Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2014-03-16 19:31:19 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-03-16 19:31:19 +0400
commit0e9084d5ece71185884d7a63b3e0617254430a29 (patch)
tree0d4571651cb6ce55f921f6194218568c17441d4e /source/blender/blenlib/intern/math_geom_inline.c
parentcaf8684b5066720d4f4124092e23857dd462cb8b (diff)
Fix T39210: Grid Fill is generating mesh that's inconsistent with selected edge loops
Issue was in BLI's rotation_between_vecs_to_quat(), which did not handled correctly cases where both vectors are colinear. Patch by Campbell Barton and me. Issue originaly tracked down by Yan Shi, many thanks!
Diffstat (limited to 'source/blender/blenlib/intern/math_geom_inline.c')
-rw-r--r--source/blender/blenlib/intern/math_geom_inline.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_geom_inline.c b/source/blender/blenlib/intern/math_geom_inline.c
index a5906dbdf6c..c6f36464d51 100644
--- a/source/blender/blenlib/intern/math_geom_inline.c
+++ b/source/blender/blenlib/intern/math_geom_inline.c
@@ -155,6 +155,41 @@ MINLINE void madd_sh_shfl(float r[9], const float sh[9], const float f)
add_sh_shsh(r, r, tmp);
}
+/* get the 2 dominant axis values, 0==X, 1==Y, 2==Z */
+MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3])
+{
+ const float xn = fabsf(axis[0]);
+ const float yn = fabsf(axis[1]);
+ const float zn = fabsf(axis[2]);
+
+ if (zn >= xn && zn >= yn) { *r_axis_a = 0; *r_axis_b = 1; }
+ else if (yn >= xn && yn >= zn) { *r_axis_a = 0; *r_axis_b = 2; }
+ else { *r_axis_a = 1; *r_axis_b = 2; }
+}
+
+/* same as axis_dominant_v3 but return the max value */
+MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3])
+{
+ const float xn = fabsf(axis[0]);
+ const float yn = fabsf(axis[1]);
+ const float zn = fabsf(axis[2]);
+
+ if (zn >= xn && zn >= yn) { *r_axis_a = 0; *r_axis_b = 1; return zn; }
+ else if (yn >= xn && yn >= zn) { *r_axis_a = 0; *r_axis_b = 2; return yn; }
+ else { *r_axis_a = 1; *r_axis_b = 2; return xn; }
+}
+
+/* get the single dominant axis value, 0==X, 1==Y, 2==Z */
+MINLINE int axis_dominant_v3_single(const float vec[3])
+{
+ const float x = fabsf(vec[0]);
+ const float y = fabsf(vec[1]);
+ const float z = fabsf(vec[2]);
+ return ((x > y) ?
+ ((x > z) ? 0 : 2) :
+ ((y > z) ? 1 : 2));
+}
+
MINLINE int max_axis_v3(const float vec[3])
{
const float x = vec[0];