diff options
author | Alfredo de Greef <eeshlo@yahoo.com> | 2006-09-25 08:54:45 +0400 |
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committer | Alfredo de Greef <eeshlo@yahoo.com> | 2006-09-25 08:54:45 +0400 |
commit | db7c3d32717f5e12969fcb9951b7f5508faa7e0a (patch) | |
tree | 743af1cf9b2ef967f221e1f04704e00b8a97bf3f /source/blender/blenlib/intern/noise.c | |
parent | 71284959d5afad06e1a5a2fdf0cd12f15e7319bd (diff) |
A possible problem was noted by Cyril Brulebois regarding copyright issues
with regards to the noise functions in yafray based on Ken Musgrave's
original code.
I had left the 'Copyright' notice in the comments, and according to
Cyril Brulebois this is a problem. In fact, from what I understand this
makes it even impossible to use or modify the code in other software.
But since it is not a verbatim copy of the code but rather based on Musgrave's
work, he suggested I change it to explicitely state that it is in fact
based on the code from the 'Texturing & Modeling' book.
And since the yafray code is in turn based on the blender code, I better
adapt the blender code too.
This reminded me that I also have forgotten to include the copyright notice
in the mersenne twister rng code I used for the Python Noise module.
This does clearly state to include the original notice with any resdistributed
code, in modified form or not. So I added that too.
I hope that solves the problems.
Diffstat (limited to 'source/blender/blenlib/intern/noise.c')
-rw-r--r-- | source/blender/blenlib/intern/noise.c | 24 |
1 files changed, 4 insertions, 20 deletions
diff --git a/source/blender/blenlib/intern/noise.c b/source/blender/blenlib/intern/noise.c index 3a2dd12a804..4fa2d1fdd48 100644 --- a/source/blender/blenlib/intern/noise.c +++ b/source/blender/blenlib/intern/noise.c @@ -946,20 +946,14 @@ float BLI_gTurbulence(float noisesize, float x, float y, float z, int oct, int h } -/*************************************/ -/* NOISE FUNCTIONS BY KEN MUSGRAVE */ -/* Copyright 1994 F. Kenton Musgrave */ -/*************************************/ - -/* All of these are modified to be able to use them with different noisebasis. - In some cases the original code seemed to contain errors, so it is not exactly - the same now as the orginal code (from "Texturing and Modelling: A procedural approach") */ +/* + * The following code is based on Ken Musgrave's explanations and sample + * source code in the book "Texturing and Modelling: A procedural approach" + */ /* * Procedural fBm evaluated at "point"; returns value stored in "value". * - * Copyright 1994 F. Kenton Musgrave - * * Parameters: * ``H'' is the fractal increment parameter * ``lacunarity'' is the gap between successive frequencies @@ -1025,8 +1019,6 @@ float mg_fBm(float x, float y, float z, float H, float lacunarity, float octaves * Procedural multifractal evaluated at "point"; * returns value stored in "value". * - * Copyright 1994 F. Kenton Musgrave - * * Parameters: * ``H'' determines the highest fractal dimension * ``lacunarity'' is gap between successive frequencies @@ -1094,8 +1086,6 @@ float mg_MultiFractal(float x, float y, float z, float H, float lacunarity, floa * Heterogeneous procedural terrain function: stats by altitude method. * Evaluated at "point"; returns value stored in "value". * - * Copyright 1994 F. Kenton Musgrave - * * Parameters: * ``H'' determines the fractal dimension of the roughest areas * ``lacunarity'' is the gap between successive frequencies @@ -1170,8 +1160,6 @@ float mg_HeteroTerrain(float x, float y, float z, float H, float lacunarity, flo /* Hybrid additive/multiplicative multifractal terrain model. * - * Copyright 1994 F. Kenton Musgrave - * * Some good parameter values to start with: * * H: 0.25 @@ -1246,8 +1234,6 @@ float mg_HybridMultiFractal(float x, float y, float z, float H, float lacunarity /* Ridged multifractal terrain model. * - * Copyright 1994 F. Kenton Musgrave - * * Some good parameter values to start with: * * H: 1.0 @@ -1319,8 +1305,6 @@ float mg_RidgedMultiFractal(float x, float y, float z, float H, float lacunarity /* "Variable Lacunarity Noise" * A distorted variety of Perlin noise. - * - * Copyright 1994 F. Kenton Musgrave */ float mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int nbas2) { |