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authorLeon Zandman <lzandman>2021-05-21 15:19:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-05-21 15:23:07 +0300
commit865d1889da54c4eb8dcdf6b4dca7df906b936add (patch)
tree62d523184717b54a34265cbe640e269defb61919 /source/blender/blenlib/intern/math_vector.c
parentcf42586737554a5902796324a3b8c2f38c9a29f5 (diff)
Cleanup: spelling
Includes fixes to misspelled function names. Ref D11280
Diffstat (limited to 'source/blender/blenlib/intern/math_vector.c')
-rw-r--r--source/blender/blenlib/intern/math_vector.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index a21e0c8f092..fb7b96fde78 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -412,7 +412,7 @@ bool is_finite_v4(const float v[4])
* this would return the angle at the elbow.
*
* note that when v1/v2/v3 represent 3 points along a straight line
- * that the angle returned will be pi (180deg), rather then 0.0
+ * that the angle returned will be pi (180deg), rather than 0.0
*/
float angle_v3v3v3(const float a[3], const float b[3], const float c[3])
{