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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-09 17:06:53 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-09 17:38:47 +0300 |
commit | b5d1e0ad1e58307def918f00bddce01041266056 (patch) | |
tree | a4baf15b2bd6d4f3ee7a908d44ea8d957ccf847f /source/blender/blenlib/intern/math_matrix.c | |
parent | e49da071841ca16dcc4ffaa69866ed06b1c21be7 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenlib/intern/math_matrix.c')
-rw-r--r-- | source/blender/blenlib/intern/math_matrix.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index 68c80beb005..a98b65d0330 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -1811,7 +1811,7 @@ void blend_m4_m4m4(float out[4][4], const float dst[4][4], const float src[4][4] * * \note This code is about five times slower as the 'naive' interpolation done by #blend_m3_m3m3 * (it typically remains below 2 usec on an average i74700, while #blend_m3_m3m3 remains below 0.4 usec). - * However, it gives expected results even with non-uniformaly scaled matrices, see T46418 for an example. + * However, it gives expected results even with non-uniformly scaled matrices, see T46418 for an example. * * Based on "Matrix Animation and Polar Decomposition", by Ken Shoemake & Tom Duff * |