diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-08 11:29:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-08 11:29:08 +0400 |
commit | 65b0893df0c82b04701f5f39c725df983c19f0c7 (patch) | |
tree | 7efc4126e852ead95ce7e3e5164b9dd6e14a567e /source/blender/blenlib/intern/math_rotation.c | |
parent | 5e232548d3d3362ba5f2af7807237bc7d6b672d6 (diff) |
bugfix [#21483] Twisting when Dupliframing a Surface Circle (Nurbs) along a Curve.
use the curve's twist for follow path constraint and parent-path.
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r-- | source/blender/blenlib/intern/math_rotation.c | 48 |
1 files changed, 25 insertions, 23 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index be383fdc73c..c4f12a5efc1 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -1531,25 +1531,27 @@ void copy_dq_dq(DualQuat *dq1, DualQuat *dq2) } /* axis matches eTrackToAxis_Modes */ -void quat_apply_track(float quat[4], short axis) -{ - /* axis calculated as follows */ - /* float axis[3]= {1,0,0}; axis_angle_to_quat(q, axis, 90 * (M_PI / 180)); - float axis[3]= {0,1,0}; axis_angle_to_quat(q, axis, 90 * (M_PI / 180)); - float axis[3]= {0,0,2}; axis_angle_to_quat(q, axis, 90 * (M_PI / 180)); - float axis[3]= {1,0,0}; axis_angle_to_quat(q, axis, -90 * (M_PI / 180)); - float axis[3]= {0,1,0}; axis_angle_to_quat(q, axis, -90 * (M_PI / 180)); - float axis[3]= {0,0,2}; axis_angle_to_quat(q, axis, -90 * (M_PI / 180)); */ - - /* notice x/y flipped intentionally */ - const float quat_track[][4]= {{0.70710676908493, 0.0, -0.70710676908493, 0.0}, /* pos-y */ - {0.70710676908493, 0.70710676908493, 0.0, 0.0}, /* pos-x */ - {0.70710676908493, 0.0, 0.0, 0.70710676908493}, /* pos-z */ - {0.70710676908493, 0.0, 0.70710676908493, 0.0}, /* neg-y */ - {0.70710676908493, -0.70710676908493, 0.0, 0.0}, /* neg-x */ - {0.70710676908493, 0.0, 0.0, -0.70710676908493}};/* neg-z */ - +void quat_apply_track(float quat[4], short axis, short upflag) +{ + /* rotations are hard coded to match vec_to_quat */ + const float quat_track[][4]= {{0.70710676908493, 0.0, -0.70710676908493, 0.0}, /* pos-y90 */ + {0.5, 0.5, 0.5, 0.5}, /* Quaternion((1,0,0), radians(90)) * Quaternion((0,1,0), radians(90)) */ + {0.70710676908493, 0.0, 0.0, 0.70710676908493}, /* pos-z90 */ + {0.70710676908493, 0.0, 0.70710676908493, 0.0}, /* neg-y90 */ + {0.5, -0.5, -0.5, 0.5}, /* Quaternion((1,0,0), radians(-90)) * Quaternion((0,1,0), radians(-90)) */ + {1, 0, 0, 0}};/* no rotation */ + mul_qt_qtqt(quat, quat, quat_track[axis]); + + if(axis>2) + axis= axis-3; + + /* 90d rotation when the second */ + if(upflag != (2-axis)>>1) { // [0->1, 1->0, 2->0] + float q[4]= {0.70710676908493, 0, 0, 0}; + q[axis+1] = ((axis==1)) ? 0.70710676908493 : -0.70710676908493; /* flip non Y axis */ + mul_qt_qtqt(quat, quat, q); + } } void vec_apply_track(float vec[3], short axis) @@ -1565,9 +1567,9 @@ void vec_apply_track(float vec[3], short axis) vec[2]= -tvec[1]; break; case 1: /* pos-y */ - vec[0]= tvec[2]; + /* vec[0]= tvec[0]; */ /* vec[1]= 0.0; */ - vec[2]= -tvec[0]; + /* vec[2]= tvec[2]; */ break; case 2: /* pos-z */ vec[0]= tvec[1]; @@ -1580,12 +1582,12 @@ void vec_apply_track(float vec[3], short axis) vec[2]= -tvec[2]; break; case 4: /* neg-y */ - vec[0]= -tvec[0]; + vec[0]= -tvec[2]; /* vec[1]= 0.0; */ - vec[2]= -tvec[2]; + vec[2]= tvec[0]; break; case 5: /* neg-z */ - vec[0]= tvec[0]; + vec[0]= -tvec[0]; vec[1]= -tvec[1]; /* vec[2]= 0.0; */ break; |