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authorCampbell Barton <ideasman42@gmail.com>2009-12-27 04:32:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-27 04:32:58 +0300
commitfde4686d77dd72ccfa88febdea360136bfd17a36 (patch)
tree52a715e72488c70457f5c29a74e24c0e3977e470 /source/blender/blenlib/intern/math_geom.c
parent9c82e1efc32bdff04c3136ef5a2959ed73711ca7 (diff)
barycentric transform utility geometry function.
From 2 triangles and 1 point, the relative position between the point and the first triangle is applied to the second triangle to find the target point. the barycentric weights are calculated in 2D space with a signed area so values outside the triangle bounds are supported. wrapped by python: pt_to = Geometry.BarycentricTransform(pt_from, t1a, t1b, t1c, t2a, t1b, t1c) NOTE: - moved some barycentric weight functions out of projection painting into the math lib. - ended up making some of the math functions use const args. TODO: - support exceptional cases. zero area tries and similar.
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c88
1 files changed, 82 insertions, 6 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 3e714b384a7..dd773cb00c1 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -49,7 +49,7 @@ void cent_quad_v3(float *cent, float *v1, float *v2, float *v3, float *v4)
cent[2]= 0.25f*(v1[2]+v2[2]+v3[2]+v4[2]);
}
-float normal_tri_v3(float *n, float *v1, float *v2, float *v3)
+float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3])
{
float n1[3],n2[3];
@@ -65,7 +65,7 @@ float normal_tri_v3(float *n, float *v1, float *v2, float *v3)
return normalize_v3(n);
}
-float normal_quad_v3(float *n, float *v1, float *v2, float *v3, float *v4)
+float normal_quad_v3(float n[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
/* real cross! */
float n1[3],n2[3];
@@ -85,13 +85,17 @@ float normal_quad_v3(float *n, float *v1, float *v2, float *v3, float *v4)
return normalize_v3(n);
}
-float area_tri_v2(float *v1, float *v2, float *v3)
+float area_tri_v2(const float v1[2], const float v2[2], const float v3[2])
{
- return (float)(0.5*fabs((v1[0]-v2[0])*(v2[1]-v3[1]) + (v1[1]-v2[1])*(v3[0]-v2[0])));
+ return (float)(0.5f*fabs((v1[0]-v2[0])*(v2[1]-v3[1]) + (v1[1]-v2[1])*(v3[0]-v2[0])));
}
+float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2])
+{
+ return (float)(0.5f*((v1[0]-v2[0])*(v2[1]-v3[1]) + (v1[1]-v2[1])*(v3[0]-v2[0])));
+}
-float area_quad_v3(float *v1, float *v2, float *v3, float *v4) /* only convex Quadrilaterals */
+float area_quad_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) /* only convex Quadrilaterals */
{
float len, vec1[3], vec2[3], n[3];
@@ -108,7 +112,7 @@ float area_quad_v3(float *v1, float *v2, float *v3, float *v4) /* only convex
return (len/2.0f);
}
-float area_tri_v3(float *v1, float *v2, float *v3) /* Triangles */
+float area_tri_v3(const float v1[3], const float v2[3], const float v3[3]) /* Triangles */
{
float len, vec1[3], vec2[3], n[3];
@@ -1334,6 +1338,77 @@ void interp_weights_face_v3(float *w,float *v1, float *v2, float *v3, float *v4,
}
}
+/* used by projection painting
+ * note: using area_tri_signed_v2 means locations outside the triangle are correctly weighted */
+void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3])
+{
+ float wtot_inv, wtot;
+
+ w[0] = area_tri_signed_v2(v2, v3, co);
+ w[1] = area_tri_signed_v2(v3, v1, co);
+ w[2] = area_tri_signed_v2(v1, v2, co);
+ wtot = w[0]+w[1]+w[2];
+
+ if (wtot != 0.0f) {
+ wtot_inv = 1.0f/wtot;
+
+ w[0] = w[0]*wtot_inv;
+ w[1] = w[1]*wtot_inv;
+ w[2] = w[2]*wtot_inv;
+ }
+ else /* dummy values for zero area face */
+ w[0] = w[1] = w[2] = 1.0f/3.0f;
+}
+
+/* given 2 triangles in 3D space, and a point in relation to the first triangle.
+ * calculate the location of a point in relation to the second triangle.
+ * Useful for finding relative positions with geometry */
+void barycentric_transform(float pt_tar[3], float const pt_src[3],
+ const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3],
+ const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3])
+{
+ /* this works by moving the source triangle so its normal is pointing on the Z
+ * axis where its barycentric wights can be calculated in 2D and its Z offset can
+ * be re-applied. The weights are applied directly to the targets 3D points and the
+ * z-depth is used to scale the targets normal as an offset.
+ * This saves transforming the target into its Z-Up orientation and back (which could also work) */
+ const float z_up[3] = {0, 0, 1};
+ float no_tar[3], no_src[3];
+ float quat_src[4];
+ float pt_src_xy[3];
+ float tri_xy_src[3][3];
+ float w_src[3];
+ float area_tar, area_src;
+ float z_ofs_src;
+
+ normal_tri_v3(no_tar, tri_tar_p1, tri_tar_p2, tri_tar_p3);
+ normal_tri_v3(no_src, tri_src_p1, tri_src_p2, tri_src_p3);
+
+ rotation_between_vecs_to_quat(quat_src, no_src, z_up);
+ normalize_qt(quat_src);
+
+ copy_v3_v3(pt_src_xy, pt_src);
+ copy_v3_v3(tri_xy_src[0], tri_src_p1);
+ copy_v3_v3(tri_xy_src[1], tri_src_p2);
+ copy_v3_v3(tri_xy_src[2], tri_src_p3);
+
+ /* make the source tri xy space */
+ mul_qt_v3(quat_src, pt_src_xy);
+ mul_qt_v3(quat_src, tri_xy_src[0]);
+ mul_qt_v3(quat_src, tri_xy_src[1]);
+ mul_qt_v3(quat_src, tri_xy_src[2]);
+
+ barycentric_weights_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2], pt_src_xy, w_src);
+ interp_v3_v3v3v3(pt_tar, tri_tar_p1, tri_tar_p2, tri_tar_p3, w_src);
+
+ area_tar= sqrtf(area_tri_v3(tri_tar_p1, tri_tar_p2, tri_tar_p3));
+ area_src= sqrtf(area_tri_v2(tri_xy_src[0], tri_xy_src[1], tri_xy_src[2]));
+
+ z_ofs_src= tri_xy_src[0][2] - pt_src_xy[2];
+ madd_v3_v3v3fl(pt_tar, pt_tar, no_tar, (z_ofs_src / area_src) * area_tar);
+}
+
+
/* Mean value weights - smooth interpolation weights for polygons with
* more than 3 vertices */
static float mean_value_half_tan(float *v1, float *v2, float *v3)
@@ -1789,3 +1864,4 @@ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,flo
}
}
}
+