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authorCampbell Barton <ideasman42@gmail.com>2013-12-05 20:46:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-05 20:57:17 +0400
commit07ceb99213166b678f0a0bac9c35e9897f22e827 (patch)
tree70fc2e2639fe00ccb9f6ce94815245067b34454d /source/blender/blenlib/intern/math_vector.c
parentfac8e84632f3ce1b2a8d63fa083ca0aaa61c3267 (diff)
Code Cleanup: use strict flags for math lib, add inline declarations
Diffstat (limited to 'source/blender/blenlib/intern/math_vector.c')
-rw-r--r--source/blender/blenlib/intern/math_vector.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index ba0394dbc66..48134cbf21d 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -27,10 +27,10 @@
* \ingroup bli
*/
-
-
#include "BLI_math.h"
+#include "BLI_strict_flags.h"
+
//******************************* Interpolation *******************************/
void interp_v2_v2v2(float target[2], const float a[2], const float b[2], const float t)
@@ -497,8 +497,8 @@ void ortho_basis_v3v3_v3(float v1[3], float v2[3], const float v[3])
*/
void rotate_normalized_v3_v3v3fl(float r[3], const float p[3], const float axis[3], const float angle)
{
- const float costheta = cos(angle);
- const float sintheta = sin(angle);
+ const float costheta = cosf(angle);
+ const float sintheta = sinf(angle);
/* double check they are normalized */
BLI_ASSERT_UNIT_V3(axis);