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authorCampbell Barton <ideasman42@gmail.com>2014-01-05 15:12:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-01-05 15:20:33 +0400
commit99d050f88b57f4eb616542f064da8f47594559f1 (patch)
tree7907321b121c2bf78b05fe3e5b1ab410c1c22849 /source/blender/blenlib/intern/math_matrix.c
parent42bd5d7c8081a4f4524c07cc542c772ccf0a26eb (diff)
Text3d: selection in editmode now follows rotated text along path
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index a4ea406ed43..c185fe1a16d 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -398,6 +398,11 @@ void mul_v2_m2v2(float r[2], float mat[2][2], const float vec[2])
r[1] = mat[0][1] * x + mat[1][1] * vec[1];
}
+void mul_m2v2(float mat[2][2], float vec[2])
+{
+ mul_v2_m2v2(vec, mat, vec);
+}
+
/* same as mul_m4_v3() but doesnt apply translation component */
void mul_mat3_m4_v3(float mat[4][4], float vec[3])
{