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authorMike Erwin <significant.bit@gmail.com>2016-09-25 19:48:11 +0300
committerMike Erwin <significant.bit@gmail.com>2016-09-25 19:48:11 +0300
commit9bea012b8ca081a1bf696bf0af354ac327334354 (patch)
tree296ce96ad84a8fbe014a40f5dfae863042688a8c /source/blender/blenlib/intern/math_matrix.c
parent5c6baf1ee9754e39392926cd077bb2097baf39b9 (diff)
specialize mat3 multiply routines
Same as 5c6baf1ee9754e39392926cd077bb2097baf39b9 but for 3x3 matrices.
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c54
1 files changed, 37 insertions, 17 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index b22061b4ea8..2088ec8870e 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -229,27 +229,47 @@ void mul_m4_m4_post(float R[4][4], const float B[4][4])
mul_m4_m4m4_uniq(R, A, B);
}
-void mul_m3_m3m3(float m1[3][3], const float m3_[3][3], const float m2_[3][3])
+void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3])
{
- float m2[3][3], m3[3][3];
+ if (A == R)
+ mul_m3_m3_post(R, B);
+ else if (B == R)
+ mul_m3_m3_pre(R, A);
+ else
+ mul_m3_m3m3_uniq(R, A, B);
+}
- /* copy so it works when m1 is the same pointer as m2 or m3 */
- /* TODO: avoid copying when matrices are different */
- copy_m3_m3(m2, m2_);
- copy_m3_m3(m3, m3_);
+void mul_m3_m3_pre(float R[3][3], const float A[3][3])
+{
+ BLI_assert(A != R);
+ float B[3][3];
+ copy_m3_m3(B, R);
+ mul_m3_m3m3_uniq(R, A, B);
+}
- /* m1[i][j] = m2[i][k] * m3[k][j], args are flipped! */
- m1[0][0] = m2[0][0] * m3[0][0] + m2[0][1] * m3[1][0] + m2[0][2] * m3[2][0];
- m1[0][1] = m2[0][0] * m3[0][1] + m2[0][1] * m3[1][1] + m2[0][2] * m3[2][1];
- m1[0][2] = m2[0][0] * m3[0][2] + m2[0][1] * m3[1][2] + m2[0][2] * m3[2][2];
+void mul_m3_m3_post(float R[3][3], const float B[3][3])
+{
+ BLI_assert(B != R);
+ float A[3][3];
+ copy_m3_m3(A, R);
+ mul_m3_m3m3_uniq(R, A, B);
+}
- m1[1][0] = m2[1][0] * m3[0][0] + m2[1][1] * m3[1][0] + m2[1][2] * m3[2][0];
- m1[1][1] = m2[1][0] * m3[0][1] + m2[1][1] * m3[1][1] + m2[1][2] * m3[2][1];
- m1[1][2] = m2[1][0] * m3[0][2] + m2[1][1] * m3[1][2] + m2[1][2] * m3[2][2];
+void mul_m3_m3m3_uniq(float R[3][3], const float A[3][3], const float B[3][3])
+{
+ BLI_assert(R != A && R != B);
- m1[2][0] = m2[2][0] * m3[0][0] + m2[2][1] * m3[1][0] + m2[2][2] * m3[2][0];
- m1[2][1] = m2[2][0] * m3[0][1] + m2[2][1] * m3[1][1] + m2[2][2] * m3[2][1];
- m1[2][2] = m2[2][0] * m3[0][2] + m2[2][1] * m3[1][2] + m2[2][2] * m3[2][2];
+ R[0][0] = B[0][0] * A[0][0] + B[0][1] * A[1][0] + B[0][2] * A[2][0];
+ R[0][1] = B[0][0] * A[0][1] + B[0][1] * A[1][1] + B[0][2] * A[2][1];
+ R[0][2] = B[0][0] * A[0][2] + B[0][1] * A[1][2] + B[0][2] * A[2][2];
+
+ R[1][0] = B[1][0] * A[0][0] + B[1][1] * A[1][0] + B[1][2] * A[2][0];
+ R[1][1] = B[1][0] * A[0][1] + B[1][1] * A[1][1] + B[1][2] * A[2][1];
+ R[1][2] = B[1][0] * A[0][2] + B[1][1] * A[1][2] + B[1][2] * A[2][2];
+
+ R[2][0] = B[2][0] * A[0][0] + B[2][1] * A[1][0] + B[2][2] * A[2][0];
+ R[2][1] = B[2][0] * A[0][1] + B[2][1] * A[1][1] + B[2][2] * A[2][1];
+ R[2][2] = B[2][0] * A[0][2] + B[2][1] * A[1][2] + B[2][2] * A[2][2];
}
void mul_m4_m4m3(float m1[4][4], const float m3_[4][4], const float m2_[3][3])
@@ -1651,7 +1671,7 @@ void translate_m4(float mat[4][4], float Tx, float Ty, float Tz)
mat[3][2] += (Tx * mat[0][2] + Ty * mat[1][2] + Tz * mat[2][2]);
}
-/* TODO: enum for axis */
+/* TODO: enum for axis? */
void rotate_m4(float mat[4][4], const char axis, const float angle)
{
int col;