diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-10-16 18:32:17 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-10-16 18:32:17 +0400 |
commit | 8268a4be71fe326b5b7b43e5e55ef751844dddbc (patch) | |
tree | 8b3dfadff9a45f48a31ca62dd2b807434ec614b8 /source/blender/blenlib/intern/noise.c | |
parent | 7cc5aaf18afd882ee8fefdf773fb83eb2e0f467b (diff) |
most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
Diffstat (limited to 'source/blender/blenlib/intern/noise.c')
-rw-r--r-- | source/blender/blenlib/intern/noise.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c index 141e5438bc9..801130eebc8 100644 --- a/source/blender/blenlib/intern/noise.c +++ b/source/blender/blenlib/intern/noise.c @@ -1052,15 +1052,17 @@ float BLI_hnoisep(float noisesize, float x, float y, float z) /* Camberra omitted, didn't seem useful */ /* distance squared */ -static float dist_Squared(float x, float y, float z, float e) { return (x*x + y*y + z*z); } +static float dist_Squared(float x, float y, float z, float e) { (void)e; return (x*x + y*y + z*z); } /* real distance */ -static float dist_Real(float x, float y, float z, float e) { return sqrt(x*x + y*y + z*z); } +static float dist_Real(float x, float y, float z, float e) { (void)e; return sqrt(x*x + y*y + z*z); } /* manhattan/taxicab/cityblock distance */ -static float dist_Manhattan(float x, float y, float z, float e) { return (fabs(x) + fabs(y) + fabs(z)); } +static float dist_Manhattan(float x, float y, float z, float e) { (void)e; return (fabs(x) + fabs(y) + fabs(z)); } /* Chebychev */ static float dist_Chebychev(float x, float y, float z, float e) { float t; + (void)e; + x = fabs(x); y = fabs(y); z = fabs(z); @@ -1072,12 +1074,14 @@ static float dist_Chebychev(float x, float y, float z, float e) static float dist_MinkovskyH(float x, float y, float z, float e) { float d = sqrt(fabs(x)) + sqrt(fabs(y)) + sqrt(fabs(z)); + (void)e; return (d*d); } /* minkovsky preset exponent 4 */ static float dist_Minkovsky4(float x, float y, float z, float e) { + (void)e; x *= x; y *= y; z *= z; |