diff options
author | Leon Zandman <lzandman> | 2021-05-21 15:19:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-05-21 15:23:07 +0300 |
commit | 865d1889da54c4eb8dcdf6b4dca7df906b936add (patch) | |
tree | 62d523184717b54a34265cbe640e269defb61919 /source/blender/blenlib/intern/math_vector.c | |
parent | cf42586737554a5902796324a3b8c2f38c9a29f5 (diff) |
Cleanup: spelling
Includes fixes to misspelled function names.
Ref D11280
Diffstat (limited to 'source/blender/blenlib/intern/math_vector.c')
-rw-r--r-- | source/blender/blenlib/intern/math_vector.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c index a21e0c8f092..fb7b96fde78 100644 --- a/source/blender/blenlib/intern/math_vector.c +++ b/source/blender/blenlib/intern/math_vector.c @@ -412,7 +412,7 @@ bool is_finite_v4(const float v[4]) * this would return the angle at the elbow. * * note that when v1/v2/v3 represent 3 points along a straight line - * that the angle returned will be pi (180deg), rather then 0.0 + * that the angle returned will be pi (180deg), rather than 0.0 */ float angle_v3v3v3(const float a[3], const float b[3], const float c[3]) { |