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authorCampbell Barton <ideasman42@gmail.com>2018-06-01 19:26:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-01 19:26:42 +0300
commitbfe1d0e0dc6281d33448c3d4ddfa2e231bbc5566 (patch)
tree14e9db1c58d7ffc33becc3ff5d74f4feb4c2d75e /source/blender/blenlib/intern/math_geom.c
parent297bf7235bc4b2384b99f41676a8c217f2ee3249 (diff)
parent75fc1c35070e0cf247f2d2e4cffe8a6e711522ff (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 0f98a648259..f8af6c20ae5 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -979,7 +979,7 @@ float dist_squared_to_projected_aabb_simple(
/* Adapted from "Real-Time Collision Detection" by Christer Ericson,
* published by Morgan Kaufmann Publishers, copyright 2005 Elsevier Inc.
- *
+ *
* Set 'r' to the point in triangle (a, b, c) closest to point 'p' */
void closest_on_tri_to_point_v3(float r[3], const float p[3],
const float a[3], const float b[3], const float c[3])