diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-02 16:12:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-02 16:12:30 +0300 |
commit | 369a5cc29e80d0ac30f9db444f2c0f9c1da32e01 (patch) | |
tree | e6510d985b37ef027e5614da8b5479a2d95c7a92 /source/blender/blenlib/intern/math_matrix.c | |
parent | 5d7ed88f17c7a253c81ee48c147149d73dd88e6a (diff) |
fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature.
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r-- | source/blender/blenlib/intern/math_matrix.c | 36 |
1 files changed, 30 insertions, 6 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index aadd08f0c90..58fb3b9b76b 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -609,7 +609,11 @@ void orthogonalize_m3(float mat[][3], int axis) normalize_v3(mat[1]); cross_v3_v3v3(mat[2], mat[0], mat[1]); } else { - float vec[3] = {mat[0][1], mat[0][2], mat[0][0]}; + float vec[3]; + + vec[0]= mat[0][1]; + vec[1]= mat[0][2]; + vec[2]= mat[0][0]; cross_v3_v3v3(mat[2], mat[0], vec); normalize_v3(mat[2]); @@ -625,7 +629,11 @@ void orthogonalize_m3(float mat[][3], int axis) normalize_v3(mat[0]); cross_v3_v3v3(mat[2], mat[0], mat[1]); } else { - float vec[3] = {mat[1][1], mat[1][2], mat[1][0]}; + float vec[3]; + + vec[0]= mat[1][1]; + vec[1]= mat[1][2]; + vec[2]= mat[1][0]; cross_v3_v3v3(mat[0], mat[1], vec); normalize_v3(mat[0]); @@ -641,7 +649,11 @@ void orthogonalize_m3(float mat[][3], int axis) normalize_v3(mat[0]); cross_v3_v3v3(mat[1], mat[2], mat[0]); } else { - float vec[3] = {mat[2][1], mat[2][2], mat[2][0]}; + float vec[3]; + + vec[0]= mat[2][1]; + vec[1]= mat[2][2]; + vec[2]= mat[2][0]; cross_v3_v3v3(mat[0], vec, mat[2]); normalize_v3(mat[0]); @@ -670,7 +682,11 @@ void orthogonalize_m4(float mat[][4], int axis) normalize_v3(mat[1]); cross_v3_v3v3(mat[2], mat[0], mat[1]); } else { - float vec[3] = {mat[0][1], mat[0][2], mat[0][0]}; + float vec[3]; + + vec[0]= mat[0][1]; + vec[1]= mat[0][2]; + vec[2]= mat[0][0]; cross_v3_v3v3(mat[2], mat[0], vec); normalize_v3(mat[2]); @@ -687,7 +703,11 @@ void orthogonalize_m4(float mat[][4], int axis) normalize_v3(mat[0]); cross_v3_v3v3(mat[2], mat[0], mat[1]); } else { - float vec[3] = {mat[1][1], mat[1][2], mat[1][0]}; + float vec[3]; + + vec[0]= mat[1][1]; + vec[1]= mat[1][2]; + vec[2]= mat[1][0]; cross_v3_v3v3(mat[0], mat[1], vec); normalize_v3(mat[0]); @@ -703,7 +723,11 @@ void orthogonalize_m4(float mat[][4], int axis) normalize_v3(mat[0]); cross_v3_v3v3(mat[1], mat[2], mat[0]); } else { - float vec[3] = {mat[2][1], mat[2][2], mat[2][0]}; + float vec[3]; + + vec[0]= mat[2][1]; + vec[1]= mat[2][2]; + vec[2]= mat[2][0]; cross_v3_v3v3(mat[0], vec, mat[2]); normalize_v3(mat[0]); |