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authorCampbell Barton <ideasman42@gmail.com>2016-11-25 08:20:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-11-25 08:39:34 +0300
commite1e49fd1a8a5bca7f95ba230a7daf12fb059779b (patch)
tree9913ba1244a0904189361058713489666d64d2dc /source/blender/blenlib/intern/math_rotation.c
parentd30a0239a2fb1bf28befc547d9c4986b6be4d662 (diff)
Math Lib: rotate matrix cleanup
- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix duplicating 'angle_to_mat2' - now used instead. (better avoid matching functions having different behavior). - Add 'axis_angle_to_mat4_single', convenience wrapper for 'axis_angle_to_mat3_single'. - Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
Diffstat (limited to 'source/blender/blenlib/intern/math_rotation.c')
-rw-r--r--source/blender/blenlib/intern/math_rotation.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index b285a74b8ac..9b5dad3f767 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -1009,6 +1009,13 @@ void mat4_to_axis_angle(float axis[3], float *angle, float mat[4][4])
quat_to_axis_angle(axis, angle, q);
}
+void axis_angle_to_mat4_single(float mat[4][4], const char axis, const float angle)
+{
+ float mat3[3][3];
+ axis_angle_to_mat3_single(mat3, axis, angle);
+ copy_m4_m3(mat, mat3);
+}
+
/* rotation matrix from a single axis */
void axis_angle_to_mat3_single(float mat[3][3], const char axis, const float angle)
{