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authorCampbell Barton <ideasman42@gmail.com>2018-02-18 13:27:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-02-18 13:27:33 +0300
commitdeacb3d6b816afe9f86f51b00043821829fb550e (patch)
tree1c295ca61cef944cb60924c5c4488c221f338617 /source/blender/blenlib/intern/polyfill_2d_beautify.c
parentfee4b646c451303a78baef3cbf031e9e0f771373 (diff)
Cleanup: add 2d suffix to BLI files
Some of these API's can have 3D versions, explicitly name them 2D.
Diffstat (limited to 'source/blender/blenlib/intern/polyfill_2d_beautify.c')
-rw-r--r--source/blender/blenlib/intern/polyfill_2d_beautify.c439
1 files changed, 439 insertions, 0 deletions
diff --git a/source/blender/blenlib/intern/polyfill_2d_beautify.c b/source/blender/blenlib/intern/polyfill_2d_beautify.c
new file mode 100644
index 00000000000..93bfb02bce4
--- /dev/null
+++ b/source/blender/blenlib/intern/polyfill_2d_beautify.c
@@ -0,0 +1,439 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenlib/intern/polyfill2d_beautify.c
+ * \ingroup bli
+ *
+ * This function is to improve the tessellation resulting from polyfill2d,
+ * creating optimal topology.
+ *
+ * The functionality here matches #BM_mesh_beautify_fill,
+ * but its far simpler to perform this operation in 2d,
+ * on a simple polygon representation where we _know_:
+ *
+ * - The polygon is primitive with no holes with a continuous boundary.
+ * - Tris have consistent winding.
+ * - 2d (saves some hassles projecting face pairs on an axis for every edge-rotation)
+ * also saves us having to store all previous edge-states (see #EdRotState in bmesh_beautify.c)
+ *
+ * \note
+ *
+ * No globals - keep threadsafe.
+ */
+
+#include "BLI_utildefines.h"
+#include "BLI_math.h"
+
+#include "BLI_memarena.h"
+#include "BLI_heap.h"
+
+#include "BLI_polyfill_2d_beautify.h" /* own include */
+
+#include "BLI_strict_flags.h"
+
+/* Used to find matching edges. */
+struct OrderEdge {
+ uint verts[2];
+ uint e_half;
+};
+
+/* Half edge used for rotating in-place. */
+struct HalfEdge {
+ uint v;
+ uint e_next;
+ uint e_radial;
+ uint base_index;
+};
+
+static int oedge_cmp(const void *a1, const void *a2)
+{
+ const struct OrderEdge *x1 = a1, *x2 = a2;
+ if (x1->verts[0] > x2->verts[0]) {
+ return 1;
+ }
+ else if (x1->verts[0] < x2->verts[0]) {
+ return -1;
+ }
+
+ if (x1->verts[1] > x2->verts[1]) {
+ return 1;
+ }
+ else if (x1->verts[1] < x2->verts[1]) {
+ return -1;
+ }
+
+ /* only for pradictability */
+ if (x1->e_half > x2->e_half) {
+ return 1;
+ }
+ else if (x1->e_half < x2->e_half) {
+ return -1;
+ }
+ /* Should never get here, no two edges should be the same. */
+ BLI_assert(false);
+ return 0;
+}
+
+BLI_INLINE bool is_boundary_edge(uint i_a, uint i_b, const uint coord_last)
+{
+ BLI_assert(i_a < i_b);
+ return ((i_a + 1 == i_b) || UNLIKELY((i_a == 0) && (i_b == coord_last)));
+}
+/**
+ * Assuming we have 2 triangles sharing an edge (2 - 4),
+ * check if the edge running from (1 - 3) gives better results.
+ *
+ * \param lock_degenerate: Use to avoid rotating out of a degenerate state.
+ * - When true, an existing zero area face on either side of the (2 - 4) split will return a positive value.
+ * - When false, the check must be non-biased towards either split direction.
+ *
+ * \return (negative number means the edge can be rotated, lager == better).
+ */
+float BLI_polyfill_beautify_quad_rotate_calc_ex(
+ const float v1[2], const float v2[2], const float v3[2], const float v4[2],
+ const bool lock_degenerate)
+{
+ /* not a loop (only to be able to break out) */
+ do {
+ /* Allow very small faces to be considered non-zero. */
+ const float eps_zero_area = 1e-12f;
+ const float area_2x_234 = cross_tri_v2(v2, v3, v4);
+ const float area_2x_241 = cross_tri_v2(v2, v4, v1);
+
+ const float area_2x_123 = cross_tri_v2(v1, v2, v3);
+ const float area_2x_134 = cross_tri_v2(v1, v3, v4);
+
+ BLI_assert((ELEM(v1, v2, v3, v4) == false) &&
+ (ELEM(v2, v1, v3, v4) == false) &&
+ (ELEM(v3, v1, v2, v4) == false) &&
+ (ELEM(v4, v1, v2, v3) == false));
+ /*
+ * Test for unusable (1-3) state.
+ * - Area sign flipping to check faces aren't going to point in opposite directions.
+ * - Area epsilon check that the one of the faces won't be zero area.
+ */
+ if ((area_2x_123 >= 0.0f) != (area_2x_134 >= 0.0f)) {
+ break;
+ }
+ else if ((fabsf(area_2x_123) <= eps_zero_area) || (fabsf(area_2x_134) <= eps_zero_area)) {
+ break;
+ }
+
+ /* Test for unusable (2-4) state (same as above). */
+ if ((area_2x_234 >= 0.0f) != (area_2x_241 >= 0.0f)) {
+ if (lock_degenerate) {
+ break;
+ }
+ else {
+ return -FLT_MAX; /* always rotate */
+ }
+ }
+ else if ((fabsf(area_2x_234) <= eps_zero_area) || (fabsf(area_2x_241) <= eps_zero_area)) {
+ return -FLT_MAX; /* always rotate */
+ }
+
+ {
+ /* testing rule: the area divided by the perimeter,
+ * check if (1-3) beats the existing (2-4) edge rotation */
+ float area_a, area_b;
+ float prim_a, prim_b;
+ float fac_24, fac_13;
+
+ float len_12, len_23, len_34, len_41, len_24, len_13;
+
+ /* edges around the quad */
+ len_12 = len_v2v2(v1, v2);
+ len_23 = len_v2v2(v2, v3);
+ len_34 = len_v2v2(v3, v4);
+ len_41 = len_v2v2(v4, v1);
+ /* edges crossing the quad interior */
+ len_13 = len_v2v2(v1, v3);
+ len_24 = len_v2v2(v2, v4);
+
+ /* note, area is in fact (area * 2),
+ * but in this case its OK, since we're comparing ratios */
+
+ /* edge (2-4), current state */
+ area_a = fabsf(area_2x_234);
+ area_b = fabsf(area_2x_241);
+ prim_a = len_23 + len_34 + len_24;
+ prim_b = len_41 + len_12 + len_24;
+ fac_24 = (area_a / prim_a) + (area_b / prim_b);
+
+ /* edge (1-3), new state */
+ area_a = fabsf(area_2x_123);
+ area_b = fabsf(area_2x_134);
+ prim_a = len_12 + len_23 + len_13;
+ prim_b = len_34 + len_41 + len_13;
+ fac_13 = (area_a / prim_a) + (area_b / prim_b);
+
+ /* negative number if (1-3) is an improved state */
+ return fac_24 - fac_13;
+ }
+ } while (false);
+
+ return FLT_MAX;
+}
+
+static float polyedge_rotate_beauty_calc(
+ const float (*coords)[2],
+ const struct HalfEdge *edges,
+ const struct HalfEdge *e_a)
+{
+ const struct HalfEdge *e_b = &edges[e_a->e_radial];
+
+ const struct HalfEdge *e_a_other = &edges[edges[e_a->e_next].e_next];
+ const struct HalfEdge *e_b_other = &edges[edges[e_b->e_next].e_next];
+
+ const float *v1, *v2, *v3, *v4;
+
+ v1 = coords[e_a_other->v];
+ v2 = coords[e_a->v];
+ v3 = coords[e_b_other->v];
+ v4 = coords[e_b->v];
+
+ return BLI_polyfill_beautify_quad_rotate_calc(v1, v2, v3, v4);
+}
+
+static void polyedge_beauty_cost_update_single(
+ const float (*coords)[2],
+ const struct HalfEdge *edges,
+ struct HalfEdge *e,
+ Heap *eheap, HeapNode **eheap_table)
+{
+ const uint i = e->base_index;
+ /* recalculate edge */
+ const float cost = polyedge_rotate_beauty_calc(coords, edges, e);
+ /* We can get cases where both choices generate very small negative costs, which leads to infinite loop.
+ * Anyway, costs above that are not worth recomputing, maybe we could even optimize it to a smaller limit?
+ * Actually, FLT_EPSILON is too small in some cases, 1e-6f seems to work OK hopefully?
+ * See T43578, T49478. */
+ if (cost < -1e-6f) {
+ BLI_heap_insert_or_update(eheap, &eheap_table[i], cost, e);
+ }
+ else {
+ if (eheap_table[i]) {
+ BLI_heap_remove(eheap, eheap_table[i]);
+ eheap_table[i] = NULL;
+ }
+ }
+}
+
+static void polyedge_beauty_cost_update(
+ const float (*coords)[2],
+ struct HalfEdge *edges,
+ struct HalfEdge *e,
+ Heap *eheap, HeapNode **eheap_table)
+{
+ struct HalfEdge *e_arr[4];
+ e_arr[0] = &edges[e->e_next];
+ e_arr[1] = &edges[e_arr[0]->e_next];
+
+ e = &edges[e->e_radial];
+ e_arr[2] = &edges[e->e_next];
+ e_arr[3] = &edges[e_arr[2]->e_next];
+
+ for (uint i = 0; i < 4; i++) {
+ if (e_arr[i] && e_arr[i]->base_index != UINT_MAX) {
+ polyedge_beauty_cost_update_single(
+ coords, edges,
+ e_arr[i],
+ eheap, eheap_table);
+ }
+ }
+}
+
+static void polyedge_rotate(
+ struct HalfEdge *edges,
+ struct HalfEdge *e)
+{
+ /** CCW winding, rotate internal edge to new vertical state.
+ * <pre>
+ * Before After
+ * X X
+ * / \ /|\
+ * e4/ \e5 e4/ | \e5
+ * / e3 \ / | \
+ * X ------- X -> X e0|e3 X
+ * \ e0 / \ | /
+ * e2\ /e1 e2\ | /e1
+ * \ / \|/
+ * X X
+ * </pre>
+ */
+ struct HalfEdge *ed[6];
+ uint ed_index[6];
+
+ ed_index[0] = (uint)(e - edges);
+ ed[0] = &edges[ed_index[0]];
+ ed_index[1] = ed[0]->e_next;
+ ed[1] = &edges[ed_index[1]];
+ ed_index[2] = ed[1]->e_next;
+ ed[2] = &edges[ed_index[2]];
+
+ ed_index[3] = e->e_radial;
+ ed[3] = &edges[ed_index[3]];
+ ed_index[4] = ed[3]->e_next;
+ ed[4] = &edges[ed_index[4]];
+ ed_index[5] = ed[4]->e_next;
+ ed[5] = &edges[ed_index[5]];
+
+ ed[0]->e_next = ed_index[2];
+ ed[1]->e_next = ed_index[3];
+ ed[2]->e_next = ed_index[4];
+ ed[3]->e_next = ed_index[5];
+ ed[4]->e_next = ed_index[0];
+ ed[5]->e_next = ed_index[1];
+
+ ed[0]->v = ed[5]->v;
+ ed[3]->v = ed[2]->v;
+}
+
+/**
+ * The intention is that this calculates the output of #BLI_polyfill_calc
+ *
+ *
+ * \note assumes the \a coords form a boundary,
+ * so any edges running along contiguous (wrapped) indices,
+ * are ignored since the edges wont share 2 faces.
+ */
+void BLI_polyfill_beautify(
+ const float (*coords)[2],
+ const uint coords_tot,
+ uint (*tris)[3],
+
+ /* structs for reuse */
+ MemArena *arena, Heap *eheap)
+{
+ const uint coord_last = coords_tot - 1;
+ const uint tris_len = coords_tot - 2;
+ /* internal edges only (between 2 tris) */
+ const uint edges_len = tris_len - 1;
+
+ HeapNode **eheap_table;
+
+ const uint half_edges_len = 3 * tris_len;
+ struct HalfEdge *half_edges = BLI_memarena_alloc(arena, sizeof(*half_edges) * half_edges_len);
+ struct OrderEdge *order_edges = BLI_memarena_alloc(arena, sizeof(struct OrderEdge) * 2 * edges_len);
+ uint order_edges_len = 0;
+
+ /* first build edges */
+ for (uint i = 0; i < tris_len; i++) {
+ for (uint j_curr = 0, j_prev = 2; j_curr < 3; j_prev = j_curr++) {
+ const uint e_index_prev = (i * 3) + j_prev;
+ const uint e_index_curr = (i * 3) + j_curr;
+
+ half_edges[e_index_prev].v = tris[i][j_prev];
+ half_edges[e_index_prev].e_next = e_index_curr;
+ half_edges[e_index_prev].e_radial = UINT_MAX;
+ half_edges[e_index_prev].base_index = UINT_MAX;
+
+ uint e_pair[2] = {tris[i][j_prev], tris[i][j_curr]};
+ if (e_pair[0] > e_pair[1]) {
+ SWAP(uint, e_pair[0], e_pair[1]);
+ }
+
+ /* ensure internal edges. */
+ if (!is_boundary_edge(e_pair[0], e_pair[1], coord_last)) {
+ order_edges[order_edges_len].verts[0] = e_pair[0];
+ order_edges[order_edges_len].verts[1] = e_pair[1];
+ order_edges[order_edges_len].e_half = e_index_prev;
+ order_edges_len += 1;
+ }
+ }
+ }
+ BLI_assert(edges_len * 2 == order_edges_len);
+
+ qsort(order_edges, order_edges_len, sizeof(struct OrderEdge), oedge_cmp);
+
+ for (uint i = 0, base_index = 0; i < order_edges_len; base_index++) {
+ const struct OrderEdge *oe_a = &order_edges[i++];
+ const struct OrderEdge *oe_b = &order_edges[i++];
+ BLI_assert(oe_a->verts[0] == oe_a->verts[0] && oe_a->verts[1] == oe_a->verts[1]);
+ half_edges[oe_a->e_half].e_radial = oe_b->e_half;
+ half_edges[oe_b->e_half].e_radial = oe_a->e_half;
+ half_edges[oe_a->e_half].base_index = base_index;
+ half_edges[oe_b->e_half].base_index = base_index;
+ }
+ /* order_edges could be freed now. */
+
+ /* Now perform iterative rotations. */
+#if 0
+ eheap_table = BLI_memarena_alloc(arena, sizeof(HeapNode *) * (size_t)edges_len);
+#else
+ /* We can re-use this since its big enough. */
+ eheap_table = (void *)order_edges;
+ order_edges = NULL;
+#endif
+
+ /* Build heap. */
+ {
+ struct HalfEdge *e = half_edges;
+ for (uint i = 0; i < half_edges_len; i++, e++) {
+ /* Accounts for boundary edged too (UINT_MAX). */
+ if (e->e_radial < i) {
+ const float cost = polyedge_rotate_beauty_calc(coords, half_edges, e);
+ if (cost < 0.0f) {
+ eheap_table[e->base_index] = BLI_heap_insert(eheap, cost, e);
+ }
+ else {
+ eheap_table[e->base_index] = NULL;
+ }
+ }
+ }
+ }
+
+ while (BLI_heap_is_empty(eheap) == false) {
+ struct HalfEdge *e = BLI_heap_pop_min(eheap);
+ eheap_table[e->base_index] = NULL;
+
+ polyedge_rotate(half_edges, e);
+
+ /* recalculate faces connected on the heap */
+ polyedge_beauty_cost_update(
+ coords, half_edges,
+ e,
+ eheap, eheap_table);
+ }
+
+ BLI_heap_clear(eheap, NULL);
+
+ /* MEM_freeN(eheap_table); */ /* arena */
+
+ /* get tris from half edge. */
+ uint tri_index = 0;
+ for (uint i = 0; i < half_edges_len; i++) {
+ struct HalfEdge *e = &half_edges[i];
+ if (e->v != UINT_MAX) {
+ uint *tri = tris[tri_index++];
+
+ tri[0] = e->v;
+ e->v = UINT_MAX;
+
+ e = &half_edges[e->e_next];
+ tri[1] = e->v;
+ e->v = UINT_MAX;
+
+ e = &half_edges[e->e_next];
+ tri[2] = e->v;
+ e->v = UINT_MAX;
+ }
+ }
+}