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authorCampbell Barton <ideasman42@gmail.com>2018-12-12 04:55:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-12 05:02:09 +0300
commit49490e5cfbeb2b0b823aa2042401891001870a6e (patch)
treea1d32562af2dea0c336ebd3d017a387834e936cc /source/blender/blenlib/intern/math_rotation.c
parent16fc62e15f0a749d6d64e784ea048e07d6ea3397 (diff)
parente757c4a3bec8b0e8d198531a28327332af00a9ba (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 19aff2caa5d..3e74173ef78 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -966,9 +966,9 @@ void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const s
*
* This takes the angle with sin/cos applied so we can avoid calculating it in some cases.
*
- * \param axis rotation axis (must be normalized).
- * \param angle_sin sin(angle)
- * \param angle_cos cos(angle)
+ * \param axis: rotation axis (must be normalized).
+ * \param angle_sin: sin(angle)
+ * \param angle_cos: cos(angle)
*/
void axis_angle_normalized_to_mat3_ex(float mat[3][3], const float axis[3],
const float angle_sin, const float angle_cos)