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authorCampbell Barton <ideasman42@gmail.com>2019-01-15 15:15:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-15 15:30:31 +0300
commit4226ee0b71fec6f08897dacf3d6632526618acca (patch)
tree560c333c5a9458f3dbbb606befd52d558b35503f /source/blender/blenlib/intern/polyfill_2d.c
parent30c3852ffd140b003410aae25b222dea8b76412f (diff)
Cleanup: comment line length (blenlib)
Prevents clang-format wrapping text before comments.
Diffstat (limited to 'source/blender/blenlib/intern/polyfill_2d.c')
-rw-r--r--source/blender/blenlib/intern/polyfill_2d.c22
1 files changed, 14 insertions, 8 deletions
diff --git a/source/blender/blenlib/intern/polyfill_2d.c b/source/blender/blenlib/intern/polyfill_2d.c
index 8c0870f0c07..5a171cd9299 100644
--- a/source/blender/blenlib/intern/polyfill_2d.c
+++ b/source/blender/blenlib/intern/polyfill_2d.c
@@ -650,10 +650,13 @@ static PolyIndex *pf_ear_tip_find(
#endif
}
- /* Desperate mode: if no vertex is an ear tip, we are dealing with a degenerate polygon (e.g. nearly collinear).
- * Note that the input was not necessarily degenerate, but we could have made it so by clipping some valid ears.
+ /* Desperate mode: if no vertex is an ear tip,
+ * we are dealing with a degenerate polygon (e.g. nearly collinear).
+ * Note that the input was not necessarily degenerate,
+ * but we could have made it so by clipping some valid ears.
*
- * Idea taken from Martin Held, "FIST: Fast industrial-strength triangulation of polygons", Algorithmica (1998),
+ * Idea taken from Martin Held, "FIST: Fast industrial-strength triangulation of polygons",
+ * Algorithmica (1998),
* http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.115.291
*
* Return a convex or tangential vertex if one exists.
@@ -736,19 +739,22 @@ static bool pf_ear_tip_check(PolyFill *pf, PolyIndex *pi_ear_tip)
v3 = coords[pi_ear_tip->next->index];
/* Check if any point is inside the triangle formed by previous, current and next vertices.
- * Only consider vertices that are not part of this triangle, or else we'll always find one inside. */
+ * Only consider vertices that are not part of this triangle,
+ * or else we'll always find one inside. */
for (pi_curr = pi_ear_tip->next->next; pi_curr != pi_ear_tip->prev; pi_curr = pi_curr->next) {
- /* Concave vertices can obviously be inside the candidate ear, but so can tangential vertices
- * if they coincide with one of the triangle's vertices. */
+ /* Concave vertices can obviously be inside the candidate ear,
+ * but so can tangential vertices if they coincide with one of the triangle's vertices. */
if (pi_curr->sign != CONVEX) {
const float *v = coords[pi_curr->index];
/* Because the polygon has clockwise winding order,
* the area sign will be positive if the point is strictly inside.
* It will be 0 on the edge, which we want to include as well. */
- /* note: check (v3, v1) first since it fails _far_ more often then the other 2 checks (those fail equally).
- * It's logical - the chance is low that points exist on the same side as the ear we're clipping off. */
+ /* note: check (v3, v1) first since it fails _far_ more often then the other 2 checks
+ * (those fail equally).
+ * It's logical - the chance is low that points exist on the
+ * same side as the ear we're clipping off. */
if ((span_tri_v2_sign(v3, v1, v) != CONCAVE) &&
(span_tri_v2_sign(v1, v2, v) != CONCAVE) &&
(span_tri_v2_sign(v2, v3, v) != CONCAVE))