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authorCampbell Barton <ideasman42@gmail.com>2015-05-20 16:28:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-20 17:00:13 +0300
commit24e1d7f4f4aba8e94effd6aec4a3d7d8308d4015 (patch)
tree537ce4973f8a01065ac78696830400c8d9136762 /source/blender/blenlib/intern/quadric.c
parent8edfcf653a97628504de893b0d9b091783d136fc (diff)
BMesh: decimate wasn't using face/edge centers
When calculating quadrics, using the first-vertex isn't correct.
Diffstat (limited to 'source/blender/blenlib/intern/quadric.c')
-rw-r--r--source/blender/blenlib/intern/quadric.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenlib/intern/quadric.c b/source/blender/blenlib/intern/quadric.c
index 814d05ca80e..4aa0cdd509d 100644
--- a/source/blender/blenlib/intern/quadric.c
+++ b/source/blender/blenlib/intern/quadric.c
@@ -42,7 +42,7 @@
#define QUADRIC_FLT_TOT (sizeof(Quadric) / sizeof(float))
-void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset)
+void BLI_quadric_from_plane(Quadric *q, const float v[4])
{
q->a2 = v[0] * v[0];
q->b2 = v[1] * v[1];
@@ -52,11 +52,11 @@ void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset)
q->ac = v[0] * v[2];
q->bc = v[1] * v[2];
- q->ad = v[0] * offset;
- q->bd = v[1] * offset;
- q->cd = v[2] * offset;
+ q->ad = v[0] * v[3];
+ q->bd = v[1] * v[3];
+ q->cd = v[2] * v[3];
- q->d2 = offset * offset;
+ q->d2 = v[3] * v[3];
}
void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3])