diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-02-08 15:38:17 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-02-08 15:38:17 +0300 |
commit | f088c6b9f6d69e7f1af15a059f122589ee6a39ab (patch) | |
tree | b71a5937a7059d24ea5a91896bac3213d2409440 /source/blender/blenlib/intern/math_geom.c | |
parent | 5f2b4002f49b08f68b1e37b267eceb0b340af713 (diff) |
Mesh: concave quad support
Previously quads always split along first-third vertices.
This is still the default, to avoid flickering with animated deformation
however concave quads that would create two opposing triangles now use
second-fourth split.
Reported as T53999 although this issue has been known limitation
for a long time.
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r-- | source/blender/blenlib/intern/math_geom.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index d3080e5530f..a3d850f9551 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -4903,6 +4903,18 @@ int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], con return ret; } +bool is_quad_flip_v3_first_third_fast(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) +{ + float d_12[3], d_13[3], d_14[3]; + float cross_a[3], cross_b[3]; + sub_v3_v3v3(d_12, v2, v1); + sub_v3_v3v3(d_13, v3, v1); + sub_v3_v3v3(d_14, v4, v1); + cross_v3_v3v3(cross_a, d_12, d_13); + cross_v3_v3v3(cross_b, d_14, d_13); + return dot_v3v3(cross_a, cross_b) > 0.0f; +} + /** * Return the value which the distance between points will need to be scaled by, * to define a handle, given both points are on a perfect circle. |