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authorCampbell Barton <ideasman42@gmail.com>2011-09-19 17:08:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-19 17:08:01 +0400
commit9d3b1f708fb6aae37fbdcf528804ab11b3b8e2f3 (patch)
treea23865d416cbc736d31ae1c0a28f9480b21aa742 /source/blender/blenlib/intern/math_rotation.c
parentf157a543c6a11e072b9bd36218f97f869d525eb1 (diff)
Move function out of mathutils to: BLI_math_rotation --- single_axis_angle_to_mat3(mat3, axis, angle), copied out from mathutils, axis arg is a char 'X/Y/Z' rather then a vector like axis_angle_to_mat3().
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 6800b59c2c7..ef286e1d102 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -771,6 +771,52 @@ void mat4_to_axis_angle(float axis[3], float *angle,float mat[4][4])
quat_to_axis_angle(axis, angle,q);
}
+
+
+void single_axis_angle_to_mat3(float mat[3][3], const char axis, const float angle)
+{
+ const float angle_cos= cosf(angle);
+ const float angle_sin= sinf(angle);
+
+ switch(axis) {
+ case 'X': /* rotation around X */
+ mat[0][0] = 1.0f;
+ mat[0][1] = 0.0f;
+ mat[0][2] = 0.0f;
+ mat[1][0] = 0.0f;
+ mat[1][1] = angle_cos;
+ mat[1][2] = angle_sin;
+ mat[2][0] = 0.0f;
+ mat[2][1] = -angle_sin;
+ mat[2][2] = angle_cos;
+ break;
+ case 'Y': /* rotation around Y */
+ mat[0][0] = angle_cos;
+ mat[0][1] = 0.0f;
+ mat[0][2] = -angle_sin;
+ mat[1][0] = 0.0f;
+ mat[1][1] = 1.0f;
+ mat[1][2] = 0.0f;
+ mat[2][0] = angle_sin;
+ mat[2][1] = 0.0f;
+ mat[2][2] = angle_cos;
+ break;
+ case 'Z': /* rotation around Z */
+ mat[0][0] = angle_cos;
+ mat[0][1] = angle_sin;
+ mat[0][2] = 0.0f;
+ mat[1][0] = -angle_sin;
+ mat[1][1] = angle_cos;
+ mat[1][2] = 0.0f;
+ mat[2][0] = 0.0f;
+ mat[2][1] = 0.0f;
+ mat[2][2] = 1.0f;
+ break;
+ default:
+ assert("invalid axis");
+ }
+}
+
/****************************** Vector/Rotation ******************************/
/* TODO: the following calls should probably be depreceated sometime */