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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 17:54:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:08 +0300
commitcda4cd0705f92dd0aac760071a4f71b98935d19f (patch)
tree25c60c32bbb85f695bbdf8a1acd8e1addc62c684 /source/blender/blenlib/intern/math_interp.c
parent0ac990d088d553c27f5360f62e142e99f087890a (diff)
Cleanup: comments (long lines) in blenlib
Diffstat (limited to 'source/blender/blenlib/intern/math_interp.c')
-rw-r--r--source/blender/blenlib/intern/math_interp.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c
index 380603913f1..14fde18aa52 100644
--- a/source/blender/blenlib/intern/math_interp.c
+++ b/source/blender/blenlib/intern/math_interp.c
@@ -512,8 +512,9 @@ void BLI_bilinear_interpolation_wrap_char(const unsigned char *buffer,
* by Ned Greene and Paul S. Heckbert (1986)
***************************************************************************/
-/* table of (exp(ar) - exp(a)) / (1 - exp(a)) for r in range [0, 1] and a = -2
- * used instead of actual gaussian, otherwise at high texture magnifications circular artifacts are visible */
+/* Table of (exp(ar) - exp(a)) / (1 - exp(a)) for r in range [0, 1] and a = -2
+ * used instead of actual gaussian,
+ * otherwise at high texture magnifications circular artifacts are visible. */
#define EWA_MAXIDX 255
const float EWA_WTS[EWA_MAXIDX + 1] = {
1.f, 0.990965f, 0.982f, 0.973105f, 0.96428f, 0.955524f, 0.946836f,
@@ -621,9 +622,10 @@ void BLI_ewa_filter(const int width,
* so the ellipse always covers at least some texels. But since the filter is now always larger,
* it also means that everywhere else it's also more blurry then ideally should be the case.
* So instead here the ellipse radii are modified instead whenever either is too low.
- * Use a different radius based on interpolation switch, just enough to anti-alias when interpolation is off,
- * and slightly larger to make result a bit smoother than bilinear interpolation when interpolation is on
- * (minimum values: const float rmin = intpol ? 1.f : 0.5f;) */
+ * Use a different radius based on interpolation switch,
+ * just enough to anti-alias when interpolation is off,
+ * and slightly larger to make result a bit smoother than bilinear interpolation when
+ * interpolation is on (minimum values: const float rmin = intpol ? 1.f : 0.5f;) */
const float rmin = (intpol ? 1.5625f : 0.765625f) / ff2;
BLI_ewa_imp2radangle(A, B, C, F, &a, &b, &th, &ecc);
if ((b2 = b * b) < rmin) {