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authorCampbell Barton <ideasman42@gmail.com>2015-04-08 15:49:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-08 16:01:37 +0300
commit01b1eb445ceb7200d9ac4d00eb624d92713024c7 (patch)
treeabc6e46d9781351e5b56c16b77d4e5e46f3ae465 /source/blender/blenlib/intern/math_vector.c
parentd249db9755182bd705c4ea331ccfffef8cf7e270 (diff)
Math Lib: add project_plane_v3_v3v3
Useful for projecting one vector onto another (as a plane). This is a rather common operation, doing inline isn't always obvious whats happening.
Diffstat (limited to 'source/blender/blenlib/intern/math_vector.c')
-rw-r--r--source/blender/blenlib/intern/math_vector.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index 814180bba24..e9909cef29d 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -572,6 +572,27 @@ void project_v3_v3v3(float c[3], const float v1[3], const float v2[3])
c[2] = mul * v2[2];
}
+/**
+ * In this case plane is a 3D vector only (no 4th component).
+ *
+ * Projecting will make \a c a copy of \a v orthogonal to \a v_plane.
+ *
+ * \note If \a v is exactly perpendicular to \a v_plane, \a c will just be a copy of \a v.
+ */
+void project_plane_v3_v3v3(float c[3], const float v[3], const float v_plane[3])
+{
+ float delta[3];
+ project_v3_v3v3(delta, v, v_plane);
+ sub_v3_v3v3(c, v, delta);
+}
+
+void project_plane_v2_v2v2(float c[2], const float v[2], const float v_plane[2])
+{
+ float delta[2];
+ project_v2_v2v2(delta, v, v_plane);
+ sub_v2_v2v2(c, v, delta);
+}
+
/* project a vector on a plane defined by normal and a plane point p */
void project_v3_plane(float v[3], const float n[3], const float p[3])
{