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authorBastien Montagne <montagne29@wanadoo.fr>2018-07-20 13:13:58 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-07-20 13:13:58 +0300
commitecfb74833d693a3cd7c49855369127cf4b4d168d (patch)
tree7531c1d7672524feb976fa121fcfa8e78497306a /source/blender/blenlib/intern/math_vector_inline.c
parent2de283615f081fa76fb05ac0bf81f831651f9e51 (diff)
parent710a05954990c347932b9f540a1b220ea2c5c0da (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenlib/intern/math_vector_inline.c')
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 4c40921edb6..189b94a6f13 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -753,6 +753,16 @@ MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3])
r[2] = a[0] * b[1] - a[1] * b[0];
}
+/* cross product suffers from severe precision loss when vectors are
+ * nearly parallel or opposite; doing the computation in double helps a lot */
+MINLINE void cross_v3_v3v3_hi_prec(float r[3], const float a[3], const float b[3])
+{
+ BLI_assert(r != a && r != b);
+ r[0] = (float)((double)a[1] * (double)b[2] - (double)a[2] * (double)b[1]);
+ r[1] = (float)((double)a[2] * (double)b[0] - (double)a[0] * (double)b[2]);
+ r[2] = (float)((double)a[0] * (double)b[1] - (double)a[1] * (double)b[0]);
+}
+
/* Newell's Method */
/* excuse this fairly specific function,
* its used for polygon normals all over the place