diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 00:20:02 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-21 00:20:02 +0400 |
commit | c56a911cd966d4103b2c13903548dfe97b04742b (patch) | |
tree | defc49c9fbc7371b892bc7d7bc9a27aa9227b984 /source/blender/blenlib/intern/math_rotation.c | |
parent | 80d3423b00583195c94d24aacfa7d841f6a581f7 (diff) |
style cleanup: comments
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r-- | source/blender/blenlib/intern/math_rotation.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c index 53f2c1cd0d9..ce13a278274 100644 --- a/source/blender/blenlib/intern/math_rotation.c +++ b/source/blender/blenlib/intern/math_rotation.c @@ -797,7 +797,7 @@ void mat3_to_axis_angle(float axis[3], float *angle, float mat[3][3]) float q[4]; /* use quaternions as intermediate representation */ - // TODO: it would be nicer to go straight there... + /* TODO: it would be nicer to go straight there... */ mat3_to_quat(q, mat); quat_to_axis_angle(axis, angle, q); } @@ -808,7 +808,7 @@ void mat4_to_axis_angle(float axis[3], float *angle, float mat[4][4]) float q[4]; /* use quaternions as intermediate representation */ - // TODO: it would be nicer to go straight there... + /* TODO: it would be nicer to go straight there... */ mat4_to_quat(q, mat); quat_to_axis_angle(axis, angle, q); } @@ -1363,7 +1363,7 @@ void mat4_to_compatible_eulO(float eul[3], float oldrot[3], const short order, f mat3_to_compatible_eulO(eul, oldrot, order, m); } /* rotate the given euler by the given angle on the specified axis */ -// NOTE: is this safe to do with different axis orders? +/* NOTE: is this safe to do with different axis orders? */ void rotate_eulO(float beul[3], const short order, char axis, float ang) { @@ -1691,7 +1691,7 @@ void vec_apply_track(float vec[3], short axis) case 2: /* pos-z */ /* vec[0]= tvec[0]; */ /* vec[1]= tvec[1]; */ - // vec[2]= 0.0; */ + /* vec[2]= 0.0; */ break; case 3: /* neg-x */ /* vec[0]= 0.0; */ |