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authorSybren A. Stüvel <sybren@stuvel.eu>2015-02-01 13:58:10 +0300
committerSybren A. Stüvel <sybren@stuvel.eu>2015-02-01 15:06:00 +0300
commit9fa628f35be31a18edfdb1e1fca8a6bd3b6b453c (patch)
tree999052f41e41117200da4bb1d177ffc6a7ff9fab /source/blender/blenlib/intern/math_rotation.c
parent8c7e1b648b782542c4906ccb849c39b167265558 (diff)
mathutils: added exponential map to Quaternion
Added conversion to and from exponential map representation. This representation is useful for interpolation of > 2 quaternions, or in PD controllers. Implementation in C functions quat_to_expmap, quat_normalized_to_expmap, and expmap_to_quat with Python API, unit tests and documentation. Added Quaternion.to_exponential_map() and Quaternion(3-vector) to Python API. Reviewers: campbellbarton Projects: #bf_blender Differential Revision: https://developer.blender.org/D1049
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c34
1 files changed, 34 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 3ac031d7b90..3d5d47bc2e0 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -1016,6 +1016,40 @@ void angle_to_mat2(float mat[2][2], const float angle)
mat[1][1] = angle_cos;
}
+/****************************** Exponential Map ******************************/
+
+void quat_normalized_to_expmap(float expmap[3], const float q[4])
+{
+ float angle;
+ BLI_ASSERT_UNIT_QUAT(q);
+
+ /* Obtain axis/angle representation. */
+ quat_to_axis_angle(expmap, &angle, q);
+
+ /* Convert to exponential map. */
+ mul_v3_fl(expmap, angle);
+}
+
+void quat_to_expmap(float expmap[3], const float q[4])
+{
+ float q_no[4];
+ normalize_qt_qt(q_no, q);
+ quat_normalized_to_expmap(expmap, q_no);
+}
+
+void expmap_to_quat(float r[4], const float expmap[3])
+{
+ float axis[3];
+ float angle;
+
+ /* Obtain axis/angle representation. */
+ angle = normalize_v3_v3(axis, expmap);
+ angle = angle_wrap_rad(angle);
+
+ /* Convert to quaternion. */
+ axis_angle_to_quat(r, axis, angle);
+}
+
/******************************** XYZ Eulers *********************************/
/* XYZ order */