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authorCampbell Barton <ideasman42@gmail.com>2010-10-30 23:52:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-30 23:52:40 +0400
commitc2b9dfaff2025c75c8fc79fad3acd14d0652759d (patch)
treec4da07948da1a2f2c5e89cdfad84d878657030b0 /source/blender/blenlib/intern/math_matrix.c
parent90e9970094bc6907aec41b581e5b9144551734ae (diff)
fix for own mistake with mat4_to_loc_rot_size(), flipping the scale on negative matrix isn't correct.
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r--source/blender/blenlib/intern/math_matrix.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 4cd4ea2a12b..aadd08f0c90 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -957,7 +957,6 @@ void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wm
float mat3[3][3]; /* wmat -> 3x3 */
float mat3_n[3][3]; /* wmat -> normalized, 3x3 */
float imat3_n[3][3]; /* wmat -> normalized & inverted, 3x3 */
- short is_neg;
/* location */
copy_v3_v3(loc, wmat[3]);
@@ -966,9 +965,8 @@ void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wm
copy_m3_m4(mat3, wmat);
/* so scale doesnt interfear with rotation [#24291] */
/* note: this is a workaround for negative matrix not working for rotation conversion, FIXME */
- is_neg= is_negative_m3(mat3);
normalize_m3_m3(mat3_n, mat3);
- if(is_neg) {
+ if(is_negative_m3(mat3)) {
negate_v3(mat3_n[0]);
negate_v3(mat3_n[1]);
negate_v3(mat3_n[2]);
@@ -986,12 +984,6 @@ void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], float wm
size[0]= mat3[0][0];
size[1]= mat3[1][1];
size[2]= mat3[2][2];
-
- /* with a negative matrix, all scaled will be negative
- * flipping isnt needed but nicer to result in a positive scale */
- if(is_neg) {
- negate_v3(size);
- }
}
void scale_m3_fl(float m[][3], float scale)