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authorCampbell Barton <ideasman42@gmail.com>2012-07-07 03:56:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-07 03:56:59 +0400
commit84bf3e48c098d6971bab0ac55b4f413adc04708e (patch)
tree658323440a91d04948d0209053df24b6b728b6ca /source/blender/blenlib/intern/math_matrix.c
parent3a0593cc3d5de33248b3a7b913a45729c37dc1b4 (diff)
style cleanup: use c style comments in C code
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index b3b58dca1a6..f159a6b9d17 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -1271,7 +1271,7 @@ int is_negative_m4(float mat[][4])
/* make a 4x4 matrix out of 3 transform components */
/* matrices are made in the order: scale * rot * loc */
-// TODO: need to have a version that allows for rotation order...
+/* TODO: need to have a version that allows for rotation order... */
void loc_eul_size_to_mat4(float mat[4][4], const float loc[3], const float eul[3], const float size[3])
{