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author | Campbell Barton <ideasman42@gmail.com> | 2010-07-26 22:20:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-07-26 22:20:20 +0400 |
commit | ba49943d7e0fda6e6d05480b2fa36f30a269855c (patch) | |
tree | 6019f5e374524a972c6cf989e9d6acf8371f2e12 /source/blender/blenlib/intern/math_matrix.c | |
parent | f7b046c108747a32e498f2408b1891a1e719d8d6 (diff) |
[#23008] Wrong numbers in Edge Length
- tooltips didnt say how to get global values.
- save a vector addition per vertex when drawing stats by using mul_mat3_m4_v3() instead of mul_m4_v3()
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r-- | source/blender/blenlib/intern/math_matrix.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index 6e8f4622488..6c06da2e32d 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -309,6 +309,7 @@ void mul_v3_m4v3(float *in, float mat[][4], float *vec) in[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2] + mat[3][2]; } +/* same as mul_m4_v3() but doesnt apply translation component */ void mul_mat3_m4_v3(float mat[][4], float *vec) { float x,y; |