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authorCampbell Barton <ideasman42@gmail.com>2016-01-20 09:00:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-01-20 09:03:10 +0300
commite25b1136944e19a233af10859481869e59c12886 (patch)
tree19d4c3e57ed99dede3d11f8462875f36bca8e65f /source/blender/blenlib/intern/math_geom.c
parentbda0820d575061fca3514281f81f04870bbd495e (diff)
Cleanup: naming convention
Follow isect_ray_tri_watertight_v3 naming.
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 8859be62fea..4665e10d40d 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2195,7 +2195,9 @@ bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float mi
min2[0] < max1[0] && min2[1] < max1[1] && min2[2] < max1[2]);
}
-void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_origin[3], const float ray_direction[3])
+void isect_ray_aabb_v3_precalc(
+ struct IsectRayAABB_Precalc *data,
+ const float ray_origin[3], const float ray_direction[3])
{
copy_v3_v3(data->ray_origin, ray_origin);
@@ -2209,8 +2211,9 @@ void isect_ray_aabb_initialize(IsectRayAABBData *data, const float ray_origin[3]
}
/* Adapted from http://www.gamedev.net/community/forums/topic.asp?topic_id=459973 */
-bool isect_ray_aabb(const IsectRayAABBData *data, const float bb_min[3],
- const float bb_max[3], float *tmin_out)
+bool isect_ray_aabb_v3(
+ const IsectRayAABB_Precalc *data, const float bb_min[3],
+ const float bb_max[3], float *tmin_out)
{
float bbox[2][3];