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authorCampbell Barton <ideasman42@gmail.com>2012-03-25 19:56:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-25 19:56:17 +0400
commit3f56ee3da7ca0d9500529e970e836fb2ff97068c (patch)
treea55ea48b916c1c13b581a9abb3ea3cedbfb24552 /source/blender/blenlib/intern/math_vector.c
parentfffe342d87548bc94f9258a1c8a2f7473b4bd8b2 (diff)
style cleanup: issues missed last commit
Diffstat (limited to 'source/blender/blenlib/intern/math_vector.c')
-rw-r--r--source/blender/blenlib/intern/math_vector.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c
index fcab5e75f39..ce387291dff 100644
--- a/source/blender/blenlib/intern/math_vector.c
+++ b/source/blender/blenlib/intern/math_vector.c
@@ -17,7 +17,7 @@
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
-
+ *
* The Original Code is: some of this file.
*
* ***** END GPL LICENSE BLOCK *****
@@ -350,16 +350,16 @@ void rotate_normalized_v3_v3v3fl(float r[3], const float p[3], const float axis[
const float sintheta = sin(angle);
r[0] = ((costheta + (1 - costheta) * axis[0] * axis[0]) * p[0]) +
- (((1 - costheta) * axis[0] * axis[1] - axis[2] * sintheta) * p[1]) +
- (((1 - costheta) * axis[0] * axis[2] + axis[1] * sintheta) * p[2]);
+ (((1 - costheta) * axis[0] * axis[1] - axis[2] * sintheta) * p[1]) +
+ (((1 - costheta) * axis[0] * axis[2] + axis[1] * sintheta) * p[2]);
r[1] = (((1 - costheta) * axis[0] * axis[1] + axis[2] * sintheta) * p[0]) +
- ((costheta + (1 - costheta) * axis[1] * axis[1]) * p[1]) +
- (((1 - costheta) * axis[1] * axis[2] - axis[0] * sintheta) * p[2]);
+ ((costheta + (1 - costheta) * axis[1] * axis[1]) * p[1]) +
+ (((1 - costheta) * axis[1] * axis[2] - axis[0] * sintheta) * p[2]);
r[2] = (((1 - costheta) * axis[0] * axis[2] - axis[1] * sintheta) * p[0]) +
- (((1 - costheta) * axis[1] * axis[2] + axis[0] * sintheta) * p[1]) +
- ((costheta + (1 - costheta) * axis[2] * axis[2]) * p[2]);
+ (((1 - costheta) * axis[1] * axis[2] + axis[0] * sintheta) * p[1]) +
+ ((costheta + (1 - costheta) * axis[2] * axis[2]) * p[2]);
}
void rotate_v3_v3v3fl(float r[3], const float p[3], const float axis[3], const float angle)
@@ -467,7 +467,7 @@ void negate_vn_vn(float *array_tar, const float *array_src, const int size)
const float *src = array_src + (size - 1);
int i = size;
while (i--) {
- *(tar--) = - *(src--);
+ *(tar--) = -*(src--);
}
}