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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-27 05:18:54 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-11-27 05:18:54 +0400
commitff7c690e4064bbb1d6180668625d7b414000e9ea (patch)
tree4ac96ca8ed5a4e6a7ab1104d0271aba02266ace6 /source/blender/blenlib/intern/math_interp.c
parent6b65102c20e9bdafd90f55f60c2a2084d873e809 (diff)
parent9b32776be349f5e738b449ca1298e65ce1b69d33 (diff)
Merge w/ trunk: r52086-r52534 (As with last time, the game engine was not merged)soc-2012-swiss_cheese
Diffstat (limited to 'source/blender/blenlib/intern/math_interp.c')
-rw-r--r--source/blender/blenlib/intern/math_interp.c230
1 files changed, 173 insertions, 57 deletions
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c
index 742669354a9..5a9e8244a46 100644
--- a/source/blender/blenlib/intern/math_interp.c
+++ b/source/blender/blenlib/intern/math_interp.c
@@ -60,12 +60,44 @@ static float P(float k)
}
#endif
+static void vector_from_float(const float *data, float vector[4], int components)
+{
+ if (components == 1) {
+ vector[0] = data[0];
+ }
+ else if (components == 3) {
+ copy_v3_v3(vector, data);
+ }
+ else {
+ copy_v4_v4(vector, data);
+ }
+}
+
+static void vector_from_byte(const unsigned char *data, float vector[4], int components)
+{
+ if (components == 1) {
+ vector[0] = data[0];
+ }
+ else if (components == 3) {
+ vector[0] = data[0];
+ vector[1] = data[1];
+ vector[2] = data[2];
+ }
+ else {
+ vector[0] = data[0];
+ vector[1] = data[1];
+ vector[2] = data[2];
+ vector[3] = data[3];
+ }
+}
+
/* BICUBIC INTERPOLATION */
-void BLI_bicubic_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v)
+BLI_INLINE void bicubic_interpolation(const unsigned char *byte_buffer, const float *float_buffer,
+ unsigned char *byte_output, float *float_output, int width, int height,
+ int components, float u, float v)
{
int i, j, n, m, x1, y1;
float a, b, w, wx, wy[4], out[4];
- const float *data;
/* sample area entirely outside image? */
if (ceil(u) < 0 || floor(u) > width - 1 || ceil(v) < 0 || floor(v) > height - 1) {
@@ -92,6 +124,8 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
CLAMP(x1, 0, width - 1);
wx = P(n - a);
for (m = -1; m <= 2; m++) {
+ float data[4];
+
y1 = j + m;
CLAMP(y1, 0, height - 1);
/* normally we could do this */
@@ -99,14 +133,19 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
/* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
w = wx * wy[m + 1];
- data = buffer + width * y1 * 4 + 4 * x1;
+ if (float_output) {
+ const float *float_data = float_buffer + width * y1 * components + components * x1;
- if (components == 1) {
- out[0] += data[0] * w;
+ vector_from_float(float_data, data, components);
+ }
+ else {
+ const unsigned char *byte_data = byte_buffer + width * y1 * components + components * x1;
+
+ vector_from_byte(byte_data, data, components);
}
- else if (components == 2) {
+
+ if (components == 1) {
out[0] += data[0] * w;
- out[1] += data[1] * w;
}
else if (components == 3) {
out[0] += data[0] * w;
@@ -131,14 +170,21 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
x1 = i + n;
y1 = j + m;
if (x1 > 0 && x1 < width && y1 > 0 && y1 < height) {
- data = in->rect_float + width * y1 * 4 + 4 * x1;
+ float data[4];
- if (components == 1) {
- out[0] += data[0] * P(n - a) * P(b - m);
+ if (float_output) {
+ const float *float_data = float_buffer + width * y1 * components + components * x1;
+
+ vector_from_float(float_data, data, components);
}
- else if (components == 2) {
+ else {
+ const unsigned char *byte_data = byte_buffer + width * y1 * components + components * x1;
+
+ vector_from_byte(byte_data, data, components);
+ }
+
+ if (components == 1) {
out[0] += data[0] * P(n - a) * P(b - m);
- out[1] += data[1] * P(n - a) * P(b - m);
}
else if (components == 3) {
out[0] += data[0] * P(n - a) * P(b - m);
@@ -156,33 +202,54 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
}
#endif
- if (components == 1) {
- output[0] = out[0];
- }
- else if (components == 2) {
- output[0] = out[0];
- output[1] = out[1];
- }
- else if (components == 3) {
- output[0] = out[0];
- output[1] = out[1];
- output[2] = out[2];
+ if (float_output) {
+ if (components == 1) {
+ float_output[0] = out[0];
+ }
+ else if (components == 3) {
+ copy_v3_v3(float_output, out);
+ }
+ else {
+ copy_v4_v4(float_output, out);
+ }
}
else {
- output[0] = out[0];
- output[1] = out[1];
- output[2] = out[2];
- output[3] = out[3];
+ if (components == 1) {
+ byte_output[0] = out[0];
+ }
+ else if (components == 3) {
+ byte_output[0] = out[0];
+ byte_output[1] = out[1];
+ byte_output[2] = out[2];
+ }
+ else {
+ byte_output[0] = out[0];
+ byte_output[1] = out[1];
+ byte_output[2] = out[2];
+ byte_output[3] = out[3];
+ }
}
}
+void BLI_bicubic_interpolation_fl(const float *buffer, float *output, int width, int height,
+ int components, float u, float v)
+{
+ bicubic_interpolation(NULL, buffer, NULL, output, width, height, components, u, v);
+}
+
+void BLI_bicubic_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
+ int components, float u, float v)
+{
+ bicubic_interpolation(buffer, NULL, output, NULL, width, height, components, u, v);
+}
+
/* BILINEAR INTERPOLATION */
-void BLI_bilinear_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v)
+BLI_INLINE void bilinear_interpolation(const unsigned char *byte_buffer, const float *float_buffer,
+ unsigned char *byte_output, float *float_output, int width, int height,
+ int components, float u, float v)
{
- const float *row1, *row2, *row3, *row4;
float a, b;
float a_b, ma_b, a_mb, ma_mb;
- float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
int y1, y2, x1, x2;
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
@@ -197,39 +264,88 @@ void BLI_bilinear_interpolation(const float *buffer, float *output, int width, i
return;
}
- /* sample including outside of edges of image */
- if (x1 < 0 || y1 < 0) row1 = empty;
- else row1 = buffer + width * y1 * 4 + 4 * x1;
+ if (float_output) {
+ const float *row1, *row2, *row3, *row4;
+ float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- if (x1 < 0 || y2 > height - 1) row2 = empty;
- else row2 = buffer + width * y2 * 4 + 4 * x1;
+ /* sample including outside of edges of image */
+ if (x1 < 0 || y1 < 0) row1 = empty;
+ else row1 = float_buffer + width * y1 * components + components * x1;
- if (x2 > width - 1 || y1 < 0) row3 = empty;
- else row3 = buffer + width * y1 * 4 + 4 * x2;
+ if (x1 < 0 || y2 > height - 1) row2 = empty;
+ else row2 = float_buffer + width * y2 * components + components * x1;
- if (x2 > width - 1 || y2 > height - 1) row4 = empty;
- else row4 = buffer + width * y2 * 4 + 4 * x2;
+ if (x2 > width - 1 || y1 < 0) row3 = empty;
+ else row3 = float_buffer + width * y1 * components + components * x2;
- a = u - floorf(u);
- b = v - floorf(v);
- a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
+ if (x2 > width - 1 || y2 > height - 1) row4 = empty;
+ else row4 = float_buffer + width * y2 * components + components * x2;
- if (components == 1) {
- output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- }
- else if (components == 2) {
- output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
- }
- else if (components == 3) {
- output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
- output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ a = u - floorf(u);
+ b = v - floorf(v);
+ a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
+
+ if (components == 1) {
+ float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ }
+ else if (components == 3) {
+ float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ }
+ else {
+ float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ float_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
+ }
}
else {
- output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
- output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
- output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
+ const unsigned char *row1, *row2, *row3, *row4;
+ unsigned char empty[4] = {0, 0, 0, 0};
+
+ /* sample including outside of edges of image */
+ if (x1 < 0 || y1 < 0) row1 = empty;
+ else row1 = byte_buffer + width * y1 * components + components * x1;
+
+ if (x1 < 0 || y2 > height - 1) row2 = empty;
+ else row2 = byte_buffer + width * y2 * components + components * x1;
+
+ if (x2 > width - 1 || y1 < 0) row3 = empty;
+ else row3 = byte_buffer + width * y1 * components + components * x2;
+
+ if (x2 > width - 1 || y2 > height - 1) row4 = empty;
+ else row4 = byte_buffer + width * y2 * components + components * x2;
+
+ a = u - floorf(u);
+ b = v - floorf(v);
+ a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
+
+ if (components == 1) {
+ byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ }
+ else if (components == 3) {
+ byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ }
+ else {
+ byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ byte_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
+ }
}
}
+
+void BLI_bilinear_interpolation_fl(const float *buffer, float *output, int width, int height,
+ int components, float u, float v)
+{
+ bilinear_interpolation(NULL, buffer, NULL, output, width, height, components, u, v);
+}
+
+void BLI_bilinear_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
+ int components, float u, float v)
+{
+ bilinear_interpolation(buffer, NULL, output, NULL, width, height, components, u, v);
+}