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authorCampbell Barton <ideasman42@gmail.com>2013-03-09 19:39:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-09 19:39:24 +0400
commit2433404e4b90581fe65c8259e58baeee14259638 (patch)
treeae18da5ef1eebbe12869bf72b8575f570295daa1 /source/blender/blenlib/intern/math_matrix.c
parent85f15bb0ed1ee74a86c7877877fc99579bd5605c (diff)
add inline function mul_project_m4_v3_zfac() to get the z-depth value from a vector & mat4x4
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 69ece9b9ed0..f116c9b8443 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -367,9 +367,7 @@ void mul_mat3_m4_v3(float mat[4][4], float vec[3])
void mul_project_m4_v3(float mat[4][4], float vec[3])
{
- const float w = (mat[0][3] * vec[0]) +
- (mat[1][3] * vec[1]) +
- (mat[2][3] * vec[2]) + mat[3][3];
+ const float w = mul_project_m4_v3_zfac(mat, vec);
mul_m4_v3(mat, vec);
vec[0] /= w;