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authorHoward Trickey <howard.trickey@gmail.com>2020-11-16 04:24:59 +0300
committerHoward Trickey <howard.trickey@gmail.com>2020-11-16 04:24:59 +0300
commitfbffff26e437ad87b644762b340dcddc7ddf16ab (patch)
tree2c98fa53ba9245a6f3f87465820e82dc6d512fde /source/blender/blenlib/intern/mesh_intersect.cc
parent9b54c81414801446940fdc32d8fa1ab267d55c90 (diff)
Fix T82736, Exact Boolean fail with repeated subtraction of same object.
Two problems were fixed. One, the code for dissolving vertices left a face around if dissolving a vertex would leave less than three vertices. Instead, the face should be deleted. Two, with transformations like "rotate 180 degrees", this should be no problem with exact, but the current transformation matrix has very small non-zero entries where it shouldn't. Cleaning the transformation matrix makes it more likely that user expectations about coplanar faces will be fulfilled.
Diffstat (limited to 'source/blender/blenlib/intern/mesh_intersect.cc')
-rw-r--r--source/blender/blenlib/intern/mesh_intersect.cc48
1 files changed, 40 insertions, 8 deletions
diff --git a/source/blender/blenlib/intern/mesh_intersect.cc b/source/blender/blenlib/intern/mesh_intersect.cc
index 5f7258ebb6a..785e405b482 100644
--- a/source/blender/blenlib/intern/mesh_intersect.cc
+++ b/source/blender/blenlib/intern/mesh_intersect.cc
@@ -80,11 +80,15 @@ uint64_t Vert::hash() const
std::ostream &operator<<(std::ostream &os, const Vert *v)
{
+ constexpr int dbg_level = 0;
os << "v" << v->id;
if (v->orig != NO_INDEX) {
os << "o" << v->orig;
}
os << v->co;
+ if (dbg_level > 0) {
+ os << "=" << v->co_exact;
+ }
return os;
}
@@ -258,10 +262,7 @@ std::ostream &operator<<(std::ostream &os, const Face *f)
{
os << "f" << f->id << "o" << f->orig << "[";
for (const Vert *v : *f) {
- os << "v" << v->id;
- if (v->orig != NO_INDEX) {
- os << "o" << v->orig;
- }
+ os << v;
if (v != f->vert[f->size() - 1]) {
os << " ";
}
@@ -649,7 +650,7 @@ void IMesh::populate_vert(int max_verts)
vert_populated_ = true;
}
-void IMesh::erase_face_positions(int f_index, Span<bool> face_pos_erase, IMeshArena *arena)
+bool IMesh::erase_face_positions(int f_index, Span<bool> face_pos_erase, IMeshArena *arena)
{
const Face *cur_f = this->face(f_index);
int cur_len = cur_f->size();
@@ -660,12 +661,18 @@ void IMesh::erase_face_positions(int f_index, Span<bool> face_pos_erase, IMeshAr
}
}
if (num_to_erase == 0) {
- return;
+ return false;
}
int new_len = cur_len - num_to_erase;
if (new_len < 3) {
- /* Invalid erase. Don't do anything. */
- return;
+ /* This erase causes removal of whole face.
+ * Because this may be called from a loop over the face array,
+ * we don't want to compress that array right here; instead will
+ * mark with null pointer and caller should call remove_null_faces().
+ * the loop is done.
+ */
+ this->face_[f_index] = NULL;
+ return true;
}
Array<const Vert *> new_vert(new_len);
Array<int> new_edge_orig(new_len);
@@ -681,6 +688,31 @@ void IMesh::erase_face_positions(int f_index, Span<bool> face_pos_erase, IMeshAr
}
BLI_assert(new_index == new_len);
this->face_[f_index] = arena->add_face(new_vert, cur_f->orig, new_edge_orig, new_is_intersect);
+ return false;
+}
+
+void IMesh::remove_null_faces()
+{
+ int64_t nullcount = 0;
+ for (Face *f : this->face_) {
+ if (f == NULL) {
+ ++nullcount;
+ }
+ }
+ if (nullcount == 0) {
+ return;
+ }
+ int64_t new_size = this->face_.size() - nullcount;
+ int64_t copy_to_index = 0;
+ int64_t copy_from_index = 0;
+ Array<Face *> new_face(new_size);
+ while (copy_from_index < face_.size()) {
+ Face *f_from = face_[copy_from_index++];
+ if (f_from) {
+ new_face[copy_to_index++] = f_from;
+ }
+ }
+ this->face_ = new_face;
}
std::ostream &operator<<(std::ostream &os, const IMesh &mesh)