diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-04-03 14:47:03 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-03 14:47:03 +0400 |
commit | 5770d691bbed31d05ecf22383f56df2a4371acfa (patch) | |
tree | 54b0ee57d35e4ca3b66b4bc4a44bdf51c807aee3 /source/blender/blenlib/intern/math_vector_inline.c | |
parent | 51abc2becd602676eeebc24ba7dc64c804bb935a (diff) |
Optimize BLI_convexhull_aabb_fit_hull_2d, avoid atan2, sin, cos
add utility functions for using a 2d unit vector as a rotation matrix
mul_v2_v2_cw & mul_v2_v2_ccw
Diffstat (limited to 'source/blender/blenlib/intern/math_vector_inline.c')
-rw-r--r-- | source/blender/blenlib/intern/math_vector_inline.c | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index 59d5f7e7627..aed604eddb4 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -432,6 +432,31 @@ MINLINE void mul_v4_v4fl(float r[4], const float a[4], float f) r[3] = a[3] * f; } +/** + * Avoid doing: + * + * angle = atan2f(dvec[0], dvec[1]); + * angle_to_mat2(mat, angle); + * + * instead use a vector as a matrix. + */ + +MINLINE void mul_v2_v2_cw(float r[2], const float mat[2], const float vec[2]) +{ + BLI_assert(r != vec); + + r[0] = mat[0] * vec[0] + (+mat[1]) * vec[1]; + r[1] = mat[1] * vec[0] + (-mat[0]) * vec[1]; +} + +MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2]) +{ + BLI_assert(r != vec); + + r[0] = mat[0] * vec[0] + (-mat[1]) * vec[1]; + r[1] = mat[1] * vec[0] + (+mat[0]) * vec[1]; +} + /* note: could add a matrix inline */ MINLINE float mul_project_m4_v3_zfac(float mat[4][4], const float co[3]) { |