diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 00:19:11 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 00:19:11 +0400 |
commit | 95670e03a01d30cda5a0f685974f28790be6809d (patch) | |
tree | e6d5756cbe51edb083cda2fceff087bda35c361a /source/blender/blenlib/intern/math_vector.c | |
parent | a2c182e9233333fc3b8ff40d352113ec95e7e30c (diff) |
style cleanup / comment formatting for bli/bke/bmesh
Diffstat (limited to 'source/blender/blenlib/intern/math_vector.c')
-rw-r--r-- | source/blender/blenlib/intern/math_vector.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c index ce9896b99cc..01ba62bc741 100644 --- a/source/blender/blenlib/intern/math_vector.c +++ b/source/blender/blenlib/intern/math_vector.c @@ -293,8 +293,8 @@ void bisect_v3_v3v3v3(float out[3], const float v1[3], const float v2[3], const } /* Returns a reflection vector from a vector and a normal vector -reflect = vec - ((2 * DotVecs(vec, mirror)) * mirror) -*/ + * reflect = vec - ((2 * DotVecs(vec, mirror)) * mirror) + */ void reflect_v3_v3v3(float out[3], const float v1[3], const float v2[3]) { float vec[3], normal[3]; @@ -336,8 +336,8 @@ void ortho_basis_v3v3_v3(float v1[3], float v2[3], const float v[3]) } /* Rotate a point p by angle theta around an arbitrary axis r - http://local.wasp.uwa.edu.au/~pbourke/geometry/ -*/ + * http://local.wasp.uwa.edu.au/~pbourke/geometry/ + */ void rotate_normalized_v3_v3v3fl(float r[3], const float p[3], const float axis[3], const float angle) { const float costheta= cos(angle); |