projmat_trans, projmat); + if (!isect_plane_plane_plane_v3( + projmat_trans[0], projmat_trans[1], projmat_trans[3], + precalc->ray_origin)) + { + /* Orthographic projection. */ + isect_plane_plane_v3( + px, py, + precalc->ray_origin, + precalc->ray_direction); + } + else { + /* Perspective projection. */ + cross_v3_v3v3(precalc->ray_direction, py, px); + //normalize_v3(precalc->ray_direction); + } #else - if (!isect_plane_plane_v3( - px, py, - precalc->ray_origin, - precalc->ray_direction)) - { - /* Matrix with weird coplanar planes. Undetermined origin.*/ - zero_v3(precalc->ray_origin); - precalc->ray_direction[0] = precalc->pmat[0][3]; - precalc->ray_direction[1] = precalc->pmat[1][3]; - precalc->ray_direction[2] = precalc->pmat[2][3]; - } + if (!isect_plane_plane_v3(px, py, precalc->ray_origin, precalc->ray_direction)) { + /* Matrix with weird coplanar planes. Undetermined origin.*/ + zero_v3(precalc->ray_origin); + precalc->ray_direction[0] = precalc->pmat[0][3]; + precalc->ray_direction[1] = precalc->pmat[1][3]; + precalc->ray_direction[2] = precalc->pmat[2][3]; + } #endif - for (int i = 0; i < 3; i++) { - precalc->ray_inv_dir[i] = - (precalc->ray_direction[i] != 0.0f) ? - (1.0f / precalc->ray_direction[i]) : FLT_MAX; - } + for (int i = 0; i < 3; i++) { + precalc->ray_inv_dir[i] = (precalc->ray_direction[i] != 0.0f) ? + (1.0f / precalc->ray_direction[i]) : + FLT_MAX; + } } /* Returns the distance from a 2d coordinate to a BoundBox (Projected) */ -float dist_squared_to_projected_aabb( - struct DistProjectedAABBPrecalc *data, - const float bbmin[3], const float bbmax[3], - bool r_axis_closest[3]) -{ - float local_bvmin[3], local_bvmax[3]; - aabb_get_near_far_from_plane( - data->ray_direction, bbmin, bbmax, local_bvmin, local_bvmax); - - const float tmin[3] = { - (local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0], - (local_bvmin[1] - data->ray_origin[1]) * data->ray_inv_dir[1], - (local_bvmin[2] - data->ray_origin[2]) * data->ray_inv_dir[2], - }; - const float tmax[3] = { - (local_bvmax[0] - data->ray_origin[0]) * data->ray_inv_dir[0], - (local_bvmax[1] - data->ray_origin[1]) * data->ray_inv_dir[1], - (local_bvmax[2] - data->ray_origin[2]) * data->ray_inv_dir[2], - }; - /* `va` and `vb` are the coordinates of the AABB edge closest to the ray */ - float va[3], vb[3]; - /* `rtmin` and `rtmax` are the minimum and maximum distances of the ray hits on the AABB */ - float rtmin, rtmax; - int main_axis; - - r_axis_closest[0] = false; - r_axis_closest[1] = false; - r_axis_closest[2] = false; - - if ((tmax[0] <= tmax[1]) && (tmax[0] <= tmax[2])) { - rtmax = tmax[0]; - va[0] = vb[0] = local_bvmax[0]; - main_axis = 3; - r_axis_closest[0] = data->ray_direction[0] < 0.0f; - } - else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) { - rtmax = tmax[1]; - va[1] = vb[1] = local_bvmax[1]; - main_axis = 2; - r_axis_closest[1] = data->ray_direction[1] < 0.0f; - } - else { - rtmax = tmax[2]; - va[2] = vb[2] = local_bvmax[2]; - main_axis = 1; - r_axis_closest[2] = data->ray_direction[2] < 0.0f; - } - - if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) { - rtmin = tmin[0]; - va[0] = vb[0] = local_bvmin[0]; - main_axis -= 3; - r_axis_closest[0] = data->ray_direction[0] >= 0.0f; - } - else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) { - rtmin = tmin[1]; - va[1] = vb[1] = local_bvmin[1]; - main_axis -= 1; - r_axis_closest[1] = data->ray_direction[1] >= 0.0f; - } - else { - rtmin = tmin[2]; - va[2] = vb[2] = local_bvmin[2]; - main_axis -= 2; - r_axis_closest[2] = data->ray_direction[2] >= 0.0f; - } - if (main_axis < 0) { - main_axis += 3; - } - - /* if rtmin <= rtmax, ray intersect `AABB` */ - if (rtmin <= rtmax) { - return 0; - } - - if (data->ray_direction[main_axis] >= 0.0f) { - va[main_axis] = local_bvmin[main_axis]; - vb[main_axis] = local_bvmax[main_axis]; - } - else { - va[main_axis] = local_bvmax[main_axis]; - vb[main_axis] = local_bvmin[main_axis]; - } - float scale = fabsf(local_bvmax[main_axis] - local_bvmin[main_axis]); - - float va2d[2] = { - (dot_m4_v3_row_x(data->pmat, va) + data->pmat[3][0]), - (dot_m4_v3_row_y(data->pmat, va) + data->pmat[3][1]), - }; - float vb2d[2] = { - (va2d[0] + data->pmat[main_axis][0] * scale), - (va2d[1] + data->pmat[main_axis][1] * scale), - }; - - float w_a = mul_project_m4_v3_zfac(data->pmat, va); - if (w_a != 1.0f) { - /* Perspective Projection. */ - float w_b = w_a + data->pmat[main_axis][3] * scale; - va2d[0] /= w_a; - va2d[1] /= w_a; - vb2d[0] /= w_b; - vb2d[1] /= w_b; - } - - float dvec[2], edge[2], lambda, rdist_sq; - sub_v2_v2v2(dvec, data->mval, va2d); - sub_v2_v2v2(edge, vb2d, va2d); - lambda = dot_v2v2(dvec, edge); - if (lambda != 0.0f) { - lambda /= len_squared_v2(edge); - if (lambda <= 0.0f) { - rdist_sq = len_squared_v2v2(data->mval, va2d); - r_axis_closest[main_axis] = true; - } - else if (lambda >= 1.0f) { - rdist_sq = len_squared_v2v2(data->mval, vb2d); - r_axis_closest[main_axis] = false; - } - else { - madd_v2_v2fl(va2d, edge, lambda); - rdist_sq = len_squared_v2v2(data->mval, va2d); - r_axis_closest[main_axis] = lambda < 0.5f; - } - } - else { - rdist_sq = len_squared_v2v2(data->mval, va2d); - } - - return rdist_sq; -} - -float dist_squared_to_projected_aabb_simple( - const float projmat[4][4], const float winsize[2], const float mval[2], - const float bbmin[3], const float bbmax[3]) -{ - struct DistProjectedAABBPrecalc data; - dist_squared_to_projected_aabb_precalc(&data, projmat, winsize, mval); - - bool dummy[3] = {true, true, true}; - return dist_squared_to_projected_aabb(&data, bbmin, bbmax, dummy); +float dist_squared_to_projected_aabb(struct DistProjectedAABBPrecalc *data, + const float bbmin[3], + const float bbmax[3], + bool r_axis_closest[3]) +{ + float local_bvmin[3], local_bvmax[3]; + aabb_get_near_far_from_plane(data->ray_direction, bbmin, bbmax, local_bvmin, local_bvmax); + + const float tmin[3] = { + (local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0], + (local_bvmin[1] - data->ray_origin[1]) * data->ray_inv_dir[1], + (local_bvmin[2] - data->ray_origin[2]) * data->ray_inv_dir[2], + }; + const float tmax[3] = { + (local_bvmax[0] - data->ray_origin[0]) * data->ray_inv_dir[0], + (local_bvmax[1] - data->ray_origin[1]) * data->ray_inv_dir[1], + (local_bvmax[2] - data->ray_origin[2]) * data->ray_inv_dir[2], + }; + /* `va` and `vb` are the coordinates of the AABB edge closest to the ray */ + float va[3], vb[3]; + /* `rtmin` and `rtmax` are the minimum and maximum distances of the ray hits on the AABB */ + float rtmin, rtmax; + int main_axis; + + r_axis_closest[0] = false; + r_axis_closest[1] = false; + r_axis_closest[2] = false; + + if ((tmax[0] <= tmax[1]) && (tmax[0] <= tmax[2])) { + rtmax = tmax[0]; + va[0] = vb[0] = local_bvmax[0]; + main_axis = 3; + r_axis_closest[0] = data->ray_direction[0] < 0.0f; + } + else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) { + rtmax = tmax[1]; + va[1] = vb[1] = local_bvmax[1]; + main_axis = 2; + r_axis_closest[1] = data->ray_direction[1] < 0.0f; + } + else { + rtmax = tmax[2]; + va[2] = vb[2] = local_bvmax[2]; + main_axis = 1; + r_axis_closest[2] = data->ray_direction[2] < 0.0f; + } + + if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) { + rtmin = tmin[0]; + va[0] = vb[0] = local_bvmin[0]; + main_axis -= 3; + r_axis_closest[0] = data->ray_direction[0] >= 0.0f; + } + else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) { + rtmin = tmin[1]; + va[1] = vb[1] = local_bvmin[1]; + main_axis -= 1; + r_axis_closest[1] = data->ray_direction[1] >= 0.0f; + } + else { + rtmin = tmin[2]; + va[2] = vb[2] = local_bvmin[2]; + main_axis -= 2; + r_axis_closest[2] = data->ray_direction[2] >= 0.0f; + } + if (main_axis < 0) { + main_axis += 3; + } + + /* if rtmin <= rtmax, ray intersect `AABB` */ + if (rtmin <= rtmax) { + return 0; + } + + if (data->ray_direction[main_axis] >= 0.0f) { + va[main_axis] = local_bvmin[main_axis]; + vb[main_axis] = local_bvmax[main_axis]; + } + else { + va[main_axis] = local_bvmax[main_axis]; + vb[main_axis] = local_bvmin[main_axis]; + } + float scale = fabsf(local_bvmax[main_axis] - local_bvmin[main_axis]); + + float va2d[2] = { + (dot_m4_v3_row_x(data->pmat, va) + data->pmat[3][0]), + (dot_m4_v3_row_y(data->pmat, va) + data->pmat[3][1]), + }; + float vb2d[2] = { + (va2d[0] + data->pmat[main_axis][0] * scale), + (va2d[1] + data->pmat[main_axis][1] * scale), + }; + + float w_a = mul_project_m4_v3_zfac(data->pmat, va); + if (w_a != 1.0f) { + /* Perspective Projection. */ + float w_b = w_a + data->pmat[main_axis][3] * scale; + va2d[0] /= w_a; + va2d[1] /= w_a; + vb2d[0] /= w_b; + vb2d[1] /= w_b; + } + + float dvec[2], edge[2], lambda, rdist_sq; + sub_v2_v2v2(dvec, data->mval, va2d); + sub_v2_v2v2(edge, vb2d, va2d); + lambda = dot_v2v2(dvec, edge); + if (lambda != 0.0f) { + lambda /= len_squared_v2(edge); + if (lambda <= 0.0f) { + rdist_sq = len_squared_v2v2(data->mval, va2d); + r_axis_closest[main_axis] = true; + } + else if (lambda >= 1.0f) { + rdist_sq = len_squared_v2v2(data->mval, vb2d); + r_axis_closest[main_axis] = false; + } + else { + madd_v2_v2fl(va2d, edge, lambda); + rdist_sq = len_squared_v2v2(data->mval, va2d); + r_axis_closest[main_axis] = lambda < 0.5f; + } + } + else { + rdist_sq = len_squared_v2v2(data->mval, va2d); + } + + return rdist_sq; +} + +float dist_squared_to_projected_aabb_simple(const float projmat[4][4], + const float winsize[2], + const float mval[2], + const float bbmin[3], + const float bbmax[3]) +{ + struct DistProjectedAABBPrecalc data; + dist_squared_to_projected_aabb_precalc(&data, projmat, winsize, mval); + + bool dummy[3] = {true, true, true}; + return dist_squared_to_projected_aabb(&data, bbmin, bbmax, dummy); } /** \} */ - /* Adapted from "Real-Time Collision Detection" by Christer Ericson, * published by Morgan Kaufmann Publishers, copyright 2005 Elsevier Inc. * * Set 'r' to the point in triangle (a, b, c) closest to point 'p' */ -void closest_on_tri_to_point_v3(float r[3], const float p[3], - const float a[3], const float b[3], const float c[3]) -{ - float ab[3], ac[3], ap[3], d1, d2; - float bp[3], d3, d4, vc, cp[3], d5, d6, vb, va; - float denom, v, w; - - /* Check if P in vertex region outside A */ - sub_v3_v3v3(ab, b, a); - sub_v3_v3v3(ac, c, a); - sub_v3_v3v3(ap, p, a); - d1 = dot_v3v3(ab, ap); - d2 = dot_v3v3(ac, ap); - if (d1 <= 0.0f && d2 <= 0.0f) { - /* barycentric coordinates (1,0,0) */ - copy_v3_v3(r, a); - return; - } - - /* Check if P in vertex region outside B */ - sub_v3_v3v3(bp, p, b); - d3 = dot_v3v3(ab, bp); - d4 = dot_v3v3(ac, bp); - if (d3 >= 0.0f && d4 <= d3) { - /* barycentric coordinates (0,1,0) */ - copy_v3_v3(r, b); - return; - } - /* Check if P in edge region of AB, if so return projection of P onto AB */ - vc = d1 * d4 - d3 * d2; - if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f) { - v = d1 / (d1 - d3); - /* barycentric coordinates (1-v,v,0) */ - madd_v3_v3v3fl(r, a, ab, v); - return; - } - /* Check if P in vertex region outside C */ - sub_v3_v3v3(cp, p, c); - d5 = dot_v3v3(ab, cp); - d6 = dot_v3v3(ac, cp); - if (d6 >= 0.0f && d5 <= d6) { - /* barycentric coordinates (0,0,1) */ - copy_v3_v3(r, c); - return; - } - /* Check if P in edge region of AC, if so return projection of P onto AC */ - vb = d5 * d2 - d1 * d6; - if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f) { - w = d2 / (d2 - d6); - /* barycentric coordinates (1-w,0,w) */ - madd_v3_v3v3fl(r, a, ac, w); - return; - } - /* Check if P in edge region of BC, if so return projection of P onto BC */ - va = d3 * d6 - d5 * d4; - if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f) { - w = (d4 - d3) / ((d4 - d3) + (d5 - d6)); - /* barycentric coordinates (0,1-w,w) */ - sub_v3_v3v3(r, c, b); - mul_v3_fl(r, w); - add_v3_v3(r, b); - return; - } - - /* P inside face region. Compute Q through its barycentric coordinates (u,v,w) */ - denom = 1.0f / (va + vb + vc); - v = vb * denom; - w = vc * denom; - - /* = u*a + v*b + w*c, u = va * denom = 1.0f - v - w */ - /* ac * w */ - mul_v3_fl(ac, w); - /* a + ab * v */ - madd_v3_v3v3fl(r, a, ab, v); - /* a + ab * v + ac * w */ - add_v3_v3(r, ac); +void closest_on_tri_to_point_v3( + float r[3], const float p[3], const float a[3], const float b[3], const float c[3]) +{ + float ab[3], ac[3], ap[3], d1, d2; + float bp[3], d3, d4, vc, cp[3], d5, d6, vb, va; + float denom, v, w; + + /* Check if P in vertex region outside A */ + sub_v3_v3v3(ab, b, a); + sub_v3_v3v3(ac, c, a); + sub_v3_v3v3(ap, p, a); + d1 = dot_v3v3(ab, ap); + d2 = dot_v3v3(ac, ap); + if (d1 <= 0.0f && d2 <= 0.0f) { + /* barycentric coordinates (1,0,0) */ + copy_v3_v3(r, a); + return; + } + + /* Check if P in vertex region outside B */ + sub_v3_v3v3(bp, p, b); + d3 = dot_v3v3(ab, bp); + d4 = dot_v3v3(ac, bp); + if (d3 >= 0.0f && d4 <= d3) { + /* barycentric coordinates (0,1,0) */ + copy_v3_v3(r, b); + return; + } + /* Check if P in edge region of AB, if so return projection of P onto AB */ + vc = d1 * d4 - d3 * d2; + if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f) { + v = d1 / (d1 - d3); + /* barycentric coordinates (1-v,v,0) */ + madd_v3_v3v3fl(r, a, ab, v); + return; + } + /* Check if P in vertex region outside C */ + sub_v3_v3v3(cp, p, c); + d5 = dot_v3v3(ab, cp); + d6 = dot_v3v3(ac, cp); + if (d6 >= 0.0f && d5 <= d6) { + /* barycentric coordinates (0,0,1) */ + copy_v3_v3(r, c); + return; + } + /* Check if P in edge region of AC, if so return projection of P onto AC */ + vb = d5 * d2 - d1 * d6; + if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f) { + w = d2 / (d2 - d6); + /* barycentric coordinates (1-w,0,w) */ + madd_v3_v3v3fl(r, a, ac, w); + return; + } + /* Check if P in edge region of BC, if so return projection of P onto BC */ + va = d3 * d6 - d5 * d4; + if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f) { + w = (d4 - d3) / ((d4 - d3) + (d5 - d6)); + /* barycentric coordinates (0,1-w,w) */ + sub_v3_v3v3(r, c, b); + mul_v3_fl(r, w); + add_v3_v3(r, b); + return; + } + + /* P inside face region. Compute Q through its barycentric coordinates (u,v,w) */ + denom = 1.0f / (va + vb + vc); + v = vb * denom; + w = vc * denom; + + /* = u*a + v*b + w*c, u = va * denom = 1.0f - v - w */ + /* ac * w */ + mul_v3_fl(ac, w); + /* a + ab * v */ + madd_v3_v3v3fl(r, a, ab, v); + /* a + ab * v + ac * w */ + add_v3_v3(r, ac); } /******************************* Intersection ********************************/ @@ -1073,135 +1091,138 @@ void closest_on_tri_to_point_v3(float r[3], const float p[3], /* intersect Line-Line, shorts */ int isect_seg_seg_v2_int(const int v1[2], const int v2[2], const int v3[2], const int v4[2]) { - float div, lambda, mu; + float div, lambda, mu; - div = (float)((v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0])); - if (div == 0.0f) { - return ISECT_LINE_LINE_COLINEAR; - } + div = (float)((v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0])); + if (div == 0.0f) { + return ISECT_LINE_LINE_COLINEAR; + } - lambda = (float)((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div; + lambda = (float)((v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div; - mu = (float)((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div; + mu = (float)((v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div; - if (lambda >= 0.0f && lambda <= 1.0f && mu >= 0.0f && mu <= 1.0f) { - if (lambda == 0.0f || lambda == 1.0f || mu == 0.0f || mu == 1.0f) { - return ISECT_LINE_LINE_EXACT; - } - return ISECT_LINE_LINE_CROSS; - } - return ISECT_LINE_LINE_NONE; + if (lambda >= 0.0f && lambda <= 1.0f && mu >= 0.0f && mu <= 1.0f) { + if (lambda == 0.0f || lambda == 1.0f || mu == 0.0f || mu == 1.0f) { + return ISECT_LINE_LINE_EXACT; + } + return ISECT_LINE_LINE_CROSS; + } + return ISECT_LINE_LINE_NONE; } /* intersect Line-Line, floats - gives intersection point */ -int isect_line_line_v2_point(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2]) +int isect_line_line_v2_point( + const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2]) { - float s10[2], s32[2]; - float div; + float s10[2], s32[2]; + float div; - sub_v2_v2v2(s10, v1, v0); - sub_v2_v2v2(s32, v3, v2); + sub_v2_v2v2(s10, v1, v0); + sub_v2_v2v2(s32, v3, v2); - div = cross_v2v2(s10, s32); - if (div != 0.0f) { - const float u = cross_v2v2(v1, v0); - const float v = cross_v2v2(v3, v2); + div = cross_v2v2(s10, s32); + if (div != 0.0f) { + const float u = cross_v2v2(v1, v0); + const float v = cross_v2v2(v3, v2); - r_vi[0] = ((s32[0] * u) - (s10[0] * v)) / div; - r_vi[1] = ((s32[1] * u) - (s10[1] * v)) / div; + r_vi[0] = ((s32[0] * u) - (s10[0] * v)) / div; + r_vi[1] = ((s32[1] * u) - (s10[1] * v)) / div; - return ISECT_LINE_LINE_CROSS; - } - else { - return ISECT_LINE_LINE_COLINEAR; - } + return ISECT_LINE_LINE_CROSS; + } + else { + return ISECT_LINE_LINE_COLINEAR; + } } /* intersect Line-Line, floats */ int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]) { - float div, lambda, mu; + float div, lambda, mu; - div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]); - if (div == 0.0f) { - return ISECT_LINE_LINE_COLINEAR; - } + div = (v2[0] - v1[0]) * (v4[1] - v3[1]) - (v2[1] - v1[1]) * (v4[0] - v3[0]); + if (div == 0.0f) { + return ISECT_LINE_LINE_COLINEAR; + } - lambda = ((float)(v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div; + lambda = ((float)(v1[1] - v3[1]) * (v4[0] - v3[0]) - (v1[0] - v3[0]) * (v4[1] - v3[1])) / div; - mu = ((float)(v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div; + mu = ((float)(v1[1] - v3[1]) * (v2[0] - v1[0]) - (v1[0] - v3[0]) * (v2[1] - v1[1])) / div; - if (lambda >= 0.0f && lambda <= 1.0f && mu >= 0.0f && mu <= 1.0f) { - if (lambda == 0.0f || lambda == 1.0f || mu == 0.0f || mu == 1.0f) { - return ISECT_LINE_LINE_EXACT; - } - return ISECT_LINE_LINE_CROSS; - } - return ISECT_LINE_LINE_NONE; + if (lambda >= 0.0f && lambda <= 1.0f && mu >= 0.0f && mu <= 1.0f) { + if (lambda == 0.0f || lambda == 1.0f || mu == 0.0f || mu == 1.0f) { + return ISECT_LINE_LINE_EXACT; + } + return ISECT_LINE_LINE_CROSS; + } + return ISECT_LINE_LINE_NONE; } /* Returns a point on each segment that is closest to the other. */ -void isect_seg_seg_v3( - const float a0[3], const float a1[3], - const float b0[3], const float b1[3], - float r_a[3], float r_b[3]) -{ - float fac_a, fac_b; - float a_dir[3], b_dir[3], a0b0[3], crs_ab[3]; - sub_v3_v3v3(a_dir, a1, a0); - sub_v3_v3v3(b_dir, b1, b0); - sub_v3_v3v3(a0b0, b0, a0); - cross_v3_v3v3(crs_ab, b_dir, a_dir); - const float nlen = len_squared_v3(crs_ab); - - if (nlen == 0.0f) { - /* Parallel Lines */ - /* In this case return any point that - * is between the closest segments. */ - float a0b1[3], a1b0[3], len_a, len_b, fac1, fac2; - sub_v3_v3v3(a0b1, b1, a0); - sub_v3_v3v3(a1b0, b0, a1); - len_a = len_squared_v3(a_dir); - len_b = len_squared_v3(b_dir); - - if (len_a) { - fac1 = dot_v3v3(a0b0, a_dir); - fac2 = dot_v3v3(a0b1, a_dir); - CLAMP(fac1, 0.0f, len_a); - CLAMP(fac2, 0.0f, len_a); - fac_a = (fac1 + fac2) / (2 * len_a); - } - else { - fac_a = 0.0f; - } - - if (len_b) { - fac1 = -dot_v3v3(a0b0, b_dir); - fac2 = -dot_v3v3(a1b0, b_dir); - CLAMP(fac1, 0.0f, len_b); - CLAMP(fac2, 0.0f, len_b); - fac_b = (fac1 + fac2) / (2 * len_b); - } - else { - fac_b = 0.0f; - } - } - else { - float c[3], cray[3]; - sub_v3_v3v3(c, crs_ab, a0b0); - - cross_v3_v3v3(cray, c, b_dir); - fac_a = dot_v3v3(cray, crs_ab) / nlen; - - cross_v3_v3v3(cray, c, a_dir); - fac_b = dot_v3v3(cray, crs_ab) / nlen; - - CLAMP(fac_a, 0.0f, 1.0f); - CLAMP(fac_b, 0.0f, 1.0f); - } - - madd_v3_v3v3fl(r_a, a0, a_dir, fac_a); - madd_v3_v3v3fl(r_b, b0, b_dir, fac_b); +void isect_seg_seg_v3(const float a0[3], + const float a1[3], + const float b0[3], + const float b1[3], + float r_a[3], + float r_b[3]) +{ + float fac_a, fac_b; + float a_dir[3], b_dir[3], a0b0[3], crs_ab[3]; + sub_v3_v3v3(a_dir, a1, a0); + sub_v3_v3v3(b_dir, b1, b0); + sub_v3_v3v3(a0b0, b0, a0); + cross_v3_v3v3(crs_ab, b_dir, a_dir); + const float nlen = len_squared_v3(crs_ab); + + if (nlen == 0.0f) { + /* Parallel Lines */ + /* In this case return any point that + * is between the closest segments. */ + float a0b1[3], a1b0[3], len_a, len_b, fac1, fac2; + sub_v3_v3v3(a0b1, b1, a0); + sub_v3_v3v3(a1b0, b0, a1); + len_a = len_squared_v3(a_dir); + len_b = len_squared_v3(b_dir); + + if (len_a) { + fac1 = dot_v3v3(a0b0, a_dir); + fac2 = dot_v3v3(a0b1, a_dir); + CLAMP(fac1, 0.0f, len_a); + CLAMP(fac2, 0.0f, len_a); + fac_a = (fac1 + fac2) / (2 * len_a); + } + else { + fac_a = 0.0f; + } + + if (len_b) { + fac1 = -dot_v3v3(a0b0, b_dir); + fac2 = -dot_v3v3(a1b0, b_dir); + CLAMP(fac1, 0.0f, len_b); + CLAMP(fac2, 0.0f, len_b); + fac_b = (fac1 + fac2) / (2 * len_b); + } + else { + fac_b = 0.0f; + } + } + else { + float c[3], cray[3]; + sub_v3_v3v3(c, crs_ab, a0b0); + + cross_v3_v3v3(cray, c, b_dir); + fac_a = dot_v3v3(cray, crs_ab) / nlen; + + cross_v3_v3v3(cray, c, a_dir); + fac_b = dot_v3v3(cray, crs_ab) / nlen; + + CLAMP(fac_a, 0.0f, 1.0f); + CLAMP(fac_b, 0.0f, 1.0f); + } + + madd_v3_v3v3fl(r_a, a0, a_dir, fac_a); + madd_v3_v3v3fl(r_b, b0, b_dir, fac_b); } /** @@ -1217,127 +1238,123 @@ void isect_seg_seg_v3( * - 1: intersection. * - 0: no intersection. */ -int isect_seg_seg_v2_point_ex( - const float v0[2], const float v1[2], - const float v2[2], const float v3[2], - const float endpoint_bias, - float r_vi[2]) +int isect_seg_seg_v2_point_ex(const float v0[2], + const float v1[2], + const float v2[2], + const float v3[2], + const float endpoint_bias, + float r_vi[2]) { - float s10[2], s32[2], s30[2], d; - const float eps = 1e-6f; - const float endpoint_min = -endpoint_bias; - const float endpoint_max = endpoint_bias + 1.0f; + float s10[2], s32[2], s30[2], d; + const float eps = 1e-6f; + const float endpoint_min = -endpoint_bias; + const float endpoint_max = endpoint_bias + 1.0f; - sub_v2_v2v2(s10, v1, v0); - sub_v2_v2v2(s32, v3, v2); - sub_v2_v2v2(s30, v3, v0); + sub_v2_v2v2(s10, v1, v0); + sub_v2_v2v2(s32, v3, v2); + sub_v2_v2v2(s30, v3, v0); - d = cross_v2v2(s10, s32); + d = cross_v2v2(s10, s32); - if (d != 0) { - float u, v; + if (d != 0) { + float u, v; - u = cross_v2v2(s30, s32) / d; - v = cross_v2v2(s10, s30) / d; + u = cross_v2v2(s30, s32) / d; + v = cross_v2v2(s10, s30) / d; - if ((u >= endpoint_min && u <= endpoint_max) && - (v >= endpoint_min && v <= endpoint_max)) - { - /* intersection */ - float vi_test[2]; - float s_vi_v2[2]; + if ((u >= endpoint_min && u <= endpoint_max) && (v >= endpoint_min && v <= endpoint_max)) { + /* intersection */ + float vi_test[2]; + float s_vi_v2[2]; - madd_v2_v2v2fl(vi_test, v0, s10, u); + madd_v2_v2v2fl(vi_test, v0, s10, u); - /* When 'd' approaches zero, float precision lets non-overlapping co-linear segments - * detect as an intersection. So re-calculate 'v' to ensure the point overlaps both. - * see T45123 */ + /* When 'd' approaches zero, float precision lets non-overlapping co-linear segments + * detect as an intersection. So re-calculate 'v' to ensure the point overlaps both. + * see T45123 */ - /* inline since we have most vars already */ + /* inline since we have most vars already */ #if 0 - v = line_point_factor_v2(ix_test, v2, v3); + v = line_point_factor_v2(ix_test, v2, v3); #else - sub_v2_v2v2(s_vi_v2, vi_test, v2); - v = (dot_v2v2(s32, s_vi_v2) / dot_v2v2(s32, s32)); + sub_v2_v2v2(s_vi_v2, vi_test, v2); + v = (dot_v2v2(s32, s_vi_v2) / dot_v2v2(s32, s32)); #endif - if (v >= endpoint_min && v <= endpoint_max) { - copy_v2_v2(r_vi, vi_test); - return 1; - } - } - - /* out of segment intersection */ - return -1; - } - else { - if ((cross_v2v2(s10, s30) == 0.0f) && - (cross_v2v2(s32, s30) == 0.0f)) - { - /* equal lines */ - float s20[2]; - float u_a, u_b; - - if (equals_v2v2(v0, v1)) { - if (len_squared_v2v2(v2, v3) > SQUARE(eps)) { - /* use non-point segment as basis */ - SWAP(const float *, v0, v2); - SWAP(const float *, v1, v3); - - sub_v2_v2v2(s10, v1, v0); - sub_v2_v2v2(s30, v3, v0); - } - else { /* both of segments are points */ - if (equals_v2v2(v0, v2)) { /* points are equal */ - copy_v2_v2(r_vi, v0); - return 1; - } - - /* two different points */ - return -1; - } - } - - sub_v2_v2v2(s20, v2, v0); - - u_a = dot_v2v2(s20, s10) / dot_v2v2(s10, s10); - u_b = dot_v2v2(s30, s10) / dot_v2v2(s10, s10); - - if (u_a > u_b) { - SWAP(float, u_a, u_b); - } - - if (u_a > endpoint_max || u_b < endpoint_min) { - /* non-overlapping segments */ - return -1; - } - else if (max_ff(0.0f, u_a) == min_ff(1.0f, u_b)) { - /* one common point: can return result */ - madd_v2_v2v2fl(r_vi, v0, s10, max_ff(0, u_a)); - return 1; - } - } - - /* lines are collinear */ - return -1; - } + if (v >= endpoint_min && v <= endpoint_max) { + copy_v2_v2(r_vi, vi_test); + return 1; + } + } + + /* out of segment intersection */ + return -1; + } + else { + if ((cross_v2v2(s10, s30) == 0.0f) && (cross_v2v2(s32, s30) == 0.0f)) { + /* equal lines */ + float s20[2]; + float u_a, u_b; + + if (equals_v2v2(v0, v1)) { + if (len_squared_v2v2(v2, v3) > SQUARE(eps)) { + /* use non-point segment as basis */ + SWAP(const float *, v0, v2); + SWAP(const float *, v1, v3); + + sub_v2_v2v2(s10, v1, v0); + sub_v2_v2v2(s30, v3, v0); + } + else { /* both of segments are points */ + if (equals_v2v2(v0, v2)) { /* points are equal */ + copy_v2_v2(r_vi, v0); + return 1; + } + + /* two different points */ + return -1; + } + } + + sub_v2_v2v2(s20, v2, v0); + + u_a = dot_v2v2(s20, s10) / dot_v2v2(s10, s10); + u_b = dot_v2v2(s30, s10) / dot_v2v2(s10, s10); + + if (u_a > u_b) { + SWAP(float, u_a, u_b); + } + + if (u_a > endpoint_max || u_b < endpoint_min) { + /* non-overlapping segments */ + return -1; + } + else if (max_ff(0.0f, u_a) == min_ff(1.0f, u_b)) { + /* one common point: can return result */ + madd_v2_v2v2fl(r_vi, v0, s10, max_ff(0, u_a)); + return 1; + } + } + + /* lines are collinear */ + return -1; + } } int isect_seg_seg_v2_point( - const float v0[2], const float v1[2], - const float v2[2], const float v3[2], - float r_vi[2]) + const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2]) { - const float endpoint_bias = 1e-6f; - return isect_seg_seg_v2_point_ex(v0, v1, v2, v3, endpoint_bias, r_vi); + const float endpoint_bias = 1e-6f; + return isect_seg_seg_v2_point_ex(v0, v1, v2, v3, endpoint_bias, r_vi); } -bool isect_seg_seg_v2_simple(const float v1[2], const float v2[2], const float v3[2], const float v4[2]) +bool isect_seg_seg_v2_simple(const float v1[2], + const float v2[2], + const float v3[2], + const float v4[2]) { -#define CCW(A, B, C) \ - ((C[1] - A[1]) * (B[0] - A[0]) > \ - (B[1] - A[1]) * (C[0] - A[0])) +#define CCW(A, B, C) ((C[1] - A[1]) * (B[0] - A[0]) > (B[1] - A[1]) * (C[0] - A[0])) - return CCW(v1, v3, v4) != CCW(v2, v3, v4) && CCW(v1, v2, v3) != CCW(v1, v2, v4); + return CCW(v1, v3, v4) != CCW(v2, v3, v4) && CCW(v1, v2, v3) != CCW(v1, v2, v4); #undef CCW } @@ -1355,364 +1372,377 @@ bool isect_seg_seg_v2_simple(const float v1[2], const float v2[2], const float v * For example, when \a l1 is inside the sphere and \a l2 is outside, * \a r_p1 will always be between \a l1 and \a l2. */ -int isect_line_sphere_v3(const float l1[3], const float l2[3], - const float sp[3], const float r, - float r_p1[3], float r_p2[3]) -{ - /* adapted for use in blender by Campbell Barton - 2011 - * - * atelier iebele abel - 2001 - * atelier@iebele.nl - * http://www.iebele.nl - * - * sphere_line_intersection function adapted from: - * http://astronomy.swin.edu.au/pbourke/geometry/sphereline - * Paul Bourke pbourke@swin.edu.au - */ - - const float ldir[3] = { - l2[0] - l1[0], - l2[1] - l1[1], - l2[2] - l1[2], - }; - - const float a = len_squared_v3(ldir); - - const float b = 2.0f * - (ldir[0] * (l1[0] - sp[0]) + - ldir[1] * (l1[1] - sp[1]) + - ldir[2] * (l1[2] - sp[2])); - - const float c = - len_squared_v3(sp) + - len_squared_v3(l1) - - (2.0f * dot_v3v3(sp, l1)) - - (r * r); - - const float i = b * b - 4.0f * a * c; - - float mu; - - if (i < 0.0f) { - /* no intersections */ - return 0; - } - else if (i == 0.0f) { - /* one intersection */ - mu = -b / (2.0f * a); - madd_v3_v3v3fl(r_p1, l1, ldir, mu); - return 1; - } - else if (i > 0.0f) { - const float i_sqrt = sqrtf(i); /* avoid calc twice */ - - /* first intersection */ - mu = (-b + i_sqrt) / (2.0f * a); - madd_v3_v3v3fl(r_p1, l1, ldir, mu); - - /* second intersection */ - mu = (-b - i_sqrt) / (2.0f * a); - madd_v3_v3v3fl(r_p2, l1, ldir, mu); - return 2; - } - else { - /* math domain error - nan */ - return -1; - } +int isect_line_sphere_v3(const float l1[3], + const float l2[3], + const float sp[3], + const float r, + float r_p1[3], + float r_p2[3]) +{ + /* adapted for use in blender by Campbell Barton - 2011 + * + * atelier iebele abel - 2001 + * atelier@iebele.nl + * http://www.iebele.nl + * + * sphere_line_intersection function adapted from: + * http://astronomy.swin.edu.au/pbourke/geometry/sphereline + * Paul Bourke pbourke@swin.edu.au + */ + + const float ldir[3] = { + l2[0] - l1[0], + l2[1] - l1[1], + l2[2] - l1[2], + }; + + const float a = len_squared_v3(ldir); + + const float b = 2.0f * (ldir[0] * (l1[0] - sp[0]) + ldir[1] * (l1[1] - sp[1]) + + ldir[2] * (l1[2] - sp[2])); + + const float c = len_squared_v3(sp) + len_squared_v3(l1) - (2.0f * dot_v3v3(sp, l1)) - (r * r); + + const float i = b * b - 4.0f * a * c; + + float mu; + + if (i < 0.0f) { + /* no intersections */ + return 0; + } + else if (i == 0.0f) { + /* one intersection */ + mu = -b / (2.0f * a); + madd_v3_v3v3fl(r_p1, l1, ldir, mu); + return 1; + } + else if (i > 0.0f) { + const float i_sqrt = sqrtf(i); /* avoid calc twice */ + + /* first intersection */ + mu = (-b + i_sqrt) / (2.0f * a); + madd_v3_v3v3fl(r_p1, l1, ldir, mu); + + /* second intersection */ + mu = (-b - i_sqrt) / (2.0f * a); + madd_v3_v3v3fl(r_p2, l1, ldir, mu); + return 2; + } + else { + /* math domain error - nan */ + return -1; + } } /* keep in sync with isect_line_sphere_v3 */ -int isect_line_sphere_v2(const float l1[2], const float l2[2], - const float sp[2], const float r, - float r_p1[2], float r_p2[2]) -{ - const float ldir[2] = {l2[0] - l1[0], - l2[1] - l1[1]}; - - const float a = dot_v2v2(ldir, ldir); - - const float b = 2.0f * - (ldir[0] * (l1[0] - sp[0]) + - ldir[1] * (l1[1] - sp[1])); - - const float c = - dot_v2v2(sp, sp) + - dot_v2v2(l1, l1) - - (2.0f * dot_v2v2(sp, l1)) - - (r * r); - - const float i = b * b - 4.0f * a * c; - - float mu; - - if (i < 0.0f) { - /* no intersections */ - return 0; - } - else if (i == 0.0f) { - /* one intersection */ - mu = -b / (2.0f * a); - madd_v2_v2v2fl(r_p1, l1, ldir, mu); - return 1; - } - else if (i > 0.0f) { - const float i_sqrt = sqrtf(i); /* avoid calc twice */ - - /* first intersection */ - mu = (-b + i_sqrt) / (2.0f * a); - madd_v2_v2v2fl(r_p1, l1, ldir, mu); - - /* second intersection */ - mu = (-b - i_sqrt) / (2.0f * a); - madd_v2_v2v2fl(r_p2, l1, ldir, mu); - return 2; - } - else { - /* math domain error - nan */ - return -1; - } +int isect_line_sphere_v2(const float l1[2], + const float l2[2], + const float sp[2], + const float r, + float r_p1[2], + float r_p2[2]) +{ + const float ldir[2] = {l2[0] - l1[0], l2[1] - l1[1]}; + + const float a = dot_v2v2(ldir, ldir); + + const float b = 2.0f * (ldir[0] * (l1[0] - sp[0]) + ldir[1] * (l1[1] - sp[1])); + + const float c = dot_v2v2(sp, sp) + dot_v2v2(l1, l1) - (2.0f * dot_v2v2(sp, l1)) - (r * r); + + const float i = b * b - 4.0f * a * c; + + float mu; + + if (i < 0.0f) { + /* no intersections */ + return 0; + } + else if (i == 0.0f) { + /* one intersection */ + mu = -b / (2.0f * a); + madd_v2_v2v2fl(r_p1, l1, ldir, mu); + return 1; + } + else if (i > 0.0f) { + const float i_sqrt = sqrtf(i); /* avoid calc twice */ + + /* first intersection */ + mu = (-b + i_sqrt) / (2.0f * a); + madd_v2_v2v2fl(r_p1, l1, ldir, mu); + + /* second intersection */ + mu = (-b - i_sqrt) / (2.0f * a); + madd_v2_v2v2fl(r_p2, l1, ldir, mu); + return 2; + } + else { + /* math domain error - nan */ + return -1; + } } /* point in polygon (keep float and int versions in sync) */ -bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, +bool isect_point_poly_v2(const float pt[2], + const float verts[][2], + const unsigned int nr, const bool UNUSED(use_holes)) { - unsigned int i, j; - bool isect = false; - for (i = 0, j = nr - 1; i < nr; j = i++) { - if (((verts[i][1] > pt[1]) != (verts[j][1] > pt[1])) && - (pt[0] < (verts[j][0] - verts[i][0]) * (pt[1] - verts[i][1]) / (verts[j][1] - verts[i][1]) + verts[i][0])) - { - isect = !isect; - } - } - return isect; -} -bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, + unsigned int i, j; + bool isect = false; + for (i = 0, j = nr - 1; i < nr; j = i++) { + if (((verts[i][1] > pt[1]) != (verts[j][1] > pt[1])) && + (pt[0] < + (verts[j][0] - verts[i][0]) * (pt[1] - verts[i][1]) / (verts[j][1] - verts[i][1]) + + verts[i][0])) { + isect = !isect; + } + } + return isect; +} +bool isect_point_poly_v2_int(const int pt[2], + const int verts[][2], + const unsigned int nr, const bool UNUSED(use_holes)) { - unsigned int i, j; - bool isect = false; - for (i = 0, j = nr - 1; i < nr; j = i++) { - if (((verts[i][1] > pt[1]) != (verts[j][1] > pt[1])) && - (pt[0] < (verts[j][0] - verts[i][0]) * (pt[1] - verts[i][1]) / (verts[j][1] - verts[i][1]) + verts[i][0])) - { - isect = !isect; - } - } - return isect; + unsigned int i, j; + bool isect = false; + for (i = 0, j = nr - 1; i < nr; j = i++) { + if (((verts[i][1] > pt[1]) != (verts[j][1] > pt[1])) && + (pt[0] < + (verts[j][0] - verts[i][0]) * (pt[1] - verts[i][1]) / (verts[j][1] - verts[i][1]) + + verts[i][0])) { + isect = !isect; + } + } + return isect; } /* point in tri */ /* only single direction */ -bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]) +bool isect_point_tri_v2_cw(const float pt[2], + const float v1[2], + const float v2[2], + const float v3[2]) { - if (line_point_side_v2(v1, v2, pt) >= 0.0f) { - if (line_point_side_v2(v2, v3, pt) >= 0.0f) { - if (line_point_side_v2(v3, v1, pt) >= 0.0f) { - return true; - } - } - } + if (line_point_side_v2(v1, v2, pt) >= 0.0f) { + if (line_point_side_v2(v2, v3, pt) >= 0.0f) { + if (line_point_side_v2(v3, v1, pt) >= 0.0f) { + return true; + } + } + } - return false; + return false; } int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]) { - if (line_point_side_v2(v1, v2, pt) >= 0.0f) { - if (line_point_side_v2(v2, v3, pt) >= 0.0f) { - if (line_point_side_v2(v3, v1, pt) >= 0.0f) { - return 1; - } - } - } - else { - if (!(line_point_side_v2(v2, v3, pt) >= 0.0f)) { - if (!(line_point_side_v2(v3, v1, pt) >= 0.0f)) { - return -1; - } - } - } + if (line_point_side_v2(v1, v2, pt) >= 0.0f) { + if (line_point_side_v2(v2, v3, pt) >= 0.0f) { + if (line_point_side_v2(v3, v1, pt) >= 0.0f) { + return 1; + } + } + } + else { + if (!(line_point_side_v2(v2, v3, pt) >= 0.0f)) { + if (!(line_point_side_v2(v3, v1, pt) >= 0.0f)) { + return -1; + } + } + } - return 0; + return 0; } /* point in quad - only convex quads */ -int isect_point_quad_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2]) -{ - if (line_point_side_v2(v1, v2, pt) >= 0.0f) { - if (line_point_side_v2(v2, v3, pt) >= 0.0f) { - if (line_point_side_v2(v3, v4, pt) >= 0.0f) { - if (line_point_side_v2(v4, v1, pt) >= 0.0f) { - return 1; - } - } - } - } - else { - if (!(line_point_side_v2(v2, v3, pt) >= 0.0f)) { - if (!(line_point_side_v2(v3, v4, pt) >= 0.0f)) { - if (!(line_point_side_v2(v4, v1, pt) >= 0.0f)) { - return -1; - } - } - } - } - - return 0; +int isect_point_quad_v2( + const float pt[2], const float v1[2], const float v2[2], const float v3[2], const float v4[2]) +{ + if (line_point_side_v2(v1, v2, pt) >= 0.0f) { + if (line_point_side_v2(v2, v3, pt) >= 0.0f) { + if (line_point_side_v2(v3, v4, pt) >= 0.0f) { + if (line_point_side_v2(v4, v1, pt) >= 0.0f) { + return 1; + } + } + } + } + else { + if (!(line_point_side_v2(v2, v3, pt) >= 0.0f)) { + if (!(line_point_side_v2(v3, v4, pt) >= 0.0f)) { + if (!(line_point_side_v2(v4, v1, pt) >= 0.0f)) { + return -1; + } + } + } + } + + return 0; } /* moved from effect.c * test if the line starting at p1 ending at p2 intersects the triangle v0..v2 * return non zero if it does */ -bool isect_line_segment_tri_v3( - const float p1[3], const float p2[3], - const float v0[3], const float v1[3], const float v2[3], - float *r_lambda, float r_uv[2]) +bool isect_line_segment_tri_v3(const float p1[3], + const float p2[3], + const float v0[3], + const float v1[3], + const float v2[3], + float *r_lambda, + float r_uv[2]) { - float p[3], s[3], d[3], e1[3], e2[3], q[3]; - float a, f, u, v; + float p[3], s[3], d[3], e1[3], e2[3], q[3]; + float a, f, u, v; - sub_v3_v3v3(e1, v1, v0); - sub_v3_v3v3(e2, v2, v0); - sub_v3_v3v3(d, p2, p1); + sub_v3_v3v3(e1, v1, v0); + sub_v3_v3v3(e2, v2, v0); + sub_v3_v3v3(d, p2, p1); - cross_v3_v3v3(p, d, e2); - a = dot_v3v3(e1, p); - if (a == 0.0f) { - return false; - } - f = 1.0f / a; + cross_v3_v3v3(p, d, e2); + a = dot_v3v3(e1, p); + if (a == 0.0f) { + return false; + } + f = 1.0f / a; - sub_v3_v3v3(s, p1, v0); + sub_v3_v3v3(s, p1, v0); - u = f * dot_v3v3(s, p); - if ((u < 0.0f) || (u > 1.0f)) { - return false; - } + u = f * dot_v3v3(s, p); + if ((u < 0.0f) || (u > 1.0f)) { + return false; + } - cross_v3_v3v3(q, s, e1); + cross_v3_v3v3(q, s, e1); - v = f * dot_v3v3(d, q); - if ((v < 0.0f) || ((u + v) > 1.0f)) { - return false; - } + v = f * dot_v3v3(d, q); + if ((v < 0.0f) || ((u + v) > 1.0f)) { + return false; + } - *r_lambda = f * dot_v3v3(e2, q); - if ((*r_lambda < 0.0f) || (*r_lambda > 1.0f)) { - return false; - } + *r_lambda = f * dot_v3v3(e2, q); + if ((*r_lambda < 0.0f) || (*r_lambda > 1.0f)) { + return false; + } - if (r_uv) { - r_uv[0] = u; - r_uv[1] = v; - } + if (r_uv) { + r_uv[0] = u; + r_uv[1] = v; + } - return true; + return true; } /* like isect_line_segment_tri_v3, but allows epsilon tolerance around triangle */ -bool isect_line_segment_tri_epsilon_v3( - const float p1[3], const float p2[3], - const float v0[3], const float v1[3], const float v2[3], - float *r_lambda, float r_uv[2], const float epsilon) +bool isect_line_segment_tri_epsilon_v3(const float p1[3], + const float p2[3], + const float v0[3], + const float v1[3], + const float v2[3], + float *r_lambda, + float r_uv[2], + const float epsilon) { - float p[3], s[3], d[3], e1[3], e2[3], q[3]; - float a, f, u, v; + float p[3], s[3], d[3], e1[3], e2[3], q[3]; + float a, f, u, v; - sub_v3_v3v3(e1, v1, v0); - sub_v3_v3v3(e2, v2, v0); - sub_v3_v3v3(d, p2, p1); + sub_v3_v3v3(e1, v1, v0); + sub_v3_v3v3(e2, v2, v0); + sub_v3_v3v3(d, p2, p1); - cross_v3_v3v3(p, d, e2); - a = dot_v3v3(e1, p); - if (a == 0.0f) { - return false; - } - f = 1.0f / a; + cross_v3_v3v3(p, d, e2); + a = dot_v3v3(e1, p); + if (a == 0.0f) { + return false; + } + f = 1.0f / a; - sub_v3_v3v3(s, p1, v0); + sub_v3_v3v3(s, p1, v0); - u = f * dot_v3v3(s, p); - if ((u < -epsilon) || (u > 1.0f + epsilon)) { - return false; - } + u = f * dot_v3v3(s, p); + if ((u < -epsilon) || (u > 1.0f + epsilon)) { + return false; + } - cross_v3_v3v3(q, s, e1); + cross_v3_v3v3(q, s, e1); - v = f * dot_v3v3(d, q); - if ((v < -epsilon) || ((u + v) > 1.0f + epsilon)) { - return false; - } + v = f * dot_v3v3(d, q); + if ((v < -epsilon) || ((u + v) > 1.0f + epsilon)) { + return false; + } - *r_lambda = f * dot_v3v3(e2, q); - if ((*r_lambda < 0.0f) || (*r_lambda > 1.0f)) { - return false; - } + *r_lambda = f * dot_v3v3(e2, q); + if ((*r_lambda < 0.0f) || (*r_lambda > 1.0f)) { + return false; + } - if (r_uv) { - r_uv[0] = u; - r_uv[1] = v; - } + if (r_uv) { + r_uv[0] = u; + r_uv[1] = v; + } - return true; + return true; } /* moved from effect.c * test if the ray starting at p1 going in d direction intersects the triangle v0..v2 * return non zero if it does */ -bool isect_ray_tri_v3( - const float ray_origin[3], const float ray_direction[3], - const float v0[3], const float v1[3], const float v2[3], - float *r_lambda, float r_uv[2]) +bool isect_ray_tri_v3(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + const float v2[3], + float *r_lambda, + float r_uv[2]) { - /* note: these values were 0.000001 in 2.4x but for projection snapping on - * a human head (1BU == 1m), subsurf level 2, this gave many errors - campbell */ - const float epsilon = 0.00000001f; - float p[3], s[3], e1[3], e2[3], q[3]; - float a, f, u, v; + /* note: these values were 0.000001 in 2.4x but for projection snapping on + * a human head (1BU == 1m), subsurf level 2, this gave many errors - campbell */ + const float epsilon = 0.00000001f; + float p[3], s[3], e1[3], e2[3], q[3]; + float a, f, u, v; - sub_v3_v3v3(e1, v1, v0); - sub_v3_v3v3(e2, v2, v0); + sub_v3_v3v3(e1, v1, v0); + sub_v3_v3v3(e2, v2, v0); - cross_v3_v3v3(p, ray_direction, e2); - a = dot_v3v3(e1, p); - if ((a > -epsilon) && (a < epsilon)) { - return false; - } - f = 1.0f / a; + cross_v3_v3v3(p, ray_direction, e2); + a = dot_v3v3(e1, p); + if ((a > -epsilon) && (a < epsilon)) { + return false; + } + f = 1.0f / a; - sub_v3_v3v3(s, ray_origin, v0); + sub_v3_v3v3(s, ray_origin, v0); - u = f * dot_v3v3(s, p); - if ((u < 0.0f) || (u > 1.0f)) { - return false; - } + u = f * dot_v3v3(s, p); + if ((u < 0.0f) || (u > 1.0f)) { + return false; + } - cross_v3_v3v3(q, s, e1); + cross_v3_v3v3(q, s, e1); - v = f * dot_v3v3(ray_direction, q); - if ((v < 0.0f) || ((u + v) > 1.0f)) { - return false; - } + v = f * dot_v3v3(ray_direction, q); + if ((v < 0.0f) || ((u + v) > 1.0f)) { + return false; + } - *r_lambda = f * dot_v3v3(e2, q); - if ((*r_lambda < 0.0f)) { - return false; - } + *r_lambda = f * dot_v3v3(e2, q); + if ((*r_lambda < 0.0f)) { + return false; + } - if (r_uv) { - r_uv[0] = u; - r_uv[1] = v; - } + if (r_uv) { + r_uv[0] = u; + r_uv[1] = v; + } - return true; + return true; } /** @@ -1721,187 +1751,196 @@ bool isect_ray_tri_v3( * * \note #line_plane_factor_v3() shares logic. */ -bool isect_ray_plane_v3( - const float ray_origin[3], const float ray_direction[3], - const float plane[4], - float *r_lambda, const bool clip) -{ - float h[3], plane_co[3]; - float dot; - - dot = dot_v3v3(plane, ray_direction); - if (dot == 0.0f) { - return false; - } - mul_v3_v3fl(plane_co, plane, (-plane[3] / len_squared_v3(plane))); - sub_v3_v3v3(h, ray_origin, plane_co); - *r_lambda = -dot_v3v3(plane, h) / dot; - if (clip && (*r_lambda < 0.0f)) { - return false; - } - return true; -} - -bool isect_ray_tri_epsilon_v3( - const float ray_origin[3], const float ray_direction[3], - const float v0[3], const float v1[3], const float v2[3], - float *r_lambda, float r_uv[2], const float epsilon) -{ - float p[3], s[3], e1[3], e2[3], q[3]; - float a, f, u, v; - - sub_v3_v3v3(e1, v1, v0); - sub_v3_v3v3(e2, v2, v0); - - cross_v3_v3v3(p, ray_direction, e2); - a = dot_v3v3(e1, p); - if (a == 0.0f) { - return false; - } - f = 1.0f / a; - - sub_v3_v3v3(s, ray_origin, v0); - - u = f * dot_v3v3(s, p); - if ((u < -epsilon) || (u > 1.0f + epsilon)) { - return false; - } - - cross_v3_v3v3(q, s, e1); - - v = f * dot_v3v3(ray_direction, q); - if ((v < -epsilon) || ((u + v) > 1.0f + epsilon)) { - return false; - } - - *r_lambda = f * dot_v3v3(e2, q); - if ((*r_lambda < 0.0f)) { - return false; - } - - if (r_uv) { - r_uv[0] = u; - r_uv[1] = v; - } - - return true; -} - -void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc, const float ray_direction[3]) -{ - float inv_dir_z; - - /* Calculate dimension where the ray direction is maximal. */ - int kz = axis_dominant_v3_single(ray_direction); - int kx = (kz != 2) ? (kz + 1) : 0; - int ky = (kx != 2) ? (kx + 1) : 0; - - /* Swap kx and ky dimensions to preserve winding direction of triangles. */ - if (ray_direction[kz] < 0.0f) { - SWAP(int, kx, ky); - } - - /* Calculate the shear constants. */ - inv_dir_z = 1.0f / ray_direction[kz]; - isect_precalc->sx = ray_direction[kx] * inv_dir_z; - isect_precalc->sy = ray_direction[ky] * inv_dir_z; - isect_precalc->sz = inv_dir_z; - - /* Store the dimensions. */ - isect_precalc->kx = kx; - isect_precalc->ky = ky; - isect_precalc->kz = kz; -} - -bool isect_ray_tri_watertight_v3( - const float ray_origin[3], const struct IsectRayPrecalc *isect_precalc, - const float v0[3], const float v1[3], const float v2[3], - float *r_lambda, float r_uv[2]) -{ - const int kx = isect_precalc->kx; - const int ky = isect_precalc->ky; - const int kz = isect_precalc->kz; - const float sx = isect_precalc->sx; - const float sy = isect_precalc->sy; - const float sz = isect_precalc->sz; - - /* Calculate vertices relative to ray origin. */ - const float a[3] = {v0[0] - ray_origin[0], v0[1] - ray_origin[1], v0[2] - ray_origin[2]}; - const float b[3] = {v1[0] - ray_origin[0], v1[1] - ray_origin[1], v1[2] - ray_origin[2]}; - const float c[3] = {v2[0] - ray_origin[0], v2[1] - ray_origin[1], v2[2] - ray_origin[2]}; - - const float a_kx = a[kx], a_ky = a[ky], a_kz = a[kz]; - const float b_kx = b[kx], b_ky = b[ky], b_kz = b[kz]; - const float c_kx = c[kx], c_ky = c[ky], c_kz = c[kz]; - - /* Perform shear and scale of vertices. */ - const float ax = a_kx - sx * a_kz; - const float ay = a_ky - sy * a_kz; - const float bx = b_kx - sx * b_kz; - const float by = b_ky - sy * b_kz; - const float cx = c_kx - sx * c_kz; - const float cy = c_ky - sy * c_kz; - - /* Calculate scaled barycentric coordinates. */ - const float u = cx * by - cy * bx; - const float v = ax * cy - ay * cx; - const float w = bx * ay - by * ax; - float det; - - if ((u < 0.0f || v < 0.0f || w < 0.0f) && - (u > 0.0f || v > 0.0f || w > 0.0f)) - { - return false; - } - - /* Calculate determinant. */ - det = u + v + w; - if (UNLIKELY(det == 0.0f || !isfinite(det))) { - return false; - } - else { - /* Calculate scaled z-coordinates of vertices and use them to calculate - * the hit distance. - */ - const int sign_det = (float_as_int(det) & (int)0x80000000); - const float t = (u * a_kz + v * b_kz + w * c_kz) * sz; - const float sign_t = xor_fl(t, sign_det); - if ((sign_t < 0.0f) - /* differ from Cycles, don't read r_lambda's original value - * otherwise we won't match any of the other intersect functions here... - * which would be confusing */ +bool isect_ray_plane_v3(const float ray_origin[3], + const float ray_direction[3], + const float plane[4], + float *r_lambda, + const bool clip) +{ + float h[3], plane_co[3]; + float dot; + + dot = dot_v3v3(plane, ray_direction); + if (dot == 0.0f) { + return false; + } + mul_v3_v3fl(plane_co, plane, (-plane[3] / len_squared_v3(plane))); + sub_v3_v3v3(h, ray_origin, plane_co); + *r_lambda = -dot_v3v3(plane, h) / dot; + if (clip && (*r_lambda < 0.0f)) { + return false; + } + return true; +} + +bool isect_ray_tri_epsilon_v3(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + const float v2[3], + float *r_lambda, + float r_uv[2], + const float epsilon) +{ + float p[3], s[3], e1[3], e2[3], q[3]; + float a, f, u, v; + + sub_v3_v3v3(e1, v1, v0); + sub_v3_v3v3(e2, v2, v0); + + cross_v3_v3v3(p, ray_direction, e2); + a = dot_v3v3(e1, p); + if (a == 0.0f) { + return false; + } + f = 1.0f / a; + + sub_v3_v3v3(s, ray_origin, v0); + + u = f * dot_v3v3(s, p); + if ((u < -epsilon) || (u > 1.0f + epsilon)) { + return false; + } + + cross_v3_v3v3(q, s, e1); + + v = f * dot_v3v3(ray_direction, q); + if ((v < -epsilon) || ((u + v) > 1.0f + epsilon)) { + return false; + } + + *r_lambda = f * dot_v3v3(e2, q); + if ((*r_lambda < 0.0f)) { + return false; + } + + if (r_uv) { + r_uv[0] = u; + r_uv[1] = v; + } + + return true; +} + +void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc, + const float ray_direction[3]) +{ + float inv_dir_z; + + /* Calculate dimension where the ray direction is maximal. */ + int kz = axis_dominant_v3_single(ray_direction); + int kx = (kz != 2) ? (kz + 1) : 0; + int ky = (kx != 2) ? (kx + 1) : 0; + + /* Swap kx and ky dimensions to preserve winding direction of triangles. */ + if (ray_direction[kz] < 0.0f) { + SWAP(int, kx, ky); + } + + /* Calculate the shear constants. */ + inv_dir_z = 1.0f / ray_direction[kz]; + isect_precalc->sx = ray_direction[kx] * inv_dir_z; + isect_precalc->sy = ray_direction[ky] * inv_dir_z; + isect_precalc->sz = inv_dir_z; + + /* Store the dimensions. */ + isect_precalc->kx = kx; + isect_precalc->ky = ky; + isect_precalc->kz = kz; +} + +bool isect_ray_tri_watertight_v3(const float ray_origin[3], + const struct IsectRayPrecalc *isect_precalc, + const float v0[3], + const float v1[3], + const float v2[3], + float *r_lambda, + float r_uv[2]) +{ + const int kx = isect_precalc->kx; + const int ky = isect_precalc->ky; + const int kz = isect_precalc->kz; + const float sx = isect_precalc->sx; + const float sy = isect_precalc->sy; + const float sz = isect_precalc->sz; + + /* Calculate vertices relative to ray origin. */ + const float a[3] = {v0[0] - ray_origin[0], v0[1] - ray_origin[1], v0[2] - ray_origin[2]}; + const float b[3] = {v1[0] - ray_origin[0], v1[1] - ray_origin[1], v1[2] - ray_origin[2]}; + const float c[3] = {v2[0] - ray_origin[0], v2[1] - ray_origin[1], v2[2] - ray_origin[2]}; + + const float a_kx = a[kx], a_ky = a[ky], a_kz = a[kz]; + const float b_kx = b[kx], b_ky = b[ky], b_kz = b[kz]; + const float c_kx = c[kx], c_ky = c[ky], c_kz = c[kz]; + + /* Perform shear and scale of vertices. */ + const float ax = a_kx - sx * a_kz; + const float ay = a_ky - sy * a_kz; + const float bx = b_kx - sx * b_kz; + const float by = b_ky - sy * b_kz; + const float cx = c_kx - sx * c_kz; + const float cy = c_ky - sy * c_kz; + + /* Calculate scaled barycentric coordinates. */ + const float u = cx * by - cy * bx; + const float v = ax * cy - ay * cx; + const float w = bx * ay - by * ax; + float det; + + if ((u < 0.0f || v < 0.0f || w < 0.0f) && (u > 0.0f || v > 0.0f || w > 0.0f)) { + return false; + } + + /* Calculate determinant. */ + det = u + v + w; + if (UNLIKELY(det == 0.0f || !isfinite(det))) { + return false; + } + else { + /* Calculate scaled z-coordinates of vertices and use them to calculate + * the hit distance. + */ + const int sign_det = (float_as_int(det) & (int)0x80000000); + const float t = (u * a_kz + v * b_kz + w * c_kz) * sz; + const float sign_t = xor_fl(t, sign_det); + if ((sign_t < 0.0f) + /* differ from Cycles, don't read r_lambda's original value + * otherwise we won't match any of the other intersect functions here... + * which would be confusing */ #if 0 - || - (sign_T > *r_lambda * xor_signmask(det, sign_mask)) + || + (sign_T > *r_lambda * xor_signmask(det, sign_mask)) #endif - ) - { - return false; - } - else { - /* Normalize u, v and t. */ - const float inv_det = 1.0f / det; - if (r_uv) { - r_uv[0] = u * inv_det; - r_uv[1] = v * inv_det; - } - *r_lambda = t * inv_det; - return true; - } - } -} - -bool isect_ray_tri_watertight_v3_simple( - const float ray_origin[3], const float ray_direction[3], - const float v0[3], const float v1[3], const float v2[3], - float *r_lambda, float r_uv[2]) -{ - struct IsectRayPrecalc isect_precalc; - isect_ray_tri_watertight_v3_precalc(&isect_precalc, ray_direction); - return isect_ray_tri_watertight_v3(ray_origin, &isect_precalc, v0, v1, v2, r_lambda, r_uv); -} - -#if 0 /* UNUSED */ + ) { + return false; + } + else { + /* Normalize u, v and t. */ + const float inv_det = 1.0f / det; + if (r_uv) { + r_uv[0] = u * inv_det; + r_uv[1] = v * inv_det; + } + *r_lambda = t * inv_det; + return true; + } + } +} + +bool isect_ray_tri_watertight_v3_simple(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + const float v2[3], + float *r_lambda, + float r_uv[2]) +{ + struct IsectRayPrecalc isect_precalc; + isect_ray_tri_watertight_v3_precalc(&isect_precalc, ray_direction); + return isect_ray_tri_watertight_v3(ray_origin, &isect_precalc, v0, v1, v2, r_lambda, r_uv); +} + +#if 0 /* UNUSED */ /** * A version of #isect_ray_tri_v3 which takes a threshold argument * so rays slightly outside the triangle to be considered as intersecting. @@ -1911,164 +1950,162 @@ bool isect_ray_tri_threshold_v3( const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float threshold) { - const float epsilon = 0.00000001f; - float p[3], s[3], e1[3], e2[3], q[3]; - float a, f, u, v; - float du, dv; + const float epsilon = 0.00000001f; + float p[3], s[3], e1[3], e2[3], q[3]; + float a, f, u, v; + float du, dv; - sub_v3_v3v3(e1, v1, v0); - sub_v3_v3v3(e2, v2, v0); + sub_v3_v3v3(e1, v1, v0); + sub_v3_v3v3(e2, v2, v0); - cross_v3_v3v3(p, ray_direction, e2); - a = dot_v3v3(e1, p); - if ((a > -epsilon) && (a < epsilon)) return false; - f = 1.0f / a; + cross_v3_v3v3(p, ray_direction, e2); + a = dot_v3v3(e1, p); + if ((a > -epsilon) && (a < epsilon)) return false; + f = 1.0f / a; - sub_v3_v3v3(s, ray_origin, v0); + sub_v3_v3v3(s, ray_origin, v0); - cross_v3_v3v3(q, s, e1); - *r_lambda = f * dot_v3v3(e2, q); - if ((*r_lambda < 0.0f)) return false; + cross_v3_v3v3(q, s, e1); + *r_lambda = f * dot_v3v3(e2, q); + if ((*r_lambda < 0.0f)) return false; - u = f * dot_v3v3(s, p); - v = f * dot_v3v3(ray_direction, q); + u = f * dot_v3v3(s, p); + v = f * dot_v3v3(ray_direction, q); - if (u > 0 && v > 0 && u + v > 1) { - float t = (u + v - 1) / 2; - du = u - t; - dv = v - t; - } - else { - if (u < 0) du = u; - else if (u > 1) du = u - 1; - else du = 0.0f; + if (u > 0 && v > 0 && u + v > 1) { + float t = (u + v - 1) / 2; + du = u - t; + dv = v - t; + } + else { + if (u < 0) du = u; + else if (u > 1) du = u - 1; + else du = 0.0f; - if (v < 0) dv = v; - else if (v > 1) dv = v - 1; - else dv = 0.0f; - } + if (v < 0) dv = v; + else if (v > 1) dv = v - 1; + else dv = 0.0f; + } - mul_v3_fl(e1, du); - mul_v3_fl(e2, dv); + mul_v3_fl(e1, du); + mul_v3_fl(e2, dv); - if (len_squared_v3(e1) + len_squared_v3(e2) > threshold * threshold) { - return false; - } + if (len_squared_v3(e1) + len_squared_v3(e2) > threshold * threshold) { + return false; + } - if (r_uv) { - r_uv[0] = u; - r_uv[1] = v; - } + if (r_uv) { + r_uv[0] = u; + r_uv[1] = v; + } - return true; + return true; } #endif - -bool isect_ray_seg_v2( - const float ray_origin[2], const float ray_direction[2], - const float v0[2], const float v1[2], - float *r_lambda, float *r_u) +bool isect_ray_seg_v2(const float ray_origin[2], + const float ray_direction[2], + const float v0[2], + const float v1[2], + float *r_lambda, + float *r_u) { - float v0_local[2], v1_local[2]; - sub_v2_v2v2(v0_local, v0, ray_origin); - sub_v2_v2v2(v1_local, v1, ray_origin); + float v0_local[2], v1_local[2]; + sub_v2_v2v2(v0_local, v0, ray_origin); + sub_v2_v2v2(v1_local, v1, ray_origin); - float s10[2]; - float det; + float s10[2]; + float det; - sub_v2_v2v2(s10, v1_local, v0_local); + sub_v2_v2v2(s10, v1_local, v0_local); - det = cross_v2v2(ray_direction, s10); - if (det != 0.0f) { - const float v = cross_v2v2(v0_local, v1_local); - float p[2] = {(ray_direction[0] * v) / det, (ray_direction[1] * v) / det}; + det = cross_v2v2(ray_direction, s10); + if (det != 0.0f) { + const float v = cross_v2v2(v0_local, v1_local); + float p[2] = {(ray_direction[0] * v) / det, (ray_direction[1] * v) / det}; - const float t = (dot_v2v2(p, ray_direction) / dot_v2v2(ray_direction, ray_direction)); - if ((t >= 0.0f) == 0) { - return false; - } + const float t = (dot_v2v2(p, ray_direction) / dot_v2v2(ray_direction, ray_direction)); + if ((t >= 0.0f) == 0) { + return false; + } - float h[2]; - sub_v2_v2v2(h, v1_local, p); - const float u = (dot_v2v2(s10, h) / dot_v2v2(s10, s10)); - if ((u >= 0.0f && u <= 1.0f) == 0) { - return false; - } + float h[2]; + sub_v2_v2v2(h, v1_local, p); + const float u = (dot_v2v2(s10, h) / dot_v2v2(s10, s10)); + if ((u >= 0.0f && u <= 1.0f) == 0) { + return false; + } - if (r_lambda) { - *r_lambda = t; - } - if (r_u) { - *r_u = u; - } + if (r_lambda) { + *r_lambda = t; + } + if (r_u) { + *r_u = u; + } - return true; - } + return true; + } - return false; + return false; } - -bool isect_ray_seg_v3( - const float ray_origin[3], const float ray_direction[3], - const float v0[3], const float v1[3], - float *r_lambda) +bool isect_ray_seg_v3(const float ray_origin[3], + const float ray_direction[3], + const float v0[3], + const float v1[3], + float *r_lambda) { - float a[3], t[3], n[3]; - sub_v3_v3v3(a, v1, v0); - sub_v3_v3v3(t, v0, ray_origin); - cross_v3_v3v3(n, a, ray_direction); - const float nlen = len_squared_v3(n); + float a[3], t[3], n[3]; + sub_v3_v3v3(a, v1, v0); + sub_v3_v3v3(t, v0, ray_origin); + cross_v3_v3v3(n, a, ray_direction); + const float nlen = len_squared_v3(n); - if (nlen == 0.0f) { - /* the lines are parallel.*/ - return false; - } + if (nlen == 0.0f) { + /* the lines are parallel.*/ + return false; + } - float c[3], cray[3]; - sub_v3_v3v3(c, n, t); - cross_v3_v3v3(cray, c, ray_direction); + float c[3], cray[3]; + sub_v3_v3v3(c, n, t); + cross_v3_v3v3(cray, c, ray_direction); - *r_lambda = dot_v3v3(cray, n) / nlen; + *r_lambda = dot_v3v3(cray, n) / nlen; - return true; + return true; } - /** * Check if a point is behind all planes. */ bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]) { - int i; + int i; - for (i = 0; i < totplane; i++) { - if (plane_point_side_v3(planes[i], p) > 0.0f) { - return false; - } - } + for (i = 0; i < totplane; i++) { + if (plane_point_side_v3(planes[i], p) > 0.0f) { + return false; + } + } - return true; + return true; } /** * Check if a point is in front all planes. * Same as isect_point_planes_v3 but with planes facing the opposite direction. */ -bool isect_point_planes_v3_negated( - const float(*planes)[4], const int totplane, const float p[3]) +bool isect_point_planes_v3_negated(const float (*planes)[4], const int totplane, const float p[3]) { - for (int i = 0; i < totplane; i++) { - if (plane_point_side_v3(planes[i], p) <= 0.0f) { - return false; - } - } + for (int i = 0; i < totplane; i++) { + if (plane_point_side_v3(planes[i], p) <= 0.0f) { + return false; + } + } - return true; + return true; } - /** * Intersect line/plane. * @@ -2080,27 +2117,28 @@ bool isect_point_planes_v3_negated( * * \note #line_plane_factor_v3() shares logic. */ -bool isect_line_plane_v3( - float r_isect_co[3], - const float l1[3], const float l2[3], - const float plane_co[3], const float plane_no[3]) -{ - float u[3], h[3]; - float dot; - - sub_v3_v3v3(u, l2, l1); - sub_v3_v3v3(h, l1, plane_co); - dot = dot_v3v3(plane_no, u); - - if (fabsf(dot) > FLT_EPSILON) { - float lambda = -dot_v3v3(plane_no, h) / dot; - madd_v3_v3v3fl(r_isect_co, l1, u, lambda); - return true; - } - else { - /* The segment is parallel to plane */ - return false; - } +bool isect_line_plane_v3(float r_isect_co[3], + const float l1[3], + const float l2[3], + const float plane_co[3], + const float plane_no[3]) +{ + float u[3], h[3]; + float dot; + + sub_v3_v3v3(u, l2, l1); + sub_v3_v3v3(h, l1, plane_co); + dot = dot_v3v3(plane_no, u); + + if (fabsf(dot) > FLT_EPSILON) { + float lambda = -dot_v3v3(plane_no, h) / dot; + madd_v3_v3v3fl(r_isect_co, l1, u, lambda); + return true; + } + else { + /* The segment is parallel to plane */ + return false; + } } /** @@ -2110,37 +2148,38 @@ bool isect_line_plane_v3( * \param plane_a, plane_b, plane_c: Planes. * \param r_isect_co: The resulting intersection point. */ -bool isect_plane_plane_plane_v3( - const float plane_a[4], const float plane_b[4], const float plane_c[4], - float r_isect_co[3]) +bool isect_plane_plane_plane_v3(const float plane_a[4], + const float plane_b[4], + const float plane_c[4], + float r_isect_co[3]) { - float det; + float det; - det = determinant_m3(UNPACK3(plane_a), UNPACK3(plane_b), UNPACK3(plane_c)); + det = determinant_m3(UNPACK3(plane_a), UNPACK3(plane_b), UNPACK3(plane_c)); - if (det != 0.0f) { - float tmp[3]; + if (det != 0.0f) { + float tmp[3]; - /* (plane_b.xyz.cross(plane_c.xyz) * -plane_a[3] + - * plane_c.xyz.cross(plane_a.xyz) * -plane_b[3] + - * plane_a.xyz.cross(plane_b.xyz) * -plane_c[3]) / det; */ + /* (plane_b.xyz.cross(plane_c.xyz) * -plane_a[3] + + * plane_c.xyz.cross(plane_a.xyz) * -plane_b[3] + + * plane_a.xyz.cross(plane_b.xyz) * -plane_c[3]) / det; */ - cross_v3_v3v3(tmp, plane_c, plane_b); - mul_v3_v3fl(r_isect_co, tmp, plane_a[3]); + cross_v3_v3v3(tmp, plane_c, plane_b); + mul_v3_v3fl(r_isect_co, tmp, plane_a[3]); - cross_v3_v3v3(tmp, plane_a, plane_c); - madd_v3_v3fl(r_isect_co, tmp, plane_b[3]); + cross_v3_v3v3(tmp, plane_a, plane_c); + madd_v3_v3fl(r_isect_co, tmp, plane_b[3]); - cross_v3_v3v3(tmp, plane_b, plane_a); - madd_v3_v3fl(r_isect_co, tmp, plane_c[3]); + cross_v3_v3v3(tmp, plane_b, plane_a); + madd_v3_v3fl(r_isect_co, tmp, plane_c[3]); - mul_v3_fl(r_isect_co, 1.0f / det); + mul_v3_fl(r_isect_co, 1.0f / det); - return true; - } - else { - return false; - } + return true; + } + else { + return false; + } } /** @@ -2154,38 +2193,39 @@ bool isect_plane_plane_plane_v3( * * \note \a r_isect_no isn't unit length. */ -bool isect_plane_plane_v3( - const float plane_a[4], const float plane_b[4], - float r_isect_co[3], float r_isect_no[3]) +bool isect_plane_plane_v3(const float plane_a[4], + const float plane_b[4], + float r_isect_co[3], + float r_isect_no[3]) { - float det, plane_c[3]; + float det, plane_c[3]; - /* direction is simply the cross product */ - cross_v3_v3v3(plane_c, plane_a, plane_b); + /* direction is simply the cross product */ + cross_v3_v3v3(plane_c, plane_a, plane_b); - /* in this case we don't need to use 'determinant_m3' */ - det = len_squared_v3(plane_c); + /* in this case we don't need to use 'determinant_m3' */ + det = len_squared_v3(plane_c); - if (det != 0.0f) { - float tmp[3]; + if (det != 0.0f) { + float tmp[3]; - /* (plane_b.xyz.cross(plane_c.xyz) * -plane_a[3] + - * plane_c.xyz.cross(plane_a.xyz) * -plane_b[3]) / det; */ - cross_v3_v3v3(tmp, plane_c, plane_b); - mul_v3_v3fl(r_isect_co, tmp, plane_a[3]); + /* (plane_b.xyz.cross(plane_c.xyz) * -plane_a[3] + + * plane_c.xyz.cross(plane_a.xyz) * -plane_b[3]) / det; */ + cross_v3_v3v3(tmp, plane_c, plane_b); + mul_v3_v3fl(r_isect_co, tmp, plane_a[3]); - cross_v3_v3v3(tmp, plane_a, plane_c); - madd_v3_v3fl(r_isect_co, tmp, plane_b[3]); + cross_v3_v3v3(tmp, plane_a, plane_c); + madd_v3_v3fl(r_isect_co, tmp, plane_b[3]); - mul_v3_fl(r_isect_co, 1.0f / det); + mul_v3_fl(r_isect_co, 1.0f / det); - copy_v3_v3(r_isect_no, plane_c); + copy_v3_v3(r_isect_no, plane_c); - return true; - } - else { - return false; - } + return true; + } + else { + return false; + } } /** @@ -2196,138 +2236,140 @@ bool isect_plane_plane_v3( * * \note intersections between coplanar triangles are currently undetected. */ -bool isect_tri_tri_epsilon_v3( - const float t_a0[3], const float t_a1[3], const float t_a2[3], - const float t_b0[3], const float t_b1[3], const float t_b2[3], - float r_i1[3], float r_i2[3], - const float epsilon) -{ - const float *tri_pair[2][3] = {{t_a0, t_a1, t_a2}, {t_b0, t_b1, t_b2}}; - float plane_a[4], plane_b[4]; - float plane_co[3], plane_no[3]; - - BLI_assert((r_i1 != NULL) == (r_i2 != NULL)); - - /* normalizing is needed for small triangles T46007 */ - normal_tri_v3(plane_a, UNPACK3(tri_pair[0])); - normal_tri_v3(plane_b, UNPACK3(tri_pair[1])); - - plane_a[3] = -dot_v3v3(plane_a, t_a0); - plane_b[3] = -dot_v3v3(plane_b, t_b0); - - if (isect_plane_plane_v3(plane_a, plane_b, plane_co, plane_no) && - (normalize_v3(plane_no) > epsilon)) - { - /** - * Implementation note: its simpler to project the triangles onto the intersection plane - * before intersecting their edges with the ray, defined by 'isect_plane_plane_v3'. - * This way we can use 'line_point_factor_v3_ex' to see if an edge crosses 'co_proj', - * then use the factor to calculate the world-space point. - */ - struct { - float min, max; - } range[2] = {{FLT_MAX, -FLT_MAX}, {FLT_MAX, -FLT_MAX}}; - int t; - float co_proj[3]; - - closest_to_plane3_normalized_v3(co_proj, plane_no, plane_co); - - /* For both triangles, find the overlap with the line defined by the ray [co_proj, plane_no]. - * When the ranges overlap we know the triangles do too. */ - for (t = 0; t < 2; t++) { - int j, j_prev; - float tri_proj[3][3]; - - closest_to_plane3_normalized_v3(tri_proj[0], plane_no, tri_pair[t][0]); - closest_to_plane3_normalized_v3(tri_proj[1], plane_no, tri_pair[t][1]); - closest_to_plane3_normalized_v3(tri_proj[2], plane_no, tri_pair[t][2]); - - for (j = 0, j_prev = 2; j < 3; j_prev = j++) { - /* note that its important to have a very small nonzero epsilon here - * otherwise this fails for very small faces. - * However if its too small, large adjacent faces will count as intersecting */ - const float edge_fac = line_point_factor_v3_ex(co_proj, tri_proj[j_prev], tri_proj[j], 1e-10f, -1.0f); - /* ignore collinear lines, they are either an edge shared between 2 tri's - * (which runs along [co_proj, plane_no], but can be safely ignored). - * - * or a collinear edge placed away from the ray - - * which we don't intersect with & can ignore. */ - if (UNLIKELY(edge_fac == -1.0f)) { - /* pass */ - } - else if (edge_fac > 0.0f && edge_fac < 1.0f) { - float ix_tri[3]; - float span_fac; - - interp_v3_v3v3(ix_tri, tri_pair[t][j_prev], tri_pair[t][j], edge_fac); - /* the actual distance, since 'plane_no' is normalized */ - span_fac = dot_v3v3(plane_no, ix_tri); - - range[t].min = min_ff(range[t].min, span_fac); - range[t].max = max_ff(range[t].max, span_fac); - } - } - - if (range[t].min == FLT_MAX) { - return false; - } - } - - if (((range[0].min > range[1].max) || - (range[0].max < range[1].min)) == 0) - { - if (r_i1 && r_i2) { - project_plane_normalized_v3_v3v3(plane_co, plane_co, plane_no); - madd_v3_v3v3fl(r_i1, plane_co, plane_no, max_ff(range[0].min, range[1].min)); - madd_v3_v3v3fl(r_i2, plane_co, plane_no, min_ff(range[0].max, range[1].max)); - } - - return true; - } - } - - return false; +bool isect_tri_tri_epsilon_v3(const float t_a0[3], + const float t_a1[3], + const float t_a2[3], + const float t_b0[3], + const float t_b1[3], + const float t_b2[3], + float r_i1[3], + float r_i2[3], + const float epsilon) +{ + const float *tri_pair[2][3] = {{t_a0, t_a1, t_a2}, {t_b0, t_b1, t_b2}}; + float plane_a[4], plane_b[4]; + float plane_co[3], plane_no[3]; + + BLI_assert((r_i1 != NULL) == (r_i2 != NULL)); + + /* normalizing is needed for small triangles T46007 */ + normal_tri_v3(plane_a, UNPACK3(tri_pair[0])); + normal_tri_v3(plane_b, UNPACK3(tri_pair[1])); + + plane_a[3] = -dot_v3v3(plane_a, t_a0); + plane_b[3] = -dot_v3v3(plane_b, t_b0); + + if (isect_plane_plane_v3(plane_a, plane_b, plane_co, plane_no) && + (normalize_v3(plane_no) > epsilon)) { + /** + * Implementation note: its simpler to project the triangles onto the intersection plane + * before intersecting their edges with the ray, defined by 'isect_plane_plane_v3'. + * This way we can use 'line_point_factor_v3_ex' to see if an edge crosses 'co_proj', + * then use the factor to calculate the world-space point. + */ + struct { + float min, max; + } range[2] = {{FLT_MAX, -FLT_MAX}, {FLT_MAX, -FLT_MAX}}; + int t; + float co_proj[3]; + + closest_to_plane3_normalized_v3(co_proj, plane_no, plane_co); + + /* For both triangles, find the overlap with the line defined by the ray [co_proj, plane_no]. + * When the ranges overlap we know the triangles do too. */ + for (t = 0; t < 2; t++) { + int j, j_prev; + float tri_proj[3][3]; + + closest_to_plane3_normalized_v3(tri_proj[0], plane_no, tri_pair[t][0]); + closest_to_plane3_normalized_v3(tri_proj[1], plane_no, tri_pair[t][1]); + closest_to_plane3_normalized_v3(tri_proj[2], plane_no, tri_pair[t][2]); + + for (j = 0, j_prev = 2; j < 3; j_prev = j++) { + /* note that its important to have a very small nonzero epsilon here + * otherwise this fails for very small faces. + * However if its too small, large adjacent faces will count as intersecting */ + const float edge_fac = line_point_factor_v3_ex( + co_proj, tri_proj[j_prev], tri_proj[j], 1e-10f, -1.0f); + /* ignore collinear lines, they are either an edge shared between 2 tri's + * (which runs along [co_proj, plane_no], but can be safely ignored). + * + * or a collinear edge placed away from the ray - + * which we don't intersect with & can ignore. */ + if (UNLIKELY(edge_fac == -1.0f)) { + /* pass */ + } + else if (edge_fac > 0.0f && edge_fac < 1.0f) { + float ix_tri[3]; + float span_fac; + + interp_v3_v3v3(ix_tri, tri_pair[t][j_prev], tri_pair[t][j], edge_fac); + /* the actual distance, since 'plane_no' is normalized */ + span_fac = dot_v3v3(plane_no, ix_tri); + + range[t].min = min_ff(range[t].min, span_fac); + range[t].max = max_ff(range[t].max, span_fac); + } + } + + if (range[t].min == FLT_MAX) { + return false; + } + } + + if (((range[0].min > range[1].max) || (range[0].max < range[1].min)) == 0) { + if (r_i1 && r_i2) { + project_plane_normalized_v3_v3v3(plane_co, plane_co, plane_no); + madd_v3_v3v3fl(r_i1, plane_co, plane_no, max_ff(range[0].min, range[1].min)); + madd_v3_v3v3fl(r_i2, plane_co, plane_no, min_ff(range[0].max, range[1].max)); + } + + return true; + } + } + + return false; } /* Adapted from the paper by Kasper Fauerby */ /* "Improved Collision detection and Response" */ -static bool getLowestRoot(const float a, const float b, const float c, const float maxR, float *root) -{ - /* Check if a solution exists */ - const float determinant = b * b - 4.0f * a * c; - - /* If determinant is negative it means no solutions. */ - if (determinant >= 0.0f) { - /* calculate the two roots: (if determinant == 0 then - * x1==x2 but lets disregard that slight optimization) */ - const float sqrtD = sqrtf(determinant); - float r1 = (-b - sqrtD) / (2.0f * a); - float r2 = (-b + sqrtD) / (2.0f * a); - - /* Sort so x1 <= x2 */ - if (r1 > r2) { - SWAP(float, r1, r2); - } - - /* Get lowest root: */ - if (r1 > 0.0f && r1 < maxR) { - *root = r1; - return true; - } - - /* It is possible that we want x2 - this can happen */ - /* if x1 < 0 */ - if (r2 > 0.0f && r2 < maxR) { - *root = r2; - return true; - } - } - /* No (valid) solutions */ - return false; +static bool getLowestRoot( + const float a, const float b, const float c, const float maxR, float *root) +{ + /* Check if a solution exists */ + const float determinant = b * b - 4.0f * a * c; + + /* If determinant is negative it means no solutions. */ + if (determinant >= 0.0f) { + /* calculate the two roots: (if determinant == 0 then + * x1==x2 but lets disregard that slight optimization) */ + const float sqrtD = sqrtf(determinant); + float r1 = (-b - sqrtD) / (2.0f * a); + float r2 = (-b + sqrtD) / (2.0f * a); + + /* Sort so x1 <= x2 */ + if (r1 > r2) { + SWAP(float, r1, r2); + } + + /* Get lowest root: */ + if (r1 > 0.0f && r1 < maxR) { + *root = r1; + return true; + } + + /* It is possible that we want x2 - this can happen */ + /* if x1 < 0 */ + if (r2 > 0.0f && r2 < maxR) { + *root = r2; + return true; + } + } + /* No (valid) solutions */ + return false; } - /** * Checks status of an AABB in relation to a list of planes. * @@ -2336,268 +2378,272 @@ static bool getLowestRoot(const float a, const float b, const float c, const flo * - ISECT_AABB_PLANE_CROSS_ANY (1): AABB intersects at least 1 plane; * - ISECT_AABB_PLANE_IN_FRONT_ALL (2): AABB is completely in front of all planes; */ -int isect_aabb_planes_v3( - const float (*planes)[4], const int totplane, - const float bbmin[3], const float bbmax[3]) -{ - int ret = ISECT_AABB_PLANE_IN_FRONT_ALL; - - float bb_near[3], bb_far[3]; - for (int i = 0; i < totplane; i++) { - aabb_get_near_far_from_plane(planes[i], bbmin, bbmax, bb_near, bb_far); - - if (plane_point_side_v3(planes[i], bb_far) < 0.0f) { - return ISECT_AABB_PLANE_BEHIND_ANY; - } - else if ((ret != ISECT_AABB_PLANE_CROSS_ANY) && - (plane_point_side_v3(planes[i], bb_near) < 0.0f)) - { - ret = ISECT_AABB_PLANE_CROSS_ANY; - } - } - - return ret; -} - -bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius, - const float v0[3], const float v1[3], const float v2[3], - float *r_lambda, float ipoint[3]) -{ - float e1[3], e2[3], e3[3], point[3], vel[3], /*dist[3],*/ nor[3], temp[3], bv[3]; - float a, b, c, d, e, x, y, z, radius2 = radius * radius; - float elen2, edotv, edotbv, nordotv; - float newLambda; - bool found_by_sweep = false; - - sub_v3_v3v3(e1, v1, v0); - sub_v3_v3v3(e2, v2, v0); - sub_v3_v3v3(vel, p2, p1); - - /*---test plane of tri---*/ - cross_v3_v3v3(nor, e1, e2); - normalize_v3(nor); - - /* flip normal */ - if (dot_v3v3(nor, vel) > 0.0f) { - negate_v3(nor); - } - - a = dot_v3v3(p1, nor) - dot_v3v3(v0, nor); - nordotv = dot_v3v3(nor, vel); - - if (fabsf(nordotv) < 0.000001f) { - if (fabsf(a) >= radius) { - return false; - } - } - else { - float t0 = (-a + radius) / nordotv; - float t1 = (-a - radius) / nordotv; - - if (t0 > t1) { - SWAP(float, t0, t1); - } - - if (t0 > 1.0f || t1 < 0.0f) { - return false; - } - - /* clamp to [0, 1] */ - CLAMP(t0, 0.0f, 1.0f); - CLAMP(t1, 0.0f, 1.0f); - - /*---test inside of tri---*/ - /* plane intersection point */ - - point[0] = p1[0] + vel[0] * t0 - nor[0] * radius; - point[1] = p1[1] + vel[1] * t0 - nor[1] * radius; - point[2] = p1[2] + vel[2] * t0 - nor[2] * radius; - - - /* is the point in the tri? */ - a = dot_v3v3(e1, e1); - b = dot_v3v3(e1, e2); - c = dot_v3v3(e2, e2); - - sub_v3_v3v3(temp, point, v0); - d = dot_v3v3(temp, e1); - e = dot_v3v3(temp, e2); - - x = d * c - e * b; - y = e * a - d * b; - z = x + y - (a * c - b * b); - - - if (z <= 0.0f && (x >= 0.0f && y >= 0.0f)) { - //(((unsigned int)z)& ~(((unsigned int)x)|((unsigned int)y))) & 0x80000000) { - *r_lambda = t0; - copy_v3_v3(ipoint, point); - return true; - } - } - - - *r_lambda = 1.0f; - - /*---test points---*/ - a = dot_v3v3(vel, vel); - - /*v0*/ - sub_v3_v3v3(temp, p1, v0); - b = 2.0f * dot_v3v3(vel, temp); - c = dot_v3v3(temp, temp) - radius2; - - if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) { - copy_v3_v3(ipoint, v0); - found_by_sweep = true; - } - - /*v1*/ - sub_v3_v3v3(temp, p1, v1); - b = 2.0f * dot_v3v3(vel, temp); - c = dot_v3v3(temp, temp) - radius2; - - if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) { - copy_v3_v3(ipoint, v1); - found_by_sweep = true; - } - - /*v2*/ - sub_v3_v3v3(temp, p1, v2); - b = 2.0f * dot_v3v3(vel, temp); - c = dot_v3v3(temp, temp) - radius2; - - if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) { - copy_v3_v3(ipoint, v2); - found_by_sweep = true; - } - - /*---test edges---*/ - sub_v3_v3v3(e3, v2, v1); /* wasnt yet calculated */ - - - /*e1*/ - sub_v3_v3v3(bv, v0, p1); - - elen2 = dot_v3v3(e1, e1); - edotv = dot_v3v3(e1, vel); - edotbv = dot_v3v3(e1, bv); - - a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv; - b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv); - c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv; - - if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) { - e = (edotv * newLambda - edotbv) / elen2; - - if (e >= 0.0f && e <= 1.0f) { - *r_lambda = newLambda; - copy_v3_v3(ipoint, e1); - mul_v3_fl(ipoint, e); - add_v3_v3(ipoint, v0); - found_by_sweep = true; - } - } - - /*e2*/ - /*bv is same*/ - elen2 = dot_v3v3(e2, e2); - edotv = dot_v3v3(e2, vel); - edotbv = dot_v3v3(e2, bv); - - a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv; - b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv); - c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv; - - if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) { - e = (edotv * newLambda - edotbv) / elen2; - - if (e >= 0.0f && e <= 1.0f) { - *r_lambda = newLambda; - copy_v3_v3(ipoint, e2); - mul_v3_fl(ipoint, e); - add_v3_v3(ipoint, v0); - found_by_sweep = true; - } - } - - /*e3*/ - /* sub_v3_v3v3(bv, v0, p1); */ /* UNUSED */ - /* elen2 = dot_v3v3(e1, e1); */ /* UNUSED */ - /* edotv = dot_v3v3(e1, vel); */ /* UNUSED */ - /* edotbv = dot_v3v3(e1, bv); */ /* UNUSED */ - - sub_v3_v3v3(bv, v1, p1); - elen2 = dot_v3v3(e3, e3); - edotv = dot_v3v3(e3, vel); - edotbv = dot_v3v3(e3, bv); - - a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv; - b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv); - c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv; - - if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) { - e = (edotv * newLambda - edotbv) / elen2; - - if (e >= 0.0f && e <= 1.0f) { - *r_lambda = newLambda; - copy_v3_v3(ipoint, e3); - mul_v3_fl(ipoint, e); - add_v3_v3(ipoint, v1); - found_by_sweep = true; - } - } - - - return found_by_sweep; -} - -bool isect_axial_line_segment_tri_v3( - const int axis, const float p1[3], const float p2[3], - const float v0[3], const float v1[3], const float v2[3], float *r_lambda) -{ - const float epsilon = 0.000001f; - float p[3], e1[3], e2[3]; - float u, v, f; - int a0 = axis, a1 = (axis + 1) % 3, a2 = (axis + 2) % 3; - - sub_v3_v3v3(e1, v1, v0); - sub_v3_v3v3(e2, v2, v0); - sub_v3_v3v3(p, v0, p1); - - f = (e2[a1] * e1[a2] - e2[a2] * e1[a1]); - if ((f > -epsilon) && (f < epsilon)) { - return false; - } - - v = (p[a2] * e1[a1] - p[a1] * e1[a2]) / f; - if ((v < 0.0f) || (v > 1.0f)) { - return false; - } - - f = e1[a1]; - if ((f > -epsilon) && (f < epsilon)) { - f = e1[a2]; - if ((f > -epsilon) && (f < epsilon)) { - return false; - } - u = (-p[a2] - v * e2[a2]) / f; - } - else { - u = (-p[a1] - v * e2[a1]) / f; - } - - if ((u < 0.0f) || ((u + v) > 1.0f)) { - return false; - } - - *r_lambda = (p[a0] + u * e1[a0] + v * e2[a0]) / (p2[a0] - p1[a0]); - - if ((*r_lambda < 0.0f) || (*r_lambda > 1.0f)) { - return false; - } - - return true; +int isect_aabb_planes_v3(const float (*planes)[4], + const int totplane, + const float bbmin[3], + const float bbmax[3]) +{ + int ret = ISECT_AABB_PLANE_IN_FRONT_ALL; + + float bb_near[3], bb_far[3]; + for (int i = 0; i < totplane; i++) { + aabb_get_near_far_from_plane(planes[i], bbmin, bbmax, bb_near, bb_far); + + if (plane_point_side_v3(planes[i], bb_far) < 0.0f) { + return ISECT_AABB_PLANE_BEHIND_ANY; + } + else if ((ret != ISECT_AABB_PLANE_CROSS_ANY) && + (plane_point_side_v3(planes[i], bb_near) < 0.0f)) { + ret = ISECT_AABB_PLANE_CROSS_ANY; + } + } + + return ret; +} + +bool isect_sweeping_sphere_tri_v3(const float p1[3], + const float p2[3], + const float radius, + const float v0[3], + const float v1[3], + const float v2[3], + float *r_lambda, + float ipoint[3]) +{ + float e1[3], e2[3], e3[3], point[3], vel[3], /*dist[3],*/ nor[3], temp[3], bv[3]; + float a, b, c, d, e, x, y, z, radius2 = radius * radius; + float elen2, edotv, edotbv, nordotv; + float newLambda; + bool found_by_sweep = false; + + sub_v3_v3v3(e1, v1, v0); + sub_v3_v3v3(e2, v2, v0); + sub_v3_v3v3(vel, p2, p1); + + /*---test plane of tri---*/ + cross_v3_v3v3(nor, e1, e2); + normalize_v3(nor); + + /* flip normal */ + if (dot_v3v3(nor, vel) > 0.0f) { + negate_v3(nor); + } + + a = dot_v3v3(p1, nor) - dot_v3v3(v0, nor); + nordotv = dot_v3v3(nor, vel); + + if (fabsf(nordotv) < 0.000001f) { + if (fabsf(a) >= radius) { + return false; + } + } + else { + float t0 = (-a + radius) / nordotv; + float t1 = (-a - radius) / nordotv; + + if (t0 > t1) { + SWAP(float, t0, t1); + } + + if (t0 > 1.0f || t1 < 0.0f) { + return false; + } + + /* clamp to [0, 1] */ + CLAMP(t0, 0.0f, 1.0f); + CLAMP(t1, 0.0f, 1.0f); + + /*---test inside of tri---*/ + /* plane intersection point */ + + point[0] = p1[0] + vel[0] * t0 - nor[0] * radius; + point[1] = p1[1] + vel[1] * t0 - nor[1] * radius; + point[2] = p1[2] + vel[2] * t0 - nor[2] * radius; + + /* is the point in the tri? */ + a = dot_v3v3(e1, e1); + b = dot_v3v3(e1, e2); + c = dot_v3v3(e2, e2); + + sub_v3_v3v3(temp, point, v0); + d = dot_v3v3(temp, e1); + e = dot_v3v3(temp, e2); + + x = d * c - e * b; + y = e * a - d * b; + z = x + y - (a * c - b * b); + + if (z <= 0.0f && (x >= 0.0f && y >= 0.0f)) { + //(((unsigned int)z)& ~(((unsigned int)x)|((unsigned int)y))) & 0x80000000) { + *r_lambda = t0; + copy_v3_v3(ipoint, point); + return true; + } + } + + *r_lambda = 1.0f; + + /*---test points---*/ + a = dot_v3v3(vel, vel); + + /*v0*/ + sub_v3_v3v3(temp, p1, v0); + b = 2.0f * dot_v3v3(vel, temp); + c = dot_v3v3(temp, temp) - radius2; + + if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) { + copy_v3_v3(ipoint, v0); + found_by_sweep = true; + } + + /*v1*/ + sub_v3_v3v3(temp, p1, v1); + b = 2.0f * dot_v3v3(vel, temp); + c = dot_v3v3(temp, temp) - radius2; + + if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) { + copy_v3_v3(ipoint, v1); + found_by_sweep = true; + } + + /*v2*/ + sub_v3_v3v3(temp, p1, v2); + b = 2.0f * dot_v3v3(vel, temp); + c = dot_v3v3(temp, temp) - radius2; + + if (getLowestRoot(a, b, c, *r_lambda, r_lambda)) { + copy_v3_v3(ipoint, v2); + found_by_sweep = true; + } + + /*---test edges---*/ + sub_v3_v3v3(e3, v2, v1); /* wasnt yet calculated */ + + /*e1*/ + sub_v3_v3v3(bv, v0, p1); + + elen2 = dot_v3v3(e1, e1); + edotv = dot_v3v3(e1, vel); + edotbv = dot_v3v3(e1, bv); + + a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv; + b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv); + c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv; + + if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) { + e = (edotv * newLambda - edotbv) / elen2; + + if (e >= 0.0f && e <= 1.0f) { + *r_lambda = newLambda; + copy_v3_v3(ipoint, e1); + mul_v3_fl(ipoint, e); + add_v3_v3(ipoint, v0); + found_by_sweep = true; + } + } + + /*e2*/ + /*bv is same*/ + elen2 = dot_v3v3(e2, e2); + edotv = dot_v3v3(e2, vel); + edotbv = dot_v3v3(e2, bv); + + a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv; + b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv); + c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv; + + if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) { + e = (edotv * newLambda - edotbv) / elen2; + + if (e >= 0.0f && e <= 1.0f) { + *r_lambda = newLambda; + copy_v3_v3(ipoint, e2); + mul_v3_fl(ipoint, e); + add_v3_v3(ipoint, v0); + found_by_sweep = true; + } + } + + /*e3*/ + /* sub_v3_v3v3(bv, v0, p1); */ /* UNUSED */ + /* elen2 = dot_v3v3(e1, e1); */ /* UNUSED */ + /* edotv = dot_v3v3(e1, vel); */ /* UNUSED */ + /* edotbv = dot_v3v3(e1, bv); */ /* UNUSED */ + + sub_v3_v3v3(bv, v1, p1); + elen2 = dot_v3v3(e3, e3); + edotv = dot_v3v3(e3, vel); + edotbv = dot_v3v3(e3, bv); + + a = elen2 * (-dot_v3v3(vel, vel)) + edotv * edotv; + b = 2.0f * (elen2 * dot_v3v3(vel, bv) - edotv * edotbv); + c = elen2 * (radius2 - dot_v3v3(bv, bv)) + edotbv * edotbv; + + if (getLowestRoot(a, b, c, *r_lambda, &newLambda)) { + e = (edotv * newLambda - edotbv) / elen2; + + if (e >= 0.0f && e <= 1.0f) { + *r_lambda = newLambda; + copy_v3_v3(ipoint, e3); + mul_v3_fl(ipoint, e); + add_v3_v3(ipoint, v1); + found_by_sweep = true; + } + } + + return found_by_sweep; +} + +bool isect_axial_line_segment_tri_v3(const int axis, + const float p1[3], + const float p2[3], + const float v0[3], + const float v1[3], + const float v2[3], + float *r_lambda) +{ + const float epsilon = 0.000001f; + float p[3], e1[3], e2[3]; + float u, v, f; + int a0 = axis, a1 = (axis + 1) % 3, a2 = (axis + 2) % 3; + + sub_v3_v3v3(e1, v1, v0); + sub_v3_v3v3(e2, v2, v0); + sub_v3_v3v3(p, v0, p1); + + f = (e2[a1] * e1[a2] - e2[a2] * e1[a1]); + if ((f > -epsilon) && (f < epsilon)) { + return false; + } + + v = (p[a2] * e1[a1] - p[a1] * e1[a2]) / f; + if ((v < 0.0f) || (v > 1.0f)) { + return false; + } + + f = e1[a1]; + if ((f > -epsilon) && (f < epsilon)) { + f = e1[a2]; + if ((f > -epsilon) && (f < epsilon)) { + return false; + } + u = (-p[a2] - v * e2[a2]) / f; + } + else { + u = (-p[a1] - v * e2[a1]) / f; + } + + if ((u < 0.0f) || ((u + v) > 1.0f)) { + return false; + } + + *r_lambda = (p[a0] + u * e1[a0] + v * e2[a0]) / (p2[a0] - p1[a0]); + + if ((*r_lambda < 0.0f) || (*r_lambda > 1.0f)) { + return false; + } + + return true; } /** @@ -2606,201 +2652,210 @@ bool isect_axial_line_segment_tri_v3( * 1 - lines are coplanar, i1 is set to intersection * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively */ -int isect_line_line_epsilon_v3( - const float v1[3], const float v2[3], - const float v3[3], const float v4[3], - float r_i1[3], float r_i2[3], - const float epsilon) -{ - float a[3], b[3], c[3], ab[3], cb[3]; - float d, div; - - sub_v3_v3v3(c, v3, v1); - sub_v3_v3v3(a, v2, v1); - sub_v3_v3v3(b, v4, v3); - - cross_v3_v3v3(ab, a, b); - d = dot_v3v3(c, ab); - div = dot_v3v3(ab, ab); - - /* important not to use an epsilon here, see: T45919 */ - /* test zero length line */ - if (UNLIKELY(div == 0.0f)) { - return 0; - } - /* test if the two lines are coplanar */ - else if (UNLIKELY(fabsf(d) <= epsilon)) { - cross_v3_v3v3(cb, c, b); - - mul_v3_fl(a, dot_v3v3(cb, ab) / div); - add_v3_v3v3(r_i1, v1, a); - copy_v3_v3(r_i2, r_i1); - - return 1; /* one intersection only */ - } - /* if not */ - else { - float n[3], t[3]; - float v3t[3], v4t[3]; - sub_v3_v3v3(t, v1, v3); - - /* offset between both plane where the lines lies */ - cross_v3_v3v3(n, a, b); - project_v3_v3v3(t, t, n); - - /* for the first line, offset the second line until it is coplanar */ - add_v3_v3v3(v3t, v3, t); - add_v3_v3v3(v4t, v4, t); - - sub_v3_v3v3(c, v3t, v1); - sub_v3_v3v3(a, v2, v1); - sub_v3_v3v3(b, v4t, v3t); - - cross_v3_v3v3(ab, a, b); - cross_v3_v3v3(cb, c, b); - - mul_v3_fl(a, dot_v3v3(cb, ab) / dot_v3v3(ab, ab)); - add_v3_v3v3(r_i1, v1, a); - - /* for the second line, just substract the offset from the first intersection point */ - sub_v3_v3v3(r_i2, r_i1, t); - - return 2; /* two nearest points */ - } -} - -int isect_line_line_v3( - const float v1[3], const float v2[3], - const float v3[3], const float v4[3], - float r_i1[3], float r_i2[3]) -{ - const float epsilon = 0.000001f; - return isect_line_line_epsilon_v3(v1, v2, v3, v4, r_i1, r_i2, epsilon); +int isect_line_line_epsilon_v3(const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3], + float r_i1[3], + float r_i2[3], + const float epsilon) +{ + float a[3], b[3], c[3], ab[3], cb[3]; + float d, div; + + sub_v3_v3v3(c, v3, v1); + sub_v3_v3v3(a, v2, v1); + sub_v3_v3v3(b, v4, v3); + + cross_v3_v3v3(ab, a, b); + d = dot_v3v3(c, ab); + div = dot_v3v3(ab, ab); + + /* important not to use an epsilon here, see: T45919 */ + /* test zero length line */ + if (UNLIKELY(div == 0.0f)) { + return 0; + } + /* test if the two lines are coplanar */ + else if (UNLIKELY(fabsf(d) <= epsilon)) { + cross_v3_v3v3(cb, c, b); + + mul_v3_fl(a, dot_v3v3(cb, ab) / div); + add_v3_v3v3(r_i1, v1, a); + copy_v3_v3(r_i2, r_i1); + + return 1; /* one intersection only */ + } + /* if not */ + else { + float n[3], t[3]; + float v3t[3], v4t[3]; + sub_v3_v3v3(t, v1, v3); + + /* offset between both plane where the lines lies */ + cross_v3_v3v3(n, a, b); + project_v3_v3v3(t, t, n); + + /* for the first line, offset the second line until it is coplanar */ + add_v3_v3v3(v3t, v3, t); + add_v3_v3v3(v4t, v4, t); + + sub_v3_v3v3(c, v3t, v1); + sub_v3_v3v3(a, v2, v1); + sub_v3_v3v3(b, v4t, v3t); + + cross_v3_v3v3(ab, a, b); + cross_v3_v3v3(cb, c, b); + + mul_v3_fl(a, dot_v3v3(cb, ab) / dot_v3v3(ab, ab)); + add_v3_v3v3(r_i1, v1, a); + + /* for the second line, just substract the offset from the first intersection point */ + sub_v3_v3v3(r_i2, r_i1, t); + + return 2; /* two nearest points */ + } +} + +int isect_line_line_v3(const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3], + float r_i1[3], + float r_i2[3]) +{ + const float epsilon = 0.000001f; + return isect_line_line_epsilon_v3(v1, v2, v3, v4, r_i1, r_i2, epsilon); } /** Intersection point strictly between the two lines * \return false when no intersection is found */ -bool isect_line_line_strict_v3(const float v1[3], const float v2[3], - const float v3[3], const float v4[3], - float vi[3], float *r_lambda) -{ - const float epsilon = 0.000001f; - float a[3], b[3], c[3], ab[3], cb[3], ca[3]; - float d, div; - - sub_v3_v3v3(c, v3, v1); - sub_v3_v3v3(a, v2, v1); - sub_v3_v3v3(b, v4, v3); - - cross_v3_v3v3(ab, a, b); - d = dot_v3v3(c, ab); - div = dot_v3v3(ab, ab); - - /* important not to use an epsilon here, see: T45919 */ - /* test zero length line */ - if (UNLIKELY(div == 0.0f)) { - return false; - } - /* test if the two lines are coplanar */ - else if (UNLIKELY(fabsf(d) < epsilon)) { - return false; - } - else { - float f1, f2; - cross_v3_v3v3(cb, c, b); - cross_v3_v3v3(ca, c, a); - - f1 = dot_v3v3(cb, ab) / div; - f2 = dot_v3v3(ca, ab) / div; - - if (f1 >= 0 && f1 <= 1 && - f2 >= 0 && f2 <= 1) - { - mul_v3_fl(a, f1); - add_v3_v3v3(vi, v1, a); - - if (r_lambda) { - *r_lambda = f1; - } - - return true; /* intersection found */ - } - else { - return false; - } - } -} - -bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]) -{ - return (min1[0] < max2[0] && min1[1] < max2[1] && min1[2] < max2[2] && - min2[0] < max1[0] && min2[1] < max1[1] && min2[2] < max1[2]); -} - -void isect_ray_aabb_v3_precalc( - struct IsectRayAABB_Precalc *data, - const float ray_origin[3], const float ray_direction[3]) -{ - copy_v3_v3(data->ray_origin, ray_origin); - - data->ray_inv_dir[0] = 1.0f / ray_direction[0]; - data->ray_inv_dir[1] = 1.0f / ray_direction[1]; - data->ray_inv_dir[2] = 1.0f / ray_direction[2]; - - data->sign[0] = data->ray_inv_dir[0] < 0.0f; - data->sign[1] = data->ray_inv_dir[1] < 0.0f; - data->sign[2] = data->ray_inv_dir[2] < 0.0f; +bool isect_line_line_strict_v3(const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3], + float vi[3], + float *r_lambda) +{ + const float epsilon = 0.000001f; + float a[3], b[3], c[3], ab[3], cb[3], ca[3]; + float d, div; + + sub_v3_v3v3(c, v3, v1); + sub_v3_v3v3(a, v2, v1); + sub_v3_v3v3(b, v4, v3); + + cross_v3_v3v3(ab, a, b); + d = dot_v3v3(c, ab); + div = dot_v3v3(ab, ab); + + /* important not to use an epsilon here, see: T45919 */ + /* test zero length line */ + if (UNLIKELY(div == 0.0f)) { + return false; + } + /* test if the two lines are coplanar */ + else if (UNLIKELY(fabsf(d) < epsilon)) { + return false; + } + else { + float f1, f2; + cross_v3_v3v3(cb, c, b); + cross_v3_v3v3(ca, c, a); + + f1 = dot_v3v3(cb, ab) / div; + f2 = dot_v3v3(ca, ab) / div; + + if (f1 >= 0 && f1 <= 1 && f2 >= 0 && f2 <= 1) { + mul_v3_fl(a, f1); + add_v3_v3v3(vi, v1, a); + + if (r_lambda) { + *r_lambda = f1; + } + + return true; /* intersection found */ + } + else { + return false; + } + } +} + +bool isect_aabb_aabb_v3(const float min1[3], + const float max1[3], + const float min2[3], + const float max2[3]) +{ + return (min1[0] < max2[0] && min1[1] < max2[1] && min1[2] < max2[2] && min2[0] < max1[0] && + min2[1] < max1[1] && min2[2] < max1[2]); +} + +void isect_ray_aabb_v3_precalc(struct IsectRayAABB_Precalc *data, + const float ray_origin[3], + const float ray_direction[3]) +{ + copy_v3_v3(data->ray_origin, ray_origin); + + data->ray_inv_dir[0] = 1.0f / ray_direction[0]; + data->ray_inv_dir[1] = 1.0f / ray_direction[1]; + data->ray_inv_dir[2] = 1.0f / ray_direction[2]; + + data->sign[0] = data->ray_inv_dir[0] < 0.0f; + data->sign[1] = data->ray_inv_dir[1] < 0.0f; + data->sign[2] = data->ray_inv_dir[2] < 0.0f; } /* Adapted from http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */ -bool isect_ray_aabb_v3( - const struct IsectRayAABB_Precalc *data, const float bb_min[3], - const float bb_max[3], float *tmin_out) +bool isect_ray_aabb_v3(const struct IsectRayAABB_Precalc *data, + const float bb_min[3], + const float bb_max[3], + float *tmin_out) { - float bbox[2][3]; + float bbox[2][3]; - copy_v3_v3(bbox[0], bb_min); - copy_v3_v3(bbox[1], bb_max); + copy_v3_v3(bbox[0], bb_min); + copy_v3_v3(bbox[1], bb_max); - float tmin = (bbox[data->sign[0]][0] - data->ray_origin[0]) * data->ray_inv_dir[0]; - float tmax = (bbox[1 - data->sign[0]][0] - data->ray_origin[0]) * data->ray_inv_dir[0]; + float tmin = (bbox[data->sign[0]][0] - data->ray_origin[0]) * data->ray_inv_dir[0]; + float tmax = (bbox[1 - data->sign[0]][0] - data->ray_origin[0]) * data->ray_inv_dir[0]; - const float tymin = (bbox[data->sign[1]][1] - data->ray_origin[1]) * data->ray_inv_dir[1]; - const float tymax = (bbox[1 - data->sign[1]][1] - data->ray_origin[1]) * data->ray_inv_dir[1]; + const float tymin = (bbox[data->sign[1]][1] - data->ray_origin[1]) * data->ray_inv_dir[1]; + const float tymax = (bbox[1 - data->sign[1]][1] - data->ray_origin[1]) * data->ray_inv_dir[1]; - if ((tmin > tymax) || (tymin > tmax)) { - return false; - } + if ((tmin > tymax) || (tymin > tmax)) { + return false; + } - if (tymin > tmin) { - tmin = tymin; - } + if (tymin > tmin) { + tmin = tymin; + } - if (tymax < tmax) { - tmax = tymax; - } + if (tymax < tmax) { + tmax = tymax; + } - const float tzmin = (bbox[data->sign[2]][2] - data->ray_origin[2]) * data->ray_inv_dir[2]; - const float tzmax = (bbox[1 - data->sign[2]][2] - data->ray_origin[2]) * data->ray_inv_dir[2]; + const float tzmin = (bbox[data->sign[2]][2] - data->ray_origin[2]) * data->ray_inv_dir[2]; + const float tzmax = (bbox[1 - data->sign[2]][2] - data->ray_origin[2]) * data->ray_inv_dir[2]; - if ((tmin > tzmax) || (tzmin > tmax)) { - return false; - } + if ((tmin > tzmax) || (tzmin > tmax)) { + return false; + } - if (tzmin > tmin) { - tmin = tzmin; - } + if (tzmin > tmin) { + tmin = tzmin; + } - /* Note: tmax does not need to be updated since we don't use it - * keeping this here for future reference - jwilkins */ - //if (tzmax < tmax) tmax = tzmax; + /* Note: tmax does not need to be updated since we don't use it + * keeping this here for future reference - jwilkins */ + //if (tzmax < tmax) tmax = tzmax; - if (tmin_out) { - (*tmin_out) = tmin; - } + if (tmin_out) { + (*tmin_out) = tmin; + } - return true; + return true; } /** @@ -2809,36 +2864,38 @@ bool isect_ray_aabb_v3( * * \note: \a direction should be normalized if you intend to use the \a tmin or \a tmax distance results! */ -bool isect_ray_aabb_v3_simple( - const float orig[3], const float dir[3], - const float bb_min[3], const float bb_max[3], - float *tmin, float *tmax) -{ - double t[6]; - float hit_dist[2]; - const double invdirx = (dir[0] > 1e-35f || dir[0] < -1e-35f) ? 1.0 / (double)dir[0] : DBL_MAX; - const double invdiry = (dir[1] > 1e-35f || dir[1] < -1e-35f) ? 1.0 / (double)dir[1] : DBL_MAX; - const double invdirz = (dir[2] > 1e-35f || dir[2] < -1e-35f) ? 1.0 / (double)dir[2] : DBL_MAX; - t[0] = (double)(bb_min[0] - orig[0]) * invdirx; - t[1] = (double)(bb_max[0] - orig[0]) * invdirx; - t[2] = (double)(bb_min[1] - orig[1]) * invdiry; - t[3] = (double)(bb_max[1] - orig[1]) * invdiry; - t[4] = (double)(bb_min[2] - orig[2]) * invdirz; - t[5] = (double)(bb_max[2] - orig[2]) * invdirz; - hit_dist[0] = (float)fmax(fmax(fmin(t[0], t[1]), fmin(t[2], t[3])), fmin(t[4], t[5])); - hit_dist[1] = (float)fmin(fmin(fmax(t[0], t[1]), fmax(t[2], t[3])), fmax(t[4], t[5])); - if ((hit_dist[1] < 0.0f || hit_dist[0] > hit_dist[1])) { - return false; - } - else { - if (tmin) { - *tmin = hit_dist[0]; - } - if (tmax) { - *tmax = hit_dist[1]; - } - return true; - } +bool isect_ray_aabb_v3_simple(const float orig[3], + const float dir[3], + const float bb_min[3], + const float bb_max[3], + float *tmin, + float *tmax) +{ + double t[6]; + float hit_dist[2]; + const double invdirx = (dir[0] > 1e-35f || dir[0] < -1e-35f) ? 1.0 / (double)dir[0] : DBL_MAX; + const double invdiry = (dir[1] > 1e-35f || dir[1] < -1e-35f) ? 1.0 / (double)dir[1] : DBL_MAX; + const double invdirz = (dir[2] > 1e-35f || dir[2] < -1e-35f) ? 1.0 / (double)dir[2] : DBL_MAX; + t[0] = (double)(bb_min[0] - orig[0]) * invdirx; + t[1] = (double)(bb_max[0] - orig[0]) * invdirx; + t[2] = (double)(bb_min[1] - orig[1]) * invdiry; + t[3] = (double)(bb_max[1] - orig[1]) * invdiry; + t[4] = (double)(bb_min[2] - orig[2]) * invdirz; + t[5] = (double)(bb_max[2] - orig[2]) * invdirz; + hit_dist[0] = (float)fmax(fmax(fmin(t[0], t[1]), fmin(t[2], t[3])), fmin(t[4], t[5])); + hit_dist[1] = (float)fmin(fmin(fmax(t[0], t[1]), fmax(t[2], t[3])), fmax(t[4], t[5])); + if ((hit_dist[1] < 0.0f || hit_dist[0] > hit_dist[1])) { + return false; + } + else { + if (tmin) { + *tmin = hit_dist[0]; + } + if (tmax) { + *tmax = hit_dist[1]; + } + return true; + } } /* find closest point to p on line through (l1, l2) and return lambda, @@ -2846,41 +2903,44 @@ bool isect_ray_aabb_v3_simple( */ float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]) { - float h[3], u[3], lambda; - sub_v3_v3v3(u, l2, l1); - sub_v3_v3v3(h, p, l1); - lambda = dot_v3v3(u, h) / dot_v3v3(u, u); - r_close[0] = l1[0] + u[0] * lambda; - r_close[1] = l1[1] + u[1] * lambda; - r_close[2] = l1[2] + u[2] * lambda; - return lambda; + float h[3], u[3], lambda; + sub_v3_v3v3(u, l2, l1); + sub_v3_v3v3(h, p, l1); + lambda = dot_v3v3(u, h) / dot_v3v3(u, u); + r_close[0] = l1[0] + u[0] * lambda; + r_close[1] = l1[1] + u[1] * lambda; + r_close[2] = l1[2] + u[2] * lambda; + return lambda; } float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]) { - float h[2], u[2], lambda; - sub_v2_v2v2(u, l2, l1); - sub_v2_v2v2(h, p, l1); - lambda = dot_v2v2(u, h) / dot_v2v2(u, u); - r_close[0] = l1[0] + u[0] * lambda; - r_close[1] = l1[1] + u[1] * lambda; - return lambda; + float h[2], u[2], lambda; + sub_v2_v2v2(u, l2, l1); + sub_v2_v2v2(h, p, l1); + lambda = dot_v2v2(u, h) / dot_v2v2(u, u); + r_close[0] = l1[0] + u[0] * lambda; + r_close[1] = l1[1] + u[1] * lambda; + return lambda; } -float ray_point_factor_v3_ex( - const float p[3], const float ray_origin[3], const float ray_direction[3], - const float epsilon, const float fallback) +float ray_point_factor_v3_ex(const float p[3], + const float ray_origin[3], + const float ray_direction[3], + const float epsilon, + const float fallback) { - float p_relative[3]; - sub_v3_v3v3(p_relative, p, ray_origin); - const float dot = len_squared_v3(ray_direction); - return (dot > epsilon) ? (dot_v3v3(ray_direction, p_relative) / dot) : fallback; + float p_relative[3]; + sub_v3_v3v3(p_relative, p, ray_origin); + const float dot = len_squared_v3(ray_direction); + return (dot > epsilon) ? (dot_v3v3(ray_direction, p_relative) / dot) : fallback; } -float ray_point_factor_v3( - const float p[3], const float ray_origin[3], const float ray_direction[3]) +float ray_point_factor_v3(const float p[3], + const float ray_origin[3], + const float ray_direction[3]) { - return ray_point_factor_v3_ex(p, ray_origin, ray_direction, 0.0f, 0.0f); + return ray_point_factor_v3_ex(p, ray_origin, ray_direction, 0.0f, 0.0f); } /** @@ -2890,55 +2950,60 @@ float ray_point_factor_v3( * \param epsilon: avoid approaching divide-by-zero. * Passing a zero will just check for nonzero division. */ -float line_point_factor_v3_ex( - const float p[3], const float l1[3], const float l2[3], - const float epsilon, const float fallback) +float line_point_factor_v3_ex(const float p[3], + const float l1[3], + const float l2[3], + const float epsilon, + const float fallback) { - float h[3], u[3]; - float dot; - sub_v3_v3v3(u, l2, l1); - sub_v3_v3v3(h, p, l1); + float h[3], u[3]; + float dot; + sub_v3_v3v3(u, l2, l1); + sub_v3_v3v3(h, p, l1); - /* better check for zero */ - dot = len_squared_v3(u); - return (dot > epsilon) ? (dot_v3v3(u, h) / dot) : fallback; + /* better check for zero */ + dot = len_squared_v3(u); + return (dot > epsilon) ? (dot_v3v3(u, h) / dot) : fallback; } -float line_point_factor_v3( - const float p[3], const float l1[3], const float l2[3]) +float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3]) { - return line_point_factor_v3_ex(p, l1, l2, 0.0f, 0.0f); + return line_point_factor_v3_ex(p, l1, l2, 0.0f, 0.0f); } -float line_point_factor_v2_ex( - const float p[2], const float l1[2], const float l2[2], - const float epsilon, const float fallback) +float line_point_factor_v2_ex(const float p[2], + const float l1[2], + const float l2[2], + const float epsilon, + const float fallback) { - float h[2], u[2]; - float dot; - sub_v2_v2v2(u, l2, l1); - sub_v2_v2v2(h, p, l1); - /* better check for zero */ - dot = len_squared_v2(u); - return (dot > epsilon) ? (dot_v2v2(u, h) / dot) : fallback; + float h[2], u[2]; + float dot; + sub_v2_v2v2(u, l2, l1); + sub_v2_v2v2(h, p, l1); + /* better check for zero */ + dot = len_squared_v2(u); + return (dot > epsilon) ? (dot_v2v2(u, h) / dot) : fallback; } float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2]) { - return line_point_factor_v2_ex(p, l1, l2, 0.0f, 0.0f); + return line_point_factor_v2_ex(p, l1, l2, 0.0f, 0.0f); } /** * \note #isect_line_plane_v3() shares logic */ -float line_plane_factor_v3(const float plane_co[3], const float plane_no[3], - const float l1[3], const float l2[3]) +float line_plane_factor_v3(const float plane_co[3], + const float plane_no[3], + const float l1[3], + const float l2[3]) { - float u[3], h[3]; - float dot; - sub_v3_v3v3(u, l2, l1); - sub_v3_v3v3(h, l1, plane_co); - dot = dot_v3v3(plane_no, u); - return (dot != 0.0f) ? -dot_v3v3(plane_no, h) / dot : 0.0f; + float u[3], h[3]; + float dot; + sub_v3_v3v3(u, l2, l1); + sub_v3_v3v3(h, l1, plane_co); + dot = dot_v3v3(plane_no, u); + return (dot != 0.0f) ? -dot_v3v3(plane_no, h) / dot : 0.0f; } /** @@ -2947,19 +3012,19 @@ float line_plane_factor_v3(const float plane_co[3], const float plane_no[3], */ void limit_dist_v3(float v1[3], float v2[3], const float dist) { - const float dist_old = len_v3v3(v1, v2); + const float dist_old = len_v3v3(v1, v2); - if (dist_old > dist) { - float v1_old[3]; - float v2_old[3]; - float fac = (dist / dist_old) * 0.5f; + if (dist_old > dist) { + float v1_old[3]; + float v2_old[3]; + float fac = (dist / dist_old) * 0.5f; - copy_v3_v3(v1_old, v1); - copy_v3_v3(v2_old, v2); + copy_v3_v3(v1_old, v1); + copy_v3_v3(v2_old, v2); - interp_v3_v3v3(v1, v1_old, v2_old, 0.5f - fac); - interp_v3_v3v3(v2, v1_old, v2_old, 0.5f + fac); - } + interp_v3_v3v3(v1, v1_old, v2_old, 0.5f - fac); + interp_v3_v3v3(v2, v1_old, v2_old, 0.5f + fac); + } } /* @@ -2969,79 +3034,92 @@ void limit_dist_v3(float v1[3], float v2[3], const float dist) * | \ * x1,y1-- x2,y1 */ -int isect_point_tri_v2_int(const int x1, const int y1, const int x2, const int y2, const int a, const int b) +int isect_point_tri_v2_int( + const int x1, const int y1, const int x2, const int y2, const int a, const int b) { - float v1[2], v2[2], v3[2], p[2]; + float v1[2], v2[2], v3[2], p[2]; - v1[0] = (float)x1; - v1[1] = (float)y1; + v1[0] = (float)x1; + v1[1] = (float)y1; - v2[0] = (float)x1; - v2[1] = (float)y2; + v2[0] = (float)x1; + v2[1] = (float)y2; - v3[0] = (float)x2; - v3[1] = (float)y1; + v3[0] = (float)x2; + v3[1] = (float)y1; - p[0] = (float)a; - p[1] = (float)b; + p[0] = (float)a; + p[1] = (float)b; - return isect_point_tri_v2(p, v1, v2, v3); + return isect_point_tri_v2(p, v1, v2, v3); } -static bool point_in_slice(const float p[3], const float v1[3], const float l1[3], const float l2[3]) +static bool point_in_slice(const float p[3], + const float v1[3], + const float l1[3], + const float l2[3]) { - /* - * what is a slice ? - * some maths: - * a line including (l1, l2) and a point not on the line - * define a subset of R3 delimited by planes parallel to the line and orthogonal - * to the (point --> line) distance vector, one plane on the line one on the point, - * the room inside usually is rather small compared to R3 though still infinite - * useful for restricting (speeding up) searches - * e.g. all points of triangular prism are within the intersection of 3 'slices' - * another trivial case : cube - * but see a 'spat' which is a deformed cube with paired parallel planes needs only 3 slices too - */ - float h, rp[3], cp[3], q[3]; + /* + * what is a slice ? + * some maths: + * a line including (l1, l2) and a point not on the line + * define a subset of R3 delimited by planes parallel to the line and orthogonal + * to the (point --> line) distance vector, one plane on the line one on the point, + * the room inside usually is rather small compared to R3 though still infinite + * useful for restricting (speeding up) searches + * e.g. all points of triangular prism are within the intersection of 3 'slices' + * another trivial case : cube + * but see a 'spat' which is a deformed cube with paired parallel planes needs only 3 slices too + */ + float h, rp[3], cp[3], q[3]; - closest_to_line_v3(cp, v1, l1, l2); - sub_v3_v3v3(q, cp, v1); + closest_to_line_v3(cp, v1, l1, l2); + sub_v3_v3v3(q, cp, v1); - sub_v3_v3v3(rp, p, v1); - h = dot_v3v3(q, rp) / dot_v3v3(q, q); - /* note: when 'h' is nan/-nan, this check returns false - * without explicit check - covering the degenerate case */ - return (h >= 0.0f && h <= 1.0f); + sub_v3_v3v3(rp, p, v1); + h = dot_v3v3(q, rp) / dot_v3v3(q, q); + /* note: when 'h' is nan/-nan, this check returns false + * without explicit check - covering the degenerate case */ + return (h >= 0.0f && h <= 1.0f); } /* adult sister defining the slice planes by the origin and the normal * NOTE |normal| may not be 1 but defining the thickness of the slice */ static bool point_in_slice_as(float p[3], float origin[3], float normal[3]) { - float h, rp[3]; - sub_v3_v3v3(rp, p, origin); - h = dot_v3v3(normal, rp) / dot_v3v3(normal, normal); - if (h < 0.0f || h > 1.0f) { - return false; - } - return true; + float h, rp[3]; + sub_v3_v3v3(rp, p, origin); + h = dot_v3v3(normal, rp) / dot_v3v3(normal, normal); + if (h < 0.0f || h > 1.0f) { + return false; + } + return true; } bool point_in_slice_seg(float p[3], float l1[3], float l2[3]) { - float normal[3]; + float normal[3]; - sub_v3_v3v3(normal, l2, l1); + sub_v3_v3v3(normal, l2, l1); - return point_in_slice_as(p, l1, normal); + return point_in_slice_as(p, l1, normal); } -bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]) +bool isect_point_tri_prism_v3(const float p[3], + const float v1[3], + const float v2[3], + const float v3[3]) { - if (!point_in_slice(p, v1, v2, v3)) { return false; } - if (!point_in_slice(p, v2, v3, v1)) { return false; } - if (!point_in_slice(p, v3, v1, v2)) { return false; } - return true; + if (!point_in_slice(p, v1, v2, v3)) { + return false; + } + if (!point_in_slice(p, v2, v3, v1)) { + return false; + } + if (!point_in_slice(p, v3, v1, v2)) { + return false; + } + return true; } /** @@ -3050,133 +3128,132 @@ bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v * \note Its up to the caller to check the distance between \a p and \a r_vi against an error margin. */ bool isect_point_tri_v3( - const float p[3], const float v1[3], const float v2[3], const float v3[3], - float r_isect_co[3]) + const float p[3], const float v1[3], const float v2[3], const float v3[3], float r_isect_co[3]) { - if (isect_point_tri_prism_v3(p, v1, v2, v3)) { - float plane[4]; - float no[3]; + if (isect_point_tri_prism_v3(p, v1, v2, v3)) { + float plane[4]; + float no[3]; - /* Could use normal_tri_v3, but doesn't have to be unit-length */ - cross_tri_v3(no, v1, v2, v3); - BLI_assert(len_squared_v3(no) != 0.0f); + /* Could use normal_tri_v3, but doesn't have to be unit-length */ + cross_tri_v3(no, v1, v2, v3); + BLI_assert(len_squared_v3(no) != 0.0f); - plane_from_point_normal_v3(plane, v1, no); - closest_to_plane_v3(r_isect_co, plane, p); + plane_from_point_normal_v3(plane, v1, no); + closest_to_plane_v3(r_isect_co, plane, p); - return true; - } - else { - return false; - } + return true; + } + else { + return false; + } } bool clip_segment_v3_plane( - const float p1[3], const float p2[3], - const float plane[4], - float r_p1[3], float r_p2[3]) -{ - float dp[3], div; - - sub_v3_v3v3(dp, p2, p1); - div = dot_v3v3(dp, plane); - - if (div == 0.0f) { - /* parallel */ - return true; - } - - float t = -plane_point_side_v3(plane, p1); - - if (div > 0.0f) { - /* behind plane, completely clipped */ - if (t >= div) { - return false; - } - else if (t > 0.0f) { - const float p1_copy[3] = {UNPACK3(p1)}; - copy_v3_v3(r_p2, p2); - madd_v3_v3v3fl(r_p1, p1_copy, dp, t / div); - return true; - } - } - else { - /* behind plane, completely clipped */ - if (t >= 0.0f) { - return false; - } - else if (t > div) { - const float p1_copy[3] = {UNPACK3(p1)}; - copy_v3_v3(r_p1, p1); - madd_v3_v3v3fl(r_p2, p1_copy, dp, t / div); - return true; - } - } - - /* incase input/output values match (above also) */ - const float p1_copy[3] = {UNPACK3(p1)}; - copy_v3_v3(r_p2, p2); - copy_v3_v3(r_p1, p1_copy); - return true; -} - -bool clip_segment_v3_plane_n( - const float p1[3], const float p2[3], - const float plane_array[][4], const int plane_tot, - float r_p1[3], float r_p2[3]) -{ - /* intersect from both directions */ - float p1_fac = 0.0f, p2_fac = 1.0f; - - float dp[3]; - sub_v3_v3v3(dp, p2, p1); - - for (int i = 0; i < plane_tot; i++) { - const float *plane = plane_array[i]; - const float div = dot_v3v3(dp, plane); - - if (div != 0.0f) { - float t = -plane_point_side_v3(plane, p1); - if (div > 0.0f) { - /* clip p1 lower bounds */ - if (t >= div) { - return false; - } - else if (t > 0.0f) { - t /= div; - if (t > p1_fac) { - p1_fac = t; - if (p1_fac > p2_fac) { - return false; - } - } - } - } - else if (div < 0.0f) { - /* clip p2 upper bounds */ - if (t >= 0.0f) { - return false; - } - else if (t > div) { - t /= div; - if (t < p2_fac) { - p2_fac = t; - if (p1_fac > p2_fac) { - return false; - } - } - } - } - } - } - - /* incase input/output values match */ - const float p1_copy[3] = {UNPACK3(p1)}; - - madd_v3_v3v3fl(r_p1, p1_copy, dp, p1_fac); - madd_v3_v3v3fl(r_p2, p1_copy, dp, p2_fac); - - return true; + const float p1[3], const float p2[3], const float plane[4], float r_p1[3], float r_p2[3]) +{ + float dp[3], div; + + sub_v3_v3v3(dp, p2, p1); + div = dot_v3v3(dp, plane); + + if (div == 0.0f) { + /* parallel */ + return true; + } + + float t = -plane_point_side_v3(plane, p1); + + if (div > 0.0f) { + /* behind plane, completely clipped */ + if (t >= div) { + return false; + } + else if (t > 0.0f) { + const float p1_copy[3] = {UNPACK3(p1)}; + copy_v3_v3(r_p2, p2); + madd_v3_v3v3fl(r_p1, p1_copy, dp, t / div); + return true; + } + } + else { + /* behind plane, completely clipped */ + if (t >= 0.0f) { + return false; + } + else if (t > div) { + const float p1_copy[3] = {UNPACK3(p1)}; + copy_v3_v3(r_p1, p1); + madd_v3_v3v3fl(r_p2, p1_copy, dp, t / div); + return true; + } + } + + /* incase input/output values match (above also) */ + const float p1_copy[3] = {UNPACK3(p1)}; + copy_v3_v3(r_p2, p2); + copy_v3_v3(r_p1, p1_copy); + return true; +} + +bool clip_segment_v3_plane_n(const float p1[3], + const float p2[3], + const float plane_array[][4], + const int plane_tot, + float r_p1[3], + float r_p2[3]) +{ + /* intersect from both directions */ + float p1_fac = 0.0f, p2_fac = 1.0f; + + float dp[3]; + sub_v3_v3v3(dp, p2, p1); + + for (int i = 0; i < plane_tot; i++) { + const float *plane = plane_array[i]; + const float div = dot_v3v3(dp, plane); + + if (div != 0.0f) { + float t = -plane_point_side_v3(plane, p1); + if (div > 0.0f) { + /* clip p1 lower bounds */ + if (t >= div) { + return false; + } + else if (t > 0.0f) { + t /= div; + if (t > p1_fac) { + p1_fac = t; + if (p1_fac > p2_fac) { + return false; + } + } + } + } + else if (div < 0.0f) { + /* clip p2 upper bounds */ + if (t >= 0.0f) { + return false; + } + else if (t > div) { + t /= div; + if (t < p2_fac) { + p2_fac = t; + if (p1_fac > p2_fac) { + return false; + } + } + } + } + } + } + + /* incase input/output values match */ + const float p1_copy[3] = {UNPACK3(p1)}; + + madd_v3_v3v3fl(r_p1, p1_copy, dp, p1_fac); + madd_v3_v3v3fl(r_p2, p1_copy, dp, p2_fac); + + return true; } /****************************** Axis Utils ********************************/ @@ -3193,18 +3270,19 @@ bool clip_segment_v3_plane_n( */ void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]) { - BLI_ASSERT_UNIT_V3(normal); + BLI_ASSERT_UNIT_V3(normal); - copy_v3_v3(r_mat[2], normal); - ortho_basis_v3v3_v3(r_mat[0], r_mat[1], r_mat[2]); + copy_v3_v3(r_mat[2], normal); + ortho_basis_v3v3_v3(r_mat[0], r_mat[1], r_mat[2]); - BLI_ASSERT_UNIT_V3(r_mat[0]); - BLI_ASSERT_UNIT_V3(r_mat[1]); + BLI_ASSERT_UNIT_V3(r_mat[0]); + BLI_ASSERT_UNIT_V3(r_mat[1]); - transpose_m3(r_mat); + transpose_m3(r_mat); - BLI_assert(!is_negative_m3(r_mat)); - BLI_assert((fabsf(dot_m3_v3_row_z(r_mat, normal) - 1.0f) < BLI_ASSERT_UNIT_EPSILON) || is_zero_v3(normal)); + BLI_assert(!is_negative_m3(r_mat)); + BLI_assert((fabsf(dot_m3_v3_row_z(r_mat, normal) - 1.0f) < BLI_ASSERT_UNIT_EPSILON) || + is_zero_v3(normal)); } /** @@ -3212,143 +3290,151 @@ void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]) */ void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3]) { - BLI_ASSERT_UNIT_V3(normal); + BLI_ASSERT_UNIT_V3(normal); - negate_v3_v3(r_mat[2], normal); - ortho_basis_v3v3_v3(r_mat[0], r_mat[1], r_mat[2]); + negate_v3_v3(r_mat[2], normal); + ortho_basis_v3v3_v3(r_mat[0], r_mat[1], r_mat[2]); - BLI_ASSERT_UNIT_V3(r_mat[0]); - BLI_ASSERT_UNIT_V3(r_mat[1]); + BLI_ASSERT_UNIT_V3(r_mat[0]); + BLI_ASSERT_UNIT_V3(r_mat[1]); - transpose_m3(r_mat); + transpose_m3(r_mat); - BLI_assert(!is_negative_m3(r_mat)); - BLI_assert((dot_m3_v3_row_z(r_mat, normal) < BLI_ASSERT_UNIT_EPSILON) || is_zero_v3(normal)); + BLI_assert(!is_negative_m3(r_mat)); + BLI_assert((dot_m3_v3_row_z(r_mat, normal) < BLI_ASSERT_UNIT_EPSILON) || is_zero_v3(normal)); } /****************************** Interpolation ********************************/ -static float tri_signed_area(const float v1[3], const float v2[3], const float v3[3], const int i, const int j) +static float tri_signed_area( + const float v1[3], const float v2[3], const float v3[3], const int i, const int j) { - return 0.5f * ((v1[i] - v2[i]) * (v2[j] - v3[j]) + (v1[j] - v2[j]) * (v3[i] - v2[i])); + return 0.5f * ((v1[i] - v2[i]) * (v2[j] - v3[j]) + (v1[j] - v2[j]) * (v3[i] - v2[i])); } /* return 1 when degenerate */ -static bool barycentric_weights(const float v1[3], const float v2[3], const float v3[3], const float co[3], const float n[3], float w[3]) -{ - float wtot; - int i, j; - - axis_dominant_v3(&i, &j, n); - - w[0] = tri_signed_area(v2, v3, co, i, j); - w[1] = tri_signed_area(v3, v1, co, i, j); - w[2] = tri_signed_area(v1, v2, co, i, j); - - wtot = w[0] + w[1] + w[2]; - - if (fabsf(wtot) > FLT_EPSILON) { - mul_v3_fl(w, 1.0f / wtot); - return false; - } - else { - /* zero area triangle */ - copy_v3_fl(w, 1.0f / 3.0f); - return true; - } -} - -void interp_weights_tri_v3(float w[3], const float v1[3], const float v2[3], const float v3[3], const float co[3]) -{ - float n[3]; - - normal_tri_v3(n, v1, v2, v3); - barycentric_weights(v1, v2, v3, co, n, w); -} - -void interp_weights_quad_v3(float w[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float co[3]) -{ - float w2[3]; - - w[0] = w[1] = w[2] = w[3] = 0.0f; - - /* first check for exact match */ - if (equals_v3v3(co, v1)) { - w[0] = 1.0f; - } - else if (equals_v3v3(co, v2)) { - w[1] = 1.0f; - } - else if (equals_v3v3(co, v3)) { - w[2] = 1.0f; - } - else if (equals_v3v3(co, v4)) { - w[3] = 1.0f; - } - else { - /* otherwise compute barycentric interpolation weights */ - float n1[3], n2[3], n[3]; - bool degenerate; - - sub_v3_v3v3(n1, v1, v3); - sub_v3_v3v3(n2, v2, v4); - cross_v3_v3v3(n, n1, n2); - - degenerate = barycentric_weights(v1, v2, v4, co, n, w); - SWAP(float, w[2], w[3]); - - if (degenerate || (w[0] < 0.0f)) { - /* if w[1] is negative, co is on the other side of the v1-v3 edge, - * so we interpolate using the other triangle */ - degenerate = barycentric_weights(v2, v3, v4, co, n, w2); - - if (!degenerate) { - w[0] = 0.0f; - w[1] = w2[0]; - w[2] = w2[1]; - w[3] = w2[2]; - } - } - } +static bool barycentric_weights(const float v1[3], + const float v2[3], + const float v3[3], + const float co[3], + const float n[3], + float w[3]) +{ + float wtot; + int i, j; + + axis_dominant_v3(&i, &j, n); + + w[0] = tri_signed_area(v2, v3, co, i, j); + w[1] = tri_signed_area(v3, v1, co, i, j); + w[2] = tri_signed_area(v1, v2, co, i, j); + + wtot = w[0] + w[1] + w[2]; + + if (fabsf(wtot) > FLT_EPSILON) { + mul_v3_fl(w, 1.0f / wtot); + return false; + } + else { + /* zero area triangle */ + copy_v3_fl(w, 1.0f / 3.0f); + return true; + } +} + +void interp_weights_tri_v3( + float w[3], const float v1[3], const float v2[3], const float v3[3], const float co[3]) +{ + float n[3]; + + normal_tri_v3(n, v1, v2, v3); + barycentric_weights(v1, v2, v3, co, n, w); +} + +void interp_weights_quad_v3(float w[4], + const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3], + const float co[3]) +{ + float w2[3]; + + w[0] = w[1] = w[2] = w[3] = 0.0f; + + /* first check for exact match */ + if (equals_v3v3(co, v1)) { + w[0] = 1.0f; + } + else if (equals_v3v3(co, v2)) { + w[1] = 1.0f; + } + else if (equals_v3v3(co, v3)) { + w[2] = 1.0f; + } + else if (equals_v3v3(co, v4)) { + w[3] = 1.0f; + } + else { + /* otherwise compute barycentric interpolation weights */ + float n1[3], n2[3], n[3]; + bool degenerate; + + sub_v3_v3v3(n1, v1, v3); + sub_v3_v3v3(n2, v2, v4); + cross_v3_v3v3(n, n1, n2); + + degenerate = barycentric_weights(v1, v2, v4, co, n, w); + SWAP(float, w[2], w[3]); + + if (degenerate || (w[0] < 0.0f)) { + /* if w[1] is negative, co is on the other side of the v1-v3 edge, + * so we interpolate using the other triangle */ + degenerate = barycentric_weights(v2, v3, v4, co, n, w2); + + if (!degenerate) { + w[0] = 0.0f; + w[1] = w2[0]; + w[2] = w2[1]; + w[3] = w2[2]; + } + } + } } /* return 1 of point is inside triangle, 2 if it's on the edge, 0 if point is outside of triangle */ int barycentric_inside_triangle_v2(const float w[3]) { - if (IN_RANGE(w[0], 0.0f, 1.0f) && - IN_RANGE(w[1], 0.0f, 1.0f) && - IN_RANGE(w[2], 0.0f, 1.0f)) - { - return 1; - } - else if (IN_RANGE_INCL(w[0], 0.0f, 1.0f) && - IN_RANGE_INCL(w[1], 0.0f, 1.0f) && - IN_RANGE_INCL(w[2], 0.0f, 1.0f)) - { - return 2; - } + if (IN_RANGE(w[0], 0.0f, 1.0f) && IN_RANGE(w[1], 0.0f, 1.0f) && IN_RANGE(w[2], 0.0f, 1.0f)) { + return 1; + } + else if (IN_RANGE_INCL(w[0], 0.0f, 1.0f) && IN_RANGE_INCL(w[1], 0.0f, 1.0f) && + IN_RANGE_INCL(w[2], 0.0f, 1.0f)) { + return 2; + } - return 0; + return 0; } /* returns 0 for degenerated triangles */ -bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]) +bool barycentric_coords_v2( + const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]) { - const float x = co[0], y = co[1]; - const float x1 = v1[0], y1 = v1[1]; - const float x2 = v2[0], y2 = v2[1]; - const float x3 = v3[0], y3 = v3[1]; - const float det = (y2 - y3) * (x1 - x3) + (x3 - x2) * (y1 - y3); + const float x = co[0], y = co[1]; + const float x1 = v1[0], y1 = v1[1]; + const float x2 = v2[0], y2 = v2[1]; + const float x3 = v3[0], y3 = v3[1]; + const float det = (y2 - y3) * (x1 - x3) + (x3 - x2) * (y1 - y3); - if (fabsf(det) > FLT_EPSILON) { - w[0] = ((y2 - y3) * (x - x3) + (x3 - x2) * (y - y3)) / det; - w[1] = ((y3 - y1) * (x - x3) + (x1 - x3) * (y - y3)) / det; - w[2] = 1.0f - w[0] - w[1]; + if (fabsf(det) > FLT_EPSILON) { + w[0] = ((y2 - y3) * (x - x3) + (x3 - x2) * (y - y3)) / det; + w[1] = ((y3 - y1) * (x - x3) + (x1 - x3) * (y - y3)) / det; + w[2] = 1.0f - w[0] - w[1]; - return true; - } + return true; + } - return false; + return false; } /** @@ -3358,22 +3444,21 @@ bool barycentric_coords_v2(const float v1[2], const float v2[2], const float v3[ * although it has double precision and is used for texture baking, so keep both. */ void barycentric_weights_v2( - const float v1[2], const float v2[2], const float v3[2], - const float co[2], float w[3]) + const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]) { - float wtot; + float wtot; - w[0] = cross_tri_v2(v2, v3, co); - w[1] = cross_tri_v2(v3, v1, co); - w[2] = cross_tri_v2(v1, v2, co); - wtot = w[0] + w[1] + w[2]; + w[0] = cross_tri_v2(v2, v3, co); + w[1] = cross_tri_v2(v3, v1, co); + w[2] = cross_tri_v2(v1, v2, co); + wtot = w[0] + w[1] + w[2]; - if (wtot != 0.0f) { - mul_v3_fl(w, 1.0f / wtot); - } - else { /* dummy values for zero area face */ - copy_v3_fl(w, 1.0f / 3.0f); - } + if (wtot != 0.0f) { + mul_v3_fl(w, 1.0f / wtot); + } + else { /* dummy values for zero area face */ + copy_v3_fl(w, 1.0f / 3.0f); + } } /** @@ -3381,22 +3466,21 @@ void barycentric_weights_v2( * Useful when negative values cause problems and points are only ever slightly outside of the triangle. */ void barycentric_weights_v2_clamped( - const float v1[2], const float v2[2], const float v3[2], - const float co[2], float w[3]) + const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]) { - float wtot; + float wtot; - w[0] = max_ff(cross_tri_v2(v2, v3, co), 0.0f); - w[1] = max_ff(cross_tri_v2(v3, v1, co), 0.0f); - w[2] = max_ff(cross_tri_v2(v1, v2, co), 0.0f); - wtot = w[0] + w[1] + w[2]; + w[0] = max_ff(cross_tri_v2(v2, v3, co), 0.0f); + w[1] = max_ff(cross_tri_v2(v3, v1, co), 0.0f); + w[2] = max_ff(cross_tri_v2(v1, v2, co), 0.0f); + wtot = w[0] + w[1] + w[2]; - if (wtot != 0.0f) { - mul_v3_fl(w, 1.0f / wtot); - } - else { /* dummy values for zero area face */ - copy_v3_fl(w, 1.0f / 3.0f); - } + if (wtot != 0.0f) { + mul_v3_fl(w, 1.0f / wtot); + } + else { /* dummy values for zero area face */ + copy_v3_fl(w, 1.0f / 3.0f); + } } /** @@ -3404,22 +3488,21 @@ void barycentric_weights_v2_clamped( * using their 4th component as a weight */ void barycentric_weights_v2_persp( - const float v1[4], const float v2[4], const float v3[4], - const float co[2], float w[3]) + const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3]) { - float wtot; + float wtot; - w[0] = cross_tri_v2(v2, v3, co) / v1[3]; - w[1] = cross_tri_v2(v3, v1, co) / v2[3]; - w[2] = cross_tri_v2(v1, v2, co) / v3[3]; - wtot = w[0] + w[1] + w[2]; + w[0] = cross_tri_v2(v2, v3, co) / v1[3]; + w[1] = cross_tri_v2(v3, v1, co) / v2[3]; + w[2] = cross_tri_v2(v1, v2, co) / v3[3]; + wtot = w[0] + w[1] + w[2]; - if (wtot != 0.0f) { - mul_v3_fl(w, 1.0f / wtot); - } - else { /* dummy values for zero area face */ - w[0] = w[1] = w[2] = 1.0f / 3.0f; - } + if (wtot != 0.0f) { + mul_v3_fl(w, 1.0f / wtot); + } + else { /* dummy values for zero area face */ + w[0] = w[1] = w[2] = 1.0f / 3.0f; + } } /** @@ -3427,54 +3510,70 @@ void barycentric_weights_v2_persp( * note: untested for values outside the quad's bounds * this is #interp_weights_poly_v2 expanded for quads only */ -void barycentric_weights_v2_quad( - const float v1[2], const float v2[2], const float v3[2], const float v4[2], - const float co[2], float w[4]) -{ - /* note: fabsf() here is not needed for convex quads (and not used in interp_weights_poly_v2). - * but in the case of concave/bow-tie quads for the mask rasterizer it gives unreliable results - * without adding absf(). If this becomes an issue for more general usage we could have - * this optional or use a different function - Campbell */ +void barycentric_weights_v2_quad(const float v1[2], + const float v2[2], + const float v3[2], + const float v4[2], + const float co[2], + float w[4]) +{ + /* note: fabsf() here is not needed for convex quads (and not used in interp_weights_poly_v2). + * but in the case of concave/bow-tie quads for the mask rasterizer it gives unreliable results + * without adding absf(). If this becomes an issue for more general usage we could have + * this optional or use a different function - Campbell */ #define MEAN_VALUE_HALF_TAN_V2(_area, i1, i2) \ - ((_area = cross_v2v2(dirs[i1], dirs[i2])) != 0.0f ? \ - fabsf(((lens[i1] * lens[i2]) - dot_v2v2(dirs[i1], dirs[i2])) / _area) : 0.0f) - - const float dirs[4][2] = { - {v1[0] - co[0], v1[1] - co[1]}, - {v2[0] - co[0], v2[1] - co[1]}, - {v3[0] - co[0], v3[1] - co[1]}, - {v4[0] - co[0], v4[1] - co[1]}, - }; - - const float lens[4] = { - len_v2(dirs[0]), - len_v2(dirs[1]), - len_v2(dirs[2]), - len_v2(dirs[3]), - }; - - /* avoid divide by zero */ - if (UNLIKELY(lens[0] < FLT_EPSILON)) { w[0] = 1.0f; w[1] = w[2] = w[3] = 0.0f; } - else if (UNLIKELY(lens[1] < FLT_EPSILON)) { w[1] = 1.0f; w[0] = w[2] = w[3] = 0.0f; } - else if (UNLIKELY(lens[2] < FLT_EPSILON)) { w[2] = 1.0f; w[0] = w[1] = w[3] = 0.0f; } - else if (UNLIKELY(lens[3] < FLT_EPSILON)) { w[3] = 1.0f; w[0] = w[1] = w[2] = 0.0f; } - else { - float wtot, area; - - /* variable 'area' is just for storage, - * the order its initialized doesn't matter */ + ((_area = cross_v2v2(dirs[i1], dirs[i2])) != 0.0f ? \ + fabsf(((lens[i1] * lens[i2]) - dot_v2v2(dirs[i1], dirs[i2])) / _area) : \ + 0.0f) + + const float dirs[4][2] = { + {v1[0] - co[0], v1[1] - co[1]}, + {v2[0] - co[0], v2[1] - co[1]}, + {v3[0] - co[0], v3[1] - co[1]}, + {v4[0] - co[0], v4[1] - co[1]}, + }; + + const float lens[4] = { + len_v2(dirs[0]), + len_v2(dirs[1]), + len_v2(dirs[2]), + len_v2(dirs[3]), + }; + + /* avoid divide by zero */ + if (UNLIKELY(lens[0] < FLT_EPSILON)) { + w[0] = 1.0f; + w[1] = w[2] = w[3] = 0.0f; + } + else if (UNLIKELY(lens[1] < FLT_EPSILON)) { + w[1] = 1.0f; + w[0] = w[2] = w[3] = 0.0f; + } + else if (UNLIKELY(lens[2] < FLT_EPSILON)) { + w[2] = 1.0f; + w[0] = w[1] = w[3] = 0.0f; + } + else if (UNLIKELY(lens[3] < FLT_EPSILON)) { + w[3] = 1.0f; + w[0] = w[1] = w[2] = 0.0f; + } + else { + float wtot, area; + + /* variable 'area' is just for storage, + * the order its initialized doesn't matter */ #ifdef __clang__ # pragma clang diagnostic push # pragma clang diagnostic ignored "-Wunsequenced" #endif - /* inline mean_value_half_tan four times here */ - const float t[4] = { - MEAN_VALUE_HALF_TAN_V2(area, 0, 1), - MEAN_VALUE_HALF_TAN_V2(area, 1, 2), - MEAN_VALUE_HALF_TAN_V2(area, 2, 3), - MEAN_VALUE_HALF_TAN_V2(area, 3, 0), - }; + /* inline mean_value_half_tan four times here */ + const float t[4] = { + MEAN_VALUE_HALF_TAN_V2(area, 0, 1), + MEAN_VALUE_HALF_TAN_V2(area, 1, 2), + MEAN_VALUE_HALF_TAN_V2(area, 2, 3), + MEAN_VALUE_HALF_TAN_V2(area, 3, 0), + }; #ifdef __clang__ # pragma clang diagnostic pop @@ -3482,365 +3581,376 @@ void barycentric_weights_v2_quad( #undef MEAN_VALUE_HALF_TAN_V2 - w[0] = (t[3] + t[0]) / lens[0]; - w[1] = (t[0] + t[1]) / lens[1]; - w[2] = (t[1] + t[2]) / lens[2]; - w[3] = (t[2] + t[3]) / lens[3]; + w[0] = (t[3] + t[0]) / lens[0]; + w[1] = (t[0] + t[1]) / lens[1]; + w[2] = (t[1] + t[2]) / lens[2]; + w[3] = (t[2] + t[3]) / lens[3]; - wtot = w[0] + w[1] + w[2] + w[3]; + wtot = w[0] + w[1] + w[2] + w[3]; - if (wtot != 0.0f) { - mul_v4_fl(w, 1.0f / wtot); - } - else { /* dummy values for zero area face */ - copy_v4_fl(w, 1.0f / 4.0f); - } - } + if (wtot != 0.0f) { + mul_v4_fl(w, 1.0f / wtot); + } + else { /* dummy values for zero area face */ + copy_v4_fl(w, 1.0f / 4.0f); + } + } } /* given 2 triangles in 3D space, and a point in relation to the first triangle. * calculate the location of a point in relation to the second triangle. * Useful for finding relative positions with geometry */ -void transform_point_by_tri_v3( - float pt_tar[3], float const pt_src[3], - const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3], - const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]) -{ - /* this works by moving the source triangle so its normal is pointing on the Z - * axis where its barycentric weights can be calculated in 2D and its Z offset can - * be re-applied. The weights are applied directly to the targets 3D points and the - * z-depth is used to scale the targets normal as an offset. - * This saves transforming the target into its Z-Up orientation and back - * (which could also work) */ - float no_tar[3], no_src[3]; - float mat_src[3][3]; - float pt_src_xy[3]; - float tri_xy_src[3][3]; - float w_src[3]; - float area_tar, area_src; - float z_ofs_src; - - normal_tri_v3(no_tar, tri_tar_p1, tri_tar_p2, tri_tar_p3); - normal_tri_v3(no_src, tri_src_p1, tri_src_p2, tri_src_p3); - - axis_dominant_v3_to_m3(mat_src, no_src); - - /* make the source tri xy space */ - mul_v3_m3v3(pt_src_xy, mat_src, pt_src); - mul_v3_m3v3(tri_xy_src[0], mat_src, tri_src_p1); - mul_v3_m3v3(tri_xy_src[1], mat_src, tri_src_p2); - mul_v3_m3v3(tri_xy_src[2], mat_src, tri_src_p3); - - - barycentric_weights_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2], pt_src_xy, w_src); - interp_v3_v3v3v3(pt_tar, tri_tar_p1, tri_tar_p2, tri_tar_p3, w_src); - - area_tar = sqrtf(area_tri_v3(tri_tar_p1, tri_tar_p2, tri_tar_p3)); - area_src = sqrtf(area_tri_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2])); - - z_ofs_src = pt_src_xy[2] - tri_xy_src[0][2]; - madd_v3_v3v3fl(pt_tar, pt_tar, no_tar, (z_ofs_src / area_src) * area_tar); +void transform_point_by_tri_v3(float pt_tar[3], + float const pt_src[3], + const float tri_tar_p1[3], + const float tri_tar_p2[3], + const float tri_tar_p3[3], + const float tri_src_p1[3], + const float tri_src_p2[3], + const float tri_src_p3[3]) +{ + /* this works by moving the source triangle so its normal is pointing on the Z + * axis where its barycentric weights can be calculated in 2D and its Z offset can + * be re-applied. The weights are applied directly to the targets 3D points and the + * z-depth is used to scale the targets normal as an offset. + * This saves transforming the target into its Z-Up orientation and back + * (which could also work) */ + float no_tar[3], no_src[3]; + float mat_src[3][3]; + float pt_src_xy[3]; + float tri_xy_src[3][3]; + float w_src[3]; + float area_tar, area_src; + float z_ofs_src; + + normal_tri_v3(no_tar, tri_tar_p1, tri_tar_p2, tri_tar_p3); + normal_tri_v3(no_src, tri_src_p1, tri_src_p2, tri_src_p3); + + axis_dominant_v3_to_m3(mat_src, no_src); + + /* make the source tri xy space */ + mul_v3_m3v3(pt_src_xy, mat_src, pt_src); + mul_v3_m3v3(tri_xy_src[0], mat_src, tri_src_p1); + mul_v3_m3v3(tri_xy_src[1], mat_src, tri_src_p2); + mul_v3_m3v3(tri_xy_src[2], mat_src, tri_src_p3); + + barycentric_weights_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2], pt_src_xy, w_src); + interp_v3_v3v3v3(pt_tar, tri_tar_p1, tri_tar_p2, tri_tar_p3, w_src); + + area_tar = sqrtf(area_tri_v3(tri_tar_p1, tri_tar_p2, tri_tar_p3)); + area_src = sqrtf(area_tri_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2])); + + z_ofs_src = pt_src_xy[2] - tri_xy_src[0][2]; + madd_v3_v3v3fl(pt_tar, pt_tar, no_tar, (z_ofs_src / area_src) * area_tar); } /** * Simply re-interpolates, * assumes p_src is between \a l_src_p1-l_src_p2 */ -void transform_point_by_seg_v3( - float p_dst[3], const float p_src[3], - const float l_dst_p1[3], const float l_dst_p2[3], - const float l_src_p1[3], const float l_src_p2[3]) +void transform_point_by_seg_v3(float p_dst[3], + const float p_src[3], + const float l_dst_p1[3], + const float l_dst_p2[3], + const float l_src_p1[3], + const float l_src_p2[3]) { - float t = line_point_factor_v3(p_src, l_src_p1, l_src_p2); - interp_v3_v3v3(p_dst, l_dst_p1, l_dst_p2, t); + float t = line_point_factor_v3(p_src, l_src_p1, l_src_p2); + interp_v3_v3v3(p_dst, l_dst_p1, l_dst_p2, t); } /* given an array with some invalid values this function interpolates valid values * replacing the invalid ones */ int interp_sparse_array(float *array, const int list_size, const float skipval) { - int found_invalid = 0; - int found_valid = 0; - int i; - - for (i = 0; i < list_size; i++) { - if (array[i] == skipval) { - found_invalid = 1; - } - else { - found_valid = 1; - } - } - - if (found_valid == 0) { - return -1; - } - else if (found_invalid == 0) { - return 0; - } - else { - /* found invalid depths, interpolate */ - float valid_last = skipval; - int valid_ofs = 0; - - float *array_up = MEM_callocN(sizeof(float) * (size_t)list_size, "interp_sparse_array up"); - float *array_down = MEM_callocN(sizeof(float) * (size_t)list_size, "interp_sparse_array up"); - - int *ofs_tot_up = MEM_callocN(sizeof(int) * (size_t)list_size, "interp_sparse_array tup"); - int *ofs_tot_down = MEM_callocN(sizeof(int) * (size_t)list_size, "interp_sparse_array tdown"); - - for (i = 0; i < list_size; i++) { - if (array[i] == skipval) { - array_up[i] = valid_last; - ofs_tot_up[i] = ++valid_ofs; - } - else { - valid_last = array[i]; - valid_ofs = 0; - } - } - - valid_last = skipval; - valid_ofs = 0; - - for (i = list_size - 1; i >= 0; i--) { - if (array[i] == skipval) { - array_down[i] = valid_last; - ofs_tot_down[i] = ++valid_ofs; - } - else { - valid_last = array[i]; - valid_ofs = 0; - } - } - - /* now blend */ - for (i = 0; i < list_size; i++) { - if (array[i] == skipval) { - if (array_up[i] != skipval && array_down[i] != skipval) { - array[i] = ((array_up[i] * (float)ofs_tot_down[i]) + - (array_down[i] * (float)ofs_tot_up[i])) / (float)(ofs_tot_down[i] + ofs_tot_up[i]); - } - else if (array_up[i] != skipval) { - array[i] = array_up[i]; - } - else if (array_down[i] != skipval) { - array[i] = array_down[i]; - } - } - } - - MEM_freeN(array_up); - MEM_freeN(array_down); - - MEM_freeN(ofs_tot_up); - MEM_freeN(ofs_tot_down); - } - - return 1; + int found_invalid = 0; + int found_valid = 0; + int i; + + for (i = 0; i < list_size; i++) { + if (array[i] == skipval) { + found_invalid = 1; + } + else { + found_valid = 1; + } + } + + if (found_valid == 0) { + return -1; + } + else if (found_invalid == 0) { + return 0; + } + else { + /* found invalid depths, interpolate */ + float valid_last = skipval; + int valid_ofs = 0; + + float *array_up = MEM_callocN(sizeof(float) * (size_t)list_size, "interp_sparse_array up"); + float *array_down = MEM_callocN(sizeof(float) * (size_t)list_size, "interp_sparse_array up"); + + int *ofs_tot_up = MEM_callocN(sizeof(int) * (size_t)list_size, "interp_sparse_array tup"); + int *ofs_tot_down = MEM_callocN(sizeof(int) * (size_t)list_size, "interp_sparse_array tdown"); + + for (i = 0; i < list_size; i++) { + if (array[i] == skipval) { + array_up[i] = valid_last; + ofs_tot_up[i] = ++valid_ofs; + } + else { + valid_last = array[i]; + valid_ofs = 0; + } + } + + valid_last = skipval; + valid_ofs = 0; + + for (i = list_size - 1; i >= 0; i--) { + if (array[i] == skipval) { + array_down[i] = valid_last; + ofs_tot_down[i] = ++valid_ofs; + } + else { + valid_last = array[i]; + valid_ofs = 0; + } + } + + /* now blend */ + for (i = 0; i < list_size; i++) { + if (array[i] == skipval) { + if (array_up[i] != skipval && array_down[i] != skipval) { + array[i] = ((array_up[i] * (float)ofs_tot_down[i]) + + (array_down[i] * (float)ofs_tot_up[i])) / + (float)(ofs_tot_down[i] + ofs_tot_up[i]); + } + else if (array_up[i] != skipval) { + array[i] = array_up[i]; + } + else if (array_down[i] != skipval) { + array[i] = array_down[i]; + } + } + } + + MEM_freeN(array_up); + MEM_freeN(array_down); + + MEM_freeN(ofs_tot_up); + MEM_freeN(ofs_tot_down); + } + + return 1; } /** \name interp_weights_poly_v2, v3 * \{ */ -#define IS_POINT_IX (1 << 0) -#define IS_SEGMENT_IX (1 << 1) +#define IS_POINT_IX (1 << 0) +#define IS_SEGMENT_IX (1 << 1) -#define DIR_V3_SET(d_len, va, vb) { \ - sub_v3_v3v3((d_len)->dir, va, vb); \ - (d_len)->len = len_v3((d_len)->dir); \ -} (void)0 +#define DIR_V3_SET(d_len, va, vb) \ + { \ + sub_v3_v3v3((d_len)->dir, va, vb); \ + (d_len)->len = len_v3((d_len)->dir); \ + } \ + (void)0 -#define DIR_V2_SET(d_len, va, vb) { \ - sub_v2_v2v2((d_len)->dir, va, vb); \ - (d_len)->len = len_v2((d_len)->dir); \ -} (void)0 +#define DIR_V2_SET(d_len, va, vb) \ + { \ + sub_v2_v2v2((d_len)->dir, va, vb); \ + (d_len)->len = len_v2((d_len)->dir); \ + } \ + (void)0 struct Float3_Len { - float dir[3], len; + float dir[3], len; }; struct Float2_Len { - float dir[2], len; + float dir[2], len; }; /* Mean value weights - smooth interpolation weights for polygons with * more than 3 vertices */ -static float mean_value_half_tan_v3(const struct Float3_Len *d_curr, const struct Float3_Len *d_next) -{ - float cross[3], area; - cross_v3_v3v3(cross, d_curr->dir, d_next->dir); - area = len_v3(cross); - if (LIKELY(fabsf(area) > FLT_EPSILON)) { - const float dot = dot_v3v3(d_curr->dir, d_next->dir); - const float len = d_curr->len * d_next->len; - return (len - dot) / area; - } - else { - return 0.0f; - } -} - -static float mean_value_half_tan_v2(const struct Float2_Len *d_curr, const struct Float2_Len *d_next) -{ - float area; - /* different from the 3d version but still correct */ - area = cross_v2v2(d_curr->dir, d_next->dir); - if (LIKELY(fabsf(area) > FLT_EPSILON)) { - const float dot = dot_v2v2(d_curr->dir, d_next->dir); - const float len = d_curr->len * d_next->len; - return (len - dot) / area; - } - else { - return 0.0f; - } +static float mean_value_half_tan_v3(const struct Float3_Len *d_curr, + const struct Float3_Len *d_next) +{ + float cross[3], area; + cross_v3_v3v3(cross, d_curr->dir, d_next->dir); + area = len_v3(cross); + if (LIKELY(fabsf(area) > FLT_EPSILON)) { + const float dot = dot_v3v3(d_curr->dir, d_next->dir); + const float len = d_curr->len * d_next->len; + return (len - dot) / area; + } + else { + return 0.0f; + } +} + +static float mean_value_half_tan_v2(const struct Float2_Len *d_curr, + const struct Float2_Len *d_next) +{ + float area; + /* different from the 3d version but still correct */ + area = cross_v2v2(d_curr->dir, d_next->dir); + if (LIKELY(fabsf(area) > FLT_EPSILON)) { + const float dot = dot_v2v2(d_curr->dir, d_next->dir); + const float len = d_curr->len * d_next->len; + return (len - dot) / area; + } + else { + return 0.0f; + } } void interp_weights_poly_v3(float *w, float v[][3], const int n, const float co[3]) { - const float eps = 1e-5f; /* take care, low values cause [#36105] */ - const float eps_sq = eps * eps; - const float *v_curr, *v_next; - float ht_prev, ht; /* half tangents */ - float totweight = 0.0f; - int i_curr, i_next; - char ix_flag = 0; - struct Float3_Len d_curr, d_next; - - /* loop over 'i_next' */ - i_curr = n - 1; - i_next = 0; - - v_curr = v[i_curr]; - v_next = v[i_next]; - - DIR_V3_SET(&d_curr, v_curr - 3 /* v[n - 2] */, co); - DIR_V3_SET(&d_next, v_curr /* v[n - 1] */, co); - ht_prev = mean_value_half_tan_v3(&d_curr, &d_next); - - while (i_next < n) { - /* Mark Mayer et al algorithm that is used here does not operate well if vertex is close - * to borders of face. - * In that case, do simple linear interpolation between the two edge vertices */ - - /* 'd_next.len' is infact 'd_curr.len', just avoid copy to begin with */ - if (UNLIKELY(d_next.len < eps)) { - ix_flag = IS_POINT_IX; - break; - } - else if (UNLIKELY(dist_squared_to_line_segment_v3(co, v_curr, v_next) < eps_sq)) { - ix_flag = IS_SEGMENT_IX; - break; - } - - d_curr = d_next; - DIR_V3_SET(&d_next, v_next, co); - ht = mean_value_half_tan_v3(&d_curr, &d_next); - w[i_curr] = (ht_prev + ht) / d_curr.len; - totweight += w[i_curr]; - - /* step */ - i_curr = i_next++; - v_curr = v_next; - v_next = v[i_next]; - - ht_prev = ht; - } - - if (ix_flag) { - memset(w, 0, sizeof(*w) * (size_t)n); - - if (ix_flag & IS_POINT_IX) { - w[i_curr] = 1.0f; - } - else { - float fac = line_point_factor_v3(co, v_curr, v_next); - CLAMP(fac, 0.0f, 1.0f); - w[i_curr] = 1.0f - fac; - w[i_next] = fac; - } - } - else { - if (totweight != 0.0f) { - for (i_curr = 0; i_curr < n; i_curr++) { - w[i_curr] /= totweight; - } - } - } + const float eps = 1e-5f; /* take care, low values cause [#36105] */ + const float eps_sq = eps * eps; + const float *v_curr, *v_next; + float ht_prev, ht; /* half tangents */ + float totweight = 0.0f; + int i_curr, i_next; + char ix_flag = 0; + struct Float3_Len d_curr, d_next; + + /* loop over 'i_next' */ + i_curr = n - 1; + i_next = 0; + + v_curr = v[i_curr]; + v_next = v[i_next]; + + DIR_V3_SET(&d_curr, v_curr - 3 /* v[n - 2] */, co); + DIR_V3_SET(&d_next, v_curr /* v[n - 1] */, co); + ht_prev = mean_value_half_tan_v3(&d_curr, &d_next); + + while (i_next < n) { + /* Mark Mayer et al algorithm that is used here does not operate well if vertex is close + * to borders of face. + * In that case, do simple linear interpolation between the two edge vertices */ + + /* 'd_next.len' is infact 'd_curr.len', just avoid copy to begin with */ + if (UNLIKELY(d_next.len < eps)) { + ix_flag = IS_POINT_IX; + break; + } + else if (UNLIKELY(dist_squared_to_line_segment_v3(co, v_curr, v_next) < eps_sq)) { + ix_flag = IS_SEGMENT_IX; + break; + } + + d_curr = d_next; + DIR_V3_SET(&d_next, v_next, co); + ht = mean_value_half_tan_v3(&d_curr, &d_next); + w[i_curr] = (ht_prev + ht) / d_curr.len; + totweight += w[i_curr]; + + /* step */ + i_curr = i_next++; + v_curr = v_next; + v_next = v[i_next]; + + ht_prev = ht; + } + + if (ix_flag) { + memset(w, 0, sizeof(*w) * (size_t)n); + + if (ix_flag & IS_POINT_IX) { + w[i_curr] = 1.0f; + } + else { + float fac = line_point_factor_v3(co, v_curr, v_next); + CLAMP(fac, 0.0f, 1.0f); + w[i_curr] = 1.0f - fac; + w[i_next] = fac; + } + } + else { + if (totweight != 0.0f) { + for (i_curr = 0; i_curr < n; i_curr++) { + w[i_curr] /= totweight; + } + } + } } - void interp_weights_poly_v2(float *w, float v[][2], const int n, const float co[2]) { - const float eps = 1e-5f; /* take care, low values cause [#36105] */ - const float eps_sq = eps * eps; - const float *v_curr, *v_next; - float ht_prev, ht; /* half tangents */ - float totweight = 0.0f; - int i_curr, i_next; - char ix_flag = 0; - struct Float2_Len d_curr, d_next; - - /* loop over 'i_next' */ - i_curr = n - 1; - i_next = 0; - - v_curr = v[i_curr]; - v_next = v[i_next]; - - DIR_V2_SET(&d_curr, v_curr - 2 /* v[n - 2] */, co); - DIR_V2_SET(&d_next, v_curr /* v[n - 1] */, co); - ht_prev = mean_value_half_tan_v2(&d_curr, &d_next); - - while (i_next < n) { - /* Mark Mayer et al algorithm that is used here does not operate well if vertex is close - * to borders of face. In that case, - * do simple linear interpolation between the two edge vertices */ - - /* 'd_next.len' is infact 'd_curr.len', just avoid copy to begin with */ - if (UNLIKELY(d_next.len < eps)) { - ix_flag = IS_POINT_IX; - break; - } - else if (UNLIKELY(dist_squared_to_line_segment_v2(co, v_curr, v_next) < eps_sq)) { - ix_flag = IS_SEGMENT_IX; - break; - } - - d_curr = d_next; - DIR_V2_SET(&d_next, v_next, co); - ht = mean_value_half_tan_v2(&d_curr, &d_next); - w[i_curr] = (ht_prev + ht) / d_curr.len; - totweight += w[i_curr]; - - /* step */ - i_curr = i_next++; - v_curr = v_next; - v_next = v[i_next]; - - ht_prev = ht; - } - - if (ix_flag) { - memset(w, 0, sizeof(*w) * (size_t)n); - - if (ix_flag & IS_POINT_IX) { - w[i_curr] = 1.0f; - } - else { - float fac = line_point_factor_v2(co, v_curr, v_next); - CLAMP(fac, 0.0f, 1.0f); - w[i_curr] = 1.0f - fac; - w[i_next] = fac; - } - } - else { - if (totweight != 0.0f) { - for (i_curr = 0; i_curr < n; i_curr++) { - w[i_curr] /= totweight; - } - } - } + const float eps = 1e-5f; /* take care, low values cause [#36105] */ + const float eps_sq = eps * eps; + const float *v_curr, *v_next; + float ht_prev, ht; /* half tangents */ + float totweight = 0.0f; + int i_curr, i_next; + char ix_flag = 0; + struct Float2_Len d_curr, d_next; + + /* loop over 'i_next' */ + i_curr = n - 1; + i_next = 0; + + v_curr = v[i_curr]; + v_next = v[i_next]; + + DIR_V2_SET(&d_curr, v_curr - 2 /* v[n - 2] */, co); + DIR_V2_SET(&d_next, v_curr /* v[n - 1] */, co); + ht_prev = mean_value_half_tan_v2(&d_curr, &d_next); + + while (i_next < n) { + /* Mark Mayer et al algorithm that is used here does not operate well if vertex is close + * to borders of face. In that case, + * do simple linear interpolation between the two edge vertices */ + + /* 'd_next.len' is infact 'd_curr.len', just avoid copy to begin with */ + if (UNLIKELY(d_next.len < eps)) { + ix_flag = IS_POINT_IX; + break; + } + else if (UNLIKELY(dist_squared_to_line_segment_v2(co, v_curr, v_next) < eps_sq)) { + ix_flag = IS_SEGMENT_IX; + break; + } + + d_curr = d_next; + DIR_V2_SET(&d_next, v_next, co); + ht = mean_value_half_tan_v2(&d_curr, &d_next); + w[i_curr] = (ht_prev + ht) / d_curr.len; + totweight += w[i_curr]; + + /* step */ + i_curr = i_next++; + v_curr = v_next; + v_next = v[i_next]; + + ht_prev = ht; + } + + if (ix_flag) { + memset(w, 0, sizeof(*w) * (size_t)n); + + if (ix_flag & IS_POINT_IX) { + w[i_curr] = 1.0f; + } + else { + float fac = line_point_factor_v2(co, v_curr, v_next); + CLAMP(fac, 0.0f, 1.0f); + w[i_curr] = 1.0f - fac; + w[i_next] = fac; + } + } + else { + if (totweight != 0.0f) { + for (i_curr = 0; i_curr < n; i_curr++) { + w[i_curr] /= totweight; + } + } + } } #undef IS_POINT_IX @@ -3851,30 +3961,35 @@ void interp_weights_poly_v2(float *w, float v[][2], const int n, const float co[ /** \} */ - /* (x1, v1)(t1=0)------(x2, v2)(t2=1), 0<t<1 --> (x, v)(t) */ -void interp_cubic_v3(float x[3], float v[3], const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t) +void interp_cubic_v3(float x[3], + float v[3], + const float x1[3], + const float v1[3], + const float x2[3], + const float v2[3], + const float t) { - float a[3], b[3]; - const float t2 = t * t; - const float t3 = t2 * t; + float a[3], b[3]; + const float t2 = t * t; + const float t3 = t2 * t; - /* cubic interpolation */ - a[0] = v1[0] + v2[0] + 2 * (x1[0] - x2[0]); - a[1] = v1[1] + v2[1] + 2 * (x1[1] - x2[1]); - a[2] = v1[2] + v2[2] + 2 * (x1[2] - x2[2]); + /* cubic interpolation */ + a[0] = v1[0] + v2[0] + 2 * (x1[0] - x2[0]); + a[1] = v1[1] + v2[1] + 2 * (x1[1] - x2[1]); + a[2] = v1[2] + v2[2] + 2 * (x1[2] - x2[2]); - b[0] = -2 * v1[0] - v2[0] - 3 * (x1[0] - x2[0]); - b[1] = -2 * v1[1] - v2[1] - 3 * (x1[1] - x2[1]); - b[2] = -2 * v1[2] - v2[2] - 3 * (x1[2] - x2[2]); + b[0] = -2 * v1[0] - v2[0] - 3 * (x1[0] - x2[0]); + b[1] = -2 * v1[1] - v2[1] - 3 * (x1[1] - x2[1]); + b[2] = -2 * v1[2] - v2[2] - 3 * (x1[2] - x2[2]); - x[0] = a[0] * t3 + b[0] * t2 + v1[0] * t + x1[0]; - x[1] = a[1] * t3 + b[1] * t2 + v1[1] * t + x1[1]; - x[2] = a[2] * t3 + b[2] * t2 + v1[2] * t + x1[2]; + x[0] = a[0] * t3 + b[0] * t2 + v1[0] * t + x1[0]; + x[1] = a[1] * t3 + b[1] * t2 + v1[1] * t + x1[1]; + x[2] = a[2] * t3 + b[2] * t2 + v1[2] * t + x1[2]; - v[0] = 3 * a[0] * t2 + 2 * b[0] * t + v1[0]; - v[1] = 3 * a[1] * t2 + 2 * b[1] * t + v1[1]; - v[2] = 3 * a[2] * t2 + 2 * b[2] * t + v1[2]; + v[0] = 3 * a[0] * t2 + 2 * b[0] * t + v1[0]; + v[1] = 3 * a[1] * t2 + 2 * b[1] * t + v1[1]; + v[2] = 3 * a[2] * t2 + 2 * b[2] * t + v1[2]; } /* unfortunately internal calculations have to be done at double precision @@ -3889,26 +4004,26 @@ void interp_cubic_v3(float x[3], float v[3], const float x1[3], const float v1[3 * * \note same basic result as #barycentric_weights_v2, see it's comment for details. */ -void resolve_tri_uv_v2(float r_uv[2], const float st[2], - const float st0[2], const float st1[2], const float st2[2]) +void resolve_tri_uv_v2( + float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]) { - /* find UV such that - * t = u * t0 + v * t1 + (1 - u - v) * t2 - * u * (t0 - t2) + v * (t1 - t2) = t - t2 */ - const double a = st0[0] - st2[0], b = st1[0] - st2[0]; - const double c = st0[1] - st2[1], d = st1[1] - st2[1]; - const double det = a * d - c * b; + /* find UV such that + * t = u * t0 + v * t1 + (1 - u - v) * t2 + * u * (t0 - t2) + v * (t1 - t2) = t - t2 */ + const double a = st0[0] - st2[0], b = st1[0] - st2[0]; + const double c = st0[1] - st2[1], d = st1[1] - st2[1]; + const double det = a * d - c * b; - /* det should never be zero since the determinant is the signed ST area of the triangle. */ - if (IS_ZERO(det) == 0) { - const double x[2] = {st[0] - st2[0], st[1] - st2[1]}; + /* det should never be zero since the determinant is the signed ST area of the triangle. */ + if (IS_ZERO(det) == 0) { + const double x[2] = {st[0] - st2[0], st[1] - st2[1]}; - r_uv[0] = (float)((d * x[0] - b * x[1]) / det); - r_uv[1] = (float)(((-c) * x[0] + a * x[1]) / det); - } - else { - zero_v2(r_uv); - } + r_uv[0] = (float)((d * x[0] - b * x[1]) / det); + r_uv[1] = (float)(((-c) * x[0] + a * x[1]) / det); + } + else { + zero_v2(r_uv); + } } /** @@ -3916,189 +4031,215 @@ void resolve_tri_uv_v2(float r_uv[2], const float st[2], * * Compute coordinates (u, v) for point \a st with respect to triangle (\a st0, \a st1, \a st2) */ -void resolve_tri_uv_v3(float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]) +void resolve_tri_uv_v3( + float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]) { - float v0[3], v1[3], v2[3]; - double d00, d01, d11, d20, d21, det; + float v0[3], v1[3], v2[3]; + double d00, d01, d11, d20, d21, det; - sub_v3_v3v3(v0, st1, st0); - sub_v3_v3v3(v1, st2, st0); - sub_v3_v3v3(v2, st, st0); + sub_v3_v3v3(v0, st1, st0); + sub_v3_v3v3(v1, st2, st0); + sub_v3_v3v3(v2, st, st0); - d00 = dot_v3v3(v0, v0); - d01 = dot_v3v3(v0, v1); - d11 = dot_v3v3(v1, v1); - d20 = dot_v3v3(v2, v0); - d21 = dot_v3v3(v2, v1); + d00 = dot_v3v3(v0, v0); + d01 = dot_v3v3(v0, v1); + d11 = dot_v3v3(v1, v1); + d20 = dot_v3v3(v2, v0); + d21 = dot_v3v3(v2, v1); - det = d00 * d11 - d01 * d01; + det = d00 * d11 - d01 * d01; - /* det should never be zero since the determinant is the signed ST area of the triangle. */ - if (IS_ZERO(det) == 0) { - float w; + /* det should never be zero since the determinant is the signed ST area of the triangle. */ + if (IS_ZERO(det) == 0) { + float w; - w = (float)((d00 * d21 - d01 * d20) / det); - r_uv[1] = (float)((d11 * d20 - d01 * d21) / det); - r_uv[0] = 1.0f - r_uv[1] - w; - } - else { - zero_v2(r_uv); - } + w = (float)((d00 * d21 - d01 * d20) / det); + r_uv[1] = (float)((d11 * d20 - d01 * d21) / det); + r_uv[0] = 1.0f - r_uv[1] - w; + } + else { + zero_v2(r_uv); + } } /* bilinear reverse */ -void resolve_quad_uv_v2(float r_uv[2], const float st[2], - const float st0[2], const float st1[2], const float st2[2], const float st3[2]) +void resolve_quad_uv_v2(float r_uv[2], + const float st[2], + const float st0[2], + const float st1[2], + const float st2[2], + const float st3[2]) { - resolve_quad_uv_v2_deriv(r_uv, NULL, st, st0, st1, st2, st3); + resolve_quad_uv_v2_deriv(r_uv, NULL, st, st0, st1, st2, st3); } /* bilinear reverse with derivatives */ -void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2], - const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]) -{ - const double signed_area = (st0[0] * st1[1] - st0[1] * st1[0]) + (st1[0] * st2[1] - st1[1] * st2[0]) + - (st2[0] * st3[1] - st2[1] * st3[0]) + (st3[0] * st0[1] - st3[1] * st0[0]); - - /* X is 2D cross product (determinant) - * A = (p0 - p) X (p0 - p3)*/ - const double a = (st0[0] - st[0]) * (st0[1] - st3[1]) - (st0[1] - st[1]) * (st0[0] - st3[0]); - - /* B = ( (p0 - p) X (p1 - p2) + (p1 - p) X (p0 - p3) ) / 2 */ - const double b = 0.5 * (double)(((st0[0] - st[0]) * (st1[1] - st2[1]) - (st0[1] - st[1]) * (st1[0] - st2[0])) + - ((st1[0] - st[0]) * (st0[1] - st3[1]) - (st1[1] - st[1]) * (st0[0] - st3[0]))); - - /* C = (p1-p) X (p1-p2) */ - const double fC = (st1[0] - st[0]) * (st1[1] - st2[1]) - (st1[1] - st[1]) * (st1[0] - st2[0]); - double denom = a - 2 * b + fC; - - /* clear outputs */ - zero_v2(r_uv); - - if (IS_ZERO(denom) != 0) { - const double fDen = a - fC; - if (IS_ZERO(fDen) == 0) { - r_uv[0] = (float)(a / fDen); - } - } - else { - const double desc_sq = b * b - a * fC; - const double desc = sqrt(desc_sq < 0.0 ? 0.0 : desc_sq); - const double s = signed_area > 0 ? (-1.0) : 1.0; - - r_uv[0] = (float)(((a - b) + s * desc) / denom); - } - - /* find UV such that - * fST = (1-u)(1-v) * ST0 + u * (1-v) * ST1 + u * v * ST2 + (1-u) * v * ST3 */ - { - const double denom_s = (1 - r_uv[0]) * (st0[0] - st3[0]) + r_uv[0] * (st1[0] - st2[0]); - const double denom_t = (1 - r_uv[0]) * (st0[1] - st3[1]) + r_uv[0] * (st1[1] - st2[1]); - int i = 0; - denom = denom_s; - - if (fabs(denom_s) < fabs(denom_t)) { - i = 1; - denom = denom_t; - } - - if (IS_ZERO(denom) == 0) { - r_uv[1] = (float)((double)((1.0f - r_uv[0]) * (st0[i] - st[i]) + r_uv[0] * (st1[i] - st[i])) / denom); - } - } - - if (r_deriv) { - float tmp1[2], tmp2[2], s[2], t[2]; - - /* clear outputs */ - zero_v2(r_deriv[0]); - zero_v2(r_deriv[1]); - - sub_v2_v2v2(tmp1, st1, st0); - sub_v2_v2v2(tmp2, st2, st3); - interp_v2_v2v2(s, tmp1, tmp2, r_uv[1]); - sub_v2_v2v2(tmp1, st3, st0); - sub_v2_v2v2(tmp2, st2, st1); - interp_v2_v2v2(t, tmp1, tmp2, r_uv[0]); - - denom = t[0] * s[1] - t[1] * s[0]; - - if (!IS_ZERO(denom)) { - double inv_denom = 1.0 / denom; - r_deriv[0][0] = (float)((double)-t[1] * inv_denom); - r_deriv[0][1] = (float)((double) t[0] * inv_denom); - r_deriv[1][0] = (float)((double) s[1] * inv_denom); - r_deriv[1][1] = (float)((double)-s[0] * inv_denom); - } - } +void resolve_quad_uv_v2_deriv(float r_uv[2], + float r_deriv[2][2], + const float st[2], + const float st0[2], + const float st1[2], + const float st2[2], + const float st3[2]) +{ + const double signed_area = (st0[0] * st1[1] - st0[1] * st1[0]) + + (st1[0] * st2[1] - st1[1] * st2[0]) + + (st2[0] * st3[1] - st2[1] * st3[0]) + + (st3[0] * st0[1] - st3[1] * st0[0]); + + /* X is 2D cross product (determinant) + * A = (p0 - p) X (p0 - p3)*/ + const double a = (st0[0] - st[0]) * (st0[1] - st3[1]) - (st0[1] - st[1]) * (st0[0] - st3[0]); + + /* B = ( (p0 - p) X (p1 - p2) + (p1 - p) X (p0 - p3) ) / 2 */ + const double b = 0.5 * (double)(((st0[0] - st[0]) * (st1[1] - st2[1]) - + (st0[1] - st[1]) * (st1[0] - st2[0])) + + ((st1[0] - st[0]) * (st0[1] - st3[1]) - + (st1[1] - st[1]) * (st0[0] - st3[0]))); + + /* C = (p1-p) X (p1-p2) */ + const double fC = (st1[0] - st[0]) * (st1[1] - st2[1]) - (st1[1] - st[1]) * (st1[0] - st2[0]); + double denom = a - 2 * b + fC; + + /* clear outputs */ + zero_v2(r_uv); + + if (IS_ZERO(denom) != 0) { + const double fDen = a - fC; + if (IS_ZERO(fDen) == 0) { + r_uv[0] = (float)(a / fDen); + } + } + else { + const double desc_sq = b * b - a * fC; + const double desc = sqrt(desc_sq < 0.0 ? 0.0 : desc_sq); + const double s = signed_area > 0 ? (-1.0) : 1.0; + + r_uv[0] = (float)(((a - b) + s * desc) / denom); + } + + /* find UV such that + * fST = (1-u)(1-v) * ST0 + u * (1-v) * ST1 + u * v * ST2 + (1-u) * v * ST3 */ + { + const double denom_s = (1 - r_uv[0]) * (st0[0] - st3[0]) + r_uv[0] * (st1[0] - st2[0]); + const double denom_t = (1 - r_uv[0]) * (st0[1] - st3[1]) + r_uv[0] * (st1[1] - st2[1]); + int i = 0; + denom = denom_s; + + if (fabs(denom_s) < fabs(denom_t)) { + i = 1; + denom = denom_t; + } + + if (IS_ZERO(denom) == 0) { + r_uv[1] = (float)((double)((1.0f - r_uv[0]) * (st0[i] - st[i]) + + r_uv[0] * (st1[i] - st[i])) / + denom); + } + } + + if (r_deriv) { + float tmp1[2], tmp2[2], s[2], t[2]; + + /* clear outputs */ + zero_v2(r_deriv[0]); + zero_v2(r_deriv[1]); + + sub_v2_v2v2(tmp1, st1, st0); + sub_v2_v2v2(tmp2, st2, st3); + interp_v2_v2v2(s, tmp1, tmp2, r_uv[1]); + sub_v2_v2v2(tmp1, st3, st0); + sub_v2_v2v2(tmp2, st2, st1); + interp_v2_v2v2(t, tmp1, tmp2, r_uv[0]); + + denom = t[0] * s[1] - t[1] * s[0]; + + if (!IS_ZERO(denom)) { + double inv_denom = 1.0 / denom; + r_deriv[0][0] = (float)((double)-t[1] * inv_denom); + r_deriv[0][1] = (float)((double)t[0] * inv_denom); + r_deriv[1][0] = (float)((double)s[1] * inv_denom); + r_deriv[1][1] = (float)((double)-s[0] * inv_denom); + } + } } /* a version of resolve_quad_uv_v2 that only calculates the 'u' */ -float resolve_quad_u_v2( - const float st[2], - const float st0[2], const float st1[2], const float st2[2], const float st3[2]) -{ - const double signed_area = (st0[0] * st1[1] - st0[1] * st1[0]) + (st1[0] * st2[1] - st1[1] * st2[0]) + - (st2[0] * st3[1] - st2[1] * st3[0]) + (st3[0] * st0[1] - st3[1] * st0[0]); - - /* X is 2D cross product (determinant) - * A = (p0 - p) X (p0 - p3)*/ - const double a = (st0[0] - st[0]) * (st0[1] - st3[1]) - (st0[1] - st[1]) * (st0[0] - st3[0]); - - /* B = ( (p0 - p) X (p1 - p2) + (p1 - p) X (p0 - p3) ) / 2 */ - const double b = 0.5 * (double)(((st0[0] - st[0]) * (st1[1] - st2[1]) - (st0[1] - st[1]) * (st1[0] - st2[0])) + - ((st1[0] - st[0]) * (st0[1] - st3[1]) - (st1[1] - st[1]) * (st0[0] - st3[0]))); - - /* C = (p1-p) X (p1-p2) */ - const double fC = (st1[0] - st[0]) * (st1[1] - st2[1]) - (st1[1] - st[1]) * (st1[0] - st2[0]); - double denom = a - 2 * b + fC; - - if (IS_ZERO(denom) != 0) { - const double fDen = a - fC; - if (IS_ZERO(fDen) == 0) { - return (float)(a / fDen); - } - else { - return 0.0f; - } - } - else { - const double desc_sq = b * b - a * fC; - const double desc = sqrt(desc_sq < 0.0 ? 0.0 : desc_sq); - const double s = signed_area > 0 ? (-1.0) : 1.0; - - return (float)(((a - b) + s * desc) / denom); - } +float resolve_quad_u_v2(const float st[2], + const float st0[2], + const float st1[2], + const float st2[2], + const float st3[2]) +{ + const double signed_area = (st0[0] * st1[1] - st0[1] * st1[0]) + + (st1[0] * st2[1] - st1[1] * st2[0]) + + (st2[0] * st3[1] - st2[1] * st3[0]) + + (st3[0] * st0[1] - st3[1] * st0[0]); + + /* X is 2D cross product (determinant) + * A = (p0 - p) X (p0 - p3)*/ + const double a = (st0[0] - st[0]) * (st0[1] - st3[1]) - (st0[1] - st[1]) * (st0[0] - st3[0]); + + /* B = ( (p0 - p) X (p1 - p2) + (p1 - p) X (p0 - p3) ) / 2 */ + const double b = 0.5 * (double)(((st0[0] - st[0]) * (st1[1] - st2[1]) - + (st0[1] - st[1]) * (st1[0] - st2[0])) + + ((st1[0] - st[0]) * (st0[1] - st3[1]) - + (st1[1] - st[1]) * (st0[0] - st3[0]))); + + /* C = (p1-p) X (p1-p2) */ + const double fC = (st1[0] - st[0]) * (st1[1] - st2[1]) - (st1[1] - st[1]) * (st1[0] - st2[0]); + double denom = a - 2 * b + fC; + + if (IS_ZERO(denom) != 0) { + const double fDen = a - fC; + if (IS_ZERO(fDen) == 0) { + return (float)(a / fDen); + } + else { + return 0.0f; + } + } + else { + const double desc_sq = b * b - a * fC; + const double desc = sqrt(desc_sq < 0.0 ? 0.0 : desc_sq); + const double s = signed_area > 0 ? (-1.0) : 1.0; + + return (float)(((a - b) + s * desc) / denom); + } } - #undef IS_ZERO /* reverse of the functions above */ void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]) { - float vec[3]; + float vec[3]; - copy_v3_v3(res, data[0]); - mul_v3_fl(res, (1 - u) * (1 - v)); - copy_v3_v3(vec, data[1]); - mul_v3_fl(vec, u * (1 - v)); add_v3_v3(res, vec); - copy_v3_v3(vec, data[2]); - mul_v3_fl(vec, u * v); add_v3_v3(res, vec); - copy_v3_v3(vec, data[3]); - mul_v3_fl(vec, (1 - u) * v); add_v3_v3(res, vec); + copy_v3_v3(res, data[0]); + mul_v3_fl(res, (1 - u) * (1 - v)); + copy_v3_v3(vec, data[1]); + mul_v3_fl(vec, u * (1 - v)); + add_v3_v3(res, vec); + copy_v3_v3(vec, data[2]); + mul_v3_fl(vec, u * v); + add_v3_v3(res, vec); + copy_v3_v3(vec, data[3]); + mul_v3_fl(vec, (1 - u) * v); + add_v3_v3(res, vec); } void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]) { - float vec[3]; + float vec[3]; - copy_v3_v3(res, data[0]); - mul_v3_fl(res, u); - copy_v3_v3(vec, data[1]); - mul_v3_fl(vec, v); add_v3_v3(res, vec); - copy_v3_v3(vec, data[2]); - mul_v3_fl(vec, 1.0f - u - v); add_v3_v3(res, vec); + copy_v3_v3(res, data[0]); + mul_v3_fl(res, u); + copy_v3_v3(vec, data[1]); + mul_v3_fl(vec, v); + add_v3_v3(res, vec); + copy_v3_v3(vec, data[2]); + mul_v3_fl(vec, 1.0f - u - v); + add_v3_v3(res, vec); } /***************************** View & Projection *****************************/ @@ -4106,80 +4247,88 @@ void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]) /** * Matches `glOrtho` result. */ -void orthographic_m4(float matrix[4][4], const float left, const float right, const float bottom, const float top, - const float nearClip, const float farClip) -{ - float Xdelta, Ydelta, Zdelta; - - Xdelta = right - left; - Ydelta = top - bottom; - Zdelta = farClip - nearClip; - if (Xdelta == 0.0f || Ydelta == 0.0f || Zdelta == 0.0f) { - return; - } - unit_m4(matrix); - matrix[0][0] = 2.0f / Xdelta; - matrix[3][0] = -(right + left) / Xdelta; - matrix[1][1] = 2.0f / Ydelta; - matrix[3][1] = -(top + bottom) / Ydelta; - matrix[2][2] = -2.0f / Zdelta; /* note: negate Z */ - matrix[3][2] = -(farClip + nearClip) / Zdelta; +void orthographic_m4(float matrix[4][4], + const float left, + const float right, + const float bottom, + const float top, + const float nearClip, + const float farClip) +{ + float Xdelta, Ydelta, Zdelta; + + Xdelta = right - left; + Ydelta = top - bottom; + Zdelta = farClip - nearClip; + if (Xdelta == 0.0f || Ydelta == 0.0f || Zdelta == 0.0f) { + return; + } + unit_m4(matrix); + matrix[0][0] = 2.0f / Xdelta; + matrix[3][0] = -(right + left) / Xdelta; + matrix[1][1] = 2.0f / Ydelta; + matrix[3][1] = -(top + bottom) / Ydelta; + matrix[2][2] = -2.0f / Zdelta; /* note: negate Z */ + matrix[3][2] = -(farClip + nearClip) / Zdelta; } /** * Matches `glFrustum` result. */ -void perspective_m4(float mat[4][4], const float left, const float right, const float bottom, const float top, - const float nearClip, const float farClip) -{ - const float Xdelta = right - left; - const float Ydelta = top - bottom; - const float Zdelta = farClip - nearClip; - - if (Xdelta == 0.0f || Ydelta == 0.0f || Zdelta == 0.0f) { - return; - } - mat[0][0] = nearClip * 2.0f / Xdelta; - mat[1][1] = nearClip * 2.0f / Ydelta; - mat[2][0] = (right + left) / Xdelta; /* note: negate Z */ - mat[2][1] = (top + bottom) / Ydelta; - mat[2][2] = -(farClip + nearClip) / Zdelta; - mat[2][3] = -1.0f; - mat[3][2] = (-2.0f * nearClip * farClip) / Zdelta; - mat[0][1] = mat[0][2] = mat[0][3] = - mat[1][0] = mat[1][2] = mat[1][3] = - mat[3][0] = mat[3][1] = mat[3][3] = 0.0f; - +void perspective_m4(float mat[4][4], + const float left, + const float right, + const float bottom, + const float top, + const float nearClip, + const float farClip) +{ + const float Xdelta = right - left; + const float Ydelta = top - bottom; + const float Zdelta = farClip - nearClip; + + if (Xdelta == 0.0f || Ydelta == 0.0f || Zdelta == 0.0f) { + return; + } + mat[0][0] = nearClip * 2.0f / Xdelta; + mat[1][1] = nearClip * 2.0f / Ydelta; + mat[2][0] = (right + left) / Xdelta; /* note: negate Z */ + mat[2][1] = (top + bottom) / Ydelta; + mat[2][2] = -(farClip + nearClip) / Zdelta; + mat[2][3] = -1.0f; + mat[3][2] = (-2.0f * nearClip * farClip) / Zdelta; + mat[0][1] = mat[0][2] = mat[0][3] = mat[1][0] = mat[1][2] = mat[1][3] = mat[3][0] = mat[3][1] = + mat[3][3] = 0.0f; } /* translate a matrix created by orthographic_m4 or perspective_m4 in XY coords * (used to jitter the view) */ void window_translate_m4(float winmat[4][4], float perspmat[4][4], const float x, const float y) { - if (winmat[2][3] == -1.0f) { - /* in the case of a win-matrix, this means perspective always */ - float v1[3]; - float v2[3]; - float len1, len2; + if (winmat[2][3] == -1.0f) { + /* in the case of a win-matrix, this means perspective always */ + float v1[3]; + float v2[3]; + float len1, len2; - v1[0] = perspmat[0][0]; - v1[1] = perspmat[1][0]; - v1[2] = perspmat[2][0]; + v1[0] = perspmat[0][0]; + v1[1] = perspmat[1][0]; + v1[2] = perspmat[2][0]; - v2[0] = perspmat[0][1]; - v2[1] = perspmat[1][1]; - v2[2] = perspmat[2][1]; + v2[0] = perspmat[0][1]; + v2[1] = perspmat[1][1]; + v2[2] = perspmat[2][1]; - len1 = (1.0f / len_v3(v1)); - len2 = (1.0f / len_v3(v2)); + len1 = (1.0f / len_v3(v1)); + len2 = (1.0f / len_v3(v2)); - winmat[2][0] += len1 * winmat[0][0] * x; - winmat[2][1] += len2 * winmat[1][1] * y; - } - else { - winmat[3][0] += x; - winmat[3][1] += y; - } + winmat[2][0] += len1 * winmat[0][0] * x; + winmat[2][1] += len2 * winmat[1][1] * y; + } + else { + winmat[3][0] += x; + winmat[3][1] += y; + } } /** @@ -4187,423 +4336,466 @@ void window_translate_m4(float winmat[4][4], float perspmat[4][4], const float x * * plane parameters can be NULL if you do not need them. */ -void planes_from_projmat(float mat[4][4], float left[4], float right[4], float top[4], float bottom[4], - float near[4], float far[4]) -{ - /* References: - * - * https://fgiesen.wordpress.com/2012/08/31/frustum-planes-from-the-projection-matrix/ - * http://www8.cs.umu.se/kurser/5DV051/HT12/lab/plane_extraction.pdf - */ - - int i; - - if (left) { - for (i = 4; i--; ) { - left[i] = mat[i][3] + mat[i][0]; - } - } - - if (right) { - for (i = 4; i--; ) { - right[i] = mat[i][3] - mat[i][0]; - } - } - - if (bottom) { - for (i = 4; i--; ) { - bottom[i] = mat[i][3] + mat[i][1]; - } - } - - if (top) { - for (i = 4; i--; ) { - top[i] = mat[i][3] - mat[i][1]; - } - } - - if (near) { - for (i = 4; i--; ) { - near[i] = mat[i][3] + mat[i][2]; - } - } - - if (far) { - for (i = 4; i--; ) { - far[i] = mat[i][3] - mat[i][2]; - } - } +void planes_from_projmat(float mat[4][4], + float left[4], + float right[4], + float top[4], + float bottom[4], + float near[4], + float far[4]) +{ + /* References: + * + * https://fgiesen.wordpress.com/2012/08/31/frustum-planes-from-the-projection-matrix/ + * http://www8.cs.umu.se/kurser/5DV051/HT12/lab/plane_extraction.pdf + */ + + int i; + + if (left) { + for (i = 4; i--;) { + left[i] = mat[i][3] + mat[i][0]; + } + } + + if (right) { + for (i = 4; i--;) { + right[i] = mat[i][3] - mat[i][0]; + } + } + + if (bottom) { + for (i = 4; i--;) { + bottom[i] = mat[i][3] + mat[i][1]; + } + } + + if (top) { + for (i = 4; i--;) { + top[i] = mat[i][3] - mat[i][1]; + } + } + + if (near) { + for (i = 4; i--;) { + near[i] = mat[i][3] + mat[i][2]; + } + } + + if (far) { + for (i = 4; i--;) { + far[i] = mat[i][3] - mat[i][2]; + } + } } void projmat_dimensions(const float projmat[4][4], - float *r_left, float *r_right, - float *r_bottom, float *r_top, - float *r_near, float *r_far) -{ - bool is_persp = projmat[3][3] == 0.0f; - - if (is_persp) { - *r_left = (projmat[2][0] - 1.0f) / projmat[0][0]; - *r_right = (projmat[2][0] + 1.0f) / projmat[0][0]; - *r_bottom = (projmat[2][1] - 1.0f) / projmat[1][1]; - *r_top = (projmat[2][1] + 1.0f) / projmat[1][1]; - *r_near = projmat[3][2] / (projmat[2][2] - 1.0f); - *r_far = projmat[3][2] / (projmat[2][2] + 1.0f); - } - else { - *r_left = (-projmat[3][0] - 1.0f) / projmat[0][0]; - *r_right = (-projmat[3][0] + 1.0f) / projmat[0][0]; - *r_bottom = (-projmat[3][1] - 1.0f) / projmat[1][1]; - *r_top = (-projmat[3][1] + 1.0f) / projmat[1][1]; - *r_near = ( projmat[3][2] + 1.0f) / projmat[2][2]; - *r_far = ( projmat[3][2] - 1.0f) / projmat[2][2]; - } - + float *r_left, + float *r_right, + float *r_bottom, + float *r_top, + float *r_near, + float *r_far) +{ + bool is_persp = projmat[3][3] == 0.0f; + + if (is_persp) { + *r_left = (projmat[2][0] - 1.0f) / projmat[0][0]; + *r_right = (projmat[2][0] + 1.0f) / projmat[0][0]; + *r_bottom = (projmat[2][1] - 1.0f) / projmat[1][1]; + *r_top = (projmat[2][1] + 1.0f) / projmat[1][1]; + *r_near = projmat[3][2] / (projmat[2][2] - 1.0f); + *r_far = projmat[3][2] / (projmat[2][2] + 1.0f); + } + else { + *r_left = (-projmat[3][0] - 1.0f) / projmat[0][0]; + *r_right = (-projmat[3][0] + 1.0f) / projmat[0][0]; + *r_bottom = (-projmat[3][1] - 1.0f) / projmat[1][1]; + *r_top = (-projmat[3][1] + 1.0f) / projmat[1][1]; + *r_near = (projmat[3][2] + 1.0f) / projmat[2][2]; + *r_far = (projmat[3][2] - 1.0f) / projmat[2][2]; + } } static void i_multmatrix(float icand[4][4], float Vm[4][4]) { - int row, col; - float temp[4][4]; + int row, col; + float temp[4][4]; - for (row = 0; row < 4; row++) { - for (col = 0; col < 4; col++) { - temp[row][col] = (icand[row][0] * Vm[0][col] + - icand[row][1] * Vm[1][col] + - icand[row][2] * Vm[2][col] + - icand[row][3] * Vm[3][col]); - } - } - copy_m4_m4(Vm, temp); + for (row = 0; row < 4; row++) { + for (col = 0; col < 4; col++) { + temp[row][col] = (icand[row][0] * Vm[0][col] + icand[row][1] * Vm[1][col] + + icand[row][2] * Vm[2][col] + icand[row][3] * Vm[3][col]); + } + } + copy_m4_m4(Vm, temp); } void polarview_m4(float Vm[4][4], float dist, float azimuth, float incidence, float twist) { - unit_m4(Vm); + unit_m4(Vm); - translate_m4(Vm, 0.0, 0.0, -dist); - rotate_m4(Vm, 'Z', -twist); - rotate_m4(Vm, 'X', -incidence); - rotate_m4(Vm, 'Z', -azimuth); + translate_m4(Vm, 0.0, 0.0, -dist); + rotate_m4(Vm, 'Z', -twist); + rotate_m4(Vm, 'X', -incidence); + rotate_m4(Vm, 'Z', -azimuth); } -void lookat_m4(float mat[4][4], float vx, float vy, float vz, float px, float py, float pz, float twist) +void lookat_m4( + float mat[4][4], float vx, float vy, float vz, float px, float py, float pz, float twist) { - float sine, cosine, hyp, hyp1, dx, dy, dz; - float mat1[4][4]; + float sine, cosine, hyp, hyp1, dx, dy, dz; + float mat1[4][4]; - unit_m4(mat1); + unit_m4(mat1); - axis_angle_to_mat4_single(mat, 'Z', -twist); + axis_angle_to_mat4_single(mat, 'Z', -twist); - dx = px - vx; - dy = py - vy; - dz = pz - vz; - hyp = dx * dx + dz * dz; /* hyp squared */ - hyp1 = sqrtf(dy * dy + hyp); - hyp = sqrtf(hyp); /* the real hyp */ + dx = px - vx; + dy = py - vy; + dz = pz - vz; + hyp = dx * dx + dz * dz; /* hyp squared */ + hyp1 = sqrtf(dy * dy + hyp); + hyp = sqrtf(hyp); /* the real hyp */ - if (hyp1 != 0.0f) { /* rotate X */ - sine = -dy / hyp1; - cosine = hyp / hyp1; - } - else { - sine = 0.0f; - cosine = 1.0f; - } - mat1[1][1] = cosine; - mat1[1][2] = sine; - mat1[2][1] = -sine; - mat1[2][2] = cosine; + if (hyp1 != 0.0f) { /* rotate X */ + sine = -dy / hyp1; + cosine = hyp / hyp1; + } + else { + sine = 0.0f; + cosine = 1.0f; + } + mat1[1][1] = cosine; + mat1[1][2] = sine; + mat1[2][1] = -sine; + mat1[2][2] = cosine; - i_multmatrix(mat1, mat); + i_multmatrix(mat1, mat); - mat1[1][1] = mat1[2][2] = 1.0f; /* be careful here to reinit */ - mat1[1][2] = mat1[2][1] = 0.0f; /* those modified by the last */ + mat1[1][1] = mat1[2][2] = 1.0f; /* be careful here to reinit */ + mat1[1][2] = mat1[2][1] = 0.0f; /* those modified by the last */ - /* paragraph */ - if (hyp != 0.0f) { /* rotate Y */ - sine = dx / hyp; - cosine = -dz / hyp; - } - else { - sine = 0.0f; - cosine = 1.0f; - } - mat1[0][0] = cosine; - mat1[0][2] = -sine; - mat1[2][0] = sine; - mat1[2][2] = cosine; + /* paragraph */ + if (hyp != 0.0f) { /* rotate Y */ + sine = dx / hyp; + cosine = -dz / hyp; + } + else { + sine = 0.0f; + cosine = 1.0f; + } + mat1[0][0] = cosine; + mat1[0][2] = -sine; + mat1[2][0] = sine; + mat1[2][2] = cosine; - i_multmatrix(mat1, mat); - translate_m4(mat, -vx, -vy, -vz); /* translate viewpoint to origin */ + i_multmatrix(mat1, mat); + translate_m4(mat, -vx, -vy, -vz); /* translate viewpoint to origin */ } int box_clip_bounds_m4(float boundbox[2][3], const float bounds[4], float winmat[4][4]) { - float mat[4][4], vec[4]; - int a, fl, flag = -1; - - copy_m4_m4(mat, winmat); - - for (a = 0; a < 8; a++) { - vec[0] = (a & 1) ? boundbox[0][0] : boundbox[1][0]; - vec[1] = (a & 2) ? boundbox[0][1] : boundbox[1][1]; - vec[2] = (a & 4) ? boundbox[0][2] : boundbox[1][2]; - vec[3] = 1.0; - mul_m4_v4(mat, vec); - - fl = 0; - if (bounds) { - if (vec[0] > bounds[1] * vec[3]) { fl |= 1; } - if (vec[0] < bounds[0] * vec[3]) { fl |= 2; } - if (vec[1] > bounds[3] * vec[3]) { fl |= 4; } - if (vec[1] < bounds[2] * vec[3]) { fl |= 8; } - } - else { - if (vec[0] < -vec[3]) { fl |= 1; } - if (vec[0] > vec[3]) { fl |= 2; } - if (vec[1] < -vec[3]) { fl |= 4; } - if (vec[1] > vec[3]) { fl |= 8; } - } - if (vec[2] < -vec[3]) { fl |= 16; } - if (vec[2] > vec[3]) { fl |= 32; } - - flag &= fl; - if (flag == 0) { - return 0; - } - } - - return flag; + float mat[4][4], vec[4]; + int a, fl, flag = -1; + + copy_m4_m4(mat, winmat); + + for (a = 0; a < 8; a++) { + vec[0] = (a & 1) ? boundbox[0][0] : boundbox[1][0]; + vec[1] = (a & 2) ? boundbox[0][1] : boundbox[1][1]; + vec[2] = (a & 4) ? boundbox[0][2] : boundbox[1][2]; + vec[3] = 1.0; + mul_m4_v4(mat, vec); + + fl = 0; + if (bounds) { + if (vec[0] > bounds[1] * vec[3]) { + fl |= 1; + } + if (vec[0] < bounds[0] * vec[3]) { + fl |= 2; + } + if (vec[1] > bounds[3] * vec[3]) { + fl |= 4; + } + if (vec[1] < bounds[2] * vec[3]) { + fl |= 8; + } + } + else { + if (vec[0] < -vec[3]) { + fl |= 1; + } + if (vec[0] > vec[3]) { + fl |= 2; + } + if (vec[1] < -vec[3]) { + fl |= 4; + } + if (vec[1] > vec[3]) { + fl |= 8; + } + } + if (vec[2] < -vec[3]) { + fl |= 16; + } + if (vec[2] > vec[3]) { + fl |= 32; + } + + flag &= fl; + if (flag == 0) { + return 0; + } + } + + return flag; } void box_minmax_bounds_m4(float min[3], float max[3], float boundbox[2][3], float mat[4][4]) { - float mn[3], mx[3], vec[3]; - int a; + float mn[3], mx[3], vec[3]; + int a; - copy_v3_v3(mn, min); - copy_v3_v3(mx, max); + copy_v3_v3(mn, min); + copy_v3_v3(mx, max); - for (a = 0; a < 8; a++) { - vec[0] = (a & 1) ? boundbox[0][0] : boundbox[1][0]; - vec[1] = (a & 2) ? boundbox[0][1] : boundbox[1][1]; - vec[2] = (a & 4) ? boundbox[0][2] : boundbox[1][2]; + for (a = 0; a < 8; a++) { + vec[0] = (a & 1) ? boundbox[0][0] : boundbox[1][0]; + vec[1] = (a & 2) ? boundbox[0][1] : boundbox[1][1]; + vec[2] = (a & 4) ? boundbox[0][2] : boundbox[1][2]; - mul_m4_v3(mat, vec); - minmax_v3v3_v3(mn, mx, vec); - } + mul_m4_v3(mat, vec); + minmax_v3v3_v3(mn, mx, vec); + } - copy_v3_v3(min, mn); - copy_v3_v3(max, mx); + copy_v3_v3(min, mn); + copy_v3_v3(max, mx); } /********************************** Mapping **********************************/ void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z) { - float len; + float len; - *r_v = (z + 1.0f) / 2.0f; + *r_v = (z + 1.0f) / 2.0f; - len = sqrtf(x * x + y * y); - if (len > 0.0f) { - *r_u = (1.0f - (atan2f(x / len, y / len) / (float)M_PI)) / 2.0f; - } - else { - *r_v = *r_u = 0.0f; /* to avoid un-initialized variables */ - } + len = sqrtf(x * x + y * y); + if (len > 0.0f) { + *r_u = (1.0f - (atan2f(x / len, y / len) / (float)M_PI)) / 2.0f; + } + else { + *r_v = *r_u = 0.0f; /* to avoid un-initialized variables */ + } } void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z) { - float len; + float len; - len = sqrtf(x * x + y * y + z * z); - if (len > 0.0f) { - if (UNLIKELY(x == 0.0f && y == 0.0f)) { - *r_u = 0.0f; /* othwise domain error */ - } - else { - *r_u = (1.0f - atan2f(x, y) / (float)M_PI) / 2.0f; - } + len = sqrtf(x * x + y * y + z * z); + if (len > 0.0f) { + if (UNLIKELY(x == 0.0f && y == 0.0f)) { + *r_u = 0.0f; /* othwise domain error */ + } + else { + *r_u = (1.0f - atan2f(x, y) / (float)M_PI) / 2.0f; + } - *r_v = 1.0f - saacos(z / len) / (float)M_PI; - } - else { - *r_v = *r_u = 0.0f; /* to avoid un-initialized variables */ - } + *r_v = 1.0f - saacos(z / len) / (float)M_PI; + } + else { + *r_v = *r_u = 0.0f; /* to avoid un-initialized variables */ + } } void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]) { - float target[3] = {0.0f, 0.0f, 1.0f}; - float axis[3]; + float target[3] = {0.0f, 0.0f, 1.0f}; + float axis[3]; - cross_v3_v3v3(axis, no, target); - normalize_v3(axis); + cross_v3_v3v3(axis, no, target); + normalize_v3(axis); - map_to_plane_axis_angle_v2_v3v3fl(r_co, co, axis, angle_normalized_v3v3(no, target)); + map_to_plane_axis_angle_v2_v3v3fl(r_co, co, axis, angle_normalized_v3v3(no, target)); } -void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], const float angle) +void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], + const float co[3], + const float axis[3], + const float angle) { - float tmp[3]; + float tmp[3]; - rotate_normalized_v3_v3v3fl(tmp, co, axis, angle); + rotate_normalized_v3_v3v3fl(tmp, co, axis, angle); - copy_v2_v2(r_co, tmp); + copy_v2_v2(r_co, tmp); } /********************************* Normals **********************************/ -void accumulate_vertex_normals_tri_v3( - float n1[3], float n2[3], float n3[3], - const float f_no[3], - const float co1[3], const float co2[3], const float co3[3]) -{ - float vdiffs[3][3]; - const int nverts = 3; - - /* compute normalized edge vectors */ - sub_v3_v3v3(vdiffs[0], co2, co1); - sub_v3_v3v3(vdiffs[1], co3, co2); - sub_v3_v3v3(vdiffs[2], co1, co3); - - normalize_v3(vdiffs[0]); - normalize_v3(vdiffs[1]); - normalize_v3(vdiffs[2]); - - /* accumulate angle weighted face normal */ - { - float *vn[] = {n1, n2, n3}; - const float *prev_edge = vdiffs[nverts - 1]; - int i; - - for (i = 0; i < nverts; i++) { - const float *cur_edge = vdiffs[i]; - const float fac = saacos(-dot_v3v3(cur_edge, prev_edge)); - - /* accumulate */ - madd_v3_v3fl(vn[i], f_no, fac); - prev_edge = cur_edge; - } - } -} - -void accumulate_vertex_normals_v3( - float n1[3], float n2[3], float n3[3], float n4[3], - const float f_no[3], - const float co1[3], const float co2[3], const float co3[3], const float co4[3]) -{ - float vdiffs[4][3]; - const int nverts = (n4 != NULL && co4 != NULL) ? 4 : 3; - - /* compute normalized edge vectors */ - sub_v3_v3v3(vdiffs[0], co2, co1); - sub_v3_v3v3(vdiffs[1], co3, co2); - - if (nverts == 3) { - sub_v3_v3v3(vdiffs[2], co1, co3); - } - else { - sub_v3_v3v3(vdiffs[2], co4, co3); - sub_v3_v3v3(vdiffs[3], co1, co4); - normalize_v3(vdiffs[3]); - } - - normalize_v3(vdiffs[0]); - normalize_v3(vdiffs[1]); - normalize_v3(vdiffs[2]); - - /* accumulate angle weighted face normal */ - { - float *vn[] = {n1, n2, n3, n4}; - const float *prev_edge = vdiffs[nverts - 1]; - int i; - - for (i = 0; i < nverts; i++) { - const float *cur_edge = vdiffs[i]; - const float fac = saacos(-dot_v3v3(cur_edge, prev_edge)); - - /* accumulate */ - madd_v3_v3fl(vn[i], f_no, fac); - prev_edge = cur_edge; - } - } +void accumulate_vertex_normals_tri_v3(float n1[3], + float n2[3], + float n3[3], + const float f_no[3], + const float co1[3], + const float co2[3], + const float co3[3]) +{ + float vdiffs[3][3]; + const int nverts = 3; + + /* compute normalized edge vectors */ + sub_v3_v3v3(vdiffs[0], co2, co1); + sub_v3_v3v3(vdiffs[1], co3, co2); + sub_v3_v3v3(vdiffs[2], co1, co3); + + normalize_v3(vdiffs[0]); + normalize_v3(vdiffs[1]); + normalize_v3(vdiffs[2]); + + /* accumulate angle weighted face normal */ + { + float *vn[] = {n1, n2, n3}; + const float *prev_edge = vdiffs[nverts - 1]; + int i; + + for (i = 0; i < nverts; i++) { + const float *cur_edge = vdiffs[i]; + const float fac = saacos(-dot_v3v3(cur_edge, prev_edge)); + + /* accumulate */ + madd_v3_v3fl(vn[i], f_no, fac); + prev_edge = cur_edge; + } + } +} + +void accumulate_vertex_normals_v3(float n1[3], + float n2[3], + float n3[3], + float n4[3], + const float f_no[3], + const float co1[3], + const float co2[3], + const float co3[3], + const float co4[3]) +{ + float vdiffs[4][3]; + const int nverts = (n4 != NULL && co4 != NULL) ? 4 : 3; + + /* compute normalized edge vectors */ + sub_v3_v3v3(vdiffs[0], co2, co1); + sub_v3_v3v3(vdiffs[1], co3, co2); + + if (nverts == 3) { + sub_v3_v3v3(vdiffs[2], co1, co3); + } + else { + sub_v3_v3v3(vdiffs[2], co4, co3); + sub_v3_v3v3(vdiffs[3], co1, co4); + normalize_v3(vdiffs[3]); + } + + normalize_v3(vdiffs[0]); + normalize_v3(vdiffs[1]); + normalize_v3(vdiffs[2]); + + /* accumulate angle weighted face normal */ + { + float *vn[] = {n1, n2, n3, n4}; + const float *prev_edge = vdiffs[nverts - 1]; + int i; + + for (i = 0; i < nverts; i++) { + const float *cur_edge = vdiffs[i]; + const float fac = saacos(-dot_v3v3(cur_edge, prev_edge)); + + /* accumulate */ + madd_v3_v3fl(vn[i], f_no, fac); + prev_edge = cur_edge; + } + } } /* Add weighted face normal component into normals of the face vertices. * Caller must pass pre-allocated vdiffs of nverts length. */ -void accumulate_vertex_normals_poly_v3(float **vertnos, const float polyno[3], - const float **vertcos, float vdiffs[][3], const int nverts) +void accumulate_vertex_normals_poly_v3(float **vertnos, + const float polyno[3], + const float **vertcos, + float vdiffs[][3], + const int nverts) { - int i; + int i; - /* calculate normalized edge directions for each edge in the poly */ - for (i = 0; i < nverts; i++) { - sub_v3_v3v3(vdiffs[i], vertcos[(i + 1) % nverts], vertcos[i]); - normalize_v3(vdiffs[i]); - } + /* calculate normalized edge directions for each edge in the poly */ + for (i = 0; i < nverts; i++) { + sub_v3_v3v3(vdiffs[i], vertcos[(i + 1) % nverts], vertcos[i]); + normalize_v3(vdiffs[i]); + } - /* accumulate angle weighted face normal */ - { - const float *prev_edge = vdiffs[nverts - 1]; + /* accumulate angle weighted face normal */ + { + const float *prev_edge = vdiffs[nverts - 1]; - for (i = 0; i < nverts; i++) { - const float *cur_edge = vdiffs[i]; + for (i = 0; i < nverts; i++) { + const float *cur_edge = vdiffs[i]; - /* calculate angle between the two poly edges incident on - * this vertex */ - const float fac = saacos(-dot_v3v3(cur_edge, prev_edge)); + /* calculate angle between the two poly edges incident on + * this vertex */ + const float fac = saacos(-dot_v3v3(cur_edge, prev_edge)); - /* accumulate */ - madd_v3_v3fl(vertnos[i], polyno, fac); - prev_edge = cur_edge; - } - } + /* accumulate */ + madd_v3_v3fl(vertnos[i], polyno, fac); + prev_edge = cur_edge; + } + } } /********************************* Tangents **********************************/ -void tangent_from_uv_v3( - const float uv1[2], const float uv2[2], const float uv3[3], - const float co1[3], const float co2[3], const float co3[3], - const float n[3], - float r_tang[3]) -{ - const float s1 = uv2[0] - uv1[0]; - const float s2 = uv3[0] - uv1[0]; - const float t1 = uv2[1] - uv1[1]; - const float t2 = uv3[1] - uv1[1]; - float det = (s1 * t2 - s2 * t1); - - /* otherwise 'r_tang' becomes nan */ - if (det != 0.0f) { - float tangv[3], ct[3], e1[3], e2[3]; - - det = 1.0f / det; - - /* normals in render are inversed... */ - sub_v3_v3v3(e1, co1, co2); - sub_v3_v3v3(e2, co1, co3); - r_tang[0] = (t2 * e1[0] - t1 * e2[0]) * det; - r_tang[1] = (t2 * e1[1] - t1 * e2[1]) * det; - r_tang[2] = (t2 * e1[2] - t1 * e2[2]) * det; - tangv[0] = (s1 * e2[0] - s2 * e1[0]) * det; - tangv[1] = (s1 * e2[1] - s2 * e1[1]) * det; - tangv[2] = (s1 * e2[2] - s2 * e1[2]) * det; - cross_v3_v3v3(ct, r_tang, tangv); - - /* check flip */ - if (dot_v3v3(ct, n) < 0.0f) { - negate_v3(r_tang); - } - } - else { - zero_v3(r_tang); - } +void tangent_from_uv_v3(const float uv1[2], + const float uv2[2], + const float uv3[3], + const float co1[3], + const float co2[3], + const float co3[3], + const float n[3], + float r_tang[3]) +{ + const float s1 = uv2[0] - uv1[0]; + const float s2 = uv3[0] - uv1[0]; + const float t1 = uv2[1] - uv1[1]; + const float t2 = uv3[1] - uv1[1]; + float det = (s1 * t2 - s2 * t1); + + /* otherwise 'r_tang' becomes nan */ + if (det != 0.0f) { + float tangv[3], ct[3], e1[3], e2[3]; + + det = 1.0f / det; + + /* normals in render are inversed... */ + sub_v3_v3v3(e1, co1, co2); + sub_v3_v3v3(e2, co1, co3); + r_tang[0] = (t2 * e1[0] - t1 * e2[0]) * det; + r_tang[1] = (t2 * e1[1] - t1 * e2[1]) * det; + r_tang[2] = (t2 * e1[2] - t1 * e2[2]) * det; + tangv[0] = (s1 * e2[0] - s2 * e1[0]) * det; + tangv[1] = (s1 * e2[1] - s2 * e1[1]) * det; + tangv[2] = (s1 * e2[2] - s2 * e1[2]) * det; + cross_v3_v3v3(ct, r_tang, tangv); + + /* check flip */ + if (dot_v3v3(ct, n) < 0.0f) { + negate_v3(r_tang); + } + } + else { + zero_v3(r_tang); + } } /****************************** Vector Clouds ********************************/ @@ -4628,424 +4820,449 @@ void tangent_from_uv_v3( * pointers may be NULL if not needed */ -void vcloud_estimate_transform_v3( - const int list_size, const float (*pos)[3], const float *weight, const float (*rpos)[3], const float *rweight, - float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3]) -{ - float accu_com[3] = {0.0f, 0.0f, 0.0f}, accu_rcom[3] = {0.0f, 0.0f, 0.0f}; - float accu_weight = 0.0f, accu_rweight = 0.0f; - const float eps = 1e-6f; - - int a; - /* first set up a nice default response */ - if (lloc) { zero_v3(lloc); } - if (rloc) { zero_v3(rloc); } - if (lrot) { unit_m3(lrot); } - if (lscale) { unit_m3(lscale); } - /* do com for both clouds */ - if (pos && rpos && (list_size > 0)) { /* paranoya check */ - /* do com for both clouds */ - for (a = 0; a < list_size; a++) { - if (weight) { - float v[3]; - copy_v3_v3(v, pos[a]); - mul_v3_fl(v, weight[a]); - add_v3_v3(accu_com, v); - accu_weight += weight[a]; - } - else { - add_v3_v3(accu_com, pos[a]); - } - - if (rweight) { - float v[3]; - copy_v3_v3(v, rpos[a]); - mul_v3_fl(v, rweight[a]); - add_v3_v3(accu_rcom, v); - accu_rweight += rweight[a]; - } - else { - add_v3_v3(accu_rcom, rpos[a]); - } - } - if (!weight || !rweight) { - accu_weight = accu_rweight = (float)list_size; - } - - mul_v3_fl(accu_com, 1.0f / accu_weight); - mul_v3_fl(accu_rcom, 1.0f / accu_rweight); - if (lloc) { - copy_v3_v3(lloc, accu_com); - } - if (rloc) { - copy_v3_v3(rloc, accu_rcom); - } - if (lrot || lscale) { /* caller does not want rot nor scale, strange but legal */ - /* so now do some reverse engineering and see if we can - * split rotation from scale -> Polardecompose */ - /* build 'projection' matrix */ - float m[3][3], mr[3][3], q[3][3], qi[3][3]; - float va[3], vb[3], stunt[3]; - float odet, ndet; - int i = 0, imax = 15; - zero_m3(m); - zero_m3(mr); - - /* build 'projection' matrix */ - for (a = 0; a < list_size; a++) { - sub_v3_v3v3(va, rpos[a], accu_rcom); - /* mul_v3_fl(va, bp->mass); mass needs renormalzation here ?? */ - sub_v3_v3v3(vb, pos[a], accu_com); - /* mul_v3_fl(va, rp->mass); */ - m[0][0] += va[0] * vb[0]; - m[0][1] += va[0] * vb[1]; - m[0][2] += va[0] * vb[2]; - - m[1][0] += va[1] * vb[0]; - m[1][1] += va[1] * vb[1]; - m[1][2] += va[1] * vb[2]; - - m[2][0] += va[2] * vb[0]; - m[2][1] += va[2] * vb[1]; - m[2][2] += va[2] * vb[2]; - - /* building the reference matrix on the fly - * needed to scale properly later */ - - mr[0][0] += va[0] * va[0]; - mr[0][1] += va[0] * va[1]; - mr[0][2] += va[0] * va[2]; - - mr[1][0] += va[1] * va[0]; - mr[1][1] += va[1] * va[1]; - mr[1][2] += va[1] * va[2]; - - mr[2][0] += va[2] * va[0]; - mr[2][1] += va[2] * va[1]; - mr[2][2] += va[2] * va[2]; - } - copy_m3_m3(q, m); - stunt[0] = q[0][0]; - stunt[1] = q[1][1]; - stunt[2] = q[2][2]; - /* renormalizing for numeric stability */ - mul_m3_fl(q, 1.f / len_v3(stunt)); - - /* this is pretty much Polardecompose 'inline' the algo based on Higham's thesis */ - /* without the far case ... but seems to work here pretty neat */ - odet = 0.0f; - ndet = determinant_m3_array(q); - while ((odet - ndet) * (odet - ndet) > eps && i < imax) { - invert_m3_m3(qi, q); - transpose_m3(qi); - add_m3_m3m3(q, q, qi); - mul_m3_fl(q, 0.5f); - odet = ndet; - ndet = determinant_m3_array(q); - i++; - } - - if (i) { - float scale[3][3]; - float irot[3][3]; - if (lrot) { - copy_m3_m3(lrot, q); - } - invert_m3_m3(irot, q); - invert_m3_m3(qi, mr); - mul_m3_m3m3(q, m, qi); - mul_m3_m3m3(scale, irot, q); - if (lscale) { - copy_m3_m3(lscale, scale); - } - - } - } - } +void vcloud_estimate_transform_v3(const int list_size, + const float (*pos)[3], + const float *weight, + const float (*rpos)[3], + const float *rweight, + float lloc[3], + float rloc[3], + float lrot[3][3], + float lscale[3][3]) +{ + float accu_com[3] = {0.0f, 0.0f, 0.0f}, accu_rcom[3] = {0.0f, 0.0f, 0.0f}; + float accu_weight = 0.0f, accu_rweight = 0.0f; + const float eps = 1e-6f; + + int a; + /* first set up a nice default response */ + if (lloc) { + zero_v3(lloc); + } + if (rloc) { + zero_v3(rloc); + } + if (lrot) { + unit_m3(lrot); + } + if (lscale) { + unit_m3(lscale); + } + /* do com for both clouds */ + if (pos && rpos && (list_size > 0)) { /* paranoya check */ + /* do com for both clouds */ + for (a = 0; a < list_size; a++) { + if (weight) { + float v[3]; + copy_v3_v3(v, pos[a]); + mul_v3_fl(v, weight[a]); + add_v3_v3(accu_com, v); + accu_weight += weight[a]; + } + else { + add_v3_v3(accu_com, pos[a]); + } + + if (rweight) { + float v[3]; + copy_v3_v3(v, rpos[a]); + mul_v3_fl(v, rweight[a]); + add_v3_v3(accu_rcom, v); + accu_rweight += rweight[a]; + } + else { + add_v3_v3(accu_rcom, rpos[a]); + } + } + if (!weight || !rweight) { + accu_weight = accu_rweight = (float)list_size; + } + + mul_v3_fl(accu_com, 1.0f / accu_weight); + mul_v3_fl(accu_rcom, 1.0f / accu_rweight); + if (lloc) { + copy_v3_v3(lloc, accu_com); + } + if (rloc) { + copy_v3_v3(rloc, accu_rcom); + } + if (lrot || lscale) { /* caller does not want rot nor scale, strange but legal */ + /* so now do some reverse engineering and see if we can + * split rotation from scale -> Polardecompose */ + /* build 'projection' matrix */ + float m[3][3], mr[3][3], q[3][3], qi[3][3]; + float va[3], vb[3], stunt[3]; + float odet, ndet; + int i = 0, imax = 15; + zero_m3(m); + zero_m3(mr); + + /* build 'projection' matrix */ + for (a = 0; a < list_size; a++) { + sub_v3_v3v3(va, rpos[a], accu_rcom); + /* mul_v3_fl(va, bp->mass); mass needs renormalzation here ?? */ + sub_v3_v3v3(vb, pos[a], accu_com); + /* mul_v3_fl(va, rp->mass); */ + m[0][0] += va[0] * vb[0]; + m[0][1] += va[0] * vb[1]; + m[0][2] += va[0] * vb[2]; + + m[1][0] += va[1] * vb[0]; + m[1][1] += va[1] * vb[1]; + m[1][2] += va[1] * vb[2]; + + m[2][0] += va[2] * vb[0]; + m[2][1] += va[2] * vb[1]; + m[2][2] += va[2] * vb[2]; + + /* building the reference matrix on the fly + * needed to scale properly later */ + + mr[0][0] += va[0] * va[0]; + mr[0][1] += va[0] * va[1]; + mr[0][2] += va[0] * va[2]; + + mr[1][0] += va[1] * va[0]; + mr[1][1] += va[1] * va[1]; + mr[1][2] += va[1] * va[2]; + + mr[2][0] += va[2] * va[0]; + mr[2][1] += va[2] * va[1]; + mr[2][2] += va[2] * va[2]; + } + copy_m3_m3(q, m); + stunt[0] = q[0][0]; + stunt[1] = q[1][1]; + stunt[2] = q[2][2]; + /* renormalizing for numeric stability */ + mul_m3_fl(q, 1.f / len_v3(stunt)); + + /* this is pretty much Polardecompose 'inline' the algo based on Higham's thesis */ + /* without the far case ... but seems to work here pretty neat */ + odet = 0.0f; + ndet = determinant_m3_array(q); + while ((odet - ndet) * (odet - ndet) > eps && i < imax) { + invert_m3_m3(qi, q); + transpose_m3(qi); + add_m3_m3m3(q, q, qi); + mul_m3_fl(q, 0.5f); + odet = ndet; + ndet = determinant_m3_array(q); + i++; + } + + if (i) { + float scale[3][3]; + float irot[3][3]; + if (lrot) { + copy_m3_m3(lrot, q); + } + invert_m3_m3(irot, q); + invert_m3_m3(qi, mr); + mul_m3_m3m3(q, m, qi); + mul_m3_m3m3(scale, irot, q); + if (lscale) { + copy_m3_m3(lscale, scale); + } + } + } + } } /******************************* Form Factor *********************************/ static void vec_add_dir(float r[3], const float v1[3], const float v2[3], const float fac) { - r[0] = v1[0] + fac * (v2[0] - v1[0]); - r[1] = v1[1] + fac * (v2[1] - v1[1]); - r[2] = v1[2] + fac * (v2[2] - v1[2]); -} - -bool form_factor_visible_quad(const float p[3], const float n[3], - const float v0[3], const float v1[3], const float v2[3], - float q0[3], float q1[3], float q2[3], float q3[3]) -{ - static const float epsilon = 1e-6f; - float sd[3]; - const float c = dot_v3v3(n, p); - - /* signed distances from the vertices to the plane. */ - sd[0] = dot_v3v3(n, v0) - c; - sd[1] = dot_v3v3(n, v1) - c; - sd[2] = dot_v3v3(n, v2) - c; - - if (fabsf(sd[0]) < epsilon) { sd[0] = 0.0f; } - if (fabsf(sd[1]) < epsilon) { sd[1] = 0.0f; } - if (fabsf(sd[2]) < epsilon) { sd[2] = 0.0f; } - - if (sd[0] > 0.0f) { - if (sd[1] > 0.0f) { - if (sd[2] > 0.0f) { - /* +++ */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - else if (sd[2] < 0.0f) { - /* ++- */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2]))); - vec_add_dir(q3, v0, v2, (sd[0] / (sd[0] - sd[2]))); - } - else { - /* ++0 */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - } - else if (sd[1] < 0.0f) { - if (sd[2] > 0.0f) { - /* +-+ */ - copy_v3_v3(q0, v0); - vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1]))); - vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2]))); - copy_v3_v3(q3, v2); - } - else if (sd[2] < 0.0f) { - /* +-- */ - copy_v3_v3(q0, v0); - vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1]))); - vec_add_dir(q2, v0, v2, (sd[0] / (sd[0] - sd[2]))); - copy_v3_v3(q3, q2); - } - else { - /* +-0 */ - copy_v3_v3(q0, v0); - vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1]))); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - } - else { - if (sd[2] > 0.0f) { - /* +0+ */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - else if (sd[2] < 0.0f) { - /* +0- */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - vec_add_dir(q2, v0, v2, (sd[0] / (sd[0] - sd[2]))); - copy_v3_v3(q3, q2); - } - else { - /* +00 */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - } - } - else if (sd[0] < 0.0f) { - if (sd[1] > 0.0f) { - if (sd[2] > 0.0f) { - /* -++ */ - vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1]))); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - vec_add_dir(q3, v0, v2, (sd[0] / (sd[0] - sd[2]))); - } - else if (sd[2] < 0.0f) { - /* -+- */ - vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1]))); - copy_v3_v3(q1, v1); - vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2]))); - copy_v3_v3(q3, q2); - } - else { - /* -+0 */ - vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1]))); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - } - else if (sd[1] < 0.0f) { - if (sd[2] > 0.0f) { - /* --+ */ - vec_add_dir(q0, v0, v2, (sd[0] / (sd[0] - sd[2]))); - vec_add_dir(q1, v1, v2, (sd[1] / (sd[1] - sd[2]))); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - else if (sd[2] < 0.0f) { - /* --- */ - return false; - } - else { - /* --0 */ - return false; - } - } - else { - if (sd[2] > 0.0f) { - /* -0+ */ - vec_add_dir(q0, v0, v2, (sd[0] / (sd[0] - sd[2]))); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - else if (sd[2] < 0.0f) { - /* -0- */ - return false; - } - else { - /* -00 */ - return false; - } - } - } - else { - if (sd[1] > 0.0f) { - if (sd[2] > 0.0f) { - /* 0++ */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - else if (sd[2] < 0.0f) { - /* 0+- */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2]))); - copy_v3_v3(q3, q2); - } - else { - /* 0+0 */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - } - else if (sd[1] < 0.0f) { - if (sd[2] > 0.0f) { - /* 0-+ */ - copy_v3_v3(q0, v0); - vec_add_dir(q1, v1, v2, (sd[1] / (sd[1] - sd[2]))); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - else if (sd[2] < 0.0f) { - /* 0-- */ - return false; - } - else { - /* 0-0 */ - return false; - } - } - else { - if (sd[2] > 0.0f) { - /* 00+ */ - copy_v3_v3(q0, v0); - copy_v3_v3(q1, v1); - copy_v3_v3(q2, v2); - copy_v3_v3(q3, q2); - } - else if (sd[2] < 0.0f) { - /* 00- */ - return false; - } - else { - /* 000 */ - return false; - } - } - } - - return true; + r[0] = v1[0] + fac * (v2[0] - v1[0]); + r[1] = v1[1] + fac * (v2[1] - v1[1]); + r[2] = v1[2] + fac * (v2[2] - v1[2]); +} + +bool form_factor_visible_quad(const float p[3], + const float n[3], + const float v0[3], + const float v1[3], + const float v2[3], + float q0[3], + float q1[3], + float q2[3], + float q3[3]) +{ + static const float epsilon = 1e-6f; + float sd[3]; + const float c = dot_v3v3(n, p); + + /* signed distances from the vertices to the plane. */ + sd[0] = dot_v3v3(n, v0) - c; + sd[1] = dot_v3v3(n, v1) - c; + sd[2] = dot_v3v3(n, v2) - c; + + if (fabsf(sd[0]) < epsilon) { + sd[0] = 0.0f; + } + if (fabsf(sd[1]) < epsilon) { + sd[1] = 0.0f; + } + if (fabsf(sd[2]) < epsilon) { + sd[2] = 0.0f; + } + + if (sd[0] > 0.0f) { + if (sd[1] > 0.0f) { + if (sd[2] > 0.0f) { + /* +++ */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + else if (sd[2] < 0.0f) { + /* ++- */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2]))); + vec_add_dir(q3, v0, v2, (sd[0] / (sd[0] - sd[2]))); + } + else { + /* ++0 */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + } + else if (sd[1] < 0.0f) { + if (sd[2] > 0.0f) { + /* +-+ */ + copy_v3_v3(q0, v0); + vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1]))); + vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2]))); + copy_v3_v3(q3, v2); + } + else if (sd[2] < 0.0f) { + /* +-- */ + copy_v3_v3(q0, v0); + vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1]))); + vec_add_dir(q2, v0, v2, (sd[0] / (sd[0] - sd[2]))); + copy_v3_v3(q3, q2); + } + else { + /* +-0 */ + copy_v3_v3(q0, v0); + vec_add_dir(q1, v0, v1, (sd[0] / (sd[0] - sd[1]))); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + } + else { + if (sd[2] > 0.0f) { + /* +0+ */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + else if (sd[2] < 0.0f) { + /* +0- */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + vec_add_dir(q2, v0, v2, (sd[0] / (sd[0] - sd[2]))); + copy_v3_v3(q3, q2); + } + else { + /* +00 */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + } + } + else if (sd[0] < 0.0f) { + if (sd[1] > 0.0f) { + if (sd[2] > 0.0f) { + /* -++ */ + vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1]))); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + vec_add_dir(q3, v0, v2, (sd[0] / (sd[0] - sd[2]))); + } + else if (sd[2] < 0.0f) { + /* -+- */ + vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1]))); + copy_v3_v3(q1, v1); + vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2]))); + copy_v3_v3(q3, q2); + } + else { + /* -+0 */ + vec_add_dir(q0, v0, v1, (sd[0] / (sd[0] - sd[1]))); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + } + else if (sd[1] < 0.0f) { + if (sd[2] > 0.0f) { + /* --+ */ + vec_add_dir(q0, v0, v2, (sd[0] / (sd[0] - sd[2]))); + vec_add_dir(q1, v1, v2, (sd[1] / (sd[1] - sd[2]))); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + else if (sd[2] < 0.0f) { + /* --- */ + return false; + } + else { + /* --0 */ + return false; + } + } + else { + if (sd[2] > 0.0f) { + /* -0+ */ + vec_add_dir(q0, v0, v2, (sd[0] / (sd[0] - sd[2]))); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + else if (sd[2] < 0.0f) { + /* -0- */ + return false; + } + else { + /* -00 */ + return false; + } + } + } + else { + if (sd[1] > 0.0f) { + if (sd[2] > 0.0f) { + /* 0++ */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + else if (sd[2] < 0.0f) { + /* 0+- */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + vec_add_dir(q2, v1, v2, (sd[1] / (sd[1] - sd[2]))); + copy_v3_v3(q3, q2); + } + else { + /* 0+0 */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + } + else if (sd[1] < 0.0f) { + if (sd[2] > 0.0f) { + /* 0-+ */ + copy_v3_v3(q0, v0); + vec_add_dir(q1, v1, v2, (sd[1] / (sd[1] - sd[2]))); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + else if (sd[2] < 0.0f) { + /* 0-- */ + return false; + } + else { + /* 0-0 */ + return false; + } + } + else { + if (sd[2] > 0.0f) { + /* 00+ */ + copy_v3_v3(q0, v0); + copy_v3_v3(q1, v1); + copy_v3_v3(q2, v2); + copy_v3_v3(q3, q2); + } + else if (sd[2] < 0.0f) { + /* 00- */ + return false; + } + else { + /* 000 */ + return false; + } + } + } + + return true; } /* altivec optimization, this works, but is unused */ #if 0 -#include <Accelerate/Accelerate.h> +# include <Accelerate/Accelerate.h> typedef union { - vFloat v; - float f[4]; + vFloat v; + float f[4]; } vFloatResult; static vFloat vec_splat_float(float val) { - return (vFloat) {val, val, val, val}; + return (vFloat) {val, val, val, val}; } static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float *q2, float *q3) { - vFloat vcos, rlen, vrx, vry, vrz, vsrx, vsry, vsrz, gx, gy, gz, vangle; - vUInt8 rotate = (vUInt8) {4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3}; - vFloatResult vresult; - float result; + vFloat vcos, rlen, vrx, vry, vrz, vsrx, vsry, vsrz, gx, gy, gz, vangle; + vUInt8 rotate = (vUInt8) {4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3}; + vFloatResult vresult; + float result; - /* compute r* */ - vrx = (vFloat) {q0[0], q1[0], q2[0], q3[0]} -vec_splat_float(p[0]); - vry = (vFloat) {q0[1], q1[1], q2[1], q3[1]} -vec_splat_float(p[1]); - vrz = (vFloat) {q0[2], q1[2], q2[2], q3[2]} -vec_splat_float(p[2]); + /* compute r* */ + vrx = (vFloat) {q0[0], q1[0], q2[0], q3[0]} -vec_splat_float(p[0]); + vry = (vFloat) {q0[1], q1[1], q2[1], q3[1]} -vec_splat_float(p[1]); + vrz = (vFloat) {q0[2], q1[2], q2[2], q3[2]} -vec_splat_float(p[2]); - /* normalize r* */ - rlen = vec_rsqrte(vrx * vrx + vry * vry + vrz * vrz + vec_splat_float(1e-16f)); - vrx = vrx * rlen; - vry = vry * rlen; - vrz = vrz * rlen; + /* normalize r* */ + rlen = vec_rsqrte(vrx * vrx + vry * vry + vrz * vrz + vec_splat_float(1e-16f)); + vrx = vrx * rlen; + vry = vry * rlen; + vrz = vrz * rlen; - /* rotate r* for cross and dot */ - vsrx = vec_perm(vrx, vrx, rotate); - vsry = vec_perm(vry, vry, rotate); - vsrz = vec_perm(vrz, vrz, rotate); + /* rotate r* for cross and dot */ + vsrx = vec_perm(vrx, vrx, rotate); + vsry = vec_perm(vry, vry, rotate); + vsrz = vec_perm(vrz, vrz, rotate); - /* cross product */ - gx = vsry * vrz - vsrz * vry; - gy = vsrz * vrx - vsrx * vrz; - gz = vsrx * vry - vsry * vrx; + /* cross product */ + gx = vsry * vrz - vsrz * vry; + gy = vsrz * vrx - vsrx * vrz; + gz = vsrx * vry - vsry * vrx; - /* normalize */ - rlen = vec_rsqrte(gx * gx + gy * gy + gz * gz + vec_splat_float(1e-16f)); - gx = gx * rlen; - gy = gy * rlen; - gz = gz * rlen; + /* normalize */ + rlen = vec_rsqrte(gx * gx + gy * gy + gz * gz + vec_splat_float(1e-16f)); + gx = gx * rlen; + gy = gy * rlen; + gz = gz * rlen; - /* angle */ - vcos = vrx * vsrx + vry * vsry + vrz * vsrz; - vcos = vec_max(vec_min(vcos, vec_splat_float(1.0f)), vec_splat_float(-1.0f)); - vangle = vacosf(vcos); + /* angle */ + vcos = vrx * vsrx + vry * vsry + vrz * vsrz; + vcos = vec_max(vec_min(vcos, vec_splat_float(1.0f)), vec_splat_float(-1.0f)); + vangle = vacosf(vcos); - /* dot */ - vresult.v = (vec_splat_float(n[0]) * gx + - vec_splat_float(n[1]) * gy + - vec_splat_float(n[2]) * gz) * vangle; + /* dot */ + vresult.v = (vec_splat_float(n[0]) * gx + + vec_splat_float(n[1]) * gy + + vec_splat_float(n[2]) * gz) * vangle; - result = (vresult.f[0] + vresult.f[1] + vresult.f[2] + vresult.f[3]) * (0.5f / (float)M_PI); - result = MAX2(result, 0.0f); + result = (vresult.f[0] + vresult.f[1] + vresult.f[2] + vresult.f[3]) * (0.5f / (float)M_PI); + result = MAX2(result, 0.0f); - return result; + return result; } #endif @@ -5054,141 +5271,146 @@ static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float #if 0 -#include <xmmintrin.h> +# include <xmmintrin.h> static __m128 sse_approx_acos(__m128 x) { - /* needs a better approximation than taylor expansion of acos, since that - * gives big errors for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work - * better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */ + /* needs a better approximation than taylor expansion of acos, since that + * gives big errors for near 1.0 values, sqrt(2 * x) * acos(1 - x) should work + * better, see http://www.tom.womack.net/projects/sse-fast-arctrig.html */ - return _mm_set_ps1(1.0f); + return _mm_set_ps1(1.0f); } static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float *q2, float *q3) { - float r0[3], r1[3], r2[3], r3[3], g0[3], g1[3], g2[3], g3[3]; - float a1, a2, a3, a4, dot1, dot2, dot3, dot4, result; - float fresult[4] __attribute__((aligned(16))); - __m128 qx, qy, qz, rx, ry, rz, rlen, srx, sry, srz, gx, gy, gz, glen, rcos, angle, aresult; + float r0[3], r1[3], r2[3], r3[3], g0[3], g1[3], g2[3], g3[3]; + float a1, a2, a3, a4, dot1, dot2, dot3, dot4, result; + float fresult[4] __attribute__((aligned(16))); + __m128 qx, qy, qz, rx, ry, rz, rlen, srx, sry, srz, gx, gy, gz, glen, rcos, angle, aresult; - /* compute r */ - qx = _mm_set_ps(q3[0], q2[0], q1[0], q0[0]); - qy = _mm_set_ps(q3[1], q2[1], q1[1], q0[1]); - qz = _mm_set_ps(q3[2], q2[2], q1[2], q0[2]); + /* compute r */ + qx = _mm_set_ps(q3[0], q2[0], q1[0], q0[0]); + qy = _mm_set_ps(q3[1], q2[1], q1[1], q0[1]); + qz = _mm_set_ps(q3[2], q2[2], q1[2], q0[2]); - rx = qx - _mm_set_ps1(p[0]); - ry = qy - _mm_set_ps1(p[1]); - rz = qz - _mm_set_ps1(p[2]); + rx = qx - _mm_set_ps1(p[0]); + ry = qy - _mm_set_ps1(p[1]); + rz = qz - _mm_set_ps1(p[2]); - /* normalize r */ - rlen = _mm_rsqrt_ps(rx * rx + ry * ry + rz * rz + _mm_set_ps1(1e-16f)); - rx = rx * rlen; - ry = ry * rlen; - rz = rz * rlen; + /* normalize r */ + rlen = _mm_rsqrt_ps(rx * rx + ry * ry + rz * rz + _mm_set_ps1(1e-16f)); + rx = rx * rlen; + ry = ry * rlen; + rz = rz * rlen; - /* cross product */ - srx = _mm_shuffle_ps(rx, rx, _MM_SHUFFLE(0, 3, 2, 1)); - sry = _mm_shuffle_ps(ry, ry, _MM_SHUFFLE(0, 3, 2, 1)); - srz = _mm_shuffle_ps(rz, rz, _MM_SHUFFLE(0, 3, 2, 1)); + /* cross product */ + srx = _mm_shuffle_ps(rx, rx, _MM_SHUFFLE(0, 3, 2, 1)); + sry = _mm_shuffle_ps(ry, ry, _MM_SHUFFLE(0, 3, 2, 1)); + srz = _mm_shuffle_ps(rz, rz, _MM_SHUFFLE(0, 3, 2, 1)); - gx = sry * rz - srz * ry; - gy = srz * rx - srx * rz; - gz = srx * ry - sry * rx; + gx = sry * rz - srz * ry; + gy = srz * rx - srx * rz; + gz = srx * ry - sry * rx; - /* normalize g */ - glen = _mm_rsqrt_ps(gx * gx + gy * gy + gz * gz + _mm_set_ps1(1e-16f)); - gx = gx * glen; - gy = gy * glen; - gz = gz * glen; + /* normalize g */ + glen = _mm_rsqrt_ps(gx * gx + gy * gy + gz * gz + _mm_set_ps1(1e-16f)); + gx = gx * glen; + gy = gy * glen; + gz = gz * glen; - /* compute angle */ - rcos = rx * srx + ry * sry + rz * srz; - rcos = _mm_max_ps(_mm_min_ps(rcos, _mm_set_ps1(1.0f)), _mm_set_ps1(-1.0f)); + /* compute angle */ + rcos = rx * srx + ry * sry + rz * srz; + rcos = _mm_max_ps(_mm_min_ps(rcos, _mm_set_ps1(1.0f)), _mm_set_ps1(-1.0f)); - angle = sse_approx_cos(rcos); - aresult = (_mm_set_ps1(n[0]) * gx + _mm_set_ps1(n[1]) * gy + _mm_set_ps1(n[2]) * gz) * angle; + angle = sse_approx_cos(rcos); + aresult = (_mm_set_ps1(n[0]) * gx + _mm_set_ps1(n[1]) * gy + _mm_set_ps1(n[2]) * gz) * angle; - /* sum together */ - result = (fresult[0] + fresult[1] + fresult[2] + fresult[3]) * (0.5f / (float)M_PI); - result = MAX2(result, 0.0f); + /* sum together */ + result = (fresult[0] + fresult[1] + fresult[2] + fresult[3]) * (0.5f / (float)M_PI); + result = MAX2(result, 0.0f); - return result; + return result; } #endif static void ff_normalize(float n[3]) { - float d; + float d; - d = dot_v3v3(n, n); + d = dot_v3v3(n, n); - if (d > 1.0e-35f) { - d = 1.0f / sqrtf(d); + if (d > 1.0e-35f) { + d = 1.0f / sqrtf(d); - n[0] *= d; - n[1] *= d; - n[2] *= d; - } + n[0] *= d; + n[1] *= d; + n[2] *= d; + } } -float form_factor_quad(const float p[3], const float n[3], - const float q0[3], const float q1[3], const float q2[3], const float q3[3]) +float form_factor_quad(const float p[3], + const float n[3], + const float q0[3], + const float q1[3], + const float q2[3], + const float q3[3]) { - float r0[3], r1[3], r2[3], r3[3], g0[3], g1[3], g2[3], g3[3]; - float a1, a2, a3, a4, dot1, dot2, dot3, dot4, result; + float r0[3], r1[3], r2[3], r3[3], g0[3], g1[3], g2[3], g3[3]; + float a1, a2, a3, a4, dot1, dot2, dot3, dot4, result; - sub_v3_v3v3(r0, q0, p); - sub_v3_v3v3(r1, q1, p); - sub_v3_v3v3(r2, q2, p); - sub_v3_v3v3(r3, q3, p); + sub_v3_v3v3(r0, q0, p); + sub_v3_v3v3(r1, q1, p); + sub_v3_v3v3(r2, q2, p); + sub_v3_v3v3(r3, q3, p); - ff_normalize(r0); - ff_normalize(r1); - ff_normalize(r2); - ff_normalize(r3); + ff_normalize(r0); + ff_normalize(r1); + ff_normalize(r2); + ff_normalize(r3); - cross_v3_v3v3(g0, r1, r0); - ff_normalize(g0); - cross_v3_v3v3(g1, r2, r1); - ff_normalize(g1); - cross_v3_v3v3(g2, r3, r2); - ff_normalize(g2); - cross_v3_v3v3(g3, r0, r3); - ff_normalize(g3); + cross_v3_v3v3(g0, r1, r0); + ff_normalize(g0); + cross_v3_v3v3(g1, r2, r1); + ff_normalize(g1); + cross_v3_v3v3(g2, r3, r2); + ff_normalize(g2); + cross_v3_v3v3(g3, r0, r3); + ff_normalize(g3); - a1 = saacosf(dot_v3v3(r0, r1)); - a2 = saacosf(dot_v3v3(r1, r2)); - a3 = saacosf(dot_v3v3(r2, r3)); - a4 = saacosf(dot_v3v3(r3, r0)); + a1 = saacosf(dot_v3v3(r0, r1)); + a2 = saacosf(dot_v3v3(r1, r2)); + a3 = saacosf(dot_v3v3(r2, r3)); + a4 = saacosf(dot_v3v3(r3, r0)); - dot1 = dot_v3v3(n, g0); - dot2 = dot_v3v3(n, g1); - dot3 = dot_v3v3(n, g2); - dot4 = dot_v3v3(n, g3); + dot1 = dot_v3v3(n, g0); + dot2 = dot_v3v3(n, g1); + dot3 = dot_v3v3(n, g2); + dot4 = dot_v3v3(n, g3); - result = (a1 * dot1 + a2 * dot2 + a3 * dot3 + a4 * dot4) * 0.5f / (float)M_PI; - result = MAX2(result, 0.0f); + result = (a1 * dot1 + a2 * dot2 + a3 * dot3 + a4 * dot4) * 0.5f / (float)M_PI; + result = MAX2(result, 0.0f); - return result; + return result; } -float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], float v3[3], float v4[3]) +float form_factor_hemi_poly( + float p[3], float n[3], float v1[3], float v2[3], float v3[3], float v4[3]) { - /* computes how much hemisphere defined by point and normal is - * covered by a quad or triangle, cosine weighted */ - float q0[3], q1[3], q2[3], q3[3], contrib = 0.0f; + /* computes how much hemisphere defined by point and normal is + * covered by a quad or triangle, cosine weighted */ + float q0[3], q1[3], q2[3], q3[3], contrib = 0.0f; - if (form_factor_visible_quad(p, n, v1, v2, v3, q0, q1, q2, q3)) { - contrib += form_factor_quad(p, n, q0, q1, q2, q3); - } + if (form_factor_visible_quad(p, n, v1, v2, v3, q0, q1, q2, q3)) { + contrib += form_factor_quad(p, n, q0, q1, q2, q3); + } - if (v4 && form_factor_visible_quad(p, n, v1, v3, v4, q0, q1, q2, q3)) { - contrib += form_factor_quad(p, n, q0, q1, q2, q3); - } + if (v4 && form_factor_visible_quad(p, n, v1, v3, v4, q0, q1, q2, q3)) { + contrib += form_factor_quad(p, n, q0, q1, q2, q3); + } - return contrib; + return contrib; } /** @@ -5196,99 +5418,97 @@ float form_factor_hemi_poly(float p[3], float n[3], float v1[3], float v2[3], fl */ bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) { - /** - * Method projects points onto a plane and checks its convex using following method: - * - * - Create a plane from the cross-product of both diagonal vectors. - * - Project all points onto the plane. - * - Subtract for direction vectors. - * - Return true if all corners cross-products point the direction of the plane. - */ + /** + * Method projects points onto a plane and checks its convex using following method: + * + * - Create a plane from the cross-product of both diagonal vectors. + * - Project all points onto the plane. + * - Subtract for direction vectors. + * - Return true if all corners cross-products point the direction of the plane. + */ - /* non-unit length normal, used as a projection plane */ - float plane[3]; + /* non-unit length normal, used as a projection plane */ + float plane[3]; - { - float v13[3], v24[3]; + { + float v13[3], v24[3]; - sub_v3_v3v3(v13, v1, v3); - sub_v3_v3v3(v24, v2, v4); + sub_v3_v3v3(v13, v1, v3); + sub_v3_v3v3(v24, v2, v4); - cross_v3_v3v3(plane, v13, v24); + cross_v3_v3v3(plane, v13, v24); - if (len_squared_v3(plane) < FLT_EPSILON) { - return false; - } - } + if (len_squared_v3(plane) < FLT_EPSILON) { + return false; + } + } - const float *quad_coords[4] = {v1, v2, v3, v4}; - float quad_proj[4][3]; + const float *quad_coords[4] = {v1, v2, v3, v4}; + float quad_proj[4][3]; - for (int i = 0; i < 4; i++) { - project_plane_v3_v3v3(quad_proj[i], quad_coords[i], plane); - } + for (int i = 0; i < 4; i++) { + project_plane_v3_v3v3(quad_proj[i], quad_coords[i], plane); + } - float quad_dirs[4][3]; - for (int i = 0, j = 3; i < 4; j = i++) { - sub_v3_v3v3(quad_dirs[i], quad_proj[i], quad_proj[j]); - } + float quad_dirs[4][3]; + for (int i = 0, j = 3; i < 4; j = i++) { + sub_v3_v3v3(quad_dirs[i], quad_proj[i], quad_proj[j]); + } - float test_dir[3]; + float test_dir[3]; #define CROSS_SIGN(dir_a, dir_b) \ - ((void)cross_v3_v3v3(test_dir, dir_a, dir_b), (dot_v3v3(plane, test_dir) > 0.0f)) + ((void)cross_v3_v3v3(test_dir, dir_a, dir_b), (dot_v3v3(plane, test_dir) > 0.0f)) - return (CROSS_SIGN(quad_dirs[0], quad_dirs[1]) && - CROSS_SIGN(quad_dirs[1], quad_dirs[2]) && - CROSS_SIGN(quad_dirs[2], quad_dirs[3]) && - CROSS_SIGN(quad_dirs[3], quad_dirs[0])); + return (CROSS_SIGN(quad_dirs[0], quad_dirs[1]) && CROSS_SIGN(quad_dirs[1], quad_dirs[2]) && + CROSS_SIGN(quad_dirs[2], quad_dirs[3]) && CROSS_SIGN(quad_dirs[3], quad_dirs[0])); #undef CROSS_SIGN } bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]) { - /* linetests, the 2 diagonals have to instersect to be convex */ - return (isect_seg_seg_v2(v1, v3, v2, v4) > 0); + /* linetests, the 2 diagonals have to instersect to be convex */ + return (isect_seg_seg_v2(v1, v3, v2, v4) > 0); } bool is_poly_convex_v2(const float verts[][2], unsigned int nr) { - unsigned int sign_flag = 0; - unsigned int a; - const float *co_curr, *co_prev; - float dir_curr[2], dir_prev[2]; + unsigned int sign_flag = 0; + unsigned int a; + const float *co_curr, *co_prev; + float dir_curr[2], dir_prev[2]; - co_prev = verts[nr - 1]; - co_curr = verts[0]; + co_prev = verts[nr - 1]; + co_curr = verts[0]; - sub_v2_v2v2(dir_prev, verts[nr - 2], co_prev); + sub_v2_v2v2(dir_prev, verts[nr - 2], co_prev); - for (a = 0; a < nr; a++) { - float cross; + for (a = 0; a < nr; a++) { + float cross; - sub_v2_v2v2(dir_curr, co_prev, co_curr); + sub_v2_v2v2(dir_curr, co_prev, co_curr); - cross = cross_v2v2(dir_prev, dir_curr); + cross = cross_v2v2(dir_prev, dir_curr); - if (cross < 0.0f) { - sign_flag |= 1; - } - else if (cross > 0.0f) { - sign_flag |= 2; - } + if (cross < 0.0f) { + sign_flag |= 1; + } + else if (cross > 0.0f) { + sign_flag |= 2; + } - if (sign_flag == (1 | 2)) { - return false; - } + if (sign_flag == (1 | 2)) { + return false; + } - copy_v2_v2(dir_prev, dir_curr); + copy_v2_v2(dir_prev, dir_curr); - co_prev = co_curr; - co_curr += 2; - } + co_prev = co_curr; + co_curr += 2; + } - return true; + return true; } /** @@ -5299,36 +5519,39 @@ bool is_poly_convex_v2(const float verts[][2], unsigned int nr) */ int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) { - float d_12[3], d_23[3], d_34[3], d_41[3]; - float cross_a[3], cross_b[3]; - int ret = 0; + float d_12[3], d_23[3], d_34[3], d_41[3]; + float cross_a[3], cross_b[3]; + int ret = 0; - sub_v3_v3v3(d_12, v1, v2); - sub_v3_v3v3(d_23, v2, v3); - sub_v3_v3v3(d_34, v3, v4); - sub_v3_v3v3(d_41, v4, v1); + sub_v3_v3v3(d_12, v1, v2); + sub_v3_v3v3(d_23, v2, v3); + sub_v3_v3v3(d_34, v3, v4); + sub_v3_v3v3(d_41, v4, v1); - cross_v3_v3v3(cross_a, d_12, d_23); - cross_v3_v3v3(cross_b, d_34, d_41); - ret |= ((dot_v3v3(cross_a, cross_b) < 0.0f) << 0); + cross_v3_v3v3(cross_a, d_12, d_23); + cross_v3_v3v3(cross_b, d_34, d_41); + ret |= ((dot_v3v3(cross_a, cross_b) < 0.0f) << 0); - cross_v3_v3v3(cross_a, d_23, d_34); - cross_v3_v3v3(cross_b, d_41, d_12); - ret |= ((dot_v3v3(cross_a, cross_b) < 0.0f) << 1); + cross_v3_v3v3(cross_a, d_23, d_34); + cross_v3_v3v3(cross_b, d_41, d_12); + ret |= ((dot_v3v3(cross_a, cross_b) < 0.0f) << 1); - return ret; + return ret; } -bool is_quad_flip_v3_first_third_fast(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) +bool is_quad_flip_v3_first_third_fast(const float v1[3], + const float v2[3], + const float v3[3], + const float v4[3]) { - float d_12[3], d_13[3], d_14[3]; - float cross_a[3], cross_b[3]; - sub_v3_v3v3(d_12, v2, v1); - sub_v3_v3v3(d_13, v3, v1); - sub_v3_v3v3(d_14, v4, v1); - cross_v3_v3v3(cross_a, d_12, d_13); - cross_v3_v3v3(cross_b, d_14, d_13); - return dot_v3v3(cross_a, cross_b) > 0.0f; + float d_12[3], d_13[3], d_14[3]; + float cross_a[3], cross_b[3]; + sub_v3_v3v3(d_12, v2, v1); + sub_v3_v3v3(d_13, v3, v1); + sub_v3_v3v3(d_14, v4, v1); + cross_v3_v3v3(cross_a, d_12, d_13); + cross_v3_v3v3(cross_b, d_14, d_13); + return dot_v3v3(cross_a, cross_b) > 0.0f; } /** @@ -5341,28 +5564,28 @@ bool is_quad_flip_v3_first_third_fast(const float v1[3], const float v2[3], cons */ float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3]) { - BLI_ASSERT_UNIT_V3(tan_l); - BLI_ASSERT_UNIT_V3(tan_r); - - /* -7f causes instability/glitches with Bendy Bones + Custom Refs */ - const float eps = 1e-5f; - - const float tan_dot = dot_v3v3(tan_l, tan_r); - if (tan_dot > 1.0f - eps) { - /* no angle difference (use fallback, length wont make any difference) */ - return (1.0f / 3.0f) * 0.75f; - } - else if (tan_dot < -1.0f + eps) { - /* parallele tangents (half-circle) */ - return (1.0f / 2.0f); - } - else { - /* non-aligned tangents, calculate handle length */ - const float angle = acosf(tan_dot) / 2.0f; - - /* could also use 'angle_sin = len_vnvn(tan_l, tan_r, dims) / 2.0' */ - const float angle_sin = sinf(angle); - const float angle_cos = cosf(angle); - return ((1.0f - angle_cos) / (angle_sin * 2.0f)) / angle_sin; - } + BLI_ASSERT_UNIT_V3(tan_l); + BLI_ASSERT_UNIT_V3(tan_r); + + /* -7f causes instability/glitches with Bendy Bones + Custom Refs */ + const float eps = 1e-5f; + + const float tan_dot = dot_v3v3(tan_l, tan_r); + if (tan_dot > 1.0f - eps) { + /* no angle difference (use fallback, length wont make any difference) */ + return (1.0f / 3.0f) * 0.75f; + } + else if (tan_dot < -1.0f + eps) { + /* parallele tangents (half-circle) */ + return (1.0f / 2.0f); + } + else { + /* non-aligned tangents, calculate handle length */ + const float angle = acosf(tan_dot) / 2.0f; + + /* could also use 'angle_sin = len_vnvn(tan_l, tan_r, dims) / 2.0' */ + const float angle_sin = sinf(angle); + const float angle_cos = cosf(angle); + return ((1.0f - angle_cos) / (angle_sin * 2.0f)) / angle_sin; + } } |