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authorCampbell Barton <ideasman42@gmail.com>2018-12-12 04:55:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-12 05:02:09 +0300
commit49490e5cfbeb2b0b823aa2042401891001870a6e (patch)
treea1d32562af2dea0c336ebd3d017a387834e936cc /source/blender/blenlib/intern/math_geom.c
parent16fc62e15f0a749d6d64e784ea048e07d6ea3397 (diff)
parente757c4a3bec8b0e8d198531a28327332af00a9ba (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenlib/intern/math_geom.c')
-rw-r--r--source/blender/blenlib/intern/math_geom.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index eae82ff2f4f..930c12d3070 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -361,9 +361,9 @@ void closest_to_line_segment_v3(float r_close[3], const float p[3], const float
/**
* Find the closest point on a plane.
*
- * \param r_close Return coordinate
- * \param plane The plane to test against.
- * \param pt The point to find the nearest of
+ * \param r_close: Return coordinate
+ * \param plane: The plane to test against.
+ * \param pt: The point to find the nearest of
*
* \note non-unit-length planes are supported.
*/
@@ -486,7 +486,7 @@ float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3])
* Check if \a p is inside the 2x planes defined by ``(v1, v2, v3)``
* where the 3x points define 2x planes.
*
- * \param axis_ref used when v1,v2,v3 form a line and to check if the corner is concave/convex.
+ * \param axis_ref: used when v1,v2,v3 form a line and to check if the corner is concave/convex.
*
* \note the distance from \a v1 & \a v3 to \a v2 doesnt matter
* (it just defines the planes).
@@ -2020,11 +2020,11 @@ bool isect_point_planes_v3_negated(
/**
* Intersect line/plane.
*
- * \param r_isect_co The intersection point.
- * \param l1 The first point of the line.
- * \param l2 The second point of the line.
- * \param plane_co A point on the plane to intersect with.
- * \param plane_no The direction of the plane (does not need to be normalized).
+ * \param r_isect_co: The intersection point.
+ * \param l1: The first point of the line.
+ * \param l2: The second point of the line.
+ * \param plane_co: A point on the plane to intersect with.
+ * \param plane_no: The direction of the plane (does not need to be normalized).
*
* \note #line_plane_factor_v3() shares logic.
*/
@@ -3106,8 +3106,8 @@ bool clip_segment_v3_plane_n(
* This matrix can be applied to vectors so their 'z' axis runs along \a normal.
* In practice it means you can use x,y as 2d coords. \see
*
- * \param r_mat The matrix to return.
- * \param normal A unit length vector.
+ * \param r_mat: The matrix to return.
+ * \param normal: A unit length vector.
*/
void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3])
{