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authorHoward Trickey <howard.trickey@gmail.com>2020-08-28 17:56:44 +0300
committerHoward Trickey <howard.trickey@gmail.com>2020-08-28 18:01:06 +0300
commit9e09b5c418c0a436e3c84ccf38c065527988b0a0 (patch)
treec0e81b8834aaf27c22a2734e364452fa2af5c6c1 /source/blender/blenlib/intern/math_vector.c
parent4a17508c6d2a24dfb7c018ae49c80f12b4d3e610 (diff)
Merge newboolean branch into master.
This is for design task T67744, Boolean Redesign. It adds a choice of solver to the Boolean modifier and the Intersect (Boolean) and Intersect (Knife) tools. The 'Fast' choice is the current Bmesh boolean. The new 'Exact' choice is a more advanced algorithm that supports overlapping geometry and uses more robust calculations, but is slower than the Fast choice. The default with this commit is set to 'Exact'. We can decide before the 2.91 release whether or not this is the right choice, but this choice now will get us more testing and feedback on the new code.
Diffstat (limited to 'source/blender/blenlib/intern/math_vector.c')
-rw-r--r--source/blender/blenlib/intern/math_vector.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index 909d508e262..fb3ea539df1 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -669,6 +669,15 @@ void project_v3_v3v3(float out[3], const float p[3], const float v_proj[3])
out[2] = mul * v_proj[2];
}
+void project_v3_v3v3_db(double out[3], const double p[3], const double v_proj[3])
+{
+ const double mul = dot_v3v3_db(p, v_proj) / dot_v3v3_db(v_proj, v_proj);
+
+ out[0] = mul * v_proj[0];
+ out[1] = mul * v_proj[1];
+ out[2] = mul * v_proj[2];
+}
+
/**
* Project \a p onto a unit length \a v_proj
*/
@@ -796,6 +805,17 @@ void reflect_v3_v3v3(float out[3], const float v[3], const float normal[3])
out[2] = v[2] - (dot2 * normal[2]);
}
+void reflect_v3_v3v3_db(double out[3], const double v[3], const double normal[3])
+{
+ const double dot2 = 2.0 * dot_v3v3_db(v, normal);
+
+ /* BLI_ASSERT_UNIT_V3_DB(normal); this assert is not known? */
+
+ out[0] = v[0] - (dot2 * normal[0]);
+ out[1] = v[1] - (dot2 * normal[1]);
+ out[2] = v[2] - (dot2 * normal[2]);
+}
+
/**
* Takes a vector and computes 2 orthogonal directions.
*