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authorCampbell Barton <ideasman42@gmail.com>2013-07-30 14:58:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-30 14:58:36 +0400
commit76e989d7b1303c877e8469513eae4ed746a8efe5 (patch)
treec67376b4919e0f3981ff11101164e76869a2832c /source/blender/blenlib/intern/math_matrix.c
parent298a03ee634d2ef7eef0d4a7f1c23c7df7593a4c (diff)
function renaming for own recently added BLI_math functions, suggested by Brecht.
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 8565698110e..99342c4d6dc 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1374,8 +1374,15 @@ void rotate_m2(float mat[2][2], const float angle)
mat[1][0] = -mat[0][1];
}
-/* scale or rotate around a non zero pivot */
-void pivot_m4(float mat[4][4], const float pivot[3])
+/**
+ * Scale or rotate around a pivot point,
+ * a convenience function to avoid having to do inline.
+ *
+ * Since its common to make a scale/rotation matrix that pivots around an arbitrary point.
+ *
+ * Typical use case is to make 3x3 matrix, copy to 4x4, then pass to this function.
+ */
+void transform_pivot_set_m4(float mat[4][4], const float pivot[3])
{
float tmat[4][4];