diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-20 15:52:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-20 15:58:14 +0300 |
commit | c3a400b73fbf46f1b8cfa1a5735e2a96254974b2 (patch) | |
tree | 71d54f9f4cd25eed51a3ff20a96b29ece7979608 /source/blender/blenlib/intern/math_geom.c | |
parent | 48a45c43e4902e1dd431bf1472e7b1dfb2ec64e3 (diff) |
Cleanup: use single back-tick quoting in comments
While doxygen supports both, conform to our style guide.
Note that single back-tick's are already used in a majority of comments.
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 80f0008c7eb..803291e4a3b 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -165,7 +165,7 @@ float area_squared_poly_v3(const float verts[][3], unsigned int nr) /** * Scalar cross product of a 2d polygon. * - * - equivalent to ``area * 2`` + * - equivalent to `area * 2` * - useful for checking polygon winding (a positive value is clockwise). */ float cross_poly_v2(const float verts[][2], unsigned int nr) @@ -518,7 +518,7 @@ float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]) } /** - * Check if \a p is inside the 2x planes defined by ``(v1, v2, v3)`` + * Check if \a p is inside the 2x planes defined by `(v1, v2, v3)` * where the 3x points define 2x planes. * * \param axis_ref: used when v1,v2,v3 form a line and to check if the corner is concave/convex. @@ -527,7 +527,7 @@ float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]) * (it just defines the planes). * * \return the lowest squared distance to either of the planes. - * where ``(return < 0.0)`` is outside. + * where `(return < 0.0)` is outside. * * <pre> * v1 @@ -1421,7 +1421,7 @@ int isect_seg_seg_v2_lambda_mu_db(const double v1[2], * \return r_p1, r_p2: Intersection coordinates. * * \note The order of assignment for intersection points (\a r_p1, \a r_p2) is predictable, - * based on the direction defined by ``l2 - l1``, + * based on the direction defined by `l2 - l1`, * this direction compared with the normal of each point on the sphere: * \a r_p1 always has a >= 0.0 dot product. * \a r_p2 always has a <= 0.0 dot product. @@ -3426,7 +3426,7 @@ float ray_point_factor_v3(const float p[3], /** * A simplified version of #closest_to_line_v3 - * we only need to return the ``lambda`` + * we only need to return the `lambda` * * \param epsilon: avoid approaching divide-by-zero. * Passing a zero will just check for nonzero division. |