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authorSergey Sharybin <sergey.vfx@gmail.com>2014-08-18 17:37:13 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-08-18 17:38:15 +0400
commitafa3469288337079cbff2bcecb7142448e961393 (patch)
tree572862e514fddd8decbb478ba46e4a3a8e9b4c56 /source/blender/blenlib/intern/math_interp.c
parent354b17d2f3ff6e1b1c01fe147c2934103c8abef1 (diff)
De-duplicate EWA filter code between renderer and compositor
The title says it all, move the EWA filter to BLI (currently it's math_interp.c) and use the function from both BI renderer and the compositor. This makes more central place of the algorithm, allowing to have fixes and optimizaitons synchronized across the two usages. This also fixes T41440: Displacement in compositing creates holes Reviewers: campbellbarton, lukastoenne Reviewed By: lukastoenne Maniphest Tasks: T41440 Differential Revision: https://developer.blender.org/D748
Diffstat (limited to 'source/blender/blenlib/intern/math_interp.c')
-rw-r--r--source/blender/blenlib/intern/math_interp.c189
1 files changed, 189 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c
index 9af1c8677df..ede45e41443 100644
--- a/source/blender/blenlib/intern/math_interp.c
+++ b/source/blender/blenlib/intern/math_interp.c
@@ -366,3 +366,192 @@ void BLI_bilinear_interpolation_char(const unsigned char *buffer, unsigned char
{
bilinear_interpolation(buffer, NULL, output, NULL, width, height, components, u, v);
}
+
+/**************************************************************************
+ * Filtering method based on
+ * "Creating raster omnimax images from multiple perspective views using the elliptical weighted average filter"
+ * by Ned Greene and Paul S. Heckbert (1986)
+ ***************************************************************************/
+
+/* table of (exp(ar) - exp(a)) / (1 - exp(a)) for r in range [0, 1] and a = -2
+ * used instead of actual gaussian, otherwise at high texture magnifications circular artifacts are visible */
+#define EWA_MAXIDX 255
+const float EWA_WTS[EWA_MAXIDX + 1] = {
+ 1.f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f, 0.938216f, 0.929664f,
+ 0.921178f, 0.912759f, 0.904405f, 0.896117f, 0.887893f, 0.879734f, 0.871638f, 0.863605f,
+ 0.855636f, 0.847728f, 0.839883f, 0.832098f, 0.824375f, 0.816712f, 0.809108f, 0.801564f,
+ 0.794079f, 0.786653f, 0.779284f, 0.771974f, 0.76472f, 0.757523f, 0.750382f, 0.743297f,
+ 0.736267f, 0.729292f, 0.722372f, 0.715505f, 0.708693f, 0.701933f, 0.695227f, 0.688572f,
+ 0.68197f, 0.67542f, 0.66892f, 0.662471f, 0.656073f, 0.649725f, 0.643426f, 0.637176f,
+ 0.630976f, 0.624824f, 0.618719f, 0.612663f, 0.606654f, 0.600691f, 0.594776f, 0.588906f,
+ 0.583083f, 0.577305f, 0.571572f, 0.565883f, 0.56024f, 0.55464f, 0.549084f, 0.543572f,
+ 0.538102f, 0.532676f, 0.527291f, 0.521949f, 0.516649f, 0.511389f, 0.506171f, 0.500994f,
+ 0.495857f, 0.490761f, 0.485704f, 0.480687f, 0.475709f, 0.470769f, 0.465869f, 0.461006f,
+ 0.456182f, 0.451395f, 0.446646f, 0.441934f, 0.437258f, 0.432619f, 0.428017f, 0.42345f,
+ 0.418919f, 0.414424f, 0.409963f, 0.405538f, 0.401147f, 0.39679f, 0.392467f, 0.388178f,
+ 0.383923f, 0.379701f, 0.375511f, 0.371355f, 0.367231f, 0.363139f, 0.359079f, 0.355051f,
+ 0.351055f, 0.347089f, 0.343155f, 0.339251f, 0.335378f, 0.331535f, 0.327722f, 0.323939f,
+ 0.320186f, 0.316461f, 0.312766f, 0.3091f, 0.305462f, 0.301853f, 0.298272f, 0.294719f,
+ 0.291194f, 0.287696f, 0.284226f, 0.280782f, 0.277366f, 0.273976f, 0.270613f, 0.267276f,
+ 0.263965f, 0.26068f, 0.257421f, 0.254187f, 0.250979f, 0.247795f, 0.244636f, 0.241502f,
+ 0.238393f, 0.235308f, 0.232246f, 0.229209f, 0.226196f, 0.223206f, 0.220239f, 0.217296f,
+ 0.214375f, 0.211478f, 0.208603f, 0.20575f, 0.20292f, 0.200112f, 0.197326f, 0.194562f,
+ 0.191819f, 0.189097f, 0.186397f, 0.183718f, 0.18106f, 0.178423f, 0.175806f, 0.17321f,
+ 0.170634f, 0.168078f, 0.165542f, 0.163026f, 0.16053f, 0.158053f, 0.155595f, 0.153157f,
+ 0.150738f, 0.148337f, 0.145955f, 0.143592f, 0.141248f, 0.138921f, 0.136613f, 0.134323f,
+ 0.132051f, 0.129797f, 0.12756f, 0.125341f, 0.123139f, 0.120954f, 0.118786f, 0.116635f,
+ 0.114501f, 0.112384f, 0.110283f, 0.108199f, 0.106131f, 0.104079f, 0.102043f, 0.100023f,
+ 0.0980186f, 0.09603f, 0.094057f, 0.0920994f, 0.0901571f, 0.08823f, 0.0863179f, 0.0844208f,
+ 0.0825384f, 0.0806708f, 0.0788178f, 0.0769792f, 0.0751551f, 0.0733451f, 0.0715493f, 0.0697676f,
+ 0.0679997f, 0.0662457f, 0.0645054f, 0.0627786f, 0.0610654f, 0.0593655f, 0.0576789f, 0.0560055f,
+ 0.0543452f, 0.0526979f, 0.0510634f, 0.0494416f, 0.0478326f, 0.0462361f, 0.0446521f, 0.0430805f,
+ 0.0415211f, 0.039974f, 0.0384389f, 0.0369158f, 0.0354046f, 0.0339052f, 0.0324175f, 0.0309415f,
+ 0.029477f, 0.0280239f, 0.0265822f, 0.0251517f, 0.0237324f, 0.0223242f, 0.020927f, 0.0195408f,
+ 0.0181653f, 0.0168006f, 0.0154466f, 0.0141031f, 0.0127701f, 0.0114476f, 0.0101354f, 0.00883339f,
+ 0.00754159f, 0.00625989f, 0.00498819f, 0.00372644f, 0.00247454f, 0.00123242f, 0.f
+};
+
+static void radangle2imp(float a2, float b2, float th, float *A, float *B, float *C, float *F)
+{
+ float ct2 = cosf(th);
+ const float st2 = 1.0f - ct2 * ct2; /* <- sin(th)^2 */
+ ct2 *= ct2;
+ *A = a2*st2 + b2*ct2;
+ *B = (b2 - a2)*sinf(2.f*th);
+ *C = a2*ct2 + b2*st2;
+ *F = a2*b2;
+}
+
+/* all tests here are done to make sure possible overflows are hopefully minimized */
+void BLI_ewa_imp2radangle(float A, float B, float C, float F, float *a, float *b, float *th, float *ecc)
+{
+ if (F <= 1e-5f) { /* use arbitrary major radius, zero minor, infinite eccentricity */
+ *a = sqrtf(A > C ? A : C);
+ *b = 0.f;
+ *ecc = 1e10f;
+ *th = 0.5f * (atan2f(B, A - C) + (float)M_PI);
+ }
+ else {
+ const float AmC = A - C, ApC = A + C, F2 = F*2.f;
+ const float r = sqrtf(AmC * AmC + B * B);
+ float d = ApC - r;
+ *a = (d <= 0.f) ? sqrtf(A > C ? A : C) : sqrtf(F2 / d);
+ d = ApC + r;
+ if (d <= 0.f) {
+ *b = 0.f;
+ *ecc = 1e10f;
+ }
+ else {
+ *b = sqrtf(F2 / d);
+ *ecc = *a / *b;
+ }
+ /* incr theta by 0.5*pi (angle of major axis) */
+ *th = 0.5f * (atan2f(B, AmC) + (float)M_PI);
+ }
+}
+
+void BLI_ewa_filter(const int width, const int height,
+ const bool intpol,
+ const bool use_alpha,
+ const float uv[2],
+ const float du[2],
+ const float dv[2],
+ ewa_filter_read_pixel_cb read_pixel_cb,
+ void *userdata,
+ float result[4])
+{
+ /* scaling dxt/dyt by full resolution can cause overflow because of huge A/B/C and esp. F values,
+ * scaling by aspect ratio alone does the opposite, so try something in between instead... */
+ const float ff2 = (float)width, ff = sqrtf(ff2), q = (float)height / ff;
+ const float Ux = du[0] * ff, Vx = dv[0] * q, Uy = du[1] * ff, Vy = dv[1] * q;
+ float A = Vx * Vx + Vy * Vy;
+ float B = -2.0f * (Ux * Vx + Uy * Vy);
+ float C = Ux * Ux + Uy * Uy;
+ float F = A * C - B * B * 0.25f;
+ float a, b, th, ecc, a2, b2, ue, ve, U0, V0, DDQ, U, ac1, ac2, BU, d;
+ int u, v, u1, u2, v1, v2;
+
+ /* The so-called 'high' quality ewa method simply adds a constant of 1 to both A & C,
+ * so the ellipse always covers at least some texels. But since the filter is now always larger,
+ * it also means that everywhere else it's also more blurry then ideally should be the case.
+ * So instead here the ellipse radii are modified instead whenever either is too low.
+ * Use a different radius based on interpolation switch, just enough to anti-alias when interpolation is off,
+ * and slightly larger to make result a bit smoother than bilinear interpolation when interpolation is on
+ * (minimum values: const float rmin = intpol ? 1.f : 0.5f;) */
+ const float rmin = (intpol ? 1.5625f : 0.765625f)/ff2;
+ BLI_ewa_imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
+ if ((b2 = b * b) < rmin) {
+ if ((a2 = a*a) < rmin) {
+ B = 0.0f;
+ A = C = rmin;
+ F = A * C;
+ }
+ else {
+ b2 = rmin;
+ radangle2imp(a2, b2, th, &A, &B, &C, &F);
+ }
+ }
+
+ ue = ff * sqrtf(C);
+ ve = ff * sqrtf(A);
+ d = (float)(EWA_MAXIDX + 1) / (F * ff2);
+ A *= d;
+ B *= d;
+ C *= d;
+
+ U0 = uv[0] * (float)width;
+ V0 = uv[1] * (float)height;
+ u1 = (int)(floorf(U0 - ue));
+ u2 = (int)(ceilf(U0 + ue));
+ v1 = (int)(floorf(V0 - ve));
+ v2 = (int)(ceilf(V0 + ve));
+
+ /* sane clamping to avoid unnecessarily huge loops */
+ /* note: if eccentricity gets clamped (see above),
+ * the ue/ve limits can also be lowered accordingly
+ */
+ if (U0 - (float)u1 > EWA_MAXIDX) u1 = (int)U0 - EWA_MAXIDX;
+ if ((float)u2 - U0 > EWA_MAXIDX) u2 = (int)U0 + EWA_MAXIDX;
+ if (V0 - (float)v1 > EWA_MAXIDX) v1 = (int)V0 - EWA_MAXIDX;
+ if ((float)v2 - V0 > EWA_MAXIDX) v2 = (int)V0 + EWA_MAXIDX;
+
+ /* Early output check for cases the whole region is outside of the buffer. */
+ if ((u2 < 0 || u1 >= width) || (v2 < 0 || v1 >= height)) {
+ zero_v4(result);
+ return;
+ }
+
+ U0 -= 0.5f;
+ V0 -= 0.5f;
+ DDQ = 2.0f * A;
+ U = (float)u1 - U0;
+ ac1 = A * (2.0f * U + 1.0f);
+ ac2 = A * U * U;
+ BU = B * U;
+
+ d = 0.0f;
+ zero_v4(result);
+ for (v = v1; v <= v2; ++v) {
+ const float V = (float)v - V0;
+ float DQ = ac1 + B*V;
+ float Q = (C * V + BU) * V + ac2;
+ for (u = u1; u <= u2; ++u) {
+ if (Q < (float)(EWA_MAXIDX + 1)) {
+ float tc[4];
+ const float wt = EWA_WTS[(Q < 0.0f) ? 0 : (unsigned int)Q];
+ read_pixel_cb(userdata, u, v, tc);
+ madd_v3_v3fl(result, tc, wt);
+ result[3] += use_alpha ? tc[3] * wt : 0.0f;
+ d += wt;
+ }
+ Q += DQ;
+ DQ += DDQ;
+ }
+ }
+
+ /* d should hopefully never be zero anymore */
+ d = 1.0f / d;
+ mul_v3_fl(result, d);
+ /* clipping can be ignored if alpha used, texr->ta already includes filtered edge */
+ result[3] = use_alpha ? result[3] * d : 1.0f;
+}