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authorHoward Trickey <howard.trickey@gmail.com>2021-03-08 02:13:19 +0300
committerHoward Trickey <howard.trickey@gmail.com>2021-03-08 02:13:19 +0300
commit1ba15f1f7f94616d52e8bbd80e22c9e34e45a81e (patch)
tree5437bbfec345fa2d931ff2754d04fd3e282c8d0a /source/blender/blenlib/intern/mesh_boolean.cc
parent7a34bd7c2886dfc812345c0b1649d63a9ee4666f (diff)
Speedup for usual non-manifold exact boolean case.
The commit rB6f63417b500d that made exact boolean work on meshes with holes (like Suzanne) unfortunately dramatically slowed things down on other non-manifold meshes that don't have holes and didn't need the per-triangle insideness test. This adds a hole_tolerant parameter, false by default, that the user can enable to get good results on non-manifold meshes with holes. Using false for this parameter speeds up the time from 90 seconds to 10 seconds on an example with 1.2M triangles.
Diffstat (limited to 'source/blender/blenlib/intern/mesh_boolean.cc')
-rw-r--r--source/blender/blenlib/intern/mesh_boolean.cc203
1 files changed, 153 insertions, 50 deletions
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc
index 68d7ddec7ef..cd7d0a812e4 100644
--- a/source/blender/blenlib/intern/mesh_boolean.cc
+++ b/source/blender/blenlib/intern/mesh_boolean.cc
@@ -2484,29 +2484,14 @@ static void test_tri_inside_shapes(const IMesh &tm,
}
/**
- * Use the RayCast method for deciding if a triangle of the
- * mesh is supposed to be included or excluded in the boolean result,
- * and return the mesh that is the boolean result.
- * The reason this is done on a triangle-by-triangle basis is that
- * when the input is not PWN, some patches can be both inside and outside
- * some shapes (e.g., a plane cutting through Suzanne's open eyes).
+ * Return a BVH Tree that contains all of the triangles of \a tm.
+ * The caller must free it.
+ * (We could possible reuse the BVH tree(s) built in TriOverlaps,
+ * in the mesh intersect function. A future TODO.)
*/
-static IMesh raycast_boolean(const IMesh &tm,
- BoolOpType op,
- int nshapes,
- std::function<int(int)> shape_fn,
- IMeshArena *arena)
+static BVHTree *raycast_tree(const IMesh &tm)
{
- constexpr int dbg_level = 0;
- if (dbg_level > 0) {
- std::cout << "RAYCAST_BOOLEAN\n";
- }
- IMesh ans;
-
- /* Build a BVH tree of tm's triangles.
- * We could possibly reuse the BVH tree(s) build in TriOverlaps in
- * the mesh intersect function. A future TODO. */
- BVHTree *tree = BLI_bvhtree_new(tm.face_size(), FLT_EPSILON, 8, 8);
+ BVHTree *tree = BLI_bvhtree_new(tm.face_size(), FLT_EPSILON, 4, 6);
for (int i : tm.face_index_range()) {
const Face *f = tm.face(i);
float t_cos[9];
@@ -2519,7 +2504,70 @@ static IMesh raycast_boolean(const IMesh &tm,
BLI_bvhtree_insert(tree, i, t_cos, 3);
}
BLI_bvhtree_balance(tree);
+ return tree;
+}
+
+/**
+ * Should a face with given shape and given winding array be removed for given boolean op?
+ * Also return true in *r_do_flip if it retained by normals need to be flipped.
+ */
+static bool raycast_test_remove(BoolOpType op, Array<int> &winding, int shape, bool *r_do_flip)
+{
+ constexpr int dbg_level = 0;
+ /* Find out the "in the output volume" flag for each of the cases of winding[shape] == 0
+ * and winding[shape] == 1. If the flags are different, this patch should be in the output.
+ * Also, if this is a Difference and the shape isn't the first one, need to flip the normals.
+ */
+ winding[shape] = 0;
+ bool in_output_volume_0 = apply_bool_op(op, winding);
+ winding[shape] = 1;
+ bool in_output_volume_1 = apply_bool_op(op, winding);
+ bool do_remove = in_output_volume_0 == in_output_volume_1;
+ bool do_flip = !do_remove && op == BoolOpType::Difference && shape != 0;
+ if (dbg_level > 0) {
+ std::cout << "winding = ";
+ for (int i = 0; i < winding.size(); ++i) {
+ std::cout << winding[i] << " ";
+ }
+ std::cout << "\niv0=" << in_output_volume_0 << ", iv1=" << in_output_volume_1 << "\n";
+ std::cout << " remove=" << do_remove << ", flip=" << do_flip << "\n";
+ }
+ *r_do_flip = do_flip;
+ return do_remove;
+}
+/** Add triangle a flipped version of tri to out_faces. */
+static void raycast_add_flipped(Vector<Face *> &out_faces, Face &tri, IMeshArena *arena)
+{
+
+ Array<const Vert *> flipped_vs = {tri[0], tri[2], tri[1]};
+ Array<int> flipped_e_origs = {tri.edge_orig[2], tri.edge_orig[1], tri.edge_orig[0]};
+ Array<bool> flipped_is_intersect = {
+ tri.is_intersect[2], tri.is_intersect[1], tri.is_intersect[0]};
+ Face *flipped_f = arena->add_face(flipped_vs, tri.orig, flipped_e_origs, flipped_is_intersect);
+ out_faces.append(flipped_f);
+}
+
+/**
+ * Use the RayCast method for deciding if a triangle of the
+ * mesh is supposed to be included or excluded in the boolean result,
+ * and return the mesh that is the boolean result.
+ * The reason this is done on a triangle-by-triangle basis is that
+ * when the input is not PWN, some patches can be both inside and outside
+ * some shapes (e.g., a plane cutting through Suzanne's open eyes).
+ */
+static IMesh raycast_tris_boolean(const IMesh &tm,
+ BoolOpType op,
+ int nshapes,
+ std::function<int(int)> shape_fn,
+ IMeshArena *arena)
+{
+ constexpr int dbg_level = 0;
+ if (dbg_level > 0) {
+ std::cout << "RAYCAST_TRIS_BOOLEAN\n";
+ }
+ IMesh ans;
+ BVHTree *tree = raycast_tree(tm);
Vector<Face *> out_faces;
out_faces.reserve(tm.face_size());
Array<float> in_shape(nshapes, 0);
@@ -2541,6 +2589,7 @@ static IMesh raycast_boolean(const IMesh &tm,
* gives good results, but when shape is a cutter in a Difference
* operation, we want to be pretty sure that the point is inside other_shape.
* E.g., T75827.
+ * Also, when the operation is intersection, we also want high confidence.
*/
bool need_high_confidence = (op == BoolOpType::Difference && shape != 0) ||
op == BoolOpType::Intersect;
@@ -2551,38 +2600,84 @@ static IMesh raycast_boolean(const IMesh &tm,
}
winding[other_shape] = inside;
}
- /* Find out the "in the output volume" flag for each of the cases of winding[shape] == 0
- * and winding[shape] == 1. If the flags are different, this patch should be in the output.
- * Also, if this is a Difference and the shape isn't the first one, need to flip the normals.
- */
- winding[shape] = 0;
- bool in_output_volume_0 = apply_bool_op(op, winding);
- winding[shape] = 1;
- bool in_output_volume_1 = apply_bool_op(op, winding);
- bool do_remove = in_output_volume_0 == in_output_volume_1;
- bool do_flip = !do_remove && op == BoolOpType::Difference && shape != 0;
- if (dbg_level > 0) {
- std::cout << "winding = ";
- for (int i = 0; i < nshapes; ++i) {
- std::cout << winding[i] << " ";
- }
- std::cout << "\niv0=" << in_output_volume_0 << ", iv1=" << in_output_volume_1 << "\n";
- std::cout << "result for tri " << t << ": remove=" << do_remove << ", flip=" << do_flip
- << "\n";
- }
+ bool do_flip;
+ bool do_remove = raycast_test_remove(op, winding, shape, &do_flip);
if (!do_remove) {
if (!do_flip) {
out_faces.append(&tri);
}
else {
- /* We need flipped version of tri. */
- Array<const Vert *> flipped_vs = {tri[0], tri[2], tri[1]};
- Array<int> flipped_e_origs = {tri.edge_orig[2], tri.edge_orig[1], tri.edge_orig[0]};
- Array<bool> flipped_is_intersect = {
- tri.is_intersect[2], tri.is_intersect[1], tri.is_intersect[0]};
- Face *flipped_f = arena->add_face(
- flipped_vs, tri.orig, flipped_e_origs, flipped_is_intersect);
- out_faces.append(flipped_f);
+ raycast_add_flipped(out_faces, tri, arena);
+ }
+ }
+ }
+ BLI_bvhtree_free(tree);
+ ans.set_faces(out_faces);
+ return ans;
+}
+
+/* This is (sometimes much faster) version of raycast boolean
+ * that does it per patch rather than per triangle.
+ * It may fail in cases where raycast_tri_boolean will succeed,
+ * but the latter can be very slow on huge meshes. */
+static IMesh raycast_patches_boolean(const IMesh &tm,
+ BoolOpType op,
+ int nshapes,
+ std::function<int(int)> shape_fn,
+ const PatchesInfo &pinfo,
+ IMeshArena *arena)
+{
+ constexpr int dbg_level = 0;
+ if (dbg_level > 0) {
+ std::cout << "RAYCAST_PATCHES_BOOLEAN\n";
+ }
+ IMesh ans;
+ BVHTree *tree = raycast_tree(tm);
+ Vector<Face *> out_faces;
+ out_faces.reserve(tm.face_size());
+ Array<float> in_shape(nshapes, 0);
+ Array<int> winding(nshapes, 0);
+ for (int p : pinfo.index_range()) {
+ const Patch &patch = pinfo.patch(p);
+ /* For test triangle, choose one in the middle of patch list
+ * as the ones near the beginning may be very near other patches. */
+ int test_t_index = patch.tri(patch.tot_tri() / 2);
+ Face &tri_test = *tm.face(test_t_index);
+ /* Assume all triangles in a patch are in the same shape. */
+ int shape = shape_fn(tri_test.orig);
+ if (dbg_level > 0) {
+ std::cout << "process patch " << p << " = " << patch << "\n";
+ std::cout << "test tri = " << test_t_index << " = " << &tri_test << "\n";
+ std::cout << "shape = " << shape << "\n";
+ }
+ if (shape == -1) {
+ continue;
+ }
+ test_tri_inside_shapes(tm, shape_fn, nshapes, test_t_index, tree, in_shape);
+ for (int other_shape = 0; other_shape < nshapes; ++other_shape) {
+ if (other_shape == shape) {
+ continue;
+ }
+ bool need_high_confidence = (op == BoolOpType::Difference && shape != 0) ||
+ op == BoolOpType::Intersect;
+ bool inside = in_shape[other_shape] >= (need_high_confidence ? 0.5f : 0.1f);
+ if (dbg_level > 0) {
+ std::cout << "test point is " << (inside ? "inside" : "outside") << " other_shape "
+ << other_shape << " val = " << in_shape[other_shape] << "\n";
+ }
+ winding[other_shape] = inside;
+ }
+ bool do_flip;
+ bool do_remove = raycast_test_remove(op, winding, shape, &do_flip);
+ if (!do_remove) {
+ for (int t : patch.tris()) {
+ Face *f = tm.face(t);
+ if (!do_flip) {
+ out_faces.append(f);
+ }
+ else {
+ raycast_add_flipped(out_faces, *f, arena);
+ }
}
}
}
@@ -3342,6 +3437,7 @@ IMesh boolean_trimesh(IMesh &tm_in,
int nshapes,
std::function<int(int)> shape_fn,
bool use_self,
+ bool hole_tolerant,
IMeshArena *arena)
{
constexpr int dbg_level = 0;
@@ -3392,7 +3488,13 @@ IMesh boolean_trimesh(IMesh &tm_in,
if (dbg_level > 0) {
std::cout << "Input is not PWN, using raycast method\n";
}
- tm_out = raycast_boolean(tm_si, op, nshapes, shape_fn, arena);
+ if (hole_tolerant) {
+ tm_out = raycast_tris_boolean(tm_si, op, nshapes, shape_fn, arena);
+ }
+ else {
+ PatchesInfo pinfo = find_patches(tm_si, tm_si_topo);
+ tm_out = raycast_patches_boolean(tm_si, op, nshapes, shape_fn, pinfo, arena);
+ }
# ifdef PERFDEBUG
double raycast_time = PIL_check_seconds_timer();
std::cout << " raycast_boolean done, time = " << raycast_time - pwn_time << "\n";
@@ -3487,6 +3589,7 @@ IMesh boolean_mesh(IMesh &imesh,
int nshapes,
std::function<int(int)> shape_fn,
bool use_self,
+ bool hole_tolerant,
IMesh *imesh_triangulated,
IMeshArena *arena)
{
@@ -3520,7 +3623,7 @@ IMesh boolean_mesh(IMesh &imesh,
if (dbg_level > 1) {
write_obj_mesh(*tm_in, "boolean_tm_in");
}
- IMesh tm_out = boolean_trimesh(*tm_in, op, nshapes, shape_fn, use_self, arena);
+ IMesh tm_out = boolean_trimesh(*tm_in, op, nshapes, shape_fn, use_self, hole_tolerant, arena);
# ifdef PERFDEBUG
double bool_tri_time = PIL_check_seconds_timer();
std::cout << "boolean_trimesh done, time = " << bool_tri_time - tri_time << "\n";