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authorCampbell Barton <ideasman42@gmail.com>2019-11-24 17:14:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-11-24 17:51:11 +0300
commit249f4423ee1c28e7f8ad6fdfff6c61a1f3e6d53d (patch)
tree41f7476be0d4d2ac9856602d1094c542d74afeef /source/blender/blenlib/intern/math_rotation.c
parentace5677ef0db996a4236073d1e1d6895fd5cf4bd (diff)
Cleanup: doxygen comments
Also correct some outdated symbol references, add missing 'name' commands.
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 37c0c05b061..94f0f523c6e 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -77,7 +77,7 @@ void mul_qt_qtqt(float q[4], const float q1[4], const float q2[4])
}
/**
- * \note:
+ * \note
* Assumes a unit quaternion?
*
* in fact not, but you may want to use a unit quat, read on...
@@ -93,7 +93,7 @@ void mul_qt_qtqt(float q[4], const float q1[4], const float q2[4])
* For people used to python mathutils, its like:
* def mul_qt_v3(q, v): (q * Quaternion((0.0, v[0], v[1], v[2])) * q.conjugated())[1:]
*
- * \note: multiplying by 3x3 matrix is ~25% faster.
+ * \note Multiplying by 3x3 matrix is ~25% faster.
*/
void mul_qt_v3(const float q[4], float v[3])
{