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authorCampbell Barton <ideasman42@gmail.com>2018-06-01 19:19:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-01 19:19:39 +0300
commit75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (patch)
tree508760dfe37e2fa864b2ee74914a979516a344fc /source/blender/blenlib/intern/math_geom.c
parent051e186d5c61dccfc776b8da9b83c598421be4e7 (diff)
Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index ee6a3dcc9b3..bebb5b02584 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -767,7 +767,7 @@ float dist_squared_ray_to_aabb_v3_simple(
/* Adapted from "Real-Time Collision Detection" by Christer Ericson,
* published by Morgan Kaufmann Publishers, copyright 2005 Elsevier Inc.
- *
+ *
* Set 'r' to the point in triangle (a, b, c) closest to point 'p' */
void closest_on_tri_to_point_v3(float r[3], const float p[3],
const float a[3], const float b[3], const float c[3])