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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
commit4f7bdc59d31e94bc97955c1efeef2a8fce0c8ecd (patch)
tree7e0a36829cf52ff260821ce02716727052b95d32 /source/blender/blenlib/intern/math_rotation.c
parent27d43f3fd3a6fbda95cdb87e4672fe34f19c2205 (diff)
style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index d728f49c3cd..4e85d033cf7 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -706,7 +706,7 @@ void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const s
quat_to_axis_angle(axis, angle,q);
}
-/* axis angle to 3x3 matrix - safer version (normalisation of axis performed) */
+/* axis angle to 3x3 matrix - safer version (normalization of axis performed) */
void axis_angle_to_mat3(float mat[3][3], const float axis[3], const float angle)
{
float nor[3], nsi[3], co, si, ico;
@@ -737,7 +737,7 @@ void axis_angle_to_mat3(float mat[3][3], const float axis[3], const float angle)
mat[2][2] = ((nor[2] * nor[2]) * ico) + co;
}
-/* axis angle to 4x4 matrix - safer version (normalisation of axis performed) */
+/* axis angle to 4x4 matrix - safer version (normalization of axis performed) */
void axis_angle_to_mat4(float mat[4][4], const float axis[3], const float angle)
{
float tmat[3][3];