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authorCampbell Barton <ideasman42@gmail.com>2017-02-15 06:10:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-02-15 06:17:06 +0300
commit402b0aa59b2402a0fb72e5c64949a5480913a492 (patch)
treed3cbf4ad9783104654a01c135f6ef369b4422d1d /source/blender/blenlib/intern/polyfill2d.c
parentaf1e48e8ab7a25269ba5a44158bd16c564ed3535 (diff)
Comments: notes on polyfill2d, minor corrections
Diffstat (limited to 'source/blender/blenlib/intern/polyfill2d.c')
-rw-r--r--source/blender/blenlib/intern/polyfill2d.c17
1 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/blenlib/intern/polyfill2d.c b/source/blender/blenlib/intern/polyfill2d.c
index 8d9881e4539..2969b0eccf4 100644
--- a/source/blender/blenlib/intern/polyfill2d.c
+++ b/source/blender/blenlib/intern/polyfill2d.c
@@ -21,8 +21,15 @@
/** \file blender/blenlib/intern/polyfill2d.c
* \ingroup bli
*
- * A simple implementation of the ear cutting algorithm
- * to triangulate simple polygons without holes.
+ * An ear clipping algorithm to triangulate single boundary polygons.
+ *
+ * Details:
+ *
+ * - The algorithm guarantees all triangles are assigned (number of coords - 2)
+ * and that triangles will have non-overlapping indices (even for degenerate geometry).
+ * - Self-intersections are considered degenerate (resulting triangles will overlap).
+ * - While multiple polygons aren't supported, holes can still be defined using *key-holes*
+ * (where the polygon doubles back on its self with *exactly* matching coordinates).
*
* \note
*
@@ -74,6 +81,12 @@ typedef signed char eSign;
#ifdef USE_KDTREE
/**
+ * Spatial optimization for point-in-triangle intersection checks.
+ * The simple version of this algorithm is ``O(n^2)`` complexity
+ * (every point needing to check the triangle defined by every other point),
+ * Using a binary-tree reduces the complexity to ``O(n log n)``
+ * plus some overhead of creating the tree.
+ *
* This is a single purpose KDTree based on BLI_kdtree with some modifications
* to better suit polyfill2d.
*