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author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-10-30 17:26:41 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2014-10-30 17:31:18 +0300 |
commit | af9da0be438812ee95698ae3e9adbbb49ba6b825 (patch) | |
tree | b9262c0866dbfda318fc64b5f9f306a73abc41a6 /source/blender/blenlib/intern/math_matrix.c | |
parent | f07cd77b48c1d70a59bad895e1165e6b7cf7bb2d (diff) |
Complementary fix for rB8054372: Follow the common naming scheme by
using negate_mat3_m4 instead of negate_m4.
This avoids changing the behavior and only flips the 3x3 part of the
matrix.
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r-- | source/blender/blenlib/intern/math_matrix.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index fb04271fedd..0204c3bc86c 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -648,6 +648,15 @@ void negate_m3(float m[3][3]) m[i][j] *= -1.0f; } +void negate_mat3_m4(float m[4][4]) +{ + int i, j; + + for (i = 0; i < 3; i++) + for (j = 0; j < 3; j++) + m[i][j] *= -1.0f; +} + void negate_m4(float m[4][4]) { int i, j; |